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Destiny 2 |OT2| Leviathan Wakes (Spoiler Tag ALL Raid Discussion)

Is it confirmed that the faction tokens will dissapear after next week reset? Is better to stock up on shaders? Sitting on over 300 New Monarchy tokens at the moment.

Yes it's confirmed. Use em or lose em. Can not keep your stock for instant turn ins at the next Faction event.
 

noomi

Member
I knew that feeling bro. Btw my clan friend had 2 Orpheus from public events. I hate that guy. :D

I got mine yesterday!!!! Finally. ����������

Sigh, yeah the power of RNG. Around 25 exotic engrams in and still none for my Hunter.

I had three drop in 1 week. #touchme

Must be nice to shoot an arrow and get all that super energy back! One day...... one day :(

Got the fighting lion, hard light, and 3rd pair of lucky pants this morning though :|

Does examing exotic engrams no longer work? I waited until orpheus rigs showed up and decrypted them, and I got loot that wasn't even part of the exotic engram loot table at the time... oh well....
 

Strider

Member
One thing that pissed me off. Why is the raid shotgun quest in my gear slot? So taking up a slot. Where we had a whole quest system after a while in D1.

I dislike this as well.

I even abandoned the quest because I simply don't care and wanted the space available... but then I killed a couple cabal and it dropped again . . . . . .

I guess they are gonna force me to have this quest on my character forever.
 

necrosis

Member
Anyone got tips for this NF? Holy shit it is crazy hard. The knights just seem to regain all their health when they put up their shield… Then the orges… Can get to the end but with no time left.

if you're doing the base NF, there's a cheesing method that will allow you to max your time out pretty quickly. also, other than the tunnel full of cursed thralls towards the end of the NF, i suggest killing off all enemies pretty meticulously. it makes your life a lot easier

as for the knights, i recommend using arc power weapons (ideally fusion rifles or rocket launchers). doing so will fuck their shit right up
 

Kyne

Member
I dislike this as well.

I even abandoned the quest because I simply don't care and wanted the space available... but then I killed a couple cabal and it dropped again . . . . . .

I guess they are gonna force me to have this quest on my character forever.

now that it's fixed it only takes 2 raid runs to complete. The shotgun is a beast in PVP (and in some cases PVE).

well worth your time.
 

Alucrid

Banned
if you're doing the base NF, there's a cheesing method that will allow you to max your time out pretty quickly. also, other than the tunnel full of cursed thralls towards the end of the NF, i suggest killing off all enemies pretty meticulously. it makes your life a lot easier

as for the knights, i recommend using arc power weapons (ideally fusion rifles or rocket launchers). doing so will fuck their shit right up

which anomaly respawns?
 
Major downfall for me is the cruicible,

Teams are too small, and you can’t choose your game type.

I just want to play control, I don’t want to play TDM, Rumble, supremacy, or anything else.

I just to sit down and play control for couple of hours.

Can’t do that, so I go play something else.

This is pretty much why I quit Halo 5 too. I really liked the multiplayer and changes to it, but the maps were garbage and I couldn't play the mode I enjoyed most (ctf) and instead had to hope that I got it via the mixed playlist bullshit. Not being able to play a mode that I enjoy most is pretty absurd, would like to know the reasoning behind this.

D1 matchmaking always seemed to be fine too with any mode chosen. Even the garbage modes had quick matchmaking, so why remove choice?
 

Theorry

Member
This is how i feel after a month of Crucible.

So i gave it a good month. Played tons of matches and i think overall its one of the worst PVP of alot of games i played.

First its boring. 4vs4 has been a very bad choice for overall Crucible.
People take a flag and then run away, people peak a corner and then run away, people get heavy and run away. There are not really nice gun battles or nice pushes alone.

And thats the second point. Its just team shooting all day and most of the time through a hallway with a Rift down. Where is the dynamic fighting? The nice pushes for a heavy spawn? The nice plays where you get 3 guys. Destiny 1 sure had its problems but it still felt dynamic and active, or nice super plays where you get some guys in one go. Now you pop your super and its just people running away again. I can go on. Overall its just boring atm.

Edit: And i still love it that even with 4vs4 it has people spawn right behind you.
 

