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Divinity: Original Sin 2 |OT| Dragons & Dungeon Mastering

Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
 

epmode

Member
Gamepad support is really bad atm. You can't use markers because you can't enter any text and placing an empty marker is not possible. The Delay Turn Skill seems to be missing and the only option is to end the turn. The Toggle Tooltips (toggle for the ALT function on keyboard) resets in random moments, so you always have to check if it is showing the items around you or not. The problem is you can't be sure when there are no items around... resulting in pressing the shitty button over and over again. Hope that's all... I'm just after the introduction and there are already that many problems.

If anybody has an idea how to delay a turn or set a marker with the gamepad... maybe I'm just to dumb to figure it out.

I was able to set a marker with a Steam Link + an Xbox One pad last night. Try using Big Picture Mode instead of regular Steam.

I couldn’t figure out how to delay a turn on a controller though. It was annoying to do this in OS1 (you had to add the option to your hotbar) but I have no idea about OS2.
 

Lanrutcon

Member
I think I'd really appreciate both Ifan and Beast in my party. But that would mean giving up on Red Prince and Lohse. :( I'm not a big fan of Lohse's personality, but her quest seems very cool. Damn you Larian for giving me all these difficult choices!

The Beast's storyline is probably the most up to date one. The dude is a failed hero who wants what's best for his people, but his countrymen are nationalist assholes.

I don't think it's going to end the way I hope it will.

Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

Equip a shield, if you made him a caster.
 

danthefan

Member
I have a bit of a problem with some quests tbh.

Without spoiling anything there's a certain one on the Fort Joy island where from what I can see, if you don't have a certain item in your inventory you just get in a fight and that's the end of it.

If you do have the item it opens up another option, you can continue the quest, you end up with a seemingly handy reward (which tbf I'm sure you can get some other way).

But the point is it's basically arbitrary whether you have that first item that decides if you get in a fight or not in your inventory.

Is this just me? Do I need to just get on with it?


Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

I have him as a caster with a poison wand, he can heal by attacking himself. I'm very early days though, have not fought anything hard yet really. Also necro heals as he does damage. And has some skills that just straight up heal him along with doing damage.
 

carlsojo

Member
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

What class is he? I made him a necromancer so he could heal himself.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Also chances are good you have someone with geomancy or other skillset that lets them throw poison at him.
 

Moff

Member
I finished Act 1 and here's my review.

first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.

There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.

You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me that
the world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.
 

Saganator

Member
I have him as a caster with a poison wand, he can heal by attacking himself. I'm very early days though, have not fought anything hard yet really. Also necro heals as he does damage. And has some skills that just straight up heal him along with doing damage.

You can also give him Geo which has poison skills you can give him.

I really like Fane, I haven't done much with his questline yet, but I love the dialog choices I get from him. His sarcasm and snark fits my personality so pretty much anytime I see a [FANE] dialog choice it's something I feel like I would've said.
 
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

Not difficult, but he requires a team composition to back him up. Undead is a pretty strong skill with the right team.
 
Is there a consensus on party makeup?

I would really like a Rogue for backstabs and lockpicking, but I don't want to give up on Ifan's sweet, sweet crossbow. Would it be advisable to make a combo rogue/huntsman? Both are finesse-based.

Otherwise, I'm going to go with a standard two magic, one rogue, one tank makeup.
 

ValfarHL

Member
I spent all of today trying to find a party that works well together with Fane, and I still haven't.
I credit that mostly to me not knowing what skills get available at later levels. I've as good as dropped enchanter as it seems mostly useless, unless the goal is to damage your own party as well.

Right now I'm rolling Fane as a tanky Necro/War, two Summoners (Red Prince straight summoner and Lohse with some support healing and stuff). Sebille is a Shadowblade, currently without daggers cause I broke them on a door.

Having two small demons plus totems available early on is a godsend.

I'm tempted to try Ifan as Wayfarer though. I also like Beast... I don't have time in my life to play this game several times.
 
fuck the Act 2 mega
werewolf abomination fight
in the NW corner of map


luckly i managed to perma cripple em but after it 1 shotted one of my guys twice
 
I finished Act 1 and here's my review.

first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.

There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.

You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me that
the world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.

Did you (Act 1)
Have the conversation in the Hall of Echoes with your God? That conversation starts indicating some of the stakes that are involved

If you missed that conversation then you will get that info (and more) right at the beginning of Act 2.
 
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

I spent all of today trying to find a party that works well together with Fane, and I still haven't.

I have him running Warfare/Necromancer and he pretty much takes care of himself. I'm near the end of the fist act and I've only had to use poison to heal him once.
 

Moff

Member
Did you (Act 1)
Have the conversation in the Hall of Echoes with your God? That conversation starts indicating some of the stakes that are involved

If you missed that conversation then you will get that info (and more) right at the beginning of Act 2.

yes but
he just told me there are other godwoken around me and I need to kill them.
 

Rad-

Member
Nether Swap is broken, right?

