GoldenEye98
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https://www.eurogamer.net/articles/digitalfoundry-2019-sony-next-gen-playstation-5-spec-analysis
Related to that, there's also discussion in the Wired piece on real-time ray tracing as a component in next-gen PlayStation gaming. It's here where the lack of detail is somewhat disappointing in that while the silicon will support ray tracing, there is no confirmation on the extent that it is accelerated via bespoke hardware, as opposed to running in 'software' via compute shaders - as we've seen recently with Windows DXR titles running on older Nvidia 10-series graphics cards. For our part, we hope that the fact it's mentioned at all confirms that there is some hardware assisted RT baked into the design.
But there's always one genuine surprise when it comes to a next-gen console specs reveal and in the case of the Sony next-gen console reveal, that's the nature of the storage solution the platform holder is employing. We had heard a while back that PlayStation 5 was developed around a state-of-the-art solid-state storage solution (1TB of capacity was the rumour) but the gossip was easy to discount, because even though solid-state memory modules have reduced substantially in price recently, SSDs are still a lot more expensive than mechanical drives. In a world where consoles are built to rigid build costs, upgrading storage to solid-state seemed impossible.
This is the key barrier that Sony has broken through for its new hardware. The demos sound astonishing, using a combination of hardware and software to accelerate Marvel's Spider-Man loading times by a factor of 19x compared to the standard PS4 code. The chances are that CPU has its own part to play here - data is usually compressed, then decompressed on the fly when it's needed. With Ryzen cores on board, decompression speeds will skyrocket, but it wouldn't achieve these speeds without a true generational leap in storage bandwidth. And that brings us on to the second demo, highlighting the vast increase to streaming performance. The speed at which the player can move through the city in Spider-Man is primarily defined by the PS4's storage limitations. Using the SSD, we're told that the player can move through New York with the speed of a jetfighter. It's said that the new PlayStation's SSD has bandwidth that exceeds the best that the PC has to offer. To put that into perspective, a top-tier NVMe drive like the Samsung 970 Pro achieves sustained sequential read/writes of 3.5GB/s and 2.5GB/s respectively. To better that in a console would be a revelation.
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