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The Evil Within 2 |OT| "Something not quite right"

polychron

Member
I've been doing my first playthrough on Nightmare, and the one thing that's stuck out to me is how pointless going to collect the ammo pouches is 90% of the time on this difficulty. Unless you're the god of stealth kills, the chances of you ever getting beyond like the second pouch cap for pistol bullets is essentially 0 because of how rare ammo drops are.

I've been enjoying it a lot so far just got to chapter 12. Mildly Spoilery question:
I assume the flamethrower guys are how I get the additional parts for the broken flamethrower? If so, is it actually worth doing, because the amount of ammo I'd have to expend to kill 2 of them makes it seem like it's not worth doing. Is it going to be like the sniper where they never drop ammo for it and you don't have enough gunpowder for it to be seriously worth crafting for?
 
So sad. It will be difficult to see a third game.
I hope this game has a satisfying and conclusive ending.

I hate the unfinished stories.

It is pretty conclusive. There are some small threads left for a future title, but the ending is a lot more conclusive than the last title, for sure.
 

TGO

Hype Train conductor. Works harder than it steams.
Really enjoying the game so far, the first reminded me of RE4 meets Silent Hill And this embraces the Silent Hill series more.
But they need to fix FOV when aiming.
 
So sad. It will be difficult to see a third game.
I hope this game has a satisfying and conclusive ending.

I hate the unfinished stories.

I'm wouldn't recommend reading this, if you have or plan on buying the game and want to finish it. But spoilers ahead.

There are a lot of plot points introduced in the first game that are not addressed in the second. But there is a happy ending for sure.
 
https://www.reddit.com/r/PS4/comments/76m5wx/image_not_sure_if_anyone_noticed_but_the_evil/
qovwulx5k2sz.jpg
 

Reedirect

Member
Up to Chapter 11 now and just like the first one, the game feels much better now when your weapons and stats aren't completely useless. One thing about the story, though.

I played The Evil Within three years ago and don't exactly remember some of the story details, but I generally know what happened and what was the point. Still, while playing 2 I often feel like I'm missing something, like I missed a bunch of story threads and character development by not playing the Kidman DLC.
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
Up to Chapter 11 now and just like the first one, the game feels much better now when your weapons and stats aren't completely useless. One thing about the story, though.

I played The Evil Within three years ago and don't exactly remember some of the story details, but I generally know what happened and what was the point. Still, while playing 2 I often feel like I'm missing something, like I missed a bunch of story threads and character development by not playing the Kidman DLC.

Had the same problem so I watched this before I started my playthrough. It's only 5 minutes but you pretty much get the gist of the story from the first game.

https://youtu.be/14VGMP5P5C4
 

O.DOGG

Member
Finished the game yesterday. Enjoyed it very much though it wasn't the horror experience I was expecting. It's more of a RE4 spiritual successor than a true horror like the original (it was to me, anyway).

I played the game on Survival fearing it'd be punishing like the first one but I rarely had to craft ammunition and I think I got killed less than 10 times the entire game (took me about 33 or so hours). I should have started on Nightmare instead. Oh well. I'm planning on going through it again at some point, whether from the beginning on Nightmare or NG+ Survival for fun. I'm glad this game out, and I hope the game is successful in the long run.

I didn't particularly care for the voice acting, though. But at least I can switch it to Japanese for my next playthrough which I'm glad there's an option of this time around.
 
Kidman's still annoying me, not impressed with the "I'm actually a real nice and caring person despite all the evil shit I get up to" thing. Unless of course there's more to her character later in the game

There's more to her than meets the eye. She's pivotal to the game.
 

Erevador

Member
Up to Chapter 11 now and just like the first one, the game feels much better now when your weapons and stats aren't completely useless. One thing about the story, though.

I played The Evil Within three years ago and don't exactly remember some of the story details, but I generally know what happened and what was the point. Still, while playing 2 I often feel like I'm missing something, like I missed a bunch of story threads and character development by not playing the Kidman DLC.
Yeah, not that far into 2, but so far the Kidman DLC is just as relevant as the main game of 1. Worth perhaps watching a rundown of the story moments from the DLC on Youtube or something, it would help clarify some things.
 

kodecraft

Member
Gonna try asking again since I'm curious:

I have a chapter 7 question (spoilers):
When you're destroying the paintings, one of them brings back the Obscura boss monster.
I sneaked past it, but is it possible to fight it, kill it and earn something? If yes, what do you get for killing it?

