Yes I will! I only need to actually get there. I just got the game. First run on PC.
It simply amazes me that people are purposely and blindly discarding the Depth of Field to push their agenda. First, Depth of Field is a costly graphic feature which can eat as much as 5-6 fps when playing at 4k max settings, especially during cutscenes so disabling it actually free resources. While DoF isn't always preferred depending of your taste, Having it enabled is more costly for the gpu.
Also, Lara's dirty face texture on Xbox One X is already in the game on PC and most likely PS4/Xbox One too (see the comparison I've made). Dirty textures on Lara appears to be dynamic and depends on what you do with Lara. It's not new assets exclusive for the XOX. Maybe there are, so far I've yet to see any except for a couple reworked, different textures that are in no way better than pc highest setting.
Second, DoF serves not only to blur the background but to actually focus on a specific plane in the screen. As such, you can have the focus on an object not far off from the camera while having blur on objects really close and further away at the same time. this is why Lara is actually a little bit blurrier in the DoF comparison pics that I've made. You can actually see this very easily if you switch from tabs to tabs (assuming you open each screenshot in its own tab). In the relic scene, it appears the focus is on the table, which explain why Lara is also a little bit blurry, though not to the extend of the background, but still enough to bias the screenshot comparison from Digital Foundry.
Speaking of Digital Foundry, I'm not sure why they didn't propose another set of PC / XOX comparison with DoF disabled on the PC version. If anything, their current comparison is missing crucial elements and the way it is right now only adds fuel to the fire for uneducated people regarding this topic. These guys are "professional". They should know better.