Bladelaw

Member
Achievable milestones complete, gained 2 equipment power. What the fuck.
Ok so I start the week at 266.
Milestones are earth public events, raid, nightfall, crucible competitive, and earth challenges.

At my current power level the raid is right out, nightfall looks real iffy, competitive crucible is just awful so that leaves earth public events and challenges to try and power up. Am I too weak to run nightfall? I can deal with 2 competitive crucible matches if I must but even then it only shows as "rare" gear not "powerful" gear so I'm not sure it's even worth it. And once that's clear am I SOL for trying to push my power level? Folks said earlier public events can drop decent upgrades but I spent a good 10 hours grinding them trying to get somewhere and only got sidegrades at best. I can't use mods to push any higher till 280 so I'm looking for anything I can do to push from 268 (woo 2 points) to 280.
 
Attempting to skip mobs in NF's is usually a recipe for a bad time.

The only time I've seen it not actively make things more difficult is when you can zone out of the room with the mobs completely. Examples being after finishing the 3 waves in Exodus Crash or the various portal sections of The Pyramidion.

Chances are fairly high that at least one member of the fireteam is gonna get killed if you try to rush past groups, costing more time than it saves.

Best strat is steady forward pace looking out for anomalies and focus firing Lt's and Cpt's. And of course make sure your Spec, Energy, and Power are each different elements. Doing that should get you to the boss with a decent amount of time. Then it's just about doing your best in that fight.
 

ACR0019

Member
This is how i feel after a month of Crucible.

Agreed. I understand what they were going for, but it is just a chore to play atm. TTK feels incredibly inconsistent which leads to a general feeling of unpredictability in every engagement and isn't that the opposite of their goal of providing a Crucible experience that would lead to 'mastery'?
 

Cornbread78

Member
Edit: And i still love it that even with 4vs4 it has people spawn right behind you..

LOL, this...


Played my normal Call to Arms Tuesday milestone run and this happened 3 times in a row where I spawned and was killed within 2 secs by an enemy standing right there.... Like WTF....
 

Lukemon

Member
Achievable milestones complete, gained 2 equipment power. What the fuck.
Ok so I start the week at 266.
Milestones are earth public events, raid, nightfall, crucible competitive, and earth challenges.

At my current power level the raid is right out, nightfall looks real iffy, competitive crucible is just awful so that leaves earth public events and challenges to try and power up. Am I too weak to run nightfall? I can deal with 2 competitive crucible matches if I must but even then it only shows as "rare" gear not "powerful" gear so I'm not sure it's even worth it. And once that's clear am I SOL for trying to push my power level? Folks said earlier public events can drop decent upgrades but I spent a good 10 hours grinding them trying to get somewhere and only got sidegrades at best. I can't use mods to push any higher till 280 so I'm looking for anything I can do to push from 268 (woo 2 points) to 280.

Doing those two Competitive matches will actually unlock the Call To Arms weekly milestone for Crucible, which gets you powerful rewards in about 4-7 matches (depending on performance). After that, level Gunsmith looking for some to get +5 purple mods (they can drop pre-280) for as many of your slots as possible. Joining a clan will also get you another milestone/Powerful reward each week for 5k XP contribution, as well as additional rewards based on what the rest of the clan does. Well worth doing.

270 should be easily enough for Nightfall and you'll even scrape by just fine in the Raid, at least the first half and maybe more if the group is good. You've reached the point where levelling slows right down, although being able to make your own mods at 280 can give a decent bump later on...
 
This NF seemed really hard. The timer can't be cheesed that far before you reach 'max time acheived' and shooting more anomalies has no further effect. Meanwhile you lose 1/3 of your team which massively reduces your speed.

There don't seem to be many skippable fights and running around waiting for the momentum recharge is a big time-waster. Lots of bullet sponge enemies with the ogres and knights.

I think you just have to kit yourself out for max DPS and not be shy about using heavy/super/grenades. Just kill everything as fast as you can and don't waste time trying to be clever.
I know I was using a weak energy gun of the wrong element (most shield are not solar, unlike typical hive wizards), which cost me some time.

I've generally liked the timers compared to D1's camping cheese-a-thons, but this one seems to be more of a speedrun than the others I've tried. Even exodus clash was pretty easy despite missing a few anomalies.