I fought it and killed it. Only received green gel for it.
 
This game appears to be bombing... R.I.P. Evil Within? :(

http://www.neogaf.com/forum/showthread.php?t=1448501
The UK market in general just seems weaker than it was three years ago from what I've seen. Of course, it doesn't help that Bethesda practically sent TEW2 out to die. Something as simple as allowing pre-release reviews would have helped out quite a bit. That said, digital has grown since TEW came out three years ago (boy, time sure does fly). It might not have sold 60K at launch like the original, but it wouldn't surprise me if digital added an extra 10-15K or so.
 
Kidman's still annoying me, not impressed with the "I'm actually a real nice and caring person despite all the evil shit I get up to" thing. Unless of course there's more to her character later in the game

Did you play the first game's DLC? I played it for the first time this weekend and I thought she ended up being a far more interesting character with much better development than Sebastian. After playing it I kind of wish she had become the new protagonist for the series.
 
Gonna try asking again since I'm curious:

I have a chapter 7 question (spoilers):
When you're destroying the paintings, one of them brings back the Obscura boss monster.
I sneaked past it, but is it possible to fight it, kill it and earn something? If yes, what do you get for killing it?

Nah, not worth it. Killed it and only got the green gel. A bit disappointed with that.
 

Wink

Member
I've been enjoying it a lot so far just got to chapter 12. Mildly Spoilery question:
I assume the flamethrower guys are how I get the additional parts for the broken flamethrower? If so, is it actually worth doing, because the amount of ammo I'd have to expend to kill 2 of them makes it seem like it's not worth doing. Is it going to be like the sniper where they never drop ammo for it and you don't have enough gunpowder for it to be seriously worth crafting for?

I don't know if the flamethrower is worth it yet, but my method for dealing with flamethrower guys is stealth kill attack, running away, hiding, repeat. Not the most thrilling part of the game to be honest, but it saves ammo.
 

Nemesis_

Member
I'm so fucking angry I don't know what I was thinking either but I thought I could do it.

I basically tried to do Classic Mode and got to the point in Chapter 3/4 where
Stefano summons the three Spawns
and I totally fucked it up and lost all progress.

I was aiming to have my first out of the seven saves be just before I did the security release in the Marrow. Guess I"ll have to come back to it later, too frustrated right now.

Anyone attempting Classic or got any tips? :(
 

Orb

Member
I've been doing my first playthrough on Nightmare, and the one thing that's stuck out to me is how pointless going to collect the ammo pouches is 90% of the time on this difficulty. Unless you're the god of stealth kills, the chances of you ever getting beyond like the second pouch cap for pistol bullets is essentially 0 because of how rare ammo drops are.

I've been enjoying it a lot so far just got to chapter 12. Mildly Spoilery question:
I assume the flamethrower guys are how I get the additional parts for the broken flamethrower? If so, is it actually worth doing, because the amount of ammo I'd have to expend to kill 2 of them makes it seem like it's not worth doing. Is it going to be like the sniper where they never drop ammo for it and you don't have enough gunpowder for it to be seriously worth crafting for?
Flamethrower is extremely useful for a boss later on who can be a real Bitch without it.
 

Zutrax

Member
Working my way through Nightmare mode for the first time. I'm on Chapter 6 at the moment and I'm loving it. I really enjoyed Chapter 3, and this new "trend" of linear games having a small open world segment (kind of like how Uncharted Lost Legacy did). It makes open world game design so much more bearable and manageable while also retaining a tight linear design surrounding it. Best of both worlds in my opinion.

Nightmare mode started off stupidly difficult, I kept dying over and over to the very first enemy encounter, but after while it's evened out and I'm happy I'm not on an easier difficulty.

So far the story is much more manageable than the first game, I felt it was obtuse to a fault in the first game, this one feels a lot easier to grasp and this villain is far more interesting than Ruvik was.