Tooltip says you use it to swap location of two characters, even yours (caster). When I try swap my place with any character during combat it doesn't let me target myself (caster).

The range on it is a bit weird. It's not the range that you first see. It's more like the targeting range of the first character that you choose for a swap. If there is even one object between the two it might not let teleport. I'm not sure if it's bugged or if it's meant to be like this.

Is there a consensus on party makeup?

I would really like a Rogue for backstabs and lockpicking, but I don't want to give up on Ifan's sweet, sweet crossbow. Would it be advisable to make a combo rogue/huntsman? Both are finesse-based.

Otherwise, I'm going to go with a standard two magic, one rogue, one tank makeup.

Mostly physical team works the best in this game imo. You could go one fighter, one rogue, one ranger and one mage.

I spent all of today trying to find a party that works well together with Fane, and I still haven't.
I credit that mostly to me not knowing what skills get available at later levels. I've as good as dropped enchanter as it seems mostly useless, unless the goal is to damage your own party as well.

Right now I'm rolling Fane as a tanky Necro/War, two Summoners (Red Prince straight summoner and Lohse with some support healing and stuff). Sebille is a Shadowblade, currently without daggers cause I broke them on a door.

You really don't have to heal Fane that much later in the game. Just keep his armors up and there are plenty of skills for that purpose.
 

Jisgsaw

Member
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

I have him as a rogue, the only part I had some issues was the final Act 1 fight, where he died like... 4 times? as I had no more poison bottles.
Bit unsure how to respec him, but I'll probably put a couple points in Necromancer...

Though if you have him as a tank, just have your geo always keep up poison puddles on him, that should do it.
 

Xeteh

Member
I'm confused about an act 2 quest called "Dark Dealings in the Blackpits".

I've done everything I can think of, cleared the magisters out of the Blackpits and out of the cave there. I've done the puzzle and beat the Aethera lady, cleared the other side out where it says there's an empty container that the magisters found. I try using the war-owl whistle and nothing happens but the paladin won't talk to me until I use it.
 

Taruranto

Member
Is there a consensus on party makeup?

Just don't split damage types in this one. One mage for utility/healing is fine, but if you are using 2 mages and 2 physical attackers you are basically halving your damage output because of the armor system.

Also summoners are broken and pretty much go with any party, I guess.
 

Sinatar

Official GAF Bottom Feeder
Far out man/ bigger and better = good for hunter??

Doesn't work with your regular bow attacks, so not really.

Just don't split damage types in this one. One mage for utility/healing is fine, but if you are using 2 mages and 2 physical attackers you are basically halving your damage output.

This is comically awful advice. Every encounter in the game has a balance of enemies with high magic armor and high physical armor, having a mix of damage makes things far easier.

If you're going through each battle having all 4 characters attacking the same enemy, then I really don't know what to tell you. Yikes.
 
I'm a bit overwhelmed by this game but wow I only played the begining on the ship and its really well done. I haven't played multiplayer yet, is it the same as solo but with friends!?
 

Taruranto

Member
Doesn't work with your regular bow attacks, so not really.



This is comically awful advice. Every encounter in the game has a balance of enemies with high magic armor and high physical armor, having a mix of damage makes things far easier.

If you're going through each battle having all 4 characters attacking the same enemy, then I really don't know what to tell you. Yikes.

I actually got significantly better since I started to use 4 characters with the same damage type since I could, you know, actually do damage and CC started to actually work.
 

Tovarisc

Member
What I'm not understanding with armor runes that supposedly gives +10% to maximum physical or magic armor.
  • So lets say I have 227 maximum physical armor before inserting rune.
  • 10% of that is 22,7, right?
  • So I should get maximum of 249,7 with 10% rune, right?
  • Why then I get maximum of 233 with 10% rune?
Pathetic 6 point increase. Am I just understanding tooltip wrong or someone put wrong values into the game?
 
Bloodmoon Island
in Act 2 is great, trucking creepy as hell but great. I love the overall theme of it and now
I'm busy opening vaults and shit.
 

Anoxida

Member
Just don't split damage types in this one. One mage for utility/healing is fine, but if you are using 2 mages and 2 physical attackers you are basically halving your damage output because of the armor system.

Also summoners are broken and pretty much go with any party, I guess.

Don't listen to this advice.
 

Moff

Member
aoe targeting does not seem to work properly.
whenever I target an area between say 3 enemies to hit all of them it will always cast the spell exactly on one of them, either not hitting all the enemies or even hitting my party.
is this intended, am I doing something wrong? is it not possible to hit an area instead of an enemy?
 

Sinatar

Official GAF Bottom Feeder
What I'm not understanding with armor runes that supposedly gives +10% to maximum physical or magic armor.
  • So lets say I have 227 maximum physical armor before inserting rune.
  • 10% of that is 22,7, right?
  • So I should get maximum of 249,7 with 10% rune, right?
  • Why then I get maximum of 233 with 10% rune?
Pathetic 6 point increase. Am I just understanding tooltip wrong or someone put wrong values into the game?

