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Dead Space Remake |OT| Dead Face lift

Danjin44

The nicest person on this forum
Can you play on easy and then change it to medium before the end of the game and get the trophy for beating it on medium?
I know everyone should be free to play the game however they want but in my opinion games like survival horror games needs to be played on hard difficulty. The whole point of those type of games is to struggle to survive, that whole fun part comes from....at least for me.
 

Bartski

Gold Member
that... took longer than expected

zlWUq4f.jpg
 

Sygma

Member
Some further observations about the remake:

• The game is just way too dark and you can barely see anything in some spots that have direct light sources right next to them. These dark environments are in contrast to game being even more action oriented than the original. You can't be making game with darker environments to make it scarier and then give players a ton of ammunition and less challenging enemies (read below)

• This ties in with my first point. Necromorphs in the original would almost always try to grab you and tear you apart when they were close to you, something that barely ever happens now. This gave you a sense of urgency and struggle to further induce the fear factor, something that is far more effective than just making game environments darker.

• There's a lack of weight when Isaac stomps and swings. In the original you could feel Isaac put his whole weight behind his punches and his stomps, an area that the remake severely suffers in. These weightier punches and stomps made the struggle and desperation far more realistic.

• Characters like Dr. Kyne and Dr. Mercer have been toned down to a point that they just don't have the impact that these characters had in the original. Kyne especially comes as weak and uninteresting compared to his original version. Mercer was far more of a villainous character in the original, something that was marked by his gruesome executiion of Temple.

• Isaac trying to save Kendra at the end makes no sense whatsoever after she betrayed him, killed Dr. Kyne and Cross Infront of his eyes and left him to die on Ishimura. Trying to have player be more sympathetic to Kendra and at the same make her a selfish murderer is just another proof that Motive cannot write good characters.

Overall I think Motive has missed the point of what made the original more of a survival horror and what made it creepy. They also missed the point of what made the original characters and their motives so impactful. The remake feels like a pretty vesion of the original without the creepiness, desperation and memorable characters that kept you on the edge of your seat. This remake is more of a Dead Space Light, EA Motive's toned down version for "modern audience".

The AI in the remake has been dumbed down so hard, n,ot a single necromorph fake their death or anything like that anymore (?) Combat was more vicious in the original by far

I'm replaying Dead Space 2 after all these years and its just so utterly different (in a good way) in that regard alone it just kinda boggles my mind
 
I know everyone should be free to play the game however they want but in my opinion games like survival horror games needs to be played on hard difficulty. The whole point of those type of games is to struggle to survive, that whole fun part comes from....at least for me.

Again. Like I said. I’m playing on Steam Deck and normally play at easier settings due to the controls and lower framerate.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I know everyone should be free to play the game however they want but in my opinion games like survival horror games needs to be played on hard difficulty. The whole point of those type of games is to struggle to survive, that whole fun part comes from....at least for me.

My first run with the game was on Story difficulty.

My second run with the game was on Impossible difficulty.

I experienced both extremes :messenger_grinning_sweat:
 

Edder1

Member
The AI in the remake has been dumbed down so hard, n,ot a single necromorph fake their death or anything like that anymore (?) Combat was more vicious in the original by far

I'm replaying Dead Space 2 after all these years and its just so utterly different (in a good way) in that regard alone it just kinda boggles my mind
I think a lot of that has to do with them making game appeal to wider audience in order to sell. I could understand if they made the game this way for more accessibility while also having more sliders to increase difficulty, change enemy behaviour and resource availability, but as it is it's just not good enough. I just think Motive missed the point of what made the original so horrifying. You didn't need the game environments to be dark to get scared in the original, the rooms that were filled with light would make you crap you pants because the atmosphere and the enemies that want to tear you apart were horrifying enough of a prospect. Now you have tons of ammunition and enemies that are way more passive to ever worry about anything, no matter how dark the environments are.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
I've come across plenty of necromorphs pretending to be dead? Maybe it's a difficult thing. I'm playing on hard.

Yeah, I've had multiple encounters with seemingly dead bodies popping up on the higher difficulty. The game now has a dynamic AI-director, so it probably limits/stops that from happening on medium or lower.

I really like this remake. Motive/EA did a fantastic job.
 