The only thing I'm not liking as much is it feels like the game lost a bit of it's "edge" The first game was unrelentingly gory and brutal. This one feels a lot more reigned in, which I'm sure some people are happy about, but I love the splatterhouse thing it had going. It really made it stand out. I hope as the game goes on I start seeing some more unique stuff going on, besides for the first level which was VERY Twin Peaks esque, it feels somewhat generic and extremely close to Resident Evil in the whole run down suburb/underground sewer and bunker dynamic it has going.

From what I gather I'm nearing the halfway point so I'll see how it turns out as it goes along.
 

fritzo

Member
I died twice before I remembered I had it so it depends on how well someone can handle her lol

Spider lady from part 1? I used the flame thrower at first thinking that might kill her right away, but I died, then decided to use the environment to kill her like in part 1.
I actually encountered a bug where she disappeared and I had to reload my game save.
 

dlauv

Member
yeah that ammo is how I've been managing, he just takes so much and I always go down first.

Not gonna get stuck here, just a shitty, unfun boss fight. Which is a shame because aside from this I've been absolutely loving this game.

edit: oh shit I
blew up his pack!!

Did his pack take significantly less ammo? I thought of shooting it but I didn't want to waste ammo when I could have been aiming for the head.
 
For someone who enjoyed the first game a lot, is this as good?

Had to say- just like the first game its pretty polarizing. Some thinks it better, some worse.
Going by this thread I would say the bigger fan of the first game you are, the more likely you are to be disappointed though there are certainly exceptions.

Personally I really love both. They both bring unique qualities to the table.
 

dlauv

Member
The writing in the original is a whole lot of nothing and Seb was such a nothing character, lol. He's memorable for saying "There's something wrong with this place" about 4-7 hours in, and saying "What the fuck" twice or more. I appreciate that they at least tried something here, even if the execution is goofy and awkward to any English-speaking audience. Reminds me of something released from Japan in the early 2000s. I hate/like that they took Seb's cluelessness in the first game to 11 here. Now, if you think nothing is better than whatever we got here, then that's fair too.

I'm going to blame TEW2's market reception on bad marketing for a sequel to a game that frustrated a ton of people. Also, low-80s metascore.
 

Orb

Member
Spider lady from part 1? I used the flame thrower at first thinking that might kill her right away, but I died, then decided to use the environment to kill her like in part 1.
I actually encountered a bug where she disappeared and I had to reload my game save.
Yeah, Laura. I tried using the environment but each time I got out of the valve she'd insta kill me so I just splurted her with the flamethrower like 6 times and shot her as she burned
 

FiveSide

Banned
I'm so fucking angry I don't know what I was thinking either but I thought I could do it.

I basically tried to do Classic Mode and got to the point in Chapter 3/4 where
Stefano summons the three Spawns
and I totally fucked it up and lost all progress.

I was aiming to have my first out of the seven saves be just before I did the security release in the Marrow. Guess I"ll have to come back to it later, too frustrated right now.

Anyone attempting Classic or got any tips? :(

My tip is don't bother. Do a Nightmare run with some self-imposed challenges. Save your sanity.

Other than that, here's where I'd recommend saving:

1. First save point in O'Neil's safehouse.
2. Right before the Town Hall and circular saw lady boss fight.
3. At the beginning of Chapter 7 (second open-world section).
4. At the end of Chapter 9 (in anticipation of the cabin fight in Chapter 10).
5. Right before the O'Neil boss fight.
6. Right before the "carry the force field through the fire" section, which I think will be the hardest sequence in the game by far on Classic. Too much mandatory combat, same with the cabin fight earlier. That's why I'd plop a save right before both of them.
7. At the beginning of Chapter 15 (immediately after the Theodore fight).

Under this framework, the hardest section will be going from save 6 to save 7. You have to clear the force field fire-walking sequence, the ascent up to Theodore, and the Theodore boss rush all in one go.

Make your first save as soon as you get to Chapter 3. You're more likely to die at the beginning while you're still adjusting to the difficulty and have no resources yet. Don't make it so that any time you fuck up, you have to drag through Chapters 1 and 2 again. Don't do that to yourself...

Yes I am attempting Classic despite it being tedious insane bullshit.

