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DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

Sweep14

Member
MS did a better job with this whole mid gen thing but I'm happy with my Pro till next-gen.

They didn‘t do a better job considering they're one year late and 100$ higher. Future might show that they made a wiser decision by choosing this path though, we'll see. The 1X is a great upgrade to xbox enthusiasts that's granted.
 

Sony

Nintendo
The coolest part for One X owners is that these are early upgrades.

Games being built with One X in mind from scratch will really show what it's capable of.

One X will never be the main development platform for multiplat games as long as games need to be playable across both concoles. It's much more feasible to scale up an Xbox One/PS4 game than to scale down an Xbox One X game.
 

Crayon

Member


Idk if that's true tho. I had been assuming the dog was all in background/forground stuff. If the face shots are taken from a screenshot where her face is far back enough into the scene, then it maybe could be effected by the dof. The thing that makes me question it is the way the PC face is soft looking.

Do we know or not sure?
 

dark10x

Digital Foundry pixel pusher
Idk if that's true tho. I had been assuming the dog was all in background/forground stuff. If the face shots are taken from a screenshot where her face is far back enough into the scene, then it maybe could be effected by the dof. The thing that makes me question it is the way the PC face is soft looking.

Do we know or not sure?
Those faces aren't impacted by depth of field as the DoF effect is not very shallow in that scene to begin with. I thought it was motion blur at first but, looking closer at the footage frame by frame, that doesn't even seem to be the case.
 

Crayon

Member
Those faces aren't impacted by depth of field as the DoF effect is not very shallow in that scene to begin with. I thought it was motion blur at first but, looking closer at the footage frame by frame, that doesn't even seem to be the case.

Maybe different aa? I can see the PC one has more detail than the pro one, yet they both have the softness.

Edit: I'm sure you covered the aa type somewhere. I'm being hasty.
 

big_z

Member
One X will never be the main development platform for multiplat games as long as games need to be playable across both concoles. It's much more feasible to scale up an Xbox One/PS4 game than to scale down an Xbox One X game.

games aren't scaled up, assets are made high quality and then scaled down to fit hardware power. xbox wont be the lead platform and neither is playstation. for multiplatform games pc is the lead. if there is a console only multi platform then its likely xbox will be the lead going forward if it sells well.



Idk if that's true tho. I had been assuming the dog was all in background/forground stuff. If the face shots are taken from a screenshot where her face is far back enough into the scene, then it maybe could be effected by the dof. The thing that makes me question it is the way the PC face is soft looking.

Do we know or not sure?

Maybe different aa? I can see the PC one has more detail than the pro one, yet they both have the softness.

oh man.
EDIT: come on bro you are reaching.
 

Colbert

Banned
Idk if that's true tho. I had been assuming the dog was all in background/forground stuff. If the face shots are taken from a screenshot where her face is far back enough into the scene, then it maybe could be effected by the dof. The thing that makes me question it is the way the PC face is soft looking.

Do we know or not sure?

This is the scene that was taken for the comparison based on Lara's face. No DoF on the PS4 Pro as well.

ps4-pro-vs-xbox-one-x-alpha-im-grafikvergleich-2-980x551.jpg


Beaten by dark10x:
Those faces aren't impacted by depth of field as the DoF effect is not very shallow in that scene to begin with. I thought it was motion blur at first but, looking closer at the footage frame by frame, that doesn't even seem to be the case.
 

Fredrik

Member
So in the comparison shot with the three face close-ups; the ps4 and pc.ones where being smeared with dof? That doesn't sound like a good situation to compare the iq.
If that's the case, how do you suggest they do it if two versions are "smeared with dof" and one is not? This is how the games look so this is the comparison they can do. And to be fair, it goes both ways, there are those who think "smeared with dof" is a nice effect so I guess for them XBX essentially has the worst version in this comparison.
As for myself, I'll jump from PC to XBX on this game, I'm blown away by the differences and I'm still on 1080p screens on PC so the difference will be even bigger at my place. Nov 7th can't come soon enough! :)

I just hope more devs show this kind of X update support. Hopefully the Nixxes praise will push more devs off the fences, in the end I guess it's relatively cheap PR to update old favorites compared to make games from scratch.
 

