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RUINER |OT| We Were Never Friends

This game is all style. I can't say the gameplay is all that special but it is fun. Even on easy this game can be very unforgiving. I am playing on normal but went down to easy for one boss
Mother and her stupid fire lazer
and I still died lol
 

dugdug

Banned
My dudes, WHAT IS UP with the enemies that
disappear and just reappear whereever the fuck they want
?

Christ, I want to love this game so much. Everything about the style and presentation is just, so, so, so what I'm into, but, some of these fights feel like complete bullshit.
 

pa22word

Member
My dudes, WHAT IS UP with the enemies that
disappear and just reappear whereever the fuck they want
?

Christ, I want to love this game so much. Everything about the style and presentation is just, so, so, so what I'm into, but, some of these fights feel like complete bullshit.
you can stop time by holding the dodge key/button

They flash pretty bright when they dodge and reappear, so just stop time and do the same to them.
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
All I did was dash behind him, shoot him, dash behind him, shoot him, repeat. Slow down time, shoot him some more. Took two tries.

You don't even need to use your slow motion dash to escape the fires, you can just walk around the arena pretty casually.

I feel stupid - any time I would tele behind him, he would almost INSTANTLY turn around and dash somewhere else. At best I could only ever get one... maybe two... bullets in his back before he tele'd somewhere else or his shield kicked in.

I suppose maybe I just need to be more patient; but that would have made for a ~20 minute boss battle.
 
Been interested in this since the first trailer but I'm a bit time & money strapped atm to pick it up. One thing I wanted to ask though, people are mentioning a lack of voice acting? One thing that I really dug about the first trailer was the hacker/handler voice over, is there not a lot of that in-game?
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Been interested in this since the first trailer but I'm a bit time & money strapped atm to pick it up. One thing I wanted to ask though, people are mentioning a lack of voice acting? One thing that I really dug about the first trailer was the hacker/handler voice over, is there not a lot of that in-game?

Funny, I thought the hacker voice was really, really cool and well-done, too. It's still there.

Definitely wish there was more NPC spoken-dialogue, especially because what IS spoken is actually really well done. But it's mostly text. That said, yes, the hacker voice that "guides you" through the game and comments on your performance at restarts is still there and is as great as the trailers.
 

Lutherian

Member
I have a few questions about Ruiner that I couldn't find :

- Is it a roguelike ?
- Is it a dungeon crawler ?
- Do you have choices / sidequests or is it more like Diablo where you "just kill everything" ?

Thanks in advance. Game looks rad.
 
Been interested in this since the first trailer but I'm a bit time & money strapped atm to pick it up. One thing I wanted to ask though, people are mentioning a lack of voice acting? One thing that I really dug about the first trailer was the hacker/handler voice over, is there not a lot of that in-game?
My primary complaint in this isn't so much a lack of spoken dialogue, which is already kept on the low side, but moreso how... disconnected some of the cutscenes are. RUINER's audio design is good by and large, however there are several instances where there's a strange lack of sound to sell a cinematic moment. A lack of audible weight to convey the physical impact, no voices or even grunts when a relative important character enters the picture, that sort of thing. It's a tad bit inconsistent because some cutscenes do have some oomph put into them.
 

DirtyLarry

Member
Has it been confirmed this is definitely coming to Switch at some point? I have seen people talk about how it is, but when I Google it I find an article about the dev is considering it, but I also see a Ruiner Switch Trailer but it does not have the Switch logo, etc.

Please do not consider this as port begging. The only reason I am asking is I have seen talk about it coming to Switch. Yet I see no concrete verification that it is. Granted I may have missed something saying as much, which is why I am asking.

I know it will not perform great on the Switch from a technical standpoint compared to other platforms, but honestly being able to play in bed before I go to bed is making me want to wait and also makes me willing to take a hit in performance. I also have a decent amount of games I am playing right now, so I can wait if it is confirmed.

However if it is not confirmed I will possibly pick it up on PS4 sooner rather than later. I just adore the style and vibe of the game.
 
Hahaha Goddammit. I didn't realize that there's a No-Death trophy.
No way I'll ever get that.

