playsaves3
Member
Why did you laugh at my post?Yes. I'm just going to pretend I don't spot the difference.
Why did you laugh at my post?Yes. I'm just going to pretend I don't spot the difference.
I know you said "like" but the PS5 is about 5.4x in terms of fill rates and in terms of TFLOPS, it's literally 2 PS4 Pro plus the base PS4.According to DF: On paper, this sounds like outright butchery but in actual gameplay, what we're actually seeing is a carefully curated equivalent to 'PC low settings' up against an all-out ultra-class experience on PlayStation 5.
And if you do believe they aren't very different, then the PS5 isn't faring very well either since it's running a PS4 game at 1600x1800 at 60fps but it's something like 8x the power of the PS4. Furthermore, we have yet to know what settings the PS5 uses compared to PC. Is it comparable to Medium? High? Very High? Because if it's a mix of Medium/High or just Medium, then it isn't that much above the 3060 which is weaker than the PS5's GPU anyway. Your one big benefit over the PS5 is better ray tracing and DLSS.
You guys are already trying to shit on PC when we haven't even got a comparison out. And you of all people should know that the 12TFlops narrative is moronic and has always been.
I’m expecting them to require an x3d cpu if you want anything above 60Makes me wonder what the FF16 requirements will be for 4K 60+ fps
Yeah but it won’t be noticeably large.
The game on ps5 already looks outstanding and sharp on a 4k screen regardless of which mode you pick
It is highly optimized for the PS5 and that just won’t be the case for PC
The ps5 does cb 1800p or 4k (forget which one) which is actually a touch more demanding than native 1440p also if it’s anything like ratchet or other ps5 games i think a couple of the settings are at very high specifically the textures with how good they look. And this is actually reasonable those gpus performed worse in games like last of us part 1Doesn’t the PS5 do 1440/60 and I assume High? If yes, then a 3070 and especially a 6800 seem like a lot to ask.
If I’m not mistaken, those are the same requirements for TLOU2. Decima does alright on PC though, so we’ll see what the real results are.
Yeah but it won’t be noticeably large.
The game on ps5 already looks outstanding and sharp on a 4k screen regardless of which mode you pick
It is highly optimized for the PS5 and that just won’t be the case for PC
That game is still unoptimised please stop using that as a metricThe ps5 does cb 1800p or 4k (forget which one) which is actually a touch more demanding than native 1440p also if it’s anything like ratchet or other ps5 games i think a couple of the settings are at very high specifically the textures with how good they look. And this is actually reasonable those gpus performed worse in games like last of us part 1
hfw had awful temporal reconstruction tech at release. it got improved but it is still subpar compared to some other games. DLSS/DLAA will probably bring massive improvements to this game's temporal presentation. in ps5's performance mode, foliage looks often blurred together like a souped mush (quality mode at native 4k is better but still fails to retain certain subpixel information and foliage ends up looking spotless) and most of the subpixel details are being erased by their temporal upscalers. DLSS will probably have insane temporal reconstruction and improve on those frontsSeriously doubt that. Have to remember this isn't just an upgrade from console to PC, but an upgrade from AMD to Nvidia.
From @ArtHands post....
"Horizon Forbidden West Complete Edition on PC features unlocked frame rates, customizable graphics settings and a broad range of performance-enhancing technologies, including NVIDIA DLSS 3 upscaling and frame generation. AMD FSR and Intel XeSS are also supported. For players with high-end hardware and extra headroom, image-enhancing NVIDIA DLAA is also available. The game leverages DirectStorage for quick loading times on PC."
So lower tier 4000 series Nvidia GPUs are going to see improvement.