10% is probably applied to the armor value of what you slotted it into.
 

Ushay

Member
Quick question.

What is the benefit of making your own protagonist at the beginning as opposed to choosing an origin?
 
Quick question.

What is the benefit of making your own protagonist at the beginning as opposed to choosing an origin?

There isn't any other than customizing the race/gender combination. The origins are locked in that regard, as well as their appearance until act2(and even then some aspect are locked like Red prince being red). Other than that, Origins are basically superior choices since they add the origin tags which adds a bunch of content(you can see the rough events when you have them as companions, but playing them gives you a lot more insight, especially in the main story sequences).

So really your decision is like, do you want to play a lizard male, elf female, dwarf male or a human, then pick the origin, and if you want the other choices, then pick a custom.
 

Maximo

Member
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.

Makes it worse that every fucking single mob that has a healing spell instantly uses it oon Fane for a huge nuke.
 

Maximo

Member
I finished Act 1 and here's my review.

first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.

There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.

You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me that
the world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.

I mean It mentions your
godwoken multiple times as well as killing Alexander the *peoples hope* and the only one else who was godwoken, your now kinda the only one to save shit.
 

FlyinJ

Douchebag. Yes, me.
How can you tell the exact numerical amount of armor and magic armor your characters and the enemy have? I can see their health as a number but just bars for armor...
 

Sarcasm

Member
So

fane = Summoner, Necromancer, and warfare with any weapon (plus shield) = what stats to focus on? Not INT right?

Also scoundrel & poly is Finesse right? Get her a set of two daggers right?
 

Stiler

Member
I finished Act 1 and here's my review.

first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.

There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.

You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me that
the world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.


The Island is where you were headed to in the first place. You are meant to be there as it's the place that the ship was heading toward with all of you on board with the collars.

There are plenty of npc's that mention that you're new here, etc when you talk to them at first. NPC's even react to you if you for example, take your collar off (guards ask you how you got it off and throw you in the dungeon so you can be recollared).

The City is basically an open prison where they take the sourcerors with the collars (which keeps their powers from being used) and then basically have people that "suck" the source out of a person leaving them mindless and broken, among other travisties like what Kniles is doing to people or what Dallis has done with her two "guards" that she has following her around.
 

AndersK

Member
THIS GAME!

Spoilers Fort Joy Dungeons
I accidentally checked the cave to fort Joy you can find while you teleport Gawin, and by the time i got out he was gone and the quest closed, saying i couldn't get out that way. Gawin was gone, no sign anywhere.

I stumble upon Kniles and his meat dungeon, and bam! Gawin's corpse with his robe and other loot.

So Gawin got tired of waiting by the tree stump, entered Fort Joy, got captured and turned to meat by Kniles. this game man...
 

Taruranto

Member
Quick question.

What is the benefit of making your own protagonist at the beginning as opposed to choosing an origin?

It basically boils to if you want to play as yourself or you want to play as a predefined character with his/her own personality and story. You still make the character's choices, but I guess it also takes away the self-insert factor.


So

fane = Summoner, Necromancer, and warfare with any weapon (plus shield) = what stats to focus on? Not INT right?

INT, STR and CON I guess? Summoner mostly doesn't need stats and Necro has some spells that use INT. Warfare is STR (Unless you use a staff/wand?). I guess it mostly depends on what skills/weapons you are using.
 

Stiler

Member
I spent all of today trying to find a party that works well together with Fane, and I still haven't.
I credit that mostly to me not knowing what skills get available at later levels. I've as good as dropped enchanter as it seems mostly useless, unless the goal is to damage your own party as well.

Right now I'm rolling Fane as a tanky Necro/War, two Summoners (Red Prince straight summoner and Lohse with some support healing and stuff). Sebille is a Shadowblade, currently without daggers cause I broke them on a door.

Having two small demons plus totems available early on is a godsend.

I'm tempted to try Ifan as Wayfarer though. I also like Beast... I don't have time in my life to play this game several times.

With Fane the main things you want are geomancer poison abilities and necro abilities either on him or on a caster. Things like Poison wave, dart (can be cast on him), contamination (put down some water or ice, it'll turn that surface into poison and just walk him onto it and he heals), etc.

On top of this there's an item you can find in act 1
in the fort joy dungeon that will let you turn health potions into poison potions, you can find it from the houndmaster fight iirc, it's a poison talon item. You just go into crafting and use it on a health potion and it poisons it, it's infinite use.

As well as any poisoned food/drinks.
 

Stiler

Member
So

fane = Summoner, Necromancer, and warfare with any weapon (plus shield) = what stats to focus on? Not INT right?

Also scoundrel & poly is Finesse right? Get her a set of two daggers right?

Poly works based on your weapon IIRC, I know on my Fane (who I'm playing as) I have him specced as a dual wielding warfare/geomancer and polymorph, using tentacle lash/bull rush it states it scales with STR.
 
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