Well, maybe it's doable on the easy setting, but that's still 2+ hours of game without a serious mistake.

Uploaded a Hard difficulty run - https://www.youtube.com/watch?v=vUS56v2Rt_A&t=
It's split into two parts. I try to skip cut-scenes, but there are still plenty of spoilers.
 

cooking

Neo Member
This game is all style. I can't say the gameplay is all that special but it is fun. Even on easy this game can be very unforgiving. I am playing on normal but went down to easy for one boss
Mother and her stupid fire lazer
and I still died lol

I played through on easy and medium and felt that the this fight was basically the same on both difficulties.
You just gotta respec into the energy shield, and have it up + dash around when she fires the beam weapon. Once it stops just drop shield, shoot her, and repeat this process as much as you need.
 

Quote

Member
As I'm playing I keep telling myself I want to know everything about this world. I'm about half-way through and I just know I'm going to be craving for more.

I usually dislike procedural generated maps, but I think this game would really fit for a Diablo 3 style dungeon setup/hub system.

I hope this isn't the last time we hear of this IP.
 

Tokubetsu

Member
One thing i learned, gameplay wise, is i had to start playing this like Devil May Cry. Super aggressive. Game got a lot easier the more i went on the offensive.

The isometric twin stick experience in me tends to favor a more defensive, strafing kinda style and there's def. some of it here but it seems the game wants you to be dashing like a mad man and getting up in peoples faces more.

I've been using melee and tools more because of it too.
 

BPoole

Member
One thing i learned, gameplay wise, is i had to start playing this like Devil May Cry. Super aggressive. Game got a lot easier the more i went on the offensive.

The isometric twin stick experience in me tends to favor a more defensive, strafing kinda style and there's def. some of it here but it seems the game wants you to be dashing like a mad man and getting up in peoples faces more.

I've been using melee and tools more because of it too.
Stun grenades + melee and Shield Dash + Melee are definitely the way to go for almost all scenarios. Later on in the game when you get the skill that regens energy by using bullets is really the only time I went back to using guns. I was having a really difficult time on Normal until I realized melee is basically OP
 

pa22word

Member
Patch out on PC:

Hey Puppies,

Thanks to your amazing engagement and overwhelming feedback we managed to act fast and fix and patch some of the most important RUINER issues. We focused our efforts on achieving even smoother and more accurate game experience.

So we've tuned and tweaked the normal and hard difficulty levels. Now RUINER plays more evenly, and the bullets reach your enemies faster making you even more deadly. The game's still hard, of course, especially for you, the die-hard fans!

For those of you who enjoy exploring Rengkok's back alleys more than losing yourselves in the combat, we toned down the easy difficulty level a little so you can do so with more confidence.
You can find the detailed list of tweaks below. We hope you'll like the overall effect of tuning the beast.

Prepare for the software update.

Note: Goal of this patch are bug fixes and tuning overall gameplay experience on all difficulty levels. The game is still hard! But we want to make all types of weapons, especially firearms more viable!

BUG FIXES
Fixed DualShock 4 behaviour causing potential blockers in game
Slow motion effect on weapon pickup triggers only when enemies are nearby
Fixed HUD disappearing after TrafficKing cyborg fight
Fixed enemies not spawning during one of the Angel fights
Fixed stun exploits on bosses
It's now possible to make the game louder than before, hopefully fixing issue with game being too quiet on some computers
UI Tweaks
Miscellaneous environment collision and gameplay fixes


GAMEPLAY BALANCE TWEEKS
Easy difficulty made easier
Normal and Hard difficulty levels were slightly tweaked for even smoother gameplay experience, overall enemies are not bullet sponges, hero takes slightly less damage on normal
All ranged weapons used by player have been tweaked, their projectiles are much faster making it easier to hit enemies
Mother Unit's laser has slower tracking, making it easier to avoid
Stun grenades cost 50% more energy
Plasma and Vulcan firing spread has been narrowed
Damage feedback has better visibility on player character
Fixed Nayak arena grading