Agent_4Seven

Tears of Nintendo
Got to the Crew Deck and almost finished the first playthrough. It's one of the best remakes I've ever played. Original game was already amazing, but holly shit did Motive made it a lot better, not everywhere though cuz there's still things I like more in original (not related to the story, characters or gameplay changes), but this is more than just remake in my eyes, they've changed and added more than enough things to call it reimagening, just like Capcom did with RE2. I can see myself replaying original game only if I want to see where it all started, but Motive's version is way, waaaaay superior and I'll be replaying it way more. I think even at this point it's safe to say that Motive's nailed it. Every change they've made art, level design, gameplay, combat and atmosphere-wise is sublime. I effin' love new and way more darker mood, with way darker environments which reminds me of DOOM 3, this change alone (along with new director system for enemies and new enemy types) definitely made the game way more scarier and tense.

Now, I honestly can't think of anything they can improve in Dead Space 2 - it was already perfect in every way possible, but by all means, I'd love to see way more character development and lore in it, maybe different upgrades for each suit, improved and expanded weapon upgrades and of course way better visuals. But Dead Space 3.... holly shit, I'm sure they'll be doing it as well so... get rid of effin co-op, BS and needless loot and microtransactions system, idiotic weapon building and fuck.... FUCK everything that comes after prologue. They should leave prologue as is cuz it was amazing space-walk-ship-graveyard-exploration stuff, maybe add to it more stuff and change some story related things based on what they'll do with Dead Space 2 when it comes to story and characters. So, with the third game they basically need to make it almost from scratch and it needs ot be done right this time.
 
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Kacho

Member
Did the graphics get updated on Xbox? Haven’t played since Wednesday night and looks way better now… at least I think it does?
 

SushiReese

Member
repost a thread from Reddit:

For those who don't know, Chuck Beaver is the closest that there was to a "lore guy" at Visceral Games. He was a producer and co-writer for all of the games as well as all of the transmedia, and he frequently worked on the lore with Ben Wanat, the "father" of the Necromorphs, who also worked on all of the games.

There was a podcast interview with him I'd recommend taking a listen as there are a lot of previously undisclosed details, but for those who don't want to, I've summarized some of the points he talked about:

Dead Space 1
  • The pre-production material for Dead Space 1 is what became the prequel comic and Downfall.
  • The original pitch by Glen Schofield, likely when it was called "Rancid Moon", was that the game would take place on a prison planet.
  • In the first Dead Space original setting, The "Marker" was a literal marker that was put there by aliens to tell people not to come to the planet and to hold "criminal elements" inside. It seems like they hadn't even figured out what the enemies were going to be as Beaver just refers to them as "criminal ghosts or spirits".
  • As development went on, more and more twists were added to the story. Someone came up with the idea to have "Cthulhu kind of monsters" inside the planet and then someone suggested that the Marker should be man-made, among other twists.
  • Beaver says that continuing the story was challenging because the lore in the first game was mostly just "kitchen-sinked" ideas and twists that didn't fully make sense.
  • Even after Dead Space 1 went into full production, the lore and world-building was all over-the place. Beaver and Ben Wanat had to work to streamline it and fix some holes so they could move coherently into Dead Space 2. Unitology was an afterthought and added later in the late stage of development in DS1.
Dead Space 2
  • This period after the first Dead Space 1 's release was when Beaver and Wanat officially wrote a lore bible that finalized all of the lore in stone including the Markers, the Necromorph, Church of Unitology and the Brethren Moons. This lore bible was subsequently sent to all of the writers for the transmedia around DS2 and 3 so that everything fit together. EA also have the inside documents.
  • Beaver initially disagreed with the other writers on Nicole being the final boss of DS2, since it seems like she was originally going to have a bigger role in the series.
  • Beaver and Wanat didn't want to go through the trouble of picking up threads and fixing holes to make sure the story continued again, so they planned the story of 3 and 4 while developing 2.
Dead Space 3&4
  • DS3 was going to be a continuation of Isaac's psychological journey with an unreliable narrator and the second character being "Dark Isaac". It was eventually going to reach a point where you weren't sure if Isaac was even alive.
  • Dead Space 4 would have continued that uncertainty. After being broken psychologically in 3, DS4 would've played on the fact that Isaac was a "herald of the Markers" due to having DNA that was compatible with the Marker signal. He would've eventually brought the Brethren Moons to Earth where they would have had a final confrontation, with Isaac "facing his destiny" due to being their herald.
  • After the story of 3 was changed to a more action focus, Beaver and Wanat managed to put some of their original ideas into the Awakened DLC. This is why the DLC has a bigger focus on Isaac's mind being broken, him questioning if he's even alive, and ending with the Brethren Moons arriving at Earth.
  • Beaver says that even though 3 isn't loved like the other games, he's still satisfied that he managed to bring the full lore of the Markers to fruition. He's also happy that he got to write the line "It's all dead space" in 3 and finally tie the franchise's title to the story.
  • Beaver says he's excited for the remake since they're making a lot of the same decisions that Visceral made for DS2.