I'll give it another go now I know more about what I'm doing, but I was surprised to fail it as a team of 290-ish guardians.
 

Theorry

Member
I think I agree but Trials of the Nine makes sense with 4 vs 4. But still, 6vs6 would be better in the normal modes.

Jup. I think Trials with Countdown mode is the best of D2 Crucible. Mida is ruining it abit atm. But overall its oke. Countdown also forces pushes wich helps alot.
 

Kyne

Member
Is the Arms Dealer strike doable at 293~ light level? All that's left for me to do.

maybe if you're carried, otherwise it will be a challenge. I would wait until you get over 300 just to be safe.

the thing with the strike is that because of the prism burn with enough DPS you're able to kill the boss before the fight actually starts (right when you get off the elevator, wait for the burn that your fireteam chooses and then go HAM).
 
This is how i feel after a month of Crucible.

I feel very differently. Commented in line:

So i gave it a good month. Played tons of matches and i think overall its one of the worst PVP of alot of games i played.

I'm enjoying it actually. It's slower, yes, but it feels more thoughtful and you can actually make decisions as opposed to before where there were just blueberries everywhere.

First its boring. 4vs4 has been a very bad choice for overall Crucible.

I see it differently. I hated sixes. 6v6 was just absolute chaos. You could never anticipate where everyone was going to be or what your team was doing.

People take a flag and then run away, people peak a corner and then run away, people get heavy and run away. There are not really nice gun battles or nice pushes alone.

TTK is longer, so yeah, people run away. And TTK is longer, so it's harder to play solo. I get that, and I think the TTK is slightly too long. But on the plus side, positioning matters WAY more. Take a team to pinch school and look how they fall. On the otherhand, what I don't like about the long TTK is that 1v1 you have forever to react and shoot back but if there's a team, you die instantly. It's really jarring to sometimes take nearly 2 seconds to die and sometimes to just die instantly.

And thats the second point. Its just team shooting all day and most of the time through a hallway with a Rift down. Where is the dynamic fighting? The nice pushes for a heavy spawn? The nice plays where you get 3 guys. Destiny 1 sure had its problems but it still felt dynamic and active, or nice super plays where you get some guys in one go.

I actually feel like there are more dynamic plays now than before. Because teamshooting is sooooo heavily incentivized, I'm seeing more 2v2 and 3v3 fights and those are interesting and dynamic. Those are the nice dynamic plays and pushes.

Now you pop your super and its just people running away again. I can go on.

I see the exact opposite. In D1, Supers were unstoppable unless you had a high impact sniper. So everyone ran. Now I feel like if I'm smart or if I'm with my team I can outplay a super.

Overall its just boring atm.

Can't argue with feelings and I'm sorry you're bored. I'm enjoying it though.

Edit: And i still love it that even with 4vs4 it has people spawn right behind you.
 
It is a fucking tragedy that PvE side still has to suffer to balance the PvP side of things with the sorry state it is in. 4v4 was a horrible idea. Putting their efforts into making 6 player patrols work would have increased the fun factor of this game ten fold. It can't be said enough, this game is a sequel to D1 vanilla, not D1 RoI. Baffling.
 
I keep reading this but don't really know what it means. Would you, or somebody else who feels this way, care to elaborate?

The big Vanilla to TTK shift consisted of:
- a higher quality campaign that wasn't absolute nonsense
- power progression broken up into smaller increments for a smooth leveling curve instead of the harsh 30% damage penalty for being 1 level under that we had below
- Loadout flexibility, with any legendary armor or weapon being able to hit cap instead of being limited to Raid/IB gear. Technically this was fixed pre-TTK with HoW's Etheric Light to be fair.
- A number of post-campaign quests to get some extra weapons and lore
- more options for aesthetic variety with Chroma and later Ornaments
- a simplified economy. Combining Vanguard Marks and Crucible Marks, dropping Ascendant Energy and its 3 cousins, combining per-class armor parts, selling weapon parts, combining per-weapon class leveling boosters
- making weapon upgrades way way faster and armor, while slow, fast-forwardable via motes
- significantly more generous loot drops, with legendaries and exotics no longer being exclusive to the hardcore but rather a normal part of any gamer's progression no matter how casual
- easier path to level cap

I see D2 building on all of this; for basically every point you can see how D2 went in even further. So I'm left puzzled - what about D2 seems to be building off Vanilla systems and not post-TTK? All I can think of is private games, shader kiosks, and strike specific loot. And other than private games, which will come eventually, I don't see any major ones.