Colbert

Banned
If that's the case, how do you suggest they do it if two versions are "smeared with dof" and one is not? This is how the games look so this is the comparison they can do. And to be fair, it goes both ways, there are those who think "smeared with dof" is a nice effect so I guess for them XBX essentially has the worst version in this comparison.

No DoF in this specific scene that was used for the comparison. See quote below and my comment just above yours!

Those faces aren't impacted by depth of field as the DoF effect is not very shallow in that scene to begin with. I thought it was motion blur at first but, looking closer at the footage frame by frame, that doesn't even seem to be the case.
 
DOF incurs a hardware penalty, whether you like it or not is besides the fact. The DOF here cannot be disabled on the PRO, so it's not a 1:1 comparison. In that instance, the PRO version has a graphical effect not seen on the XBONEX and that is the primary difference you're seeing here texture-wise.

NO!



Native vs CB? NO, this is not the best game to test it out, at least not now. Since the XBONEX version appears sharper due to the lack of DOF...Again, it's not a 1:1 comparison. PC and PS4-Pro version would look just as clear without DOF applied, minus any resolution differences of course...or ones which you could decipher..
DOF has noting to with Native and CB. DOF WILL NOT change the sharpens but 4K
native will.
The 12GB of ram on XBONEX does not all go to the GPU,
Wrong!

it's one pool.
.
Right. the GPU has a Bus of 326bits but your RX only has 256bits every cycle'
.

The OS has to share that, at least 3GB. That leaves around 9Gb for games, but then, typical graphics cards at half the price of the XBONEX as you said ($250.00) have 8GB of dedicated Vram (RX580),
yes of 256bits too X1X's 326bits

they also run at higher core and memory speeds over the XBONEX.......
The RX580 is only 256GB/s that's not much faster than Ps4 Pro's 218GB/s that's why its a 1440p card.


They also run in tandem with System Ram (DDR4 memory at 3200Mhz typically, 16-32GB),
That's real slow when you look at the Memory.

To the rest . well it's MAD!
 

Colbert

Banned
I can see the pro one could be blown out from cb'ing, but the PC one should be sharp, too. Am I the one reaching?

The X1X got a texture update the PC doesn't have. It was mentioned several times in this thread. That is the reason the X1X looks better. Nobody here is pretending that a PC would not be able to produce the same results if spec'ed accordingly with the same textures.
 

vio

Member
This is the scene that was taken for the comparison based on Lara's face. No DoF on the PS4 Pro as well.

ps4-pro-vs-xbox-one-x-alpha-im-grafikvergleich-2-980x551.jpg


Beaten by dark10x:

I totally understand people care for this kind of stuff, but i can barely see the difference.
A waste of GPU power on extra pixels. At least when comes to this game. Chasing 4k now, 8k in few years :/
 

Fredrik

Member
No DoF in this specific scene that was used for the comparison. See quote below and my comment just above yours!
Cool then it's pretty much just the textures and resolution doing the work here. This bodes well for the future if the extra RAM for textures and power for higher res can give this kind of results.
 

big_z

Member
I totally understand people care for this kind of stuff, but i can barely see the difference.
A waste of GPU power on extra pixels. At least when comes to this game. Chasing 4k now, 8k in few years :/


It's not just resolution though, the difference is pretty noticeable. Doesn't make the ps4 pro look last gen by any means but its a nice upgrade.

N0UWNwt.gif
 
Just to support this statement - yes, I regularly provide persona opinions about games in these videos. If I'm passionate about a game it's definitely going to shine through. It's been that way since we started doing video in this style.
To be clear, I wasn't denigrating Digital Foundry's work. I think this approach is viable, and personal opinions as opposed to analysis are stated clearly as such in your videos and articles. I was just correcting an apparent misapprehension that DF doesn't include subjective takes (as if that were even possible for a critic!).

Native 4K mode is missing some features on XOX. Tessellation is only enabled when using enriched mode, for instance, and you don't get VXAO or other high-end PC features.
It's also missing reflections in Lara's eyes that are present even in the unenriched Pro mode. This may also be something they fix before release.

