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The Evil Within 2 |OT| "Something not quite right"

Papercuts

fired zero bullets in the orphanage.
"vegan stoner", right

"doesn't look like the type to have a mind to create", right

He's an evidently skilled and valued director/designer who designed both the story DLCs for TEW and did a great job. IMO TEW2 is superior to TEW1 and I'm a giant Mikami fan.

I do agree it would be brilliant for him to come back on 3 though.



Is that definitely what it is?

You can test it easily. Just try to make small circles while aiming, you'll get squares.

It's super fucky and really reminiscent of UC3 like he said. But at the same time that game was more vertical so it was a bigger pain in the ass.
 

SomTervo

Member
The DLCs are super lackluster other than the story holes they plug and help flesh lore on.

Superior how? What makes this game an improvement over the original? Less mechanics? Less interesting villain/s? Less interesting environments?

There's no suspense in the enemies in this game because they are so god damn loud you can never be caught off guard by them. Just sneak up and exterminate the mouth breathers.

I'm not full on disagreeing but I'm just wondering what your reasoning is to say something as bold as this game is an improvement compared to the first without what you think is better.

The first game to me:
- had great visual design
- had solid (not great) combat design
- had great story/lore ideas
- had great bosses
- had terrible, godawful, fuck-that pacing that arguably ruined the game for many
- didn't manage to execute its story/lore ideas in any solid fashion

The second game to me:
- has great visual design
- has fantastic story/lore ideas
- has great bosses
- has fantastic pacing (the design of the open world exploration, the timing of it, the flow of linear sections)
- executes its story/lore ideas far better
- has flawed combat design

That's only one negative (the combat design) which I would agree is better in the original. I think TEW2 has better encounter design than TEW1 but worse mechanics. In TEW2 I love all the countless scripted scenarios with enemies appearing new places, ambushing you, the way the open world integrates with enemies and encounters, etc. The open world is totally immersive.

Re your points here:

Less mechanics? - ... TEW2 has more mechanics than TEW1. It has literally all the same mechanics as TEW1 then adds more stealth options, a more robust upgrade system, crafting, and a side-quest system
- Less interesting villain/s? - I find TEW2's more interesting, they feel less like superficial designs and more like beings with story/meaning (although I personally loved Ruvik)
- Less interesting environments? - the environments in TEW2 keep ramping up the interest factor and I adore Union, it feels like what Alan Wake should have been. Constant dread and feeling of threat, dreary, dark. To boot the game leverages loads of David Lynch imagery and design

Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'

I have no idea why people keep telling others that the DLC is better than the base game

I played them both at once and the overall package was really good and nicely balanced.

I can imagine if you played the first in isolation it would be pretty annoying.

If Mikami thinks someone is good enough to direct, then they're good enough to direct. Mikami knows what he's doing. I have faith in his apprentices.

Rather than expecting the new guy to be a clone of Mikami, let him be himself. He'll learn and grow and develop his own style.

I'm glad I just... like both games. They're different, but rather than looking at one as "better" or "worse" than the other, I look at them as two halves of a whole — a franchise that is richer for each of them being there.

It's also pretty great we still have lengthy survival horror titles of this scale and caliber in this day and age of loot-boxed micro-transactional multiplayer titles.

110%

I also love both games, TEW2 is just personally pressing my buttons on a gut-level more than the first.
 

Neiteio

Member
Not done with TEW2 yet, but so far its pacing is on point. Currently on Ch. 11. Loving it so far and it's already a stone-cold classic to me.

I also think the pacing is great in TEW1, although sometimes it might not feel that way because TEW1 is so bleak and stressful and suffocating in its atmosphere that it fries your nerves and feels like "too much" at times.

TEW1's Ch. 9 and Ch. 10 are among the finest hours in videogames, but damn, they kill part of your soul.
 

rtcn63

Member
TEW1 was basically a series of set pieces. Some better than others. But even at its worst, it never made me want to stop playing... although ghost Ruvik is always an annoyance. I don't mind the RE4-style chapters, because after your first playthrough, you'll likely end up with a surplus of ammo alongside some upgraded weapons at the start. Go to town. (I don't think I've ever taken the ammo found in lockers, I just open them for the gel)

Oh and if try to take on Laura with the fire harpoons, it takes a whole lot and one mistake and you're dead. That's something I skip on replays.
 

