gotstrangepowers
Banned
Anyone planning on playing long term, but still need the expansion pass? I've got a free code available.
This is for PSN.
Yep
Anyone planning on playing long term, but still need the expansion pass? I've got a free code available.
This is for PSN.
I sent you a PM
Should I pick Relentless or A Sudden Death from the trials lady?
Any way to track number of hours played??
edit: got it. for others interested: http://www.d2checklist.com/home
Buffing EVERYTHING else is a substantially higher amount of work, though. The delivery time for a patch doing that would be considerably later than one tuning a single outlier. It also gives you 20 - 100 opportunities to get the balance wrong on any particular change whereas nerfing a single out of line weapon only exposes one element of risk. Furthermore, bringing all weapons in line through buffs, even if you do pull it off and can do so in a reasonable amount of time, is not equivalent to bringing weapons in line through nerfs or a combination of buffs and nerfs as it lowers both PVP and PVE TTK. I already think PVP ttk is way too low, but I recognize that Destiny's pvp just isn't my style of game, so naturally I'd prefer that they not buff everything and make that even more present.
Ideally, Bungie has a firm expectation of the TTK a player with any given archetype at each range. Each weapon should be judged according to those expectations and tuned accordingly. If MIDA is in line with those expectations, then, yes, buffs elsewhere are what they should look at. If not, however, it needs to be brought down. Most games will call for both nerfs and buffs over their lifespan- it's pretty rare for the developers to be wrong consistently on one side of the line.
I will say I do think Bungie should separate PVP and PVE balance. Yes, it can be confusing and it's nowhere near as elegant, but just look at the history of games like this. Sooner or later, every dev comes around to the fact that you just can't meet the needs of both without frequently killing the viability of weapons in one or the other.
Oh wow sunshot is so good. I didn't think i would ever switch out coldheart but sunshot is crazy good.
If I have to choose between how D1 ended and this, I'll always choose this.
I can't speak to PvP balance right now (I haven't played Crucible), but in D1 Bungie nerfed the hell out of weapons in part just because they were popular (per Bungie's explanations in the BWU). Including guns that the game straight up gave everyone early on, so most of the population just had it. Which is the situation now with MIDA.
The patch where they nerfed MIDA by removing high impact rounds drove me away from the game for six months. If they do whack it for PvP, I hope it doesn't affect PvE. That's how they destroyed the sandbox last time around.
Anyone need another for trials? PSN yanipheonu.
Would be down for nightfall or even raid if you needed someone.
Man I went from playing this every day to not really wanting to touch it at all real quick.
It sure is fun when it's new, then you realize the end game is just a nightfall and raid.
No real guns to grind for, not many exciting exotics, PVP is okay with no real progression, no reason to do strikes.
Eh, hopefully they do some meaningful updates sooner rather than later.
Trying to arrange a group to raid with is a pain in the ass. Sapped my desire to play tbh, I get that regular groups won't have this issue but it's real fucking annoying to have to round up 5 people. Or having to hope you post quick enough to make a raid group here.Man I went from playing this every day to not really wanting to touch it at all real quick.
It sure is fun when it's new, then you realize the end game is just a nightfall and raid.
No real guns to grind for, not many exciting exotics, PVP is okay with no real progression, no reason to do strikes.
Eh, hopefully they do some meaningful updates sooner rather than later.
Well, expansion 1 has a whole new planet. It's already better sounding than d1 expansions, imo.
This is exactly me. Trying LFG for the raid was too annoying, and the nightfall timer bugs me. I'm 304 and I don't have a reason to come back until hard mode I guess.Man I went from playing this every day to not really wanting to touch it at all real quick.
It sure is fun when it's new, then you realize the end game is just a nightfall and raid.
No real guns to grind for, not many exciting exotics, PVP is okay with no real progression, no reason to do strikes.
Eh, hopefully they do some meaningful updates sooner rather than later.
This is exactly me. Trying LFG for the raid was too annoying, and the nightfall timer bugs me. I'm 304 and I don't have a reason to come back until hard mode I guess.
I think the biggest issue is that they simply cannot create content of this level of detail at a rate rapid enough to support it. I said this well in advance of D2's release and I still don't see how Bungie can hope to get a handle on something Blizzard is just NOW starting to get right over 10 years after WoW launched, and that's not even mentioning the considerably higher effort involved in creating Destiny content vs. WoW content.
I'm not sure what the solution is. Ideally, Bungie would have had a bigger headstart on getting the franchise started before D1 even came out and had a bigger pipeline in place to keep the franchise going smooth for their 10 year plan.
We're now in the midst of that plan, however, so I don't how they can turn on a dime and get that pipeline going.
Edit: this is all assuming you view the need for an endgame as a problem. As Datto states at the end of the video, Bungie's goal may very well be that players don't have a grind; that they actually FINISH the game and call it quits till the next batch of content. Personally, I love the latter and have no problem with it, but if you want a grind, I do see the problem above being a critical stumbling block.
I mean the realistic answer is all games like this will inevitably have lulls in content. Even subscription MMOs have times when nothing new is coming out.
Inevitably, if you speed through the content, you'll hit a wall and a grind with diminishing returns.
it's only been a month, with Iron Banner around the corner. I'm fine with what we have atm, but hope the Live Team has some surprises coming.
I mean the realistic answer is all games like this will inevitably have lulls in content. Even subscription MMOs have times when nothing new is coming out.