In AMA, Motive Dev also mentioned they looked primarily at DS2; the novels Martyr and Catalyst; DS Extraction, and the comics for lore implementations. https://www.reddit.com/r/DeadSpace/...ve_dev_team_ama_february_3rd_12pm_pt/?sort=qa
 

SCB3

Member
So finished my Hard run, what a remake, up there with RE2 easily (I still think thats the best one) I really hope this leads to DS2 and 3 being redone, I have such faith in this team now and its been so so nice to come bcak to this series that I loved the first time round, even more so now I cannot think of a single negative or bad change they made here
 

TonyK

Member
Did the graphics get updated on Xbox? Haven’t played since Wednesday night and looks way better now… at least I think it does?
Yes, they released the patch a couple of days ago. Now looks better in perfomance mode, image is sharper and cleaner. In fact, I think it looks awesome for a 60fps performance mode. Callisto Protocol, for examples, looks amazing in RT mode but performace was disappointing, here performance looks great.
 

Kacho

Member
Yes, they released the patch a couple of days ago. Now looks better in perfomance mode, image is sharper and cleaner. In fact, I think it looks awesome for a 60fps performance mode. Callisto Protocol, for examples, looks amazing in RT mode but performace was disappointing, here performance looks great.
Yeah it looks much sharper. Immediately noticeable when I booted it up.
 
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Sygma

Member
I've come across plenty of necromorphs pretending to be dead? Maybe it's a difficult thing. I'm playing on hard.

I've finished the game in hard and booting DS 2 after is so jarring

Now you have tons of ammunition

As a sidenote original Dead Space already had that going. all you need to do is equip 2 weapons top and you'll constantly get ammo for just these
 
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Fart Knight

Al Pachinko, Konami President
Im at chapter 3 too. Enjoying it. I dont remember that much from the original but it doesnt feel that different yet.
 
I think a lot of that has to do with them making game appeal to wider audience in order to sell. I could understand if they made the game this way for more accessibility while also having more sliders to increase difficulty, change enemy behaviour and resource availability, but as it is it's just not good enough. I just think Motive missed the point of what made the original so horrifying. You didn't need the game environments to be dark to get scared in the original, the rooms that were filled with light would make you crap you pants because the atmosphere and the enemies that want to tear you apart were horrifying enough of a prospect. Now you have tons of ammunition and enemies that are way more passive to ever worry about anything, no matter how dark the environments are.
I played on Hard, and thought it was a good balance. A few times I ran out of ammo mid-fight, even though I only carried a Plasma Cutter (so other ammo types wouldn't spawn) and i still ran out and had to improvise a few times.

And that's with me having played the OG a few times and having a general idea of what to expect. I think newbies or non-self-professed hardcore gamers would find it plenty challenging.

There's always Impossible mode if you want added tension.
 

gow3isben

Member
Restart? Load an older save?

Oh man I feel like the guy who didn't pull out the plug and and push it back in before calling IT.

I was roaming around for an hour trying to get it to work.

Will try to restart tmrw and see. Unfortunately my older saves are way older damn
 
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Playing through again on New Game+. With how good this game is, the main thing sticking out to me is Hammond's (bad) voice acting. It's flat but doesn't come across as stoic/professional.

Some of his line reads remind me of high school English class, when students would take turns reciting Shakespeare but have no idea what the words actually mean 🤣

Daniels', Nicole's, and Isaac's is on point, though.
 