Those faces aren't impacted by depth of field as the DoF effect is not very shallow in that scene to begin with. I thought it was motion blur at first but, looking closer at the footage frame by frame, that doesn't even seem to be the case.
Could it be partially due to AA? I ask because one of the new features listed is improved AA, yes? If PC is using FXAA and One X not, that certainly could have the potential to create a disparity in sharpness across the image.

This was suggested to me by the three-way comparison of Lara's face that's in the OP. Playing around, it seems to take a 4-pixel-wide Gaussian blur to make the One X match the PC's soft image quality. And I don't mean just in the textures, which are clearly upgraded on One X. There's also sharp polygonal edge detail on the nostril and neck which is smeared out on PC. Given that we know categorically both images are the same exact resolution, it seems it shouldn't take a decently strong blur effect to make their edges match. (Of course, some FXAA methods would also blur the lower-res textures even further too.)

I'm not convinced that the only difference between One X and PC is the texture quality.
 
I totally understand people care for this kind of stuff, but i can barely see the difference.
A waste of GPU power on extra pixels. At least when comes to this game. Chasing 4k now, 8k in few years :/

That is a pretty bad pic. Here are some full res examples. The differences are more than just slight.

Some full-res screen caps:
vlcsnap-2017-08-26-16chuxc.png

vlcsnap-2017-08-26-1661o7z.png

vlcsnap-2017-08-26-1698uts.png


PS4 Pro version looks blurrier than I remember. Definitely a nice upgrade on the One X, especially the texture upgrades. Those really make good use of the higher resolution. I do hope they add DoF back in though.
 
Since the XBONEX version appears sharper due to the lack of DOF...Again, it's not a 1:1 comparison. PC and PS4-Pro version would look just as clear without DOF applied,

DOF is not an effect which is used on the entire screen to the same degree, just for backgrounds and some objects in the foreground mostly. So it does not affect the sharpness in the pics which were posted in here.
 

c0de

Member
I didn't plan to distort your intent. It just seems to me that your quote "personal opinions are not considered by DF about the quality of a game" isn't difficult to understand, and could only have one meaning. That is, that they don't take their own opinions into account when assessing a title's excellence.

If that's not what you meant, what did you mean? I can't really come up with any other reading.

Again, read the post I was replying to instead of doing this whole multiquote thing, ripping context apart.
The person I quoted said that the game isn't good anyway to him so he doesn't understand all the attention the game gets. Which is nothing DF should and does care of. "Oh no, we won't do this article now, there is a random guy on a random forum on the internet who doesn't like it".
Additionally their opinion about a game is also not changed by a random guy on a random forum on the internet.
 

Synth

Member
You responded effectively to his goofy statement, so I felt no need to pile on. But in the course of that, you made two different claims. First, that better textures may not fit in Pro's smaller memory; I agree. Second, that better textures "quite likely won't" fit on Pro. That's not a statement that we don't know, that's an explicit claim that you have evidence making it more probable than not. This is what I disagree with. Do you have a justification for that position?

No, I don't have specific evidence... but honestly I dont see how it's required in order to infer that it's more likely that new texture assets made for a console with and additional 4GB of memory resulted in textures that would require that memory... especially as it would seem likely that the console versions would have been aimed to use up whatever was previously available.
 

Shpeshal Nick

aka Collingwood
The fact that this has some things even the PC version doesn't suggests that it'll be the exception and not the rule. I'll be quite surprised if the differences will be quite as dramatic as this in yet to be released multiplatform games, although that RAM is going to be doing some serious work with textures and foliage. Pretty exciting.

All it makes me wish is that Devs sack off 4k and just try to do as much with the hardware as possible at 1080p. The amount of resources that 4k rendering uses is astronomically high, which will limit these systems potential.

I wasn't referring to future DF Analyses. Just games on One X in general. Dev kits haven't been sitting with 3rd party d es for very long. Games that are going to be built from scratch with One X in mind are going to look great.

I don't know about that. Developers have already known about Project Scorpio for twice as long as they did about Pro when its first enhanced games were shown. Ground-up One X games should indeed be better, but the current examples aren't really "early".