I'm going to blame TEW2's market reception on bad marketing for a sequel to a game that frustrated a ton of people. Also, low-80s metascore.

I feel like low-80s MC for a game in this genre is actually pretty good. RE7 pulled an 86 and is one of the best horror games of all time.

This genre just scores lower than others for whatever reason.
 
I'm fresh off a playthrough of TEW1 and immediately went into TEW2. So far I'm in Chapter 3 and haven't done the main mission yet - I'm still just roaming around and doing the various side missions. It doesn't really feel like a sequel - but whatever it is it's pretty damn great so far. I'm playing on Nightmare and it's no joke really, I haven't had much issue crafting ammo (though I suspect the Last Chance Pack gave me a nice buffer on crafting materials).

While it's definitely stealth heavy I don't have much of a problem with it. The controls for the most part aren't too bad but Seb's walking animation is complete garbage. I also didn't really care for the workbench/Seb upgrade being two different sections. The tension/scares are still there (though I'm easily scared by any horror game) it definitely feels a bit different than TEW1. Honestly, so far the thing that's frightened me the most is when the communicator picks up a signal out of the blue.

Looking forward to spending more time with it. I found the shotgun and now I'm gonna make my next priority finding the sniper rifle parts.

OH, question about an area in Chapter 3.
Tredwell Trucking, I cleared out the area and turned the power on to open that garage door. But the door in that area is locked and I can't seem to get any further. Is that an area I'll need to come back to or did I miss a key in the trucking area someplace?
.


Really hope this games sales pickup because fuck, it might not be the exact sequel people wanted, but we need more games like this.
 

Nemesis_

Member
My tip is don't bother. Do a Nightmare run with some self-imposed challenges. Save your sanity.

Other than that, here's where I'd recommend saving:



Make your first save as soon as you get to Chapter 3. You're more likely to die at the beginning while you're still adjusting to the difficulty and have no resources yet. Don't make it so that any time you fuck up, you have to drag through Chapters 1 and 2 again. Don't do that to yourself...

Yes I am attempting Classic despite it being tedious insane bullshit.



I feel like low-80s MC for a game in this genre is actually pretty good. RE7 pulled an 86 and is one of the best horror games of all time.

This genre just scores lower than others for whatever reason.

I had no issues up until that point. I've just always had difficulty dealing with the spawns.

Good ideas though. I'm a bit over the game having finished it and then speed runned it to mop up remaining weapon upgrades - but when I continue I'll probably give your framework a try.

I relied so heavily on Bullet Cascade during the Theodore sequences. I'm a bit scared of the notion of doing them without it.

Do all battles have regenerating ammo or is it possible to lose your way into a corner with no supplies? I've never noticed.
 
I feel like low-80s MC for a game in this genre is actually pretty good. RE7 pulled an 86 and is one of the best horror games of all time.

This genre just scores lower than others for whatever reason.

I feel like there is so much variability with horror in terms of what's scary/not scary, how much combat is too much, etc that the genre is by its nature very polarizing.

I look at something like Alien: Isolation which commits to its premise and executes its design goals incredibly well with a high degree of polish and excellent production values and that game still "only" has a 79 average on Metacritic.
 

FiveSide

Banned
I relied so heavily on Bullet Cascade

I really should try both this and the slow-mo ability. I didn't pick up either one and I feel like they'd help a ton. Because aiming reliably against moving targets and getting consistent DPS is the hardest thing to do on the DualShock 4.

I feel like there is so much variability with horror in terms of what's scary/not scary, how much combat is too much, etc that the genre is by its nature very polarizing.

I look at something like Alien: Isolation which commits to its premise and executes its design goals incredibly well with a high degree of polish and excellent production values and that game still "only" has a 79 average on Metacritic.

And I think the problem that results from this is that mainstream players bail because of MC score, meaning that horror games continue to be niche products for horror enthusiasts, rather than something with an audience that grows through positive review buzz.

I will look into buying a horror game with higher than a 65 MC, that's the only threshold for me. With how inflated review scores are, I think the only way to get sub-65 nowadays is to be a broken game.
 