STEAM
Added steam cards
Added support for cloud saves

1.4GB
 
Got around to beating it (normal). It was okay and I'd like to see what the studio does next, here's hoping they shift a bit more focus to making the gameplay balanced. I felt like my options were either don't use the good powers and get murdered in a blender of bullets by a god with a never ending shield... Or use the stun grenades and fall asleep during the fight. The time slowdown power is neat but I'm pretty confident it should just be taken out of the game since you can keep it up almost constantly and it makes most of the regular encounters a cakewalk. I feel like the guns were almost entirely useless outside of bosses and
the ending parts with the vr zombies
, and the game became much better once I stopped bothering with them outside of those times (probably not the desired conclusion for players to come to in a twin stick shooter). The encounter design wore on me a bit too, I've got no beef with "locked in a room with waves of enemies" fights, but you need a bit more than empty hallways in between to keep things interesting.

Style and music were ace though. Don't think I'd recommend it to anyone for the full $20 and kinda wish I didn't talk myself out of refunding it.
 
I beat the game today, and I mostly understand the ending. So is
HER is an rogue AI or an actual person since she asked you to meet her somewhere at the end of the game? When you activated the pod after killing the sisters, did it transport you to HEAVEN?
 

dugdug

Banned
Finally finished this. Would be lying if I didn’t say I’m disapponted. It feels unfinished. Like, *why* is there no voice acting? I feel like there was supposed to be some gut punch to the twist, but, it was just so weird to see a full cut scene with just fucking gestures and (oddly translated) subtitles.

The world is fascinating, and I loved the style, but, why were the levels so repetitive? It kept telling me I was in a new location, but, South Rengkok is the only one I can remember right now, and I literally finished it a few hours ago.

Every fight felt exactly the same as the last. Just a shit load of dodging, dying out of nowhere, somehow make it through, rinse repeat. Same for the bosses, save for one of them.

I’m very curious to see how they grow, cause this is an interesting start for a studio, but, I expected more.

Definitely in the running for best soundtrack, though.
 

BPoole

Member
I just finished it on Hard. I actually found that run easier than my first run on Normal as I was learning how to play this properly. It is a bit repetitive but it does provide a good challenge throughout which is kind of rare to come by these days.

My biggest complaint is that you have to kill the heavy cyborg SEVEN times in like the last hour of the game. He isn't a hard fight but requires nonstop dodging and it just gets old dashing circles around his attacks that are super easy to dodge. They should have given him grenades or something that would make you more careful where you're dashing. The only difference in fighting him on Hard is that he does a lot more damage.
 

Evilmaus

Member
Very early first impressions (having beaten the prologue, explored the town a bit and made my way past the first actual level) are that this game is sick.

Combat feels fast, responsive and satisfying, the soundtrack pumps, the world they've created is interesting and the art direction is phenomenal.

Early days yet, but if it maintains for the duration then this could be a massive sleeper hit for me.
 
Just got the platinum. The last one I needed was "die 666 times"...so I equipped the supply drop ability and kept killing myself over and over. Because I had previous deaths from other runs, it didn't take as long as I thought but still wasn't fun, lol.

The pushup trophy is dumb as well. Basically hold Up on the D-pad for 15 minutes.

I had a good time with this game but the repetitiveness started to set in after the 3rd playthrough.

Did the "don't die" trophy on easy, which took an hour and 40 minutes to run through. They announced free DLC and one of them is a speedrun mode, which makes sense and should be fun.

If I had to give it any kind of rating, it would sit around a 7.5-8/10.

I wish the grades after each level actually had purpose. Maybe give bonus karma the higher the grade? How about showing every grade we got after we beat the game? Really pointless.

As it was said, one of the best things about this game is the soundtrack.
 

FHIZ

Member
m/kb here. It's how I first played the demo at PAX and it feels better than using a controller IMO.
I thought about going that way, but just went back to controller. Aiming is far quicker with the mouse clearly, but I much prefer having analog movement.
 

Quitch

Neo Member
Putting aside soft-lock for a moment, I think one of the reasons people have trouble with the controls is that the multi-dash is so sensitive. You'll try and dash, but because you held RMB for a microsecond you're in multi-dash, don't notice, and it feels like your dash failed without reason.