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SafeOrAlone

Banned
I’m pretty sure I have a glitch preventing me from seeing the other rigs I’ve found. Nothing shows up in my storage except for the original rig.

Can’t find anyone else with this glitch.
 
I’m pretty sure I have a glitch preventing me from seeing the other rigs I’ve found. Nothing shows up in my storage except for the original rig.

Can’t find anyone else with this glitch.
Sure you're not picking up the rigs for the master override sidequest to get master clearance for master doors and chests?
 

Northeastmonk

Gold Member
Whelp, here I go again.


sry0eGf.jpg
I’ve been playing that on my Steam Deck. It’s crazy how much faster progression feels and maybe that’s due to how many resources they offer to the player. It feels great revisiting this series. I feel like a tourist with this remake. Some of these places feel much larger than they did in 2008.
I’m pretty sure I have a glitch preventing me from seeing the other rigs I’ve found. Nothing shows up in my storage except for the original rig.

Can’t find anyone else with this glitch.
I only saw 1 rig in my inventory and I’ve bought two upgrades. Level 2 and level 3.
 

GymWolf

Gold Member
Not sure who was that told me that by chapter 7 i would have had ammo problems because i'm at chapter 10 and still having hundreds of ammos...

Do you people even explore or stomp enemies to get ammo?:lollipop_grinning_sweat:

The force field shotgun that strip the skin from enemies show how good the gore is in this game.
 
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Coconutt

Gold Member
Finished the game on hard mode and gotta say amazing game glad I bought on release. Happy with all the changes that were made, was honestly worried when they said this Isaac would be more talkative and not a silent protagonist but this new Isaac wore me down and became a fan. Silent or not silent, Isaac Clark is a certified bad ass.

Can't wait to see how this stacks up against RE4 for best remake of the year.

Dead Space GIF by Xbox
 

Coconutt

Gold Member
Not sure who was that told me that by chapter 7 i would have had ammo problems because i'm at chapter 10 and still having hundreds of ammos...

Do you people even explore or stomp enemies to get ammo?:lollipop_grinning_sweat:

The force field shotgun that strip the skin from enemies show how good the gore is in this game.
I try to stasis limbs I cut off to finish off enemies whenever I can. I think if you want more ammo for certain weapons, it helps to put weapons you dont want ammo for in storage so that ammo type for that weapon does not drop.
 

GymWolf

Gold Member
I try to stasis limbs I cut off to finish off enemies whenever I can. I think if you want more ammo for certain weapons, it helps to put weapons you dont want ammo for in storage so that ammo type for that weapon does not drop.
Emh... I'm NOT having ammo problems at all, maybe i wasn't clear.

And i have all my weapons on the inventory all the time because i like to switch.
 

Coconutt

Gold Member
Emh... I'm NOT having ammo problems at all, maybe i wasn't clear.

And i have all my weapons on the inventory all the time because i like to switch.
You right read that wrong and no ammo shortages ever on hard mode, I always seem to have just enough for all the weapons I used. Barely ever used the melee or stomp for enemies, just for crates or dead necromorphs for drops.
 
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Anyone run into any bugs on the PC version?

Loaded in the other day and the camera was fixed but Isaac was still able to move around offscreen. Had to reload save. Right after that, when I activated the firing range I was stuck in the room and couldn't exit because the quarantine never lifted. I'm on Chapter 9, and both bugs happened in this Chapter, haven't run into any issues until now.
 

Tomeru

Member
I think a lot of that has to do with them making game appeal to wider audience in order to sell. I could understand if they made the game this way for more accessibility while also having more sliders to increase difficulty, change enemy behaviour and resource availability, but as it is it's just not good enough. I just think Motive missed the point of what made the original so horrifying. You didn't need the game environments to be dark to get scared in the original, the rooms that were filled with light would make you crap you pants because the atmosphere and the enemies that want to tear you apart were horrifying enough of a prospect. Now you have tons of ammunition and enemies that are way more passive to ever worry about anything, no matter how dark the environments are.
I don't remember ammo problems in the og though. Its the same experience as old school RE imo. First time you learn the game, get spooked here and there, admire the gore and what not, and get the hang of the systems.