Mind you I still play D1 nearly every day because Hand Cannons feel better and that's literally all I've ever cared about in Destiny so I'm not here as a ”EVERYTHING IS BETTER" apologist. I'm just curious what you guys are talking about.

It feels like they're holding stuff back. Strikes (no heroics, no specific loot etc), exotic swords removed along with the awesome end of quest fight (yes the rest of it was garbage), pvp went completely backwards imo with 4v4, no Forge/CoO/PoE equivalent at all, shaders are a step forward with looks and then a giant leap backwards by being consumable. You can't just go back and replay missions. In D1 there was a grind for perfect rolls. There is none of that here in any form. You grind some for some specific weapons if you want them but then that's it. There has to be a grind of some type with a payoff to keep people coming back. It does not have to be a perfect random weapon roll. There are many things they could still do. Even Hunter capes are trash for the most part in comparison to D1. I assume it's the same for all classes but don't know.

The Drednaught was way more fun to me than anything in Destiny 2. Collecting the blue fragments (or Siva clusters in RoI to a lesser extent), opening all the chests...there was a lot of mystery and fun there that's gone in D2.

Yes there are a ton of improvements from vanilla D1 and many even from TTK onward, but there's just about zero end game here and a lack of excitement. Everything is so toned down and muted and it just isn't as fun.

I think theyre going to fix it all but some of this is stuff that shouldnt have happened (shaders) or things that should be in D2 vanilla to begin with but arent because they want to sell it to you later.
 

ocean

Banned
Major downfall for me is the cruicible,

Teams are too small, and you can't choose your game type.

I just want to play control, I don't want to play TDM, Rumble, supremacy, or anything else.

I just to sit down and play control for couple of hours.

Can't do that, so I go play something else.

That I completely understand. As I said, I play D1 Crucible almost every day. My question was more directed at this:

I really have the feeling they took base Destiny 1 as starting point and improved on that. Instead of Destiny 1 Rise of Iron where they left off and improved on that. :(
I am getting tired abit of D2 already. They give gear for free almost. There is no endgame. Where is that special strike weapon i want to grind for, where is that special raid piece? Where are the Black Spindle quests?
I have no idea what to do with shards also. I dismantle gear because its all the same no unique rolls on it. To get Gunsmith material to level up Gunsmith to get again useless gear wich is all the same. Its a vicious circle.

Which I find completely perplexing. The specific points made:

- Giving gear "for free almost" as if it's a bad thing. I mean vanilla Destiny was an absolute bitch with drops. If anything, D2 turns up TTK's newfound loot generosity up to 11.
- "Where is that special Raid piece" I'm not sure I fully understand but if it's about getting a Raid drop - well, again, D2 is closer to post-TTK (gear that isn't OMGAMAZING but easy to get) than to vanilla D1 (amazing gear but lolol good luck getting it to drop)
- Re: Spindle quest: we haven't gotten any time-gated Exotics yet like Spindle or Sleeper but it hasn't quite been a month yet. Wouldn't be surprised if they pull some of these during October/November to keep some hype up for December DLC
- Having nothing to do with shards is also a very post-TTK feeling. Vanilla Destiny was a constant material poverty since everything was so grindy.
- Strike-specific loot is, admittedly, something they strangely took away despite some people liking that stuff.

Overall though, I'm just having a very hard time understanding how these complaints equate to "they took base Destiny 1 as starting point and improved on that. Instead of Destiny 1 Rise of Iron where they left off and improved on that".

It feels like they're holding stuff back. Strikes (no heroics, no specific loot etc), exotic swords removed along with the awesome end of quest fight (yes the rest of it was garbage), pvp is a colossal step backwards imo with 4v4, no Forge/CoO/PoE equivalent at all, shaders are a step forward with looks and then a giant leap backwards by being consumable. You can't just go back and replay missions. In D1 there was a grind for perfect rolls. There is none of that here in any form. You grind some for some specific weapons if you want them but then that's it. There has to be a grind of some type with a payoff to keep people coming back.

