• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Skyrim: Special Edition - Mods Thread: Thomas the Tank Engine Strikes Back

Need some help here!

I haven't played Skyrim on the Xbox One since December and decided to jump back in to see how much the modding has improved.

When I loaded the game I realized why I stopped playing in the first place. Two reasons.

1: No matter what I do, after an hour or two, Eorlund Gray-Mane is always declared dead even though I can't find his body. I'm thinking it has something to do with a mod since this never happened to me before on PC when I modded OG Skyrim.

2. All of the women have pixelated faces. Some way worse than others. Aela literally having a red face while others like Sofia have white pixels covering their faces. I do have face mods (and body mods) for both men and women but I don't know what the true cause is.

Anyone have the same experience? If so, were you able to fix it?
 

Soodanim

Member
Need some help here!

I haven't played Skyrim on the Xbox One since December and decided to jump back in to see how much the modding has improved.

When I loaded the game I realized why I stopped playing in the first place. Two reasons.

1: No matter what I do, after an hour or two, Eorlund Gray-Mane is always declared dead even though I can't find his body. I'm thinking it has something to do with a mod since this never happened to me before on PC when I modded OG Skyrim.

2. All of the women have pixelated faces. Some way worse than others. Aela literally having a red face while others like Sofia have white pixels covering their faces. I do have face mods (and body mods) for both men and women but I don't know what the true cause is.

Anyone have the same experience? If so, were you able to fix it?
Disable all of your face mods and slowly bring them back one by one, then when you get to the culprit you know to either change the load order or to stop using it.

As for Eorlund, I think the thread will need your mod list to help.
 
Disable all of your face mods and slowly bring them back one by one, then when you get to the culprit you know to either change the load order or to stop using it.

As for Eorlund, I think the thread will need your mod list to help.
Yikes why didn't I think of that! I hope it doesn't screw up my game. I'll try it tonight and see what happens.

As for the mod list. I'll post it tomorrow since it's late here. Thanks for the advice!
 

LogicStep

Member
So I'm not sure if the ENB I'm using is at fault or what but while I don't think it looks bad there's just some sort of lack of clarity to my game that I'm not liking.

lqUyWA2.jpg


1An3cWV.jpg


XIxLPlp.jpg

I'm using Ruby ENB.
 

Minamu

Member
Is this a good thread for asking about modding practices? As in, creating mods? I'm having some issues with my lights, I think I have too many in my scene. Some are simply acting up, blinking out of existence in certain angles. I have maybe 30 lights, not sure. I know there's a light limit, but my question is then, is this limit *per bounding box*, can't remember the proper name. I'm talking about the blue box you put around rooms to limit drawing unneccesary geometry. I haven't created any of those yet so any issues are understandable. Or is the limit global? My file size is at about 77MB out of the 157MB allowed (I don't have the SE version), so my dungeon isn't all that massive imho.

Some lights aren't properly showing either, such as the skybeams you can put in roof holes etc. They look fine in-game but not in the editor. My cooking areas have a draw distance of like 5 meters all of a sudden too, all I've done is add some ambient light via the imagespace etc.
 

lazygecko

Member
The boxes (can't remember what they were called either) should be isolating the amount of rendered lights to the ones only within the specified zone. But even then the limits can be pretty draconian. Make sure that you aren't overusing lights that cast shadows, cause those are the ones that are the most limited. Make a pass over your light sources and see which ones you can downgrade into non-shadow lights.

The memory usage you see displayed on the render window is more of a guideline Bethesda had for optimizing cells for 360/PS3 console limitations. Don't worry too much about that since nothing bad will really happen if you go over that limit.
 

Minamu

Member
The boxes (can't remember what they were called either) should be isolating the amount of rendered lights to the ones only within the specified zone. But even then the limits can be pretty draconian. Make sure that you aren't overusing lights that cast shadows, cause those are the ones that are the most limited. Make a pass over your light sources and see which ones you can downgrade into non-shadow lights.

The memory usage you see displayed on the render window is more of a guideline Bethesda had for optimizing cells for 360/PS3 console limitations. Don't worry too much about that since nothing bad will really happen if you go over that limit.
I see, that's good news though :) I have zero shadow lights at the moment actually. Thanks for the help. Are there any good sources for inspiration and tutorials? I haven't played the base game for years, and Youtube seems pretty empty. I only found two, albeit super cool, videos of home made cities etc. I've mostly looked at the beginner tutorials on the wiki and Bethesda's own video series but they fast forward through a lot and finding assets is not super easy :)
 
Need some help with Bethini. I noticed when I change my FOV to some ridiculously large number like 110 it does not take affect within Skyrim SE. So now I'm assuming none of my other settings are taking affect either, as I thought I was playing on Bethini Ultra settings this whole time. Why could this be the case? All i did was install bethini and extract it. i didn't extract it inside my skyrim folder, could that be the reason? I didn't think I had to.
 

lazygecko

Member
External FOV configurations are unreliable because the game has a habit of reseting the FOV all the itme. You need to regularly re-enter the FOV value you want in the console. The only way of getting around this AFAIK is via SKSE, and that isn't out yet for the Special Edition.
 

