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Digital Foundry - Playstation 5 Pro specs analysis, also new information

Bernardougf

Gold Member
Are you suggesting a next gen xbox in 2025? You realise they have to design the thing get it validated for manufacturing and book capacity? The only way they get a next generation Xbox out in 2025 is if its not an Xbox, its a PC. PC in a custom enclosure with an XBOX label slapped on it, but not a purpose built APU.

2026 is enough of a stretch and would potentially compromise elements of design and QA.
Yes its been hinted by some insiders that MS has skiped the Pro plans opting for a early newgen and a topend console as soon as 2026 and maybe even 2025 ... if its going to happen or not I dont know ... what Im trying to say is that this Ps5pro situation puts them in a good position IF they were really planning to do this as early as 2025... IF not ? Dosent matter at all.
 
And yes this gen is over... MS as been hinted is rushing a new gen ... a new gen with a super powerfull console in 2025

They can’t “rush a gen” when it’s not a generational leap and consumers won’t adopt it due to how expensive it is, let alone how their first party and GamePass has failed to capture mainstream appeal.

This is delusional thinking. Microsoft could have called One X a new Gen as well, would that have mattered? Would devs have made exclusive games for it? No, so we’re done here
 

Panajev2001a

GAF's Pleasant Genius
Maybe is because I play on consoles.. and RT is not on par with what you can get at the top end PC
Price and console size is also not on par with a top end PC vs a 2020 money $399 box. If you wanted to convince people there still is a “console punch above your weight factor” thanks, good job with it ;).

2-4x better RT performance + custom ML HW for a new AI powered up scaling solution just meh? Yes, whatever… but you are already drooling about an immaginary 2025 next Xbox and 30-40 TFLOPS (over 2x the base rate, no dual issue or anything in about 12 months sure) of performance with the same architecture and now forgetting about your top end of the line PC which was about what 80-100 TFLOPS in 2022 😂… ok…
 
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Ashamam

Member
Pro plans opting for a early newgen and a topend console as soon as 2026 and maybe even 2025
Oh I'm confident they are trying to bring it forward, the point I'm making is 2025 is pure hopium. If you have followed the logistics of designing consoles at all they basically would have had to be all in on design in 2022. Which they weren't, because thats documented. Even 2026 is pushing it if they started detailed work at the beginning of 2023.
 
If they plan it for 2025, unless they price it a lot higher, you are setting yourself up for disappointment or over excitement over paper specs (12 TFLOPS vs 9 TFLOPS because of variable clocks all over again).

You are forgetting the xbox360 came out a full year before PS3 and PS3 was playing catchup for the next 3 years with mlti platform titles even though it came out later and with all this mumbo jumbo tech that nobody knew how to use.
 

Bernardougf

Gold Member
If they plan it for 2025, unless they price it a lot higher, you are setting yourself up for disappointment or over excitement over paper specs (12 TFLOPS vs 9 TFLOPS because of variable clocks all over again).


15 TFLOPS now? Loosing 2.5 TFLOPS every few days or so ;)? 2-4x faster RT is just a mex improvement. Dismissive of anything else the dev docs (which for the last 20+ year no dev ever called them anything but pragmatic or maybe even too “realistic”). Truly unbiased ;).

We will see if it is $599 (something tells me you expect MS to massively outspec it at $400 or something :p).

Yep, back to the pre Xbox One and XSX|S launches reality setting in expectations and definitely fair and balanced ;).
My man you should check my post history and see if I have any bias or horses in the Xbox race... I think you will be pleasantly surprised... Im a gaming enthusiast... and Im talking only about specs and rumors and what Ifs ...because is fun.

So you can put down the warrior cape.. because at least for now Im totally on your side.
 

Panajev2001a

GAF's Pleasant Genius
You are forgetting the xbox360 came out a full year before PS3 and PS3 was playing catchup for the next 3 years with mlti platform titles even though it came out later and with all this mumbo jumbo tech that nobody knew how to use.
… launched at a much much higher price, bungled first and third party support for a while, got their shit together, and with the same design managed to wow with their first party devs, got some third parties to start putting as lead console (the HW was really the direction of tech anyways, optimising for PS3 made your Xbox 360 titles better), and still won the HD twins gen beating Xbox 360?

Not sure if I am getting your point though sorry…

XFdPMDe.png
 

Panajev2001a

GAF's Pleasant Genius
My man you should check my post history and see if I have any bias or horses in the Xbox race
Will I find PCMR bias? Usually with that there comes a fair bit of “PlayStation meh” attitude :p. What comes out comes out ;).

But fine… maybe I got it wrong 😑. Sorry in that case, you are not always what you type in a thread I guess.
 
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Bernardougf

Gold Member
They can’t “rush a gen” when it’s not a generational leap and consumers won’t adopt it due to how expensive it is, let alone how their first party and GamePass has failed to capture mainstream appeal.

This is delusional thinking. Microsoft could have called One X a new Gen as well, would that have mattered? Would devs have made exclusive games for it? No, so we’re done .
Yeah you and I trully cant rush anything... what Ms is going to do who the fuck knows...Im really not sitting here hoping for anything from them. But based on rumors I was painting a scenario, that probably wont happen...but saying is utterly impossible ... well I leave that to you.
 