Inevitably, if you speed through the content, you'll hit a wall and a grind with diminishing returns.
it's only been a month, with Iron Banner around the corner. I'm fine with what we have atm, but hope the Live Team has some surprises coming.
I'm looking for a Xbox One team to help me through the raid. Almost 290 but I'm notoriously late at doing the raids so I'd love a guide and get it done proper. I'd be willing to do it tonight but tomorrow works.
if anyone has a group on XB1, that could lead me to victory in trials. I never got to play it in destiny 1, and I've tried it with my regular group, but they aren't really up to snuff. My gamertag is devon the dude. Also looking for folks to run the raid with sometime. I'm on right now, for probably 2 hours, up for anything really.
It's not reductive - it's literally what they did. Some weapons are given out early and/or made accessible to everyone early on. Those are going to get more use than weapons that are harder to get, regardless of their utility. I can't recall if it was once or a few times, but on the update I'm thinking of, Bungie *only* used usage and popularity to justify nerfing weapons. Specially, my favorite and most used PvE weapons.Saying Bungie nerfed weapons because they were popular is reductive. What was said was that when a particular weapon becomes overwhelmingly popular over other weapons, that's a good indication that the weapon needs to be looked at. Once they looked at the weapon they would then decide if it needed adjustments and decide the best course after that.
Obviously personal preference, but I hated using MIDA in PvE without high impact rounds. The stagger ability is critical to how I use it, chaining headshots together as enemies stagger. It felt like a pea shooter that made us move a bit faster once the high impact rounds were gone. Of course, this happened concurrently with updates that gutted snipers, which at that point were the only secondary weapon I still enjoyed using (after shotguns were rolled back to a state worse than the shipping game). So there was a cumulative effect of hitting my favorite primary and the entire class of secondary weapons that I used. (Weapons I used in part due to abandoning ones due to how severely they were nerfed.)Of course, this was plagued by the problem I just mentioned above. So it became more about rotating the meta at that point (something that Blizzard used to do with WoW until they revamped their entire skills list from the ground up).
MIDA without HCR will still be a great gun in PvP and still be the high-mid tier scout it is in PvE (even with HCR it's outshined in PvE by several other scouts). Balance is much better out of the gate this time. But that doesn't mean it's perfect and it definitely doesn't mean that adjustments shouldn't be made.
I saw someone bitching on Reddit today about running out of things to do in the endgame. They mentioned they were 305 with all three of their characters. They must have sunk hundreds upon hundreds of hours into the game already, only 3 weeks from launch. It boggles my mind that you get the dot-within-the-dot hardcore thinking that games should be tailored to their needs alone.
Destiny 2 is head and shoulders improvement over D1 for user friendliness and progress. D1 year one was awful for the slow progress, due to grind and the RNG which more often than not was a fuck you to the player.
D2 has way more content and variety that D1 at launch, all wrapped up in a much more user friendly package. If you spend every waking hour grinding away at it, you'll hit a wall. For most players, that wall is months away from when they start playing, not a couple of weeks.
Realistic:I know it's easier said than done , but my ideal + semi-realistic hope for D2 content roll-out would be something like this-
Month 2/3 - Old Content Remix:
- 1 remixed D1 patrol zone
- 2-3 D1 strikes/PvP maps
- several remixed D1 exotics/legendaries
- QoL improvements (better vault, etc)
Month 4 - Expansion:
- new Patrol Zone
- new story content
- new strikes/maps
- 1 remixed D1 raid
- QoL improvements
Rinse repeat. Every 3rd/4th month expands with a meatier expansion content and in between drips back D1 content that is updated for D2.
Realistic:
Month 2 (October): Iron Banner (maybe new map?) + Prestige Raid (new gear?) + Halloween event (prepare your wallet)
Month 3 (November): Some balance or QoL patch and maybe content lull
Month 4 (December): DLC expansión (strikes, maps, maybe pvp game mode, story missions, gear, Raid)
I wonder what Bungie's plan was when they hired Dinklage to be Ghost. Did they really have the money to hire him every time there was a free event and expansion? I bet Nolan North was tons cheaper and easily available at any time.
I dunno about that. The grind in early d1 almost compelled you to devote vast amounts of time.Yeah, to be fair I don't think Bungie planned for the game to be played the way the players played it.
Pretty sure I remember some interviews saying they expected people to play 20 hours and then wait for a DLC or expansion. I'm very doubtful they ever expected people to be playing this as their main game every day and had to adjust to that very, very quickly.
As a side note, anyone else really prefer nolans voice unfiltered? He has a monologue at the beginning of the game with an unfiltered voice without all the beeps and bops and to me it sounded WAY better than he does in game.
I dunno about that. The grind in early d1 almost compelled you to devote vast amounts of time.
Why play them when you can just do heroic public events.
They need to do something with strikes. Why play them when you can just do heroic public events.
Even just getting the exotic bounties required a massive grind though. Plus getting materials for weapon perks required grindy chest farming.It definitely did, if you wanted god rolls and such. That being said, I don't think they actually expected so many people to do it until they did.
Because they're fun.
Even just getting the exotic bounties required a massive grind though. Plus getting materials for weapon perks required grindy chest farming.
Most people were so desperate even for legendaries that stuff like the loot cave became a thing.
Because they're fun.
But they aren't effective.
D1 strikes had skeleton keys, specific loot, strike scoring, additional rewards for playing multiple strikes, etc.
Nowhere to be seen here. Worse rewards, much longer time frame.