I only completed Sonic 2 thanks to state saves and loads abuse...
Does this game have any "cheats"?
The game looks incredible on the Switch's screen. I appreciate playing in handled mode even more than in docked more for this specific game.
How did you even come to that conclusion? It runs great on every platform (barring the few porting issues on Switch which they've already said they're working on a patch for), it's "worth" getting on whatever your platform of choice is.Soo this game is only worth buying on Switch and Pro then...
How did you even come to that conclusion? It runs great on every platform (barring the few porting issues on Switch which they've already said they're working on a patch for), it's "worth" getting on whatever your platform of choice is.
Reset worked for me on my oldbox. Still get the cheevo garbage, but everything else cleared up.There is definitely a problem with Sonic Mania on my Xbox One S.
I'm getting stuttering, frame drops and when an achievement pops, extreme slowdown.
I don't get it.
I'll try a factory reset.
I thought the rotations looked great in the jimquisition video. They look very authentic to that SNES mode 7 style with obvious stair stepping etc.
Soo this game is only worth buying on Switch and Pro then, since they are identical across the board, minus handheld advantage on switch, and 4k resolution on Pro?
Pro also utilizes shareplay so you can play co-op with a friend online whether they have the game or not. That's a big plus.Soo this game is only worth buying on Switch and Pro then, since they are identical across the board, minus handheld advantage on switch, and 4k resolution on Pro?
Using an external drive? I know for certain that it causes issues in many games. That was exactly what caused that initial backlash against Yooka Laylee and also the issue I encountered in Prey (check out the vid).A factory reset of my Xbox helped a bit but there's still the odd hitch.
I'm going to keep playing on Switch until I can figure out why my Xbox version is fucked and or a patch addressing performance.
Switch port is bliss. ❤️
I was getting the same achievement slowdown so I moved it to the internal storage! I'll see if it fixes the issues.Using an external drive? I know for certain that it causes issues in many games. That was exactly what caused that initial backlash against Yooka Laylee and also the issue I encountered in Prey (check out the vid).
Mania seems to have issues with the HDD as wel but also it sounds like a factory reset can help.
Basically, Xbox One seems to have OS/HDD issues that can suddenly cause problems for users at random. It seems like any game can be impacted by it.
Using an external drive? I know for certain that it causes issues in many games. That was exactly what caused that initial backlash against Yooka Laylee and also the issue I encountered in Prey (check out the vid).
Mania seems to have issues with the HDD as wel but also it sounds like a factory reset can help.
Basically, Xbox One seems to have OS/HDD issues that can suddenly cause problems for users at random. It seems like any game can be impacted by it.
if I had to guessWhich 2 are you referring to aside Mario Maker? I don't think Nintendo has surpassed Mario3/World as far as 2D games are concerned.
Nintendo also made Metroid Fusion, Metroid Zero Mission and Metroid Prime 1-3 over that period, which even if they don't all surpass the great Super Metroid in some people's eyes are still top of the genre classics, unlike all the Sonic games over that time. Metroid didn't need a fan hack to have its first great game since the 90s.Good video, though the Metroid shade was unnecessary. Nintendo didn't need fans to remake Metroid 2 cuz they were already doing it, and their remake seems much better than AM2R. As for Sega doing what Nintendon't, it's a nice hot take, but Sega's the one that took 23 years to make a new 2D Sonic game comparable to the Classics, whereas Nintendo has made 2 2D games greatly surpassing the the classic 2D Marios; 3 if you count Mario Maker.
Which 2 are you referring to aside Mario Maker? I don't think Nintendo has surpassed Mario3/World as far as 2D games are concerned.
Right. Nintendo doesn't need to hire fans to do their job for them because they're still competent at it. But hey. At least Sega finally admitted that the Classic gameplay was good and let people who knew how to recreate it take a crack at it instead of telling fans they were wrong to not like the homing attack again.Nintendo also made Metroid Fusion, Metroid Zero Mission and Metroid Prime 1-3 over that period, which even if they don't all surpass the great Super Metroid in some people's eyes are still top of the genre classics, unlike all the Sonic games over that time. Metroid didn't need a fan hack to have its first great game since the 90s.
NSMBWii and NSMBU are the best 2D Marios by a healthy margin. They take everything from the old games and combine it with tons of great new stuff and much improved level design.
Right. Nintendo doesn't need to hire fans to do their job for them because they're still competent at it.
And have insane, murder-inducing-fun 'co-op' multiplayer too.NSMBWii and NSMBU are the best 2D Marios by a healthy margin. They take everything from the old games and combine it with tons of great new stuff and much improved level design.
Except for the music and art direction, sure.
Is there any bonus with the switch version ?
Ok thx so ps4 pro version for meNot that I've heard. Which is a shame, couldve been the perfect excuse to reprint the sonic smash amiibo for something.
It was external, just saw your tweet, guess that was it.Oh yeah, the achievement pop-up stutter is pretty common on Xbox.
Also, you playing on internal or external drive? I've determined that external drives often cause performance issues in games. Sometimes severe (Prey and Yooka Laylee problems were the result of this). I played up through Flying Battery on my Xbox S and tge experience was great.
I was getting the same achievement slowdown so I moved it to the internal storage! I'll see if it fixes the issues.
Whenever I get issues like this they usually mean I need to restart the console (either hold power longer than normal or via the guide's restart option). Not sure if there's a memory leak in the OS or something but after a few weeks it tends to get slow even just moving around the console's interface (and framerate drops in some games).