Neiteio

Member
I also love both games, TEW2 is just personally pressing my buttons on a gut-level more than the first.
Yeah, I think I feel the same. Love both games, but in an active moment-to-moment sense, I think I "enjoy" TEW2 more.

One reason is it actually has some feel-good, comfy/cozy moments that provide contrast, as I discussed before:

One thing TEW2 does that I appreciate is something not discussed very often when talking about horror games: comfort.

Areas that feel safe and cozy are important for contrast in a horror game. TEW1 was devoid of them — even its safe room equivalent (the hospital ward) felt bleak and unnerving with its strange occurrences, etc. And then the levels themselves were soul-crushing in their darkness and depravity. It was a very "cold" game. I loved it, but it rarely gave you any semblance of safety or comfort, and so the tone became numbing after a while.

TEW2, by contrast, presents an idyllic American town — Union — with cozy homes you can explore and nicely furnished business interiors. After sneaking past a horrifying
Guardian
in Ch. 7 and reaching the hotel, I just relaxed in the lobby while the abomination continued to patrol the streets outside; I enjoyed looking at the crackling fireplace and the tacky furniture and the varnished wood floor and the stained-glass lamps. It felt safe in the hotel lobby, and it felt comfortable.

The same goes for many of the safe houses. They're more spartan and utilitarian in terms of furnishings, but there's always a nice hot cup of coffee, and Seb's drinking animation, while protracted, gives me a moment to imagine what he's feeling, which is some measure of relief from the cold windy lightning storm outside, where an ominous eye stares down from the sky and monsters prowl the streets and alleyways.

Moving from a cozy environment like the hotel lobby or a safe house back out into the streets with their unpredictable monsters makes the outside world feel suitably hostile, and that contrast is exciting to me. I like that contrast in horror games, moving from cozy areas to uncomfortable ones and back again.

I'm not sure if I'm explaining this well, but for me I think it's part of what makes this game so immersive and allows me to play for eight hours straight without growing weary.
I think this comfort, described above, makes a big difference. It provides me an incentive to make it through the dreadful areas by rewarding me with a brief break from it all at the end. TEW1 never really felt comfortable to me since it never felt safe, not even in the mirror world where strange stuff kept happening, keeping me constantly on edge.

Horror is, obviously, a goal of horror games. But horror also has a numbing effect when it's all horror all the time.
 

Linkura

Member
Torres' Voice Acting

michael-jordan-laugh.gif


probably the worst voice acting i have heard in years

This was my reaction to all of the VA in this game.

I think Yukiko has the worst VA though.
 
Not done with TEW2 yet, but so far its pacing is on point. Currently on Ch. 11. Loving it so far and it's already a stone-cold classic to me.

I also think the pacing is great in TEW1, although sometimes it might not feel that way because TEW1 is so bleak and stressful and suffocating in its atmosphere that it fries your nerves and feels like "too much" at times.

TEW1's Ch. 9 and Ch. 10 are among the finest hours in videogames, but damn, they kill part of your soul.

I liked that unapologetic nature of TEW1's environments. TEW2 often feels relatively safe and basic by comparison when it comes to it's environments and I get the suspicion that this is one of the changes brought on by the more western focus.

Like the giant eye in the sky in Chapter 7 was fantastic and all I can think to myself is "Why couldn't there be more of this?".
 
Taking shots at the director is ignorant and unwarranted

The game feels more cohesive than the first and addresses a lot of the criticisms

Unfortunately it seems designed around solving said criticisms vs. improving what the first game did. It's a well-designed game but as a sequel it's strange. A lot of the warts of the original gave it character. The one shot deaths and traps felt like the game was always laughing at the player's expense, without really getting overly frustrating. Just keeping you on your toes because the second you get comfortable and run towards the objective a tripwire wrecks you

I cannot stress enough that the removal of matches is baffling and incredibly disappointing. One of the most memorable moments in my playthrough of 1 is catching an invisible enemy with a harpoon and nailing him to a piece of hospital equipment, then lighting him on fire
 

SomTervo

Member
I liked that unapologetic nature of TEW1's environments. TEW2 often feels relatively safe and basic by comparison when it comes to it's environments and I get the suspicion that this is one of the changes brought on by the more western focus.