StereoVsn

Member
External FOV configurations are unreliable because the game has a habit of reseting the FOV all the itme. You need to regularly re-enter the FOV value you want in the console. The only way of getting around this AFAIK is via SKSE, and that isn't out yet for the Special Edition.

Actually I have had decent luck with this mod for Ultrawide resolutions:

http://www.nexusmods.com/skyrimspecialedition/mods/1721/?

Now, this is targeted for 21x9 monitors but basic methodology should work.
 
Beyond Skyrim: Bruma released today for vanilla Skyrim. They said the SE version will be out in a couple days, so that's cool they weren't infringed by the lack of SKSE.

It looks fantastic from what I've seen, I'm usually not interested in huge mods such as Falskaar. I think modders bite off more than they can chew, but seeing how this region is based off of an already existing landmass it seems more appealing and easier to flesh out.
 
I'm thinking about picking up Skyrim SE on my PS4 but is it always priced at $60? I thought I saw some good deals with it at $40 at one point.
 
Did anyone try SSE Fixes?
There's supposed to be an issue with Special Edition where the game uses CPU time for every installed plugin, even when it's empty. So the more mods you have the worse performance becomes. This mod supposedly fixes this issue.
I'm currently taking a break from Skyrim so I couldn't test it yet.
 

Volimar

Member
Beyond Skyrim: Bruma released today for vanilla Skyrim. They said the SE version will be out in a couple days, so that's cool they weren't infringed by the lack of SKSE.

It looks fantastic from what I've seen, I'm usually not interested in huge mods such as Falskaar. I think modders bite off more than they can chew, but seeing how this region is based off of an already existing landmass it seems more appealing and easier to flesh out.

Can't wait for this to make it to the SE.

I'm thinking about picking up Skyrim SE on my PS4 but is it always priced at $60? I thought I saw some good deals with it at $40 at one point.

If you're looking to enjoy mods PS4 might not be where you want to buy the SE. The PS4 mods can't use any external resources so the available mods are much more limited than on XBOne or PC.
 
Been getting back into Skyrim now, and decided to go with the Special Edition on PC.

I want to mod it, but I'm much more interested in mods that add good stuff to the regular map, rather then expanding with new separate maps or are just making things prettier.

Any good recommendations for things like:

*New good factions, or just longer quest lines, in Skyrim and not other locations
*Things that improve that lacking Civil War.
*Mods that make NPC's not spilling their innermost secrets and opinions to a complete stranger (me) at once.
*Things that makes something interesting with the Forsworn and/or bandits?

Is it worth exploring Bethesda.net for mods, or should I just stick to Nexus, that I'm using now?
 

teiresias

Member
I went ahead and bought this during the Steam sale, mainly to see how it performed compared to the old engine. While it definitely seems much more stable, I really must be used to Witcher 3 and newer engines because even with:

- SMIM
- Vivid Weathers
- Skyrim Flora Overhaul
- Enhanced Lighting and Effects
- NobleSkyrimHD
- Realistic Water 2
- Nordic Snow
- Total Character Makeover
- Ruby ENB

The game still strikes me as flat, like there's not enough contrast most of the time during daylight hours or something out in open fields. I half wonder if ENB SSAO isn't working, and I have this urge to just turn LumaSharpen up as high as it will go to make things pop a bit more (even artificially). Even with every form of Anti-aliasing off (TSAA, FXAA, Multisample, all off), on my 3440x1440 monitor the image still has this fuzzy appearance to it (but I play Witcher 3 with sharpening on High prior to Reshade SMAA, so maybe it's just a matter of being used to that).

I dunno, my memory just must be failing me, but I actually think Enderal the mod still looks better than even this modded SSE.
 

rashbeep

Banned
I went ahead and bought this during the Steam sale, mainly to see how it performed compared to the old engine. While it definitely seems much more stable, I really must be used to Witcher 3 and newer engines because even with:

- SMIM
- Vivid Weathers
- Skyrim Flora Overhaul
- Enhanced Lighting and Effects
- NobleSkyrimHD
- Realistic Water 2
- Nordic Snow
- Total Character Makeover
- Ruby ENB

The game still strikes me as flat, like there's not enough contrast most of the time during daylight hours or something out in open fields. I half wonder if ENB SSAO isn't working, and I have this urge to just turn LumaSharpen up as high as it will go to make things pop a bit more (even artificially). Even with every form of Anti-aliasing off (TSAA, FXAA, Multisample, all off), on my 3440x1440 monitor the image still has this fuzzy appearance to it (but I play Witcher 3 with sharpening on High prior to Reshade SMAA, so maybe it's just a matter of being used to that).