This game's style is amazing, as is the soundtrack. You can see some obvious budget limitations, such as the silent cutscenes which are just crying out for VO. You feel the lack of voice because when it is used it's used perfectly. From the thumping "KILL BOSS" of the tutorial, to "Get up, puppy!" of HER, a beautiful blend of perfect casting and production.

Now I say this as someone who isn't really a twin stick shooter person, but if you approach this as a difficult twin stick then I think you're in the right ballpark. I play games on the top difficulty for the most part, but I had to turn this down to normal after the first boss annihilated me multiple times. I suspect he would remain the hardest boss on replay too, where you're not only short on skills but also managing a time limit which forces you to play aggressive. There's actually a nice callback to it later on used in a way to demonstrate how much more powerful you are now. I never found dying frustrating because you're straight back in the action with the press of a button, and if you respecced mid fight then your build changes remain in place.

You can compare it to Hotline Miami, but they actually play pretty different. RUINER is far more reactive, with enemies landing, or crawling out from things. You rarely get a chance to plan things ahead.

But the action is magnificent. Before the patch it was very much about melee, but post-patch I found myself using the guns a lot more. And when that soundtrack, abilities, slow-mo and the thumping rhythm of combat come together it's just magnificent. The ability to respect, literally in the middle of combat if you want, is glorious. They abuse it occasionally to create situations that require a particular setup or you die, but otherwise it liberates you to experiment with all the different abilities and find what works for you.

Where the game falls down is in promising more than it can deliver. It sets itself up as having this world and story, and it's so well presented you want to know more. But none of it amounts to anything. Sidequests are irrelevant timewasters. Characters are introduced with strong personalities, only to never serve any purpose in the story. You won't even revisit the hub after the final mission chain, so there's no closure to any of it. It feels like such a waste of this world.

And they don't seem to know how to close out the story either.
You close the brother story, but the game isn't about him, it's about HER, and you end up going... somewhere, to do... something. There's nothing to get your teeth into, and no feeling of completion, it just stops. I can understand wanting to leave it open, but you only need to look to the ending of Half-Life to see how you can successfully do that sort of thing. Having read through the Steam forums though there does at least seem to be enough info in the game at least to know who (or rather what) HER is. The game never does explain though why HER wants you to kill BOSS yet stops you killing BOSS early on, especially given she shows no interest in killing people like Trafficking.
.

The one really odd thing that stood out is how the game constantly hits you with scores, yet there's no way to see them after the fact. It's crying out for the ability to beat your previous run, but nothing. Also it has a codex, which is just the weirdest pacing decision and is pretty superfluous anyway. And there are too many guns, so I was damned if I could tell you what half of them did by the end.

I really hope to see more from this team, and from this world, because it's a really promising start priced at exactly the right point. And guys, how can you have a character as awesome as HER yet not make a single HD wallpaper of HER for your media materials?
 

chefbags

Member
Putting aside soft-lock for a moment, I think one of the reasons people have trouble with the controls is that the multi-dash is so sensitive. You'll try and dash, but because you held RMB for a microsecond you're in multi-dash, don't notice, and it feels like your dash failed without reason.

This game's style is amazing, as is the soundtrack. You can see some obvious budget limitations, such as the silent cutscenes which are just crying out for VO. You feel the lack of voice because when it is used it's used perfectly. From the thumping "KILL BOSS" of the tutorial, to "Get up, puppy!" of HER, a beautiful blend of perfect casting and production.

Now I say this as someone who isn't really a twin stick shooter person, but if you approach this as a difficult twin stick then I think you're in the right ballpark. I play games on the top difficulty for the most part, but I had to turn this down to normal after the first boss annihilated me multiple times. I suspect he would remain the hardest boss on replay too, where you're not only short on skills but also managing a time limit which forces you to play aggressive. There's actually a nice callback to it later on used in a way to demonstrate how much more powerful you are now. I never found dying frustrating because you're straight back in the action with the press of a button, and if you respecced mid fight then your build changes remain in place.

You can compare it to Hotline Miami, but they actually play pretty different. RUINER is far more reactive, with enemies landing, or crawling out from things. You rarely get a chance to plan things ahead.