Known about Scorpio and "Have a dev kit" are 2 different things. I really doubt Nixxes have had a dev kit for very long. Aren't the earliest reports of dev kits in the Wild with 3rd party devs like January this year?

Also keep in mind, this game came out in 2015. Scorpio was most certainly not a thing back then. So no, this game was not built with One X in mind. Nixxes, in a very short amount of time, jumped into Crystal Dynamics game and pushed it past the PC port.

This speaks volumes about the development environment with the One X. It's clearly a great platform for devs to get good results quickly.
 

mrklaw

MrArseFace
I think you are wrong, the Pro vs X1X comparison is much more relevant because both these platforms are selling to the same crowd, the core console gamer. Not to mention that the difference in power is much smaller than Wii to 360.


Personally I think the best comparison would be Xbox vs X1X. Surely most interested buyers will be upgrading from Xbox so that is something they’d want to see - how big a difference does it make? Just like PS4 vs pro comparisons.
 

Trup1aya

Member
So is a lack of DoF considered a bad thing? Doesnt it mean that more of the image is presented more clearly? Is DoF preferred because of a more cinematic look? Is the effect costly?
 

anothertech

Member
I know everyone is arguing that the RAM increase is the reason for the 'upgraded' textures but I call bs.

Pro version is checkerboard so there is no RAM issue with 4k assets, I'm positive Nix could update both PC and Pro version with the same quality assets as these new Xbonx assets, and have virtually everything the same save resolution differences, and the difference would be minimal, or about as apparent as Xbone/ps4 level difference.!maybe less due to the incredible checkerboard process.

What we are seeing here is far beyond what a normal comparison would be because the textures have been literally changed. The fact they are not on pc version says it all.
 
Personally I think the best comparison would be Xbox vs X1X. Surely most interested buyers will be upgrading from Xbox so that is something they’d want to see - how big a difference does it make? Just like PS4 vs pro comparisons.

Ideally, all platforms should be represented in every comparison. If a game is available on more than one platform then surely there are people out there who will want to know how the different versions compare. People considering an upgrade from a launch XB1 or PS4, people who want to buy a second console, early adopters, people deciding between a PC upgrade and a new console.

However, to be honest, I think that the main audience for these comparisons is, sadly, platform fanboys. Anecdotally, most people posting in these threads are way more interested in defending their favorite manufacturer or downplaying the competition than talking about technology or performance.

Nevertheless, I am glad that DF exists and does these comparisons. They may be fuel for platform wars but they also bring a game's performance into focus, highlight issues and educate the average gamer about things like frametimes, input lag, system tweaking and much more.
 

scently

Member
I know everyone is arguing that the RAM increase is the reason for the 'upgraded' textures but I call bs.

Pro version is checkerboard so there is no RAM issue with 4k assets, I'm positive Nix could update both PC and Pro version with the same quality assets as these new Xbonx assets, and have virtually everything the same save resolution differences, and the difference would be minimal, or about as apparent as Xbone/ps4 level difference.!maybe less due to the incredible checkerboard process.

What we are seeing here is far beyond what a normal comparison would be because the textures have been literally changed. The fact they are not on pc version says it all.

That is not correct and you know it. Apart from the upgraded textures, the texture resolution and the fact that X1X is native presents a more clearer and less blurred image. Yes, the upgraded textures can be added to the Pro but the result will be the same. It would still look much better on the X1X. Saying otherwise is simply lying to yourself. Also the difference isn't restricted to just the higher resolution textures and native 4k, there is also, the better hair, higher resolution shadows and AO as noted by DF.

The fact is; the X1X matches the high resolution textures used on PC and Nixxes decided to add some new textures to the X1X version. This could be added to the PC version and it would be able to use it with the same clarity.
 

Synth

Member
I know everyone is arguing that the RAM increase is the reason for the 'upgraded' textures but I call bs.

Pro version is checkerboard so there is no RAM issue with 4k assets, I'm positive Nix could update both PC and Pro version with the same quality assets as these new Xbonx assets, and have virtually everything the same save resolution differences, and the difference would be minimal, or about as apparent as Xbone/ps4 level difference.!maybe less due to the incredible checkerboard process.