Like the giant eye in the sky in Chapter 7 was fantastic and all I can think to myself is "Why couldn't there be more of this?".

I'm finding that when TEW2 wants to turn on the bleak relentlessness, it does, and it's just as stressful as TEW1's bleak and relentless parts.

But TEW1's pacing was so weird and wonky you'd spend hours feeling that, haha. It was weird. I prefer TEW2's 'peaks and troughs'.
 

dlauv

Member
Seb is a total cartoon in this game, which is fine! There's some high concept stuff here whereas TEW1 plays it pretty conservatively.

I just read between the lines of execution and intent and find both humor and an admiration for the attempt.

Like, bless their hearts.

Like I said earlier, it really reminds me of some localized, optimistic, late '90s to early 2000s survival horror. I wonder how the Japanese VA sounds.
 

rtcn63

Member
I cannot stress enough that the removal of matches is baffling and incredibly disappointing. One of the most memorable moments in my playthrough of 1 is catching an invisible enemy with a harpoon and nailing him to a piece of hospital equipment, then lighting him on fire

It's weird that they removed such an overpowered mechanic and replaced with other overpowered mechanics- i.e. easily attainable skills like bottle break and corner sneak kill. Gel seems to be a lot easier to get in higher quantities, I've seen people leave Chapter 3 on Nightmare with stacked abilities/weapons.

Also everyone knows that you flash bolt -> sneak kill those invisible guys. :D
 

synce

Member
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'

I have no idea why people keep telling others that the DLC is better than the base game

Because Kidman's jeans.

OK, actually the DLC is definitely superior to the last few chapters of TEW1 - the city based ones where zombies have guns. It just became a bad shooter at that point. The DLC had way more tension.

That said, both TEW1 and 2 have some big issues, but overall 1 has far less of them and you really can't compare to godfather of survival horror to some new guy. Up until the first game turned into a shooter it had a ton of buttclenching moments. There's almost none of that in 2 - no traps to worry about, the enemies have the intelligence of looney tunes characters, and you can pause a battle to craft herbs, I mean come on.
 

SomTervo

Member
You can test it easily. Just try to make small circles while aiming, you'll get squares.

It's super fucky and really reminiscent of UC3 like he said. But at the same time that game was more vertical so it was a bigger pain in the ass.

Pretty sure. I play a lot of shooters and am very sensitive to aiming response quirks. TEW2 just doesn't feel good (not that it's any better or worse than the first game), but at least the series' combat is mostly horizontal so diagonals aren't as necessary. Still a problem, though.

The weird thing is that even with a mouse hitting enemies isn't that easy. As well as this weird analog quirk I really think that the enemy animation/attack design is flawed.
 

sphinx

the piano man
someone please help me -_-

Chapter 3

once inside the building in tredwell trucking, how can I get further inside past the first entrance??
 
I like Kidman because she's tall. Possibly inhumanly so, like Tracer.

Nah.

Taking shots at the director is ignorant and unwarranted

That one guy calling him a vegan/stoner was rude but it's not hard to see how the change in director has changed quite a few things (and for the worse, I'd say). TEW1 felt more like Resident Evil 4 with it's focus on tight enemy encounters and strictly linear progression while TEW2 feels a bit closer to The Last of Us and while I did like that game, it wasn't the direction I wanted to see the series take, especially since so many other games are copying it now.

I cannot stress enough that the removal of matches is baffling and incredibly disappointing. One of the most memorable moments in my playthrough of 1 is catching an invisible enemy with a harpoon and nailing him to a piece of hospital equipment, then lighting him on fire

The matches were one of the defining mechanics of TEW1. I don't understand how the thought it'd be a good idea to remove them. It'd be like if a Mario game removed blocks to break. It's a key feature!
 

