My first game was five minutes of unstable gameplay followed by an unceremonious boot to the desktop.The only real issue I have with the patch is that it killed my frames by quite a bit. Other than that I haven't had any other issues.
just bought quake champions from Humble Bundle Monthly (the one with only 2 champions). The game looks and plays great! Really missed quake. It's the first time I played a game with keyboard and mouse in ages. I had to change my keyboard layout from wasd to arrows because my nails are too long, lol.
But how exactly do you earn shards? The description says something that you must "break weapons"..
I honestly don't think there are really any great resources for learning how to play Quake other than the game itself. Quake Live had a good tutorial that went over strafe jumping and stuff but I'm not sure if Quake Champions has the equivalent.I'm building a new PC and this game comes free with one of the parts I bought. Is there a video or something that I can watch to get the basics and any need-to-know information? I know basically nothing about this game other than the genre (which I'm interested in).
I honestly don't think there are really any great resources for learning how to play Quake other than the game itself. Quake Live had a good tutorial that went over strafe jumping and stuff but I'm not sure if Quake Champions has the equivalent.
Here's what I think you need to know if you have played other FPSes but not Quake:
- Items are important. Like, really, really important. You need to keep track of when they're going to appear and then go get them. If you are losing a lot of 1v1s, it's probably because other people have a better stack (aka more items) than you. Particularly in TDM, showing up for items is at least half the battle.
- You need to be able to switch between the different guns easily. I have actually posted my control scheme in this thread on the previous page to give you an example of what is probably the most common layout. You can't expect to use the scroll wheel to switch guns.
- Learn how to strafe jump. Strafe jumping is the primary mechanism of movement in everything except duel; it allows you to move a lot faster than you normally would be able to. There are many videos on how to strafe jump in Quake 3: Arena and they work just fine for Quake Champions.
- Quake is a very aim-intensive game and if you're used to games where most of the guns are hitscans you're going to have some trouble at first. One thing I would point out in this regard is that players who come from other games almost invariably have their sensitivity too high.
More or less, yes. The abilities are of relatively low importance; what matters more is that hero selection determines the size of your hitbox, your movement speed, and how stacked you can get.Oh, so I've actually played a decent amount of Quake Live, I just got the sense this game was mainly just Quake in name from the CG debut trailer. Is this basically just Quake but with separate abilities for each hero you can select from?
- Quake is a very aim-intensive game and if you're used to games where most of the guns are hitscans you're going to have some trouble at first. One thing I would point out in this regard is that players who come from other games almost invariably have their sensitivity too high.
You want it to be as low as you can possibly get it while still being able to move comfortably. I can just barely do a 360 on my mousepad and my sensitivity is about average for (high level) Quake.That would explain a lot for me. My mouse sensitivity is set to 20 ... I'll try lowering it tonight
You want it to be as low as you can possibly get it while still being able to move comfortably. I can just barely do a 360 on my mousepad and my sensitivity is about average for (high level) Quake.
This matchmaking, lol. This is why you don't retain players.
Was gonna pick up the Humble as I really want to play, but only 2 characters? Yikes.
Ranger is easily the most well-rounded and consistent Champion in the game. He's a no-frills, pick-up-and-play character who's still fun and interesting to use with thanks to his ability to warp around the map and telefrag in fights. I own the Champion Pack and still regularly play him.
BJ, on the other hand, is a bit weirder, but his ability to dual wield (it's actually a 150% fire rate boost that's communicated to the player as guns akimbo) any two weapons in the game is a fun power-up that helps you win clutch battles, assuming it's up when you get into a fight. That CD is long. His passive is also useful for surviving small scraps, letting you recover a full pip of health where other heroes could potentially limp out of a fight with 10HP.
I play with a very high FoV (130 in Quake 3, which I believe is currently impossible to achieve in QC) but I think it's important people recognize that FoV sliders are a tradeoff between aim and visibility. It is indisputably more difficult to aim at higher FoVs.Turned my FOV down to 120 and its amazing how much easier it is to hit things lol
I play with a very high FoV (130 in Quake 3, which I believe is currently impossible to achieve in QC) but I think it's important people recognize that FoV sliders are a tradeoff between aim and visibility. It is indisputably more difficult to aim at higher FoVs.
On lower FoVs, player models are larger and therefore easier to hit.So I presume your view is more zoomed in (and enemies appear bigger) with lower FoV?
In that case, what do the top players prefer, visibility or aim ?
I loathe Anarki. He feels like such a pain in the ass to hit.
Yeah I don't know what they can do with tri-bolt. It just feels bad. I've even gotten a nail god medal and I don't ever see me doing that with the tri-bolt.
I loathe Anarki. He feels like such a pain in the ass to hit.
On lower FoVs, player models are larger and therefore easier to hit.
For duel in particular the trend has definitely been towards FoVs in the 90-115 range, with numbers above that rather rare. I am pretty sure that QC does not use the same method to calculate FoV as Q3, however, because 130 on QC does not feel like 130 on QL.
Do duels have lore scrolls ? I think I broke all the pots in the match yesterday, but hadn't found a scroll, didn't see lore found in top right corner either.
Does it feel like this will have more legs than say battleborn or lawbreakers after being in the beta(s)?
Sorry, I am trapped in the QL world, where fov is calculated based on a 4:3, not a 16:9, display.Do duels have lore scrolls ? I think I broke all the pots in the match yesterday, but hadn't found a scroll, didn't see lore found in top right corner either.
I can only go as low as 100 in the settings, or do you have to edit an ini file or something like that ?
patch feels better, still not great though, doesn't crash and rockets feel solid but this still works.........
https://www.youtube.com/watch?v=MtnqwLlF1Co
cyphers reaction at the end says it all
This has been known for awhile. It's easily possible to hit >40% by doing this.patch feels better, still not great though, doesn't crash and rockets feel solid but this still works.........
https://www.youtube.com/watch?v=MtnqwLlF1Co
cyphers reaction at the end says it all
As someone who played a lot of Quake 3 and TA back in the day, will I find this game worth the 30? Im thinking about getting it, Watching videos it seems to be mechanically similar to the Q3 days, those were good days. But I was a 15 /16 year old buck, I'm 31 now, I fear those twitch shooting skills are long gone.
As someone who played a lot of Quake 3 and TA back in the day, will I find this game worth the 30? Im thinking about getting it, Watching videos it seems to be mechanically similar to the Q3 days, those were good days. But I was a 15 /16 year old buck, I'm 31 now, I fear those twitch shooting skills are long gone.
This has been known for awhile. It's easily possible to hit >40% by doing this.
Oh .... I've been doing that as its the only thing that seems to work XD