2nd run you are Rambo. You are an engineer (lol) turned super soldier. You don't stop, you don't get spooked. You just run and gun. You play the game because it's no longer the same thing you played first - it's just a game, and you are there to play.

And honestly, I don't know how old everyone is here, but how can anyone get scared from a game today? If you played the og, you are now 15 years older. The last game I was scared of was RE2 at release.

I'm at 40 kd with life now, no game can make me scared. I play and horror games for the tension, even if 99% of that is gone on the 2nd run.

Sorry if I sound pompous, not my intention 😅
 
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Not sure who was that told me that by chapter 7 i would have had ammo problems because i'm at chapter 10 and still having hundreds of ammos...

Do you people even explore or stomp enemies to get ammo?:lollipop_grinning_sweat:

The force field shotgun that strip the skin from enemies show how good the gore is in this game.

Yeah, if you don't rely solely on guns and use Kinesis a lot, you could have hundreds of ammo by the time you hit the final chapter. The gameplay is open enough to where you can be intelligent about disposing of enemies through various means.
Some people I've been seeing running out of ammo also forget to aim specifically for limbs. Imagine dumping 2x12 clips into a single necro because you forgot the number 1 rule.
 
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Finished the game on hard mode and gotta say amazing game glad I bought on release. Happy with all the changes that were made, was honestly worried when they said this Isaac would be more talkative and not a silent protagonist but this new Isaac wore me down and became a fan. Silent or not silent, Isaac Clark is a certified bad ass.

Can't wait to see how this stacks up against RE4 for best remake of the year.

Dead Space GIF by Xbox
God willing, best remake of 2023 will be Silent Hill 2….
 

GymWolf

Gold Member
Yeah, if you don't rely solely on guns and use Kinesis a lot, you could have hundreds of ammo by the time you hit the final chapter. The gameplay is open enough to where you can be intelligent about disposing of enemies through various means.
Some people I've been seeing running out of ammo also forget to aim specifically for limbs. Imagine dumping 2x12 clips into a single necro because you forgot the number 1 rule.
I only used telekinesis for the first 2-3 chapters, then just used guns and the occasional red barrels.

Using the reaper a lot save a lot of ammo because if you are good you can kill 2-3 enemies with a single blade.
 

Dibils2k

Member
Never played the franchise before and I enjoyed this so much i am now playing Dead Space 2 on Series X Backwards compatibility :messenger_grinning_smiling: Pleasantly surprised its been FPS boosted (maybe resolution too as it looks pretty clean)
 
I only used telekinesis for the first 2-3 chapters, then just used guns and the occasional red barrels.

Using the reaper a lot save a lot of ammo because if you are good you can kill 2-3 enemies with a single blade.
Been playing with plasma cutter, but I have every upgrade you can find in storage. Think I'll rock the line gun in my 2nd impossible playthrough. This should seal the deal for all 47 achievements, after. Just need to upgrade every gun, and find every gun/buy the last upgrades when they appear in the store.

In the original, the Line Gun was the fucking king. Fully upgraded, even on the hardest difficulty, you can shred groups with a single pull of the trigger, or blow everything the fuck up, to kingdom come with the secondary fire. You could lay some timed, strategic explosions down, for some serious butchery.

My only question is whether or not it is still the king of the heap?
 

GymWolf

Gold Member
Been playing with plasma cutter, but I have every upgrade you can find in storage. Think I'll rock the line gun in my 2nd impossible playthrough. This should seal the deal for all 47 achievements, after. Just need to upgrade every gun, and find every gun/buy the last upgrades when they appear in the store.

In the original, the Line Gun was the fucking king. Fully upgraded, even on the hardest difficulty, you can shred groups with a single pull of the trigger, or blow everything the fuck up, to kingdom come with the secondary fire. You could lay some timed, strategic explosions down, for some serious butchery.

My only question is whether or not it is still the king of the heap?
You do 800 points of damagei with a fully upgraded line gun and the 2 specials are about making the secondary fire bigger to kill more enemies with one blow, it is pretty strong yeah.

It is the single hardest hitting weapon in the game.
 

Knightime_X

Member
Does anyone dispose of the monster remains after finishing them off?
Like toss them off the ledge into a deeper area or try to destroy them with whatever environmental hazard available?
 
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