But the action is magnificent. Before the patch it was very much about melee, but post-patch I found myself using the guns a lot more. And when that soundtrack, abilities, slow-mo and the thumping rhythm of combat come together it's just magnificent. The ability to respect, literally in the middle of combat if you want, is glorious. They abuse it occasionally to create situations that require a particular setup or you die, but otherwise it liberates you to experiment with all the different abilities and find what works for you.

Where the game falls down is in promising more than it can deliver. It sets itself up as having this world and story, and it's so well presented you want to know more. But none of it amounts to anything. Sidequests are irrelevant timewasters. Characters are introduced with strong personalities, only to never serve any purpose in the story. You won't even revisit the hub after the final mission chain, so there's no closure to any of it. It feels like such a waste of this world.

And they don't seem to know how to close out the story either.
You close the brother story, but the game isn't about him, it's about HER, and you end up going... somewhere, to do... something. There's nothing to get your teeth into, and no feeling of completion, it just stops. I can understand wanting to leave it open, but you only need to look to the ending of Half-Life to see how you can successfully do that sort of thing. Having read through the Steam forums though there does at least seem to be enough info in the game at least to know who (or rather what) HER is. The game never does explain though why HER wants you to kill BOSS yet stops you killing BOSS early on, especially given she shows no interest in killing people like Trafficking.
.

The one really odd thing that stood out is how the game constantly hits you with scores, yet there's no way to see them after the fact. It's crying out for the ability to beat your previous run, but nothing. Also it has a codex, which is just the weirdest pacing decision and is pretty superfluous anyway. And there are too many guns, so I was damned if I could tell you what half of them did by the end.

I really hope to see more from this team, and from this world, because it's a really promising start priced at exactly the right point. And guys, how can you have a character as awesome as HER yet not make a single HD wallpaper of HER for your media materials?

https://www.artstation.com/artwork/vQPZ3

Here is HER. I believe this guy is the art director of the game and I think right now that's the only HD wallpaper I could find.
 
Can someone explain the mechanics of the
Mother
fight to me?
The fucking beam tears right through my shield then my HP unless I manage to keep the shields up by some fluke I don't understand at all.
.
 

Quitch

Neo Member
I maxed out shield and took the health regen skill to the point where it could be used to regen energy using my health. I would also try and position myself as near to any remaining energy capsules as possible as I could potentially grab them mid-beam.

The beam doesn't follow you instantly though, so I image if you start at one side of the arena, you can delay the hit by getting Mother to fire that side then quickly dodge to the other side.
 

Quitch

Neo Member
I loved being greeted by this screen of HER paired with "DOMINATION" every time I completely tore through a mob or boss

That art confuses the shit out of me. Like, is she wearing beige trousers? Is she supposed to have removed her leggings as a reward like we've gone back in time to the original Metroid? I hope not. And why does her jacket suddenly have breast holders?
 

Skitso78

Member
I'm a bit scared to buy this, as I'm not that fond of overly hard games, but it's hard to resist from an audiovisual stand point. Has the PS4 version been patched already?
 

Quitch

Neo Member
The patch 1.01 which lowered and rebalanced the difficulty for Easy and Normal is out on the PS4 already I believe.
 

gunstarhero

Member
Can someone explain the mechanics of the
Mother
fight to me?
The fucking beam tears right through my shield then my HP unless I manage to keep the shields up by some fluke I don't understand at all.
.

It was a bitch, but I basically slowed time right before it fires the beam, and simply ran to one end, dashed back through the beam when I ran out of room , and repeat - all the while firing directly at it.

Just be sure to turn time back to normal after it’s done with the beam attack to recharge. You should be able to beat it after the 3rd beam attack.
 

gunstarhero

Member
You won't even revisit the hub after the final mission chain, so there's no closure to any of it. It feels like such a waste of this world.

Heh - actually came in here to ask about this: I’m almost at the end of the level where you meet
Trafficker, following my brother
and realized I haven’t been back to the hub level in a LONG time. Wtf?! Is there no way to go back in between fights? Isn’t there stuff to do, things to buy, etc? It’s been so long since I’ve been back there, I forgot if there’s anything to do.

I LOVE this game - but it could have used more breaks.
 
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