Downsampling would be a bad idea for this game. They should've mentioned whether Pro does or not, but you absolutely do not want it to in this case.Im a little bit disappointed.
Another Digital Foundry video and again without any mention of super sampling.
Im a little bit disappointed.
Another Digital Foundry video and again without any mention of super sampling.
I mean, if someone like Digital freaking Foundry obviously doesn't care anymore, why should the developers?
It's just sad.
1) Downsampling is not something you need or want in this game. It doesn't make any sense. You want pixel perfect scaling and 1080p output provides that. Downsampling would either have no visible effect or a negative one, depending on how it's done. This is one game where it definitely does not matter at all. It's all pixel art designed to replicate 240p imagery. The Pro puts out a good image on a 1080p display that doesn't seem to downsample (thankfully).Im a little bit disappointed.
Another Digital Foundry video and again without any mention of super sampling.
I mean, if someone like Digital freaking Foundry obviously doesn't care anymore, why should the developers?
It's just sad.
And like many other videos recently (specially Snake Pass) it feels a bit like it was sponsored. Sonic Mania is great but all this "it's so beautiful, so amazing, a work of art and this soundtrack is perfect" is just a bit too much again. Specially with the downplaying of other games. I almost spit out my drink when he said the Crash Bandicoot soundtrack is "meehhh. Not great". Freaking what?
Oh and I thought the Xbox One version has bad slowdowns? There was no mentioning here.
2 more things.
People didn't said the power button or home button doesn't work on Switch, people said when you press it, it takes 2-5 seconds until something happens. Strange that he didn't noticed it while every other switch user seems to have this problem.
And it's under 300mb on Switch and PS4 not under 200, he even shows the screenshot of the Switch version at the same time. Little slip of the tongue, happens.
Otherwise, good work.
Yeah, it's OK. The gray background with colored square tiles is extremely similar!Yes, thought about if super sampling would do anything but wasn't sure.
It would've been nice if you explained this in the video cause technical things like that is what I expect and like from Digital Foundry.
Edit:
Thank you very much for the response. Interesting to read and explains much for me.
Wow, you've got me with the size screenshot. Now I feel kinda bad. I really thought that was from the Switch.
Not that I've heard. Which is a shame, couldve been the perfect excuse to reprint the sonic smash amiibo for something.
Here's something weird that's not really related to Sonic Mania, but kinda, sorta is.
My PS4 have a weird overheating problem for months now, it overheat and shuts down on its own, except, this absolutely never happen while I'm in a game, it only happens when in the home screen, inside an app(youtube, twitch, etc...) or during stand by. It never happens while inside a game, to the point where I turned off the PS4's auto-stand and just pause games and leave them(sometime overnight) instead of actually using stand by.
This is related to Sonic in that, Sonic Mania is the first game where the overheating shutdowns started to happen while in a game! Can't play for more than 5 minutes without shutdowns, I went back to Tekken, Overwatch, Guilty Gear and it's the same as before, no overheating shutdowns so it's just a Sonic Mania thing!
I moved the PS4 in front of an air conditioner and it stopped shutting down, but it's still weird that this only happened with Sonic Mania!
Keep those trash toys away from this game.
What? That works? Would the person sharing the game control the 2nd character?Pro also utilizes shareplay so you can play co-op with a friend online whether they have the game or not. That's a big plus.
2) The Xbox One version is fine. What people are reporting are issues tied to both external hard drives (a recurring problem) and the need for a factory reset. These are issues with individual systems not the game itself and it's not something I encountered at all. This hard drive issue is precisely what resulted in those original reports that Yooka Laylee was bad on Xbox One (it wasn't). It's also an issue I tested in the video I did on Prey (where it runs horrible on one external drive, poor on another and then perfect from the internal drive).
idk seems reasonable to me. Seems to be a cross-title problem as per Df analysis. Not tge first time I have heard of that.Honestly blaming the hard drive for this one is extremely questionable. There's no way it has any need to be streaming anything during game play considering you can load the entire games files into memory in a few seconds - pretty much everything will be in RAM with enough RAM left over to fit Sonic Forces in there too. Unless they're doing something incredibly stupid somewhere a hard drive shouldn't be any excuse for this game.
(Perhaps there's something low level in their codebase that's screwing with OS interplay though like with Switch, maybe questionable achievement tracking code. Complete heresay tho.)
They were VERY necessary. Not everything Nintendo does is gospel. They do a lot of silly mistakes and should be called out for them. They're better off embracing passionate fans than bin them.Nice work John, not sure the digs aimed at Nintendo towards the end were necessary but good bit of analysis not including that.
Another Digital Foundry video and again without any mention of super sampling.
I agree that it doesn't make sense but, when this issue occurs, it does tend to happen in areas where the hard drive shouldn't be streaming data. I think it's more of a low level thing that occurs with certain hard drives. It's such a tough thing to reproduce, though, and it's wildly inconsistent.Honestly blaming the hard drive for this one is extremely questionable. There's no way it has any need to be streaming anything during game play considering you can load the entire games files into memory in a few seconds - pretty much everything will be in RAM with enough RAM left over to fit Sonic Forces in there too. Unless they're doing something incredibly stupid somewhere a hard drive shouldn't be any excuse for this game.
(Perhaps there's something low level in their codebase that's screwing with OS interplay though like with Switch, maybe questionable achievement tracking code. Complete heresay tho.)