SomTervo

Member
Nah.



That one guy calling him a vegan/stoner was rude but it's not hard to see how the change in director has changed quite a few things (and for the worse, I'd say). TEW1 felt more like Resident Evil 4 with it's focus on tight enemy encounters and strictly linear progression while TEW2 feels a bit closer to The Last of Us and while I did like that game, it wasn't the direction I wanted to see the series take, especially since so many other games are copying it now.

It's a bit closer to The Last of Us, a bit closer to RE4 (way more open and backtrackey than TEW1), a bit closer to Silent Hill, a bit closer to MGS, a bit closer to STALKER...

It's not JUST like TLoU.

Also the guy didn't just call the dude a stoner but based his entire judgement of the guy's development capabilities on how he looked. "This guy doesn't look the type to have a mind to create a game that is better than EW1 in any department." That is poor quality chat.
 

Gbraga

Member
I think that Dark Souls 2 comparison is accurate.

Dark Souls 2 isn't a bad game by any means, but it changes enough from the previous games that the whole of the game is worse than its predecessor. The Evil Within 2 is certainly not a bad game. In fact I'd say it's a solid 8/10. But it has enough changes from the first one that it just feels "lesser". I hope that Mikami comes back to direct TWE3, assuming there is a third game.

It's not a bad comparison, but I don't like it too much because neither TEW2 is as bad as Dark Souls II, nor TEW1 is as good as Dark Souls. Sure, the comparison doesn't necessarily talk abou the quality of each title, but it's an inevitable parallel that people will make.

I think a better comparison in the Souls series would be from Demon's to Dark, actually. It even matches the shift from level-based progression to a bigger focus on exploration and a connected map. Make it Demon's Souls to Dark Souls II, if you want to represent the director change as well. In fact, you'll find plenty of people in the fanbase who make a similar argument as to why Demon's is a better game. They'll concede that the interconnected world structure is a really cool addition and that the game is great and a lot of fun to explore, but they'll say that the tradeoff wasn't worth it, that it lost some of its charm and atmosphere in this change. Which is exactly what a lot of people here are saying.

Dark Souls II isn't a game with a wildly different structure to its predecessor, it's just worse. That's why I don't like the comparison too much. There are still some folks who prefer Dark Souls II, but overall the fanbase agrees that it's just worse than Dark Souls. If you compare it to Demon's, however, you'll see a bigger split, because they have such different structures, that even if you still think Demon's is much tighter and better designed, the exploration provided by having this "open world" may be something you prefer, even if they're not nearly as well connected as in the first game. It's overall a different experience.

Remember when the PR people, as well as some users here said that Mikami's nonexistent involvement wouldn't matter much since the director for this game also had a big hand working on the original? Ugh...

This is a good game, maybe even a great one depending on what you're looking for, but it's clear that not only Mikami's lack of involvement has led to more stale enemy encounters and gameplay mechanics, but you can really see the bigger focus on western horror themes with the Union City and the Maintenance Tunnels. It's hard not to be at least a tad disappointed, even if this is still a good game. Doesn't help that I've found it to be even buggier than the original.

Going by the IGN video where both Mikami and Johanas mention some of their biggest influences for the series, even if there was a conscious focus on western horror, it certainly wasn't something Mikami was opposed to or wouldn't do himself. He even mentions The Walking Dead, while Johanas was the one to bring up Junji Ito.
 
It's not a bad comparison, but I don't like it too much because neither TEW2 is as bad as Dark Souls II, nor TEW1 is as good as Dark Souls. Sure, the comparison doesn't necessarily talk abou the quality of each title, but it's an inevitable parallel that people will make.

I think a better comparison in the Souls series would be from Demon's to Dark, actually. It even matches the shift from level-based progression to a bigger focus on exploration and a connected map. Make it Demon's Souls to Dark Souls II, if you want to represent the director change as well. In fact, you'll find plenty of people in the fanbase who make a similar argument as to why Demon's is a better game. They'll concede that the interconnected world structure is a really cool addition and that the game is great and a lot of fun to explore, but they'll say that the tradeoff wasn't worth it, that it lost some of its charm and atmosphere in this change. Which is exactly what a lot of people here are saying.