The Drednaught was way more fun to me than anything in Destiny 2. Collecting the blue fragments (or Siva clusters in RoI to a lesser extent), opening all the chests...there was a lot of mystery and fun there that's gone in D2.

Yes there are a ton of improvements from vanilla D1 and many even from TTK onward, but there's just about zero end game here and a lack of excitement. Everything is so toned down and muted and it just isn't as fun.

I think theyre going to fix it all but some of this is stuff that shouldnt have happened (shaders) or things that should be in D2 vanilla to begin with but arent because they want to sell it to you later.

- There's way more swords than ever tho. None of them are exotic but there's significantly more options than we used to, and some ammo/impact tradeoffs between 'em instead of just skin/element changes.
- End of a quest fight? What's that?
- PvP - I love 4v4, it's the changes to movement speed and weapon handling that keep me playing D1
- Forge/CoO- I'm kind of glad they didn't bring that back without a full rethink. These things are absolutely ass if your instance wasn't populated - if they were matchmade or made into instances with longer loading or whatever to ensure some people in with you then yeah they'd be nice to have back.
- You.....wanna go back and play story missions? I mean Ikora has Meditations for that butwhy.gif
- The grind roll is a matter of preference. I absolutely hate chasing gear. If it were up to me you'd start the game with every single gun and just have fun using them. I understand and respect not everybody feels this way. But ultimately in D1 you were looking for the right archetype with the right perks. In D2 you do the same, except you can't get the "wrong" one anymore. There's still some frustrating RNG shit - I don't have Antiope, Curtain Call or the Raid Rocket yet - but at least I don't have hundreds of hours chasing a specific roll. In D2, once you get a Curtain Call you delete every dupe you get. In D1, once you got a proper-rolled gun, you'd delete every dupe you got. If what you miss is repeating activities ad infinitum for a slim chance at the stars aligning and giving you that specific thing you wanted, then I absolutely see why you'd be disappointed. We can sum up this difference in opinion with

"There has to be a grind of some type with a payoff to keep people coming back."
That's not me. I just play because shooting people online is fun. The less hampered I am in doing so because there's a gun I don't have and my opponents do because LUCKNG the better.

I think I see where you're coming from now though, thanks for taking the time to reply :)
 

darkwing

Member
Must be nice to shoot an arrow and get all that super energy back! One day...... one day :(

Got the fighting lion, hard light, and 3rd pair of lucky pants this morning though :|

Does examing exotic engrams no longer work? I waited until orpheus rigs showed up and decrypted them, and I got loot that wasn't even part of the exotic engram loot table at the time... oh well....

preview is just showing the subset of the possible rewards, not the whole set

it's pretty stupid
 

necrosis

Member
which anomaly respawns?

the ones in the outdoor area just before the first ogre (where you have to hack the door). there's also one above the door you use to enter the ogre room

shoot them, run forward through like two hallways (which will trigger the respawn), then rinse and repeat while the rest of your squad presses on
 

X-Frame

Member
It’s not even like they consolidated the Crucible playlists due to small player counts either which is even more baffling how we have just 2 playlist choices when before we had like 8 different options at once.
 

Bladelaw

Member
Doing those two Competitive matches will actually unlock the Call To Arms weekly milestone for Crucible, which gets you powerful rewards in about 4-7 matches (depending on performance). After that, level Gunsmith looking for some to get +5 purple mods (they can drop pre-280) for as many of your slots as possible. Joining a clan will also get you another milestone/Powerful reward each week for 5k XP contribution, as well as additional rewards based on what the rest of the clan does. Well worth doing.

270 should be easily enough for Nightfall and you'll even scrape by just fine in the Raid, at least the first half and maybe more if the group is good. You've reached the point where levelling slows right down, although being able to make your own mods at 280 can give a decent bump later on...
Thanks. I posted in the LF Clan thread but Xbox One looks like dire straights around these parts. I'll see if I can just start one with my brother since we play together whenever we can. I'm bad at crucible so I'm not looking forward to anything tied to winning. Hopefully that'll be enough cause it really sucks to dump a bunch of time into the game and not get rewarded for it.
 

Lukemon

Member
You say that but......