I dunno, my memory just must be failing me, but I actually think Enderal the mod still looks better than even this modded SSE.

fyi ENB for the SE is very, very limited. Ambient occlusion, indirect lighting/image based lighting, etc are not implemented, and unfortunately don't look to ever be.
 

teiresias

Member
fyi ENB for the SE is very, very limited. Ambient occlusion, indirect lighting/image based lighting, etc are not implemented, and unfortunately don't look to ever be.

Oh, so I should be leaving AO on in-game then. I had it turned off. Makes me think using Reshade is better at this point then bothering with ENB, since most of what you mentioned was the best thing about ENBs.

The in-game DOF also seems pretty unresponsive no matter what I have it set to in the in-game slider. I have to be right up on something in the foreground for it to kick in. I wonder if me being on an ultrawide resolution (and using the Ultrawide Interface mod) is affecting it.
 
I'm gonna make a very strong recommendation for the Special Edition-only mod Static Skyrim.



If you've JUST started a new game or are looking for mods to begin on a new playthrough, this mod should be on the top of your mod list. I've been playing with this mod for the past week, over 15 total hours, and I have to say this is one of the best mods for Skyrim I've ever used since the original 2011 release.

You can go to the mod page to get a proper description of what it is but a tl;dr version is that it's basically SE's Requiem, except much MUCH more hardcore and with focuses on true roleplay and multi-class. I mean it, this mod makes the game painfully hard, but not to the point of impossibility. It does a balance of unlevelling and level scaling with hand-placed loot, bosses, etc ala Morrowloot Ultimate. Levelling up is really slow and you'll change the way you play the game with this mod installed, get ready to do all those things you overlooked because you was a walking bank or walking obsidian wall! Now, working the treadmill and becoming something like a thief or necromancer is actually useful for earning money, which will get you trainers to level you up much quicker than naturally.

Static Skyrim is a huge overhaul so it isn't compatible with over overhauls and balance changes like Ordinator, Morrowloot, Wildcat and other similar mods. There's lots of changes from the way the economy works, level lists, new items, perks re-worked, enemies, etc. For example it took me 2 hours just to reach level 2, but I got rich quicker because I actually roleplay as a thief so I can afford to pay trainers to level my skills up instantly. Having said that, the mod author has made trainers more expensive so getting as much gold as you can should be your top priority.

Anyway, I can ramble on about how amazing this mod is, because I've tried everything from SkyRE to Perma, to Requiem and a couple of others but this is my new favourite. It's incredibly hard, slow to level up, realistic, hardcore and rewards roleplaying over being a hack 'n slash God. Remember how Draugrs are early game enemies? Or vampires being easy to kill? Or surfing your way through the main quest? Nope, that's all mid to late game content now, you'll be spending a lot of time being a milk drinker because you WILL die a lot if you try to play the vanilla game.

There's a couple of videos going into some depth:
Part 1 - Prologue
Part 2 - The Combat System & The Economy
There's also a couple of Russian let's plays using the mod (I guess because the mod is made by a Russian but is in English)
 

Rex_DX

Gold Member
This sounds great. I always liked mods like ordinator and wildcat but it was always obvious that they were separate packages and the way these mods worked together was always a little wonky in terms of progression. Static Skyrim seems like a solution to that.

On a side note this is pretty impressive given the lack of SKSE64. We will get that some day!

I'll definitely install this come November when I actually have time for video games.

Another question for the SE players - specifically the ones who also modded Oldrim. Are there noticeable improvements modding the new game yet? I've still got a setup on the 2011 version with over 200 mods and an ENB all playing nicely together. Basically - is it worth it yet to change editions?
 
Another question for the SE players - specifically the ones who also modded Oldrim. Are there noticeable improvements modding the new game yet? I've still got a setup on the 2011 version with over 200 mods and an ENB all playing nicely together. Basically - is it worth it yet to change editions?

If you can live without mods using SKSE and a few good texture mods like amidianborn and lots of other expansion mods that add new weapons and armour, then yeah. The main reason to upgrade to SE is for the better performance and stability but Oldrim has much better mod support and a lot of them need converting to SE still.
 

Rex_DX

Gold Member
If you can live without mods using SKSE and a few good texture mods like amidianborn and lots of other expansion mods that add new weapons and armour, then yeah. The main reason to upgrade to SE is for the better performance and stability but Oldrim has much better mod support and a lot of them need converting to SE still.