What we are seeing here is far beyond what a normal comparison would be because the textures have been literally changed. The fact they are not on pc version says it all.

No it doesn't say it all, because we've seen the PC version of the previous Tomb Raider not get updated as well, and that hardly "said it all" for the differences between the Definitive Edition and the game as it was on PS3/360. Same deal with DoA5LR.

The PS4P version being checkerboarded means very little. It would make sense for the previous textures to be effectively using all the memory budget the XB1 and PS4 had, and the PS4 Pro has almost none extra on top of that. Yes, the textures are redone... much like a high-res texture pack for other games often are. That doesn't mean those "high-res textures" dont actually require more memory... because they typically do. This is why MS plans to allow "4K assets" to be downloaded only on XB1X consoles, as the assets would require a larger download, and wouldn't make sense to download to a console that wouldn't have the memory to display them. The PS4 Pro is in that league with the XB1 and PS4.
 

EvB

Member
I know everyone is arguing that the RAM increase is the reason for the 'upgraded' textures but I call bs.

Pro version is checkerboard so there is no RAM issue with 4k assets

PS4 Pro has an extra 1GB over the stock PS4, so increased texture resolution is not really an option, as there is not enough memory to hold them.
This is the case for most games that have made the jump from 1080p to 2160cb, the improvement in textures coming from a higher rendering resolution which shows the existing textures off better and improved texture filtering, which stops them going so blurry at oblique angles

Xbox X has an extra 4gb over the Stock Xbox and Ps4,
So the option of increasing texture resolution, is achievable.
 

mrklaw

MrArseFace
No it doesn't say it all, because we've seen the PC version of the previous Tomb Raider not get updated as well, and that hardly "said it all" for the differences between the Definitive Edition and the game as it was on PS3/360. Same deal with DoA5LR.

The PS4P version being checkerboarded means very little. It would make sense for the previous textures to be effectively using all the memory budget the XB1 and PS4 had, and the PS4 Pro has almost none extra on top of that. Yes, the textures are redone... much like a high-res texture pack for other games often are. That doesn't mean those "high-res textures" dont actually require more memory... because they typically do. This is why MS plans to allow "4K assets" to be downloaded only on XB1X consoles, as the assets would require a larger download, and wouldn't make sense to download to a console that wouldn't have the memory to display them. The PS4 Pro is in that league with the XB1 and PS4.


I'm curious - how does checkerboarding affect texture usage? If the engine doesn’t reference the textures when creating the 'in between' pixels, then does that mean there is less benefit for higher res textures because the effective resolution can only ever be the original pre-CB resolution?
 
PS4 Pro has an extra 1GB over the stock PS4, so increased texture resolution is not really an option, as there is not enough memory to hold them.

Xbox X has an extra 4gb over the Stock Xbox and Ps4,
So the option of increasing texture resolution, is achievable.

It's only 512MB for games actually. They have 1GB additional slow memory for use with apps which freed up 512MB for use with games. Those are almost certainly almost always going to be used up by the increased resolution.
 

c0de

Member
So is a lack of DoF considered a bad thing? Doesnt it mean that more of the image is presented more clearly? Is DoF preferred because of a more cinematic look? Is the effect costly?

It seems to be very important now as one console has it and the other has not, so it must be something very crucial if the better system doesn't have it yet.
 

EvB

Member
I'm curious - how does checkerboarding affect texture usage? If the engine doesn't reference the textures when creating the 'in between' pixels, then does that mean there is less benefit for higher res textures because the effective resolution can only ever be the original pre-CB resolution?

Checkerboaridng does reference the inbetween pixels, th checkerboard from the previous frame Are the inbetween pixels.

This functions almost for scenes with no camera or character movement and slow moving images , as the inbetween pixels are where they are if they had have been rendered natively.

So in the scenes such as Lara's face here, the checkerboard itself is not responsible for th lower IQ. Even more explicitly on textures such as the table and the walls.

As soon as you have any motion, that is when the checkerboard methods don't function quite as well as a native render.
The the exact same reason you get more ghosting and blur from a temporal anti aliasing solution on fast moving objects.