Sometimes they never give you the mods you actually need and just keep giving you the same +5 mods, over and over and over again!

Haha true! Pre-280, it's a good idea to just keep an eye out for any purples that drop with mods and push those and/or Exotics in each slot as high as you can just to give your theoretical max PL a bump. Post-280, you can just buy blue mods and/or break down unneeded purple ones to keep rerolling for what you want/need, but that can get expensive...

I'm bad at crucible so I'm not looking forward to anything tied to winning.

No problem! None of the Crucible milestones are directly tied to winning – iirc, a loss where I played pretty bad gave around 15% towards milestone completion, while wins pay out more progress. Seven losses should do it, but hopefully you'll pick up a few wins along the way, and maybe even get some other goodies, too.
 

ocean

Banned
It’s not even like they consolidated the Crucible playlists due to small player counts either which is even more baffling how we have just 2 playlist choices when before we had like 8 different options at once.

When they decided to enforce super heavy SBMM in D1, the playlist variety bit them in the ass. At one point there were like 10 playlists at any given moment. You could queue Control, Clash, Rift, Skirmish, Salvage, Rumble, Classic 6v6, Classic 3v3, Classic FFA, and whatever weekly was on (Freelance or Mayhem or Doubles or Inferno and stuff).

If you want to ruin your game with SBMM, as Bungie seems determined to, aggressive playlist consolidation is probably the best way to go about it since the alternative is what we got with D1 (probably the laggiest modern shooter on any platform).
 

Alucrid

Banned
the ones in the outdoor area just before the first ogre (where you have to hack the door). there's also one above the door you use to enter the ogre room

shoot them, run forward through like two hallways (which will trigger the respawn), then rinse and repeat while the rest of your squad presses on

thanks
 
Has anyone mentioned that the reveal after you beat Calus is the most Luke Smith thing ever?

When designing the Vault of Glass, Luke thought a lot about why people would do the raid again and again every week. That's one of the reasons that the Vault is about time.
Calus being revealed to just be a robot and there being thousands of copies of him is perfect. And fighting him again and again, week after week, is thematically on point for us earning the Emperor's Favor.
 

neoism

Member
Titan melee OP confirmed

GUARANTEED%20EXOTICS%20FROM%20PUBLIC%20EVENTS
 
Has anyone mentioned that the reveal after you beat Calus is the most Luke Smith thing ever?

When designing the Vault of Glass, Luke thought a lot about why people would do the raid again and again every week. That's one of the reasons that the Vault is about time.
Calus being revealed to just be a robot and there being thousands of copies of him is perfect. And fighting him again and again, week after week, is thematically on point for us earning the Emperor's Favor.

Wonder if there will be more said about Calus or where is located. Next DLC will be Osiris then something involving Rasputin. Hard to see how Calus fits into the future story bits.
 

Kyne

Member
Has anyone mentioned that the reveal after you beat Calus is the most Luke Smith thing ever?

When designing the Vault of Glass, Luke thought a lot about why people would do the raid again and again every week. That's one of the reasons that the Vault is about time.
Calus being revealed to just be a robot and there being thousands of copies of him is perfect. And fighting him again and again, week after week, is thematically on point for us earning the Emperor's Favor.

there are tons of meta jokes in D2 that talk to us about doing the same shit over and over. Failsafe is better at this than most.

the whole preface of being a guardian and being able to live>die>repeat is a thing in itself.
 
Has anyone mentioned that the reveal after you beat Calus is the most Luke Smith thing ever?

When designing the Vault of Glass, Luke thought a lot about why people would do the raid again and again every week. That's one of the reasons that the Vault is about time.
Calus being revealed to just be a robot and there being thousands of copies of him is perfect. And fighting him again and again, week after week, is thematically on point for us earning the Emperor's Favor.

I mentioned this in my raid the other night. I dig that there is an in-universe in-lore explanation for why all these Guardians are even able to constantly do the raid repeatedly.
 
Wonder if there will be more said about Calus or where is located. Next DLC will be Osiris then something involving Rasputin. Hard to see how Calus fits into the future story bits.

Oryx was teased in a Vanilla D1 mission, even before Crota. And then made an appearance a year later in Taken King. So they've got time.
 