Lmao i love this gif
I don’t think your rig will be able to do 4k 120 but maybe get close
Obviously Horizon Forbidden West is a cross-gen game,devs aren't going to put in any more effort then they need to, so they will use the extra performance for minor improvements.Okay, I admit you got me there. Cool you to have a RTX 3060 (i hope you get rid of it since you cannot seem to understand the value of it)
Now it is your turn to explain why ps5 needs checkerboarded 1800p to hit 60 fps while ps4 can hit "so called" 1080p 30 fps with "so called" comparable visuals
with the famous SlimySnake's logic, if you can hit 1080p 30 fps with 1.84 tflops on a gcn2-3 antique GPU (2m pixels)
how can PS5 require 1600*1800 (2.8m pixels) to hit 60 FPS with 10 tflops with a much modern rdna 2 hardware? 5.6 times of computational performance, architectural improvements and all that can amount to is 2x framerate and a bere 1.4x pixel increase?
it should've at least gotten a native 4k 60 fps there. but it doesn't. why? why would it need a 30 fps target to hit native 4k if ps4 can do "1080p 30 fps" why is there even a native 4k 30 fps mode?
For whatever reason, Decima games like HZD and Death Stranding run very well on PC GPUs. HZD had a poor and buggy launch, but the GPU performance was fine. I highly doubt you will need a 3070 to get PS5 quality graphics like you do in ND games. Especially on PCs that have way better CPUs than the one in consoles.That game is still unoptimised please stop using that as a metric
You make a drive-by post, claim you have a 4090 to convince people you're not a troll, then proceed to not know how much gpus cost that were released in the past few years, please stop, you're not fooling anyone, it's embarrassing.I see I see, how much is one of those then?
What do you mean for whatever reason lol? PCs seem to run the Decima engine alright. The outlier is the engine ND that for whatever reason is trash on PC.For whatever reason, Decima games like HZD and Death Stranding run very well on PC GPUs. HZD had a poor and buggy launch, but the GPU performance was fine. I highly doubt you will need a 3070 to get PS5 quality graphics like you do in ND games. Especially on PCs that have way better CPUs than the one in consoles.
The 2080 was something around 97% the performance of a PS5 but in some scenes cold run a bit faster. The PS5 is 2080/2080S tier in that game. 3060 Ti is a bit out of rich since it sits closer to the 2080 Ti/3070.Actually, the 3070 might be vram bound at native 4k, but similar power GPUs like the 2080 Ti should be fine. IIRC we were doing some comparisons with Death Stranding on PC on gaf a couple of years ago, and the PS5 was performing like a 2080 Super or 3060Ti. A bit higher than the typical 2070 Super performance we see in other games, but nothing like a 3070.
You say 12tf like that is supposed to mean anything.
Nixxes' spiderman ports were also needing 3070 to do PS5 quality visuals iirc.What do you mean for whatever reason lol? PCs seem to run the Decima engine alright. The outlier is the engine ND that for whatever reason is trash on PC.
Understood that tf is not the be all end all but it's still a partial yardstick. Considering 3060 supports dlss you would expect a card of this power level to do better than 1080p.
Native or reconstructed though? This list doesn't indicate anything about base resolution unless they are listing the base resolution.Understood that tf is not the be all end all but it's still a partial yardstick. Considering 3060 supports dlss you would expect a card of this power level to do better than 1080p.
nothing stops you from using a 3060 at 1440p dlss quality. you will get similar, if not better, performance.Understood that tf is not the be all end all but it's still a partial yardstick. Considering 3060 supports dlss you would expect a card of this power level to do better than 1080p.
It really isn't a yardstick at all outside of its own architecture. What you are seeing in the chart is native resolution without factoring in DLSS.
Tbf that’s not real 4k 120 I’m surprised how demanding this game is on pc seems you will need a 5080 if not 5090 for 4k 120Can easily see that with DLSS 3.0
Rift apart also similarly uses very high and that’s not unoptized on pcThat game is still unoptimised please stop using that as a metric
Remember running the cb algorithm has its own cost (around 20-30%) the native pixel count for cb 1800p is like 1296p so I wouldn’t consider that way below 1440pI believe it uses some form of reconstruction to get to 1800p or something. It looks good, but the pixel count is probably way below native 1440.