About what I figured - thanks! Might be worth a try but I'm not sure I want to dedicate another 300 gig to a modded game.
 

rashbeep

Banned
I can't see myself switching to SE until something big like Beyond Skyrim comes out (future releases after Bruma will be SE only). Don't run a massive modlist in oldrim so I don't really have stability issues, and I can't give up SKSE/a proper ENB setup for it.
 

Rex_DX

Gold Member
I find it odd how quickly F4SE came out but how long SKSE64 is taking. I don't fully understand the tech behind it but is the delay purely technical? Issues with the dev team? Anyone have any info?
 
My modded Skyrim game stays messed up with female faces either not being the right color or having pixels abound everywhere. And Thorald keeps dying somehow every day so I have to reload.

Sigh...
 

Steel

Banned
I find it odd how quickly F4SE came out but how long SKSE64 is taking. I don't fully understand the tech behind it but is the delay purely technical? Issues with the dev team? Anyone have any info?

IIRC the dev had real life stuff that's keeping him busy.
 
Damn, I haven't started this game yet since I've been holding off until SKSE is completed, but I randomly checked in on the progress of Perkus Maximus, which was one of the mods I was most hyped to try out. The mod creator, T3nd0, is the guy who made the ultra-popular mod Skyrim Redone (SkyRe). I just saw he posted a final message last month:

Hey all,

I haven't been here in a while, and probably won't remain for long, but I figured I should at least give the ones that are still around a short explanation. And an official goodbye.

Back in November 2016, I used facebook as main means of communication with the core of my mods' fanbases. I used a dedicated page to interact with people and get myself motivated. I also had a Patreon going back then. It never got really big, but it was enough to keep me modding and updating PerMa and Darkest Dawn (a lesser known mod for Grim Dawn) on a monthly basis.

Anyway, facebook ended up deleting both my personal account and the page. That was a pretty low blow, following a series of pretty low blows I went through in real life. I won't repeat all that stuff here, but if you were a follower back then, you may remember a thing or two. Losing the page killed my remaining drive completely. I couldn't muster the strength for a serious attempt to rebuild the community.

Some of the battles from back then are still going on. I really enjoyed the time I spent here - all the way from back when SkyRe had a dozen dedicated endorsers/commenters that I all knew by name, until way after things blew up and I had a million downloads. The journey was fun. It's an experience that definitely left a mark. But as my life is right now, and most likely will remain for the next few years, there's no room for modding.

As great as it is, it also has a lot of soul-suckery going on. I'm not someone who can do things casually. I get obsessed. I learned that, and I do it with everything I like. Being obsessed with something that is as taxing as this doesn't leave room for much else. While I was modding actively, I neglected a lot of things, and while a lot of good came from, I also caused damage.

If there's a talented soul among you that officially wants to pick up the torch and fix the remaining bugs, feel free to contact me - either here via PM or on facebook (search for a guy called "Surinoshino" with a bird pic - no, not a real account). Or maybe Steam.

Most important info at the end: Some people delete their mods when they decide to go, but I'll leave mine up. A surprising amount of people still seem to download and enjoy them, so there's no need to take that away.

With that said, this is goodbye now. Thanks for everything.
- T3nd0

.
.
.
.
.

Fun fact - I work as a software developer nowadays, and used the mods as reference work. It worked despite the garbage code in my patchers ;)
Hopefully HR never ends up checking my FAQs.

.
.
.
.
.
.

FAQ:
Q: You've been gone for months. Why post now?
A: I saw a mention of SkyRe in the comments section of a random youtube video, and it hit me in the feels.

Damn. Well I'm glad he got a job. I remember him posting on Facebook a long time ago about his struggles with depression and stuff.
 
I'm setting up Skyrim SE on my laptop.

Any other places to get mods besides nexusmods and LoversLab? There isn't really much of what was there before on nexusmods and I don't know how to maneuver in LoversLab (plus the fact that the adult ads are off-putting) since I can't tell if its for vanilla Skyrim or Skyrim SE.
 
I've been trying to install an ENB and I'm sure I followed the directions but the game keeps crashing when I open it and it's loading to the title screen. Help please?
 

lazygecko

Member
Fired up the Creation Kit and restarted work on a project I hadn't touched since 2013... kind of creepy just how much muscle memory I have intact for the level editor interface after all those years.

CfhFMRE.jpg
ZSz3QEH.jpg
 
Question - I recently picked up Skyrim SE for the XB1.. I'm new to the mod scene on this game, and was curios what people recommended. First and foremost, I'm looking to give it a little visual boost, and from there there I'm up for altering the games content.

I currently have a few installed, including Surreal Lighting... but I'm not sure how I feel about it. I feel like things are a little too colorful now, and go against the cold tundra look of the game.
 
Top Bottom