Zereta

Member
Wonder if there will be more said about Calus or where is located. Next DLC will be Osiris then something involving Rasputin. Hard to see how Calus fits into the future story bits.

Calus
and his monologue after you beat him seem like a lead up to whatever is teased in
the after credits scene for the campaign ("The Darkness")
 

Perineum

Member
Wonder if there will be more said about Calus or where is located. Next DLC will be Osiris then something involving Rasputin. Hard to see how Calus fits into the future story bits.

He won't. Much like how D1 works they will just revolve around baddies. You got Osiris (maybe vex focused) then rasputin (maybe fallen or hive focused). Then they will figure out maybe a taken king level of expansion that will involve one of the baddy groups not used yet, or if we pray to umbasa the unknown race we see at the end of the story.

It's all just a cycle.
 

GhaleonEB

Member
- You.....wanna go back and play story missions? I mean Ikora has Meditations for that butwhy.gif

There are a bunch of missions around the mid point of the campaign that I really enjoyed and want to play again, but I don't want to fire up an alt to do so. Removing the option to replay them entirely (outside of the three weekly missions) feels arbitrary and weirdly restrictive. I've always enjoyed running Bungie's campaign missions. They built this huge campaign but we can't revisit it if we want. It's a first for a Bungie game.
 

Hawkian

The Cryptarch's Bane
Achievable milestones complete, gained 2 equipment power. What the fuck.
Ok so I start the week at 266.
Milestones are earth public events, raid, nightfall, crucible competitive, and earth challenges.

At my current power level the raid is right out, nightfall looks real iffy, competitive crucible is just awful so that leaves earth public events and challenges to try and power up. Am I too weak to run nightfall? I can deal with 2 competitive crucible matches if I must but even then it only shows as "rare" gear not "powerful" gear so I'm not sure it's even worth it. And once that's clear am I SOL for trying to push my power level? Folks said earlier public events can drop decent upgrades but I spent a good 10 hours grinding them trying to get somewhere and only got sidegrades at best. I can't use mods to push any higher till 280 so I'm looking for anything I can do to push from 268 (woo 2 points) to 280.
Have you done all the Exotic quests?
 

Lothars

Member
There are a bunch of missions around the mid point of the campaign that I really enjoyed and want to play again, but I don't want to fire up an alt to do so. Removing the option to replay them entirely (outside of the three weekly missions) feels arbitrary and weirdly restrictive. I've always enjoyed running Bungie's campaign missions. They built this huge campaign but we can't revisit it if we want. It's a first for a Bungie game.
Yup It's something I don't understand why they have restricted. I am hoping that they bring back the ability to replay all the campaign missions soon.
 

darthbob

Member
There are a bunch of missions around the mid point of the campaign that I really enjoyed and want to play again, but I don't want to fire up an alt to do so. Removing the option to replay them entirely (outside of the three weekly missions) feels arbitrary and weirdly restrictive. I've always enjoyed running Bungie's campaign missions. They built this huge campaign but we can't revisit it if we want. It's a first for a Bungie game.

Makes no sense, they tout having a campaign this time, and then you can't even replay it.

Hell, I wish they'd let you view all the mission icons on the director/map like in D1 too.
 

Acorn

Member
There are a bunch of missions around the mid point of the campaign that I really enjoyed and want to play again, but I don't want to fire up an alt to do so. Removing the option to replay them entirely (outside of the three weekly missions) feels arbitrary and weirdly restrictive. I've always enjoyed running Bungie's campaign missions. They built this huge campaign but we can't revisit it if we want. It's a first for a Bungie game.
It's odd you can't choose specific strikes too.
 

void666

Banned
He won't. Much like how D1 works they will just revolve around baddies. You got Osiris (maybe vex focused) then rasputin (maybe fallen or hive focused). Then they will figure out maybe a taken king level of expansion that will involve one of the baddy groups not used yet, or if we pray to umbasa the unknown race we see at the end of the story.

It's all just a cycle.

TTK2

The Taken Kueen
 

Bladelaw

Member
Have you done all the Exotic quests?

The only one I have is the heavy one that requires raid completion. Are there others?

EDIT: Just looked them up. I'll do those tonight. I was saving the quests for when I was higher power to make the rewards higher but fuck it at this point.

I also have an exotic for every slot but helmet.
 
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