But when you think that developers are adding per object motion blur, lens effects or are maybe simply trying to achieve a more filmic /CG look, you can see that when a temporal approach is applied in conjunction with other appropriate techniques that you can achieve the artwork that the creators were envisaging anyway, or something that closely resembles that.
 

Trup1aya

Member
I know everyone is arguing that the RAM increase is the reason for the 'upgraded' textures but I call bs.

Pro version is checkerboard so there is no RAM issue with 4k assets, I'm positive Nix could update both PC and Pro version with the same quality assets as these new Xbonx assets, and have virtually everything the same save resolution differences, and the difference would be minimal, or about as apparent as Xbone/ps4 level difference.!maybe less due to the incredible checkerboard process.

What we are seeing here is far beyond what a normal comparison would be because the textures have been literally changed. The fact they are not on pc version says it all.

What? Checkerboarding has nothing to do with the detail of the textures being loaded.

The More detailed, the larger the texture is. The larger the texture, the more memory and bandwidth needed to push it. Xb1x has more memory and more bandwidth, so it can push more detailed textures. There's no way around this.

Then, even if both versions of RotTR could somehow use the same textures, the native 4k resolution will offer a better presentation of those textures.
 

Synth

Member
I'm curious - how does checkerboarding affect texture usage? If the engine doesn’t reference the textures when creating the 'in between' pixels, then does that mean there is less benefit for higher res textures because the effective resolution can only ever be the original pre-CB resolution?

I don't think it would have any significant effect the, as the checkboarding process relies on information from the previous frame, so similar to interlacing, I'd imagine you'd want the data from that frame to not simply be a duplicate of the current frame. So like having a lower res (900p vs 1080p) it may be less visually apparent in motion, but you'd ideally want a higher res texture in the first place.
 

Fredrik

Member
So is a lack of DoF considered a bad thing? Doesnt it mean that more of the image is presented morwwe clearly? Is DoF preferred because of a more cinematic look? Is the effect costly?
Yeah it's like the focal length in photography, the main object in the picture is in focus but things behind it will be out of focus, you're essentially showing the viewer what part of the picture they should look at. It's a really cool effect when used in the right way. But I won't cry if it never show up in the X version. If someone from Nixxes is lurking at the board - make DOF optional please.
 

EvB

Member
Yeah it's like the focal length in photography, the main object in the picture is in focus but things behind it will be out of focus, you're essentially showing the viewer what part of the picture they should look at. It's a really cool effect when used in the right way. But I won't cry if it never show up in the X version. If someone from Nixxes is lurking at the board - make DOF optional please.

That type of Bokeh simulation is typically only used in cutscenes, it’s quite unusual to see it in gameplay.
Th original Xbox version ran at a higher resolution and with other effects in cutscenes than the game itself, which indicates it would still be there . I really don’t have an issue when I’m watching a cutscene
 

Trup1aya

Member
Yeah it's like the focal length in photography, the main object in the picture is in focus but things behind it will be out of focus, you're essentially showing the viewer what part of the picture they should look at. It's a really cool effect when used in the right way. But I won't cry if it never show up in the X version. If someone from Nixxes is lurking at the board - make DOF optional please.

So basically, intentionally blurring a large portion of the image too draw focus to a specific area of the screen.

Is DoF a technically demanding effect? Or a liberating one?

I can see an artistic benefit to including it... but i could also understand why an artist would want it turned off to show off new assets.
 

Frozone

Member
Looks like there is no depth of field blur on XBX in the first scene, which inevitably blurs the image (as seen on PC as well). That explains the huge difference in sharpness that is not there in the second picture.

To add to that, the extra ambient lighting in the XoX version makes it look worse and less realistic. The PC version has the proper light energy in the shadow areas. The hair is just taken at a different sim time.

Not a big difference as is seen (XoX vs. PC). The higher res textures do make a big difference with the PS4 Pro version though.
 

Frozone

Member
So basically, intentionally blurring a large portion of the image too draw focus to a specific area of the screen.

Is DoF a technically demanding effect? Or a liberating one?

I can see an artistic benefit to including it... but i could also understand why an artist would want it turned off to show off new assets.

Nothing is free when rendering these kinds of features.
 
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