Yeah, this is a much better analogy.
 

Nemesis_

Member
Classic Mode is hurting me so much, why am I doing this to myself.

Trying to do City Hall to Stefano/Aperture in one run and boy
 

DukeBobby

Member
Wow, this game has an actual final boss and not just a glorified QTE!

I was beginning to think they didn't exist in AAA games anymore.
 

Perineum

Member
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'

I have no idea why people keep telling others that the DLC is better than the base game

I like you. Thank you.

The DLC is for the hardest of the hardcore fans of EW to submit themselves to that shit just so they can learn more about the game universe.

It is abysmal stuff, and it makes sense there is such a focus on stealth in EW2 now that is with the guy who made this DLC.

I'm not out to blindly trust pupils in anything, not just video games. To me based off of his work which is the DLC for 1 and this game, then he doesn't have the chops to create a good horror game from start to finish.

Mikami needed to play a bigger role, but for some reason he felt this guy could make a more compelling game to western audiences than himself. Perhaps he succeeded in that since the game reviewed better, and the casual game journalist media enjoyed it more with its mish mash of other popular AAA franchise game elements.

Not every game needs big ass CoD #'s to be successful. Or even those big of teams. Survival horror has always been niche, so to strip the survival horror great parts of EW1 to instead make a pseudo Last of Us 1.5 to appease masses seems to have blown up in their faces. What we know so far is it didn't do hot commercially, correct?

I want a EW3, but not with this guy as the lead director. He can work on post game DLC or something, and leave the core product to the master.
 

Gbraga

Member
It has pre-patch Uncharted 3 aiming where moving the stick in a circle will register as a square on-screen. Basically the diagonal inputs are borked, which makes it feel weird to aim. Not sure if there's a technical term to describe it.

I actually wondered the first time I played the game if that's how Uncharted 3 pre-patch felt. Never played with the original aim.

If Mikami thinks someone is good enough to direct, then they're good enough to direct. Mikami knows what he's doing. I have faith in his apprentices.

Rather than expecting the new guy to be a clone of Mikami, let him be himself. He'll learn and grow and develop his own style.

I'm glad I just... like both games. They're different, but rather than looking at one as "better" or "worse" than the other, I look at them as two halves of a whole — a franchise that is richer for each of them being there.

It's also pretty great we still have lengthy survival horror titles of this scale and caliber in this day and age of loot-boxed micro-transactional multiplayer titles.

Yeah, I agree. It would be awesome to have Mikami directing TEW3, but I'd be thrilled if it was yet another departure, instead of just going back to the style of the first game. I love the idea of having a new action horror series where every entry tries to be its own thing. The setting definitely allows for this.

The matches were one of the defining mechanics of TEW1. I don't understand how the thought it'd be a good idea to remove them. It'd be like if a Mario game removed blocks to break. It's a key feature!

That I completely agree with. Even though they do provide some options to make up for it, it's just... why? Why remove it?

Make it the trademark Evil Within mechanic. I hope it comes back if we ever get a sequel, no matter who's the director.
 
On chapter 13
cleaning up the open area with the new enemies, has anyone gone back to the very first place? Was wondering if it also had updated with new enemies.
 

Neff

Member
He's asking you to back up your claim that there were cutscenes in TEW1 that properly established Seb's grieving, self-blame, etc.

I didn't make that claim, but I do think that TEW1 made Seb's suffering and general state of misery more believable.

TEW2 goes to ham-fisted lengths to re-iterate what we basically already knew, save for Myra's personality and fate, which didn't really go anywhere either.
 

rtcn63

Member
As someone who loves Soulsbourne- I would replay TEW1 over DS1 any day. DS2 as well. Bloodborne... maybe not.