Horror movies seem to have a glass ceiling for scores too or at least it's harder for them to find mass critical appeal. Look at masterpieces like Martyrs for instance. I think horror is perceived as a pulpy genre whether as a novel, a game or on film with few exceptions (early Romero movies etc., the best King novels etc.).
 
I finally got started with this yesterday, and like a lot of folks, I've spent a ton of time on Chapter 3 just taking my time, very slowly exploring the map. I've explored the bulk of it and now just have to get back on the main path.

Really enjoying it so far. Nightmare is hard, certainly harder than Survival was in the first game. Any individual enemy encounter can spell death, and whenever faced with a group of enemies the odds are incredibly stacked against you. I've died a lot, but as I've upgraded weapons and Seb's stats and gotten more combat experience, I've been gradually doing a bit better each time. With the more open-nature of Union, I've been doing a lot more strategizing in advance of taking on a group of monsters.

The beginning of the game was slow, but I feel like Chapter 3 is as good as anything from the first game, and maybe better. I've found this game to be much more consistently tense and scary. On the story side, I'm curious to see where it goes but Seb's redesign and new VA are a little distracting to be sure. And the dialogue is a bit schizophrenic, where Seb sometimes comes across as the vet who has faced this sort of horror before and lived to tell about it, and other times he seems baffled at what's happening.

My early overall impressions are quite positive. So far it's closer to what I wanted out of the first game.
 
I was out of town in the weekend so I am way behind, I am in the middle of chapter 3 and really loving it so far. It feels like the Silent Hill I always wanted with some TLOU elements to it. I'm starting to gain new skills and the options for killing are getting more creative. At first I was afraid of everything, two hits kills you. Now I am learning how to do crowd control and kill enemies with one or two shots, seeing that the match is gone from the first I had to find a substitute. I do stealth as much as I can and that aspect is an improvement on the first. So far it's been optional so I like that I can go into action mode if I want.

This open section is great cause like Uncharted LL it's not huge and because of that it allows this world to be filled with unique interesting situations. I don't feel like I am just chasing icons on a map. I enter a house and all sorts of crazy shit occurs. I've been loving the random situations and enemy encounters that pop up.

The problem with open world is always how do you make the encounters feel as good as a linear game. As great as chapter 3 has been if I compare it to the equivalent chapter in the first game with the village, I have to say no moment in TEW2 has been as well designed, intense or as fun to play as that section in TEW1. But I gained exploration and the uncertainty of what's in that house to replace the really well crafted area of the first. What do you value more, I tend to side with the better designed linear sections.

Combat feels about the same but again tighter encounter design made the first game feel better, especially with all the traps. It still has a bit of a janky feel to it all and that might be the upgrade system, purposefully making shooting and stealth weak until you improve it. I still compare all TPS to RE4 and it's amazing how perfect those controls and reactions to every action were. I could shoot a knife off a guys hand, shoot a leg, run up knock them down and headshot them all so easy and smoothly. Try that here and while it's possible to do some of that it's like a mission. There are also some weird animation stuff happening when climbing objects, again I go back to RE4 and how perfect movement was to get up on objects, and how enemies would react when climbing shit and getting shot. Here I have seen enemies get hung up trying to climb something, I've seen bullets do nothing to someone climbing over a fence, I've had sebastain like sort of float on an enemies head. I guess this whole paragraph is just me venting about why hasn't anything felt as good as RE4.

I'm hooked exploring every nook and cranny. I feel the upgrades are all valuable which really helps with the exploration because it matters. The story has been eh so far and I don't like how sebastian is so confused about everything. Overall though, I'm very pleased.
 
The problem with open world is always how do you make the encounters feel as good as a linear game. As great as chapter 3 has been if I compare it to the equivalent chapter in the first game with the village, I have to say no moment in TEW2 has been as well designed, intense or as fun to play as that section in TEW1. But I gained exploration and the uncertainty of what's in that house to replace the really well crafted area of the first. What do you value more, I tend to side with the better designed linear sections.

Claws of the Horde is IMO one of the best levels of the generation. I still remember playing that level on release day and thinking to myself "holy crap this is amazing! Mikami still has it." Then I checked into the TEW OT and saw tons of people shitting on the chapter. It still baffles me.
 
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