Tbf that’s not real 4k 120 I’m surprised how demanding this game is on pc seems you will need a 5080 if not 5090 for 4k 120
But let's be real, your saying a 3060 should run this game at the level of the series S? Seems like weaksauce and indicative of other games running on a 3060.
But as others have suggested, guess we will see how it really performs when it's released. Dlss and frame recon might help a lot with minimal effect on image.
eh there's also the fact that 3060 can be %20/25 slower than ps5 anyways, and that can play an important role too. 3060 is actually rather slow on raster compared to PS5But let's be real, your saying a 3060 should run this game at the level of the series S? Seems like weaksauce and indicative of other games running on a 3060.
But as others have suggested, guess we will see how it really performs when it's released. Dlss and frame recon might help a lot with minimal effect on image.
Don’t expect the normal 2x gpu scale of 4070s since this is an exclusiveConsole version is usually 1440p 30fps (can drop to 1080p at times and below 30 even), so you need at least 2x the GPU for 4K (4070S) and another 2x for 60FPS.
So ~4x the power of PS5, 4090 won't be able to do it without upscaling:
You know what I meanNothing is real its a game. 4k 120 fps will be easily gainable with a 4090 if DLSS 3.0 is calculated into the specifications.
Don’t expect the normal 2x gpu scale of 4070s since this is an exclusive
Well tbh dude native 4k at DLAA will be a massive improvement to image quality over the PS5. Or you could lower the internal res with DLSS and retain great IQ and increase framerates beyond 60.Every time I'm tempted to build a new PC, I'm reminded of the diminishing returns. 4080 for 4k 60 fps and I bet there'll be hitches still.
Maybe if one day I switch from Mac to PC for music production, I can justify building a monster rig with gaming as a bonus.
Or get a 4070, toggle frame generation and DLSS Quality at 4K. Done. Better image quality than PS5 and 60fps. Flip on Reflex for lower latency.Every time I'm tempted to build a new PC, I'm reminded of the diminishing returns. 4080 for 4k 60 fps and I bet there'll be hitches still.
Maybe if one day I switch from Mac to PC for music production, I can justify building a monster rig with gaming as a bonus.
PC required specs for the port of the same game: Two RTX 4090 in SLI config + Apple M3 Pro Chip with a hamster wheel as a cooling solution + waiting the game to get 50 patches after release because problem with shader compilation whatever.
Look who has entered the chatOr get a 4070, toggle frame generation and DLSS Quality at 4K. Done. Better image quality than PS5 and 60fps. Flip on Reflex for lower latency.
$1000ish rig with twice the performance and better image quality.
No. spiderman game will tank your performance by half if you're vram bottlenecked, in return, causes unfair relation shifts in comparisons. when not vram bottlenecked, 16 gb 4060ti will be above ps5 by however margin there should be (%25-30)Nixxes' spiderman ports were also needing 3070 to do PS5 quality visuals iirc.
GOW 2018 is another example of a Sony first party engine just not translating well to PCs. A 6 tflops 580 was basically performing like a 4.2 tflops PS4 Pro. Ghost of Tsushima is next and we will see how well that engine is ported.
A drive-by shit posting, nice. Your beloved PS5 does not hit native 4K @ 60FPS with very high graphical settings at all. At least the PC master race can see this game truly shine.LOL
4080
If you still have your ps5 copy you can also get it on the pro do you have a 4080 or 4090? If not I would certainly recommend the pro over the pc versionPlayed the main game when it released on the PS5, have not yet played the DLC, I'm thinking about getting this on PC to eventually to play the DLC.
If you still have your ps5 copy you can also get it on the pro do you have a 4080 or 4090? If not I would certainly recommend the pro over the pc version
Nah rift apart doesn’t scale as well as other pc games the ps5 has more gpu grunt in that game than a 3070 and approaches the 3080 even though that shouldn’t be the case.It's not Sony exclusive and even without that, aside last of us even Sony games scale pretty well with GPU power.
And this guy: Why do you laugh at my posts?If you still have your ps5 copy you can also get it on the pro do you have a 4080 or 4090? If not I would certainly recommend the pro over the pc version