DS1 really falls apart in the second half for me. And DS2 just isn't that fun to play overall because of the lack of starting iframes and less entertaining bossfights. (Also the terribly sensitive enemy aggro and well there's a lot of shit I don't like about the game, particularly the seemingly slight changes in combat mechanics)
 

-MD-

Member
Chapter 6 mirror thing is just the worst.

Pretty sure. I play a lot of shooters and am very sensitive to aiming response quirks. TEW2 just doesn't feel good (not that it's any better or worse than the first game), but at least the series' combat is mostly horizontal so diagonals aren't as necessary. Still a problem, though.

You should try the first game again, aiming feels miles better in TEW1.
 

Gbraga

Member
As someone who loves Soulsbourne- I would replay TEW1 over DS1 any day. DS2 as well. Bloodborne... maybe not.

DS1 really falls apart in the second half for me. And DS2 just isn't that fun to play overall because of the lack of starting iframes and less entertaining bossfights. (Also the terribly sensitive enemy aggro and well there's a lot of shit I don't like about the game, particularly the seemingly slight changes in combat mechanics)

I think the "second half" claims are really exaggerated, especially from a first playthrough perspective, where you'll most likely do as much as you can before Anor Londo.

My typical Dark Souls playthrough has this after O&S:

Catacombs
Tomb of the Giants
Demon Ruins
Lost Izalith
New Londo Ruins
Duke's Archives
Returning to the Undead Asylum
Painted World of Ariamis
Artorias of the Abyss
Kiln of the First Flame

Only Lost Izalith is really garbage among these, and some of them like Catacombs, New Londo Ruins, the DLC and the Painted World are pretty damn awesome.

The game gives you a lot of freedom with your progression, you could even add Lower Undead Burg, Depths and the whole Darkroot Garden to this after-O&S list if you want.

On a typical "doing as much as possible" playthrough, what is called the second half by most people is really just a few areas and bosses and then Gwyn. From that perspective it's certainly lackluster, but at this point I'm way over my first impression of "the second half is not that good" that I had from my first playthrough.
 

Sanctuary

Member
I think the "second half" claims are really exaggerated, especially from a first playthrough perspective, where you'll most likely do as much as you can before Anor Londo.

They are grossly exaggerated. It's more like the last sixth at worst.

Chapter 6 mirror thing is just the worst.

What? I don't get why that's considered complicated at all.
After running through doors randomly and ending up in the same room, it would be time to do something different. The only thing different to do is check out the mirror. The mirror which shows you how to leave the room.
 

SomTervo

Member
Playing right now and it feels pretty similar. Enemies are less squirrely and easier to shoot, though.

I honestly think this is the biggest difference. A lot of people were talking about it back at the start of the thread.

In TEW2 the enemy attack animations are way too lungey and quick and it doesn't gel with the tight aiming view and lack of movement options at all.

TBQH it would be fine if you could do RE6-style dodges and rolls and leaps, but you can't, you can just sprint your clunky ass back and forth.

Clunky aiming ala RE4 and TEW1 is fine as long as the enemy animations and attacks are designed carefully around it - in TEW2, they're not.
 

Gbraga

Member
I honestly think this is the biggest difference. A lot of people were talking about it back at the start of the thread.

In TEW2 the enemy attack animations are way too lungey and quick and it doesn't gel with the tight aiming view and lack of movement options at all.

TBQH it would be fine if you could do RE6-style dodges and rolls and leaps, but you can't you can just sprint your clunky ass back and forth.

Clunky aiming ala RE4 and TEW1 is fine as long as the enemy animations and attacks are designed carefully around it - in TEW2, they're not.

RE6 dodges would be fantastic for this game. Even something like an Alan Wake dodge tied to the sprint button would work great with this style of enemy behavior.
 

DVCY201

Member
Okay I like the first game but holy shit the first DLC for that game is 'crouch walk through gray reused corridors and areas from the main game for four hours with no weapons'

I have no idea why people keep telling others that the DLC is better than the base game

Yup. I hated the DLC, except for the story bits. John Johanas directing TEW2 was a disappointing announcement in my opinion. And judging by people's responses here, the amount of stealth has increased considerably
 
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