Bernardougf

Gold Member
Will I find PCMR bias? Usually with that there comes a fair bit of “PlayStation meh” attitude :p. What comes out comes out ;).

But fine… maybe I got it wrong 😑. Sorry in that case, you are not always what you type in a thread I guess.
Dont even own a PC.. since ps4 pro and ps5 has been my only playing consoles since I gave up on MS after the one x brain fart.
 
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… launched at a much much higher price, bungled first and third party support for a while, got their shit together, and with the same design managed to wow with their first party devs, got some third parties to start putting as lead console (the HW was really the direction of tech anyways, optimising for PS3 made your Xbox 360 titles better), and still won the HD twins gen beating Xbox 360?

Not sure if I am getting your point though sorry…

My point is, you say dont get excited if the competition comes out with whatever number of Tflops to wow you, like it doesnt matter. But id did matter when xbox360 came out. Yeah, the PS3 pushed through and in the end, ended up on top but to think that now if the PS6 arrives later, will somehow trump the tech of a 1 year odl next gen xbox, thats not how it works. You are looking at the end of the gen statistics but as I said, three years PS3 was struggling with basic third party titles, even I switched to xbox for the first time then becase why would I buy a way more expensive console that has games runing worse on it.
 
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Bernardougf

Gold Member
Price and console size is also not on par with a top end PC vs a 2020 money $399 box. If you wanted to convince people there still is a “console punch above your weight factor” thanks, good job with it ;).

2-4x better RT performance + custom ML HW for a new AI powered up scaling solution just meh? Yes, whatever… but you are already drooling about an immaginary 2025 next Xbox and 30-40 TFLOPS (over 2x the base rate, no dual issue or anything in about 12 months sure) of performance with the same architecture and now forgetting about your top end of the line PC which was about what 80-100 TFLOPS in 2022 😂… ok…
Yeah .. Im not talking prices here.. I was merely saying since I dont own a PC I still dont have seen this big RT miracle that would convince me its worth the perfimance trade.

And yes... 2-3x times rt perfomance and boost resolution dosent mean anything for me... and its Meh.. if it means been stuck in 30 fps modes because of the old CPU.

And again you can check all the Pro topics before the specs review.. I was pretty supportive of its launch and existence... and by the way.. still am since options ate better for everybody ... but for me .. a upgraded 30 fps machine is not what I hoped for... so I"ll probably wait to see what happens.
 

Panajev2001a

GAF's Pleasant Genius
And yes... 2-3x times rt perfomance and boost resolution dosent mean anything for me... and its Meh.. if it means been stuck in 30 fps modes because of the old CPU.
Yet the other system would have good RT because? It is 2-4x the RT performance in the dev docs anyways.

I guess people are dreaming about the 40 and 60 FPS modes with RT in the games they play and the attempt is to paint the narrative that this generation is massively CPU limited / held back by crappy CPUs is there…

Maybe if they do get to framegen with PSSR they will win more of these people back or not. Sorry, but it sounds like moving goalposts there mate.
 

Panajev2001a

GAF's Pleasant Genius
And again you can check all the Pro topics before the specs review.. I was pretty supportive of its launch and existence...
Maybe for the wrong reasons as people have unrealistic expectations and ideas of how progress in CPUs, GPUs, and semiconductors in general is going. If we are playing fantasy scenarios we can say “… and then Sony actually says screw it and designs a 60-70 TFLOPS PS6 for 2026 and bham gets the upper hand but the Xbox releases a 120 TFLOPS system in 2027 and in 2028 Sony releases a 240 TFLOPS one, etc…”.

Releasing more HW more often is not the answer. The rate of evolution has been slowing down not the other way around…

but for me .. a upgraded 30 fps machine is not what I hoped for... so I"ll probably wait to see what happens.
Most titles on XSX and PS5 have 60 FPS and even 120 FPS modes, what are we talking about?
 

Panajev2001a

GAF's Pleasant Genius
My point is, you say dont get excited if the competition comes out with whatever number of Tflops to wow you, like it doesnt matter. But id did matter when xbox360 came out. Yeah, the PS3 pushed through and in the end, ended up on top
PS3 had the higher FLOPS count (total system performance, the CPU was used to aid in rendering on PS3).

but to think that now if the PS6 arrives later, will somehow trump the tech of a 1 year odl next gen xbox, thats not how it works. You are looking at the end of the gen statistics but as I said, three years PS3 was struggling with basic third party titles, even I switched to xbox for the first time then becase why would I buy a way more expensive console that has games runing worse on it.
You are assuming that they bungle things up with PS6 because of PS3’s rocky start really? Considering it was a one off thing, which eventually paid off too, and considering PS4/PSVita/PS4 Pro/PS5/PS5 Pro are all from the same team roughly designing PS6 right now… why should that happen?

Could Xbox possibly bungle this yet another monster (obsession with paper FLOPS is still super high)?
 
A mid gen upgrade can't unbottleneck any CPU stuff though, so what do you want Sony to do? Abandon PS5 amateur and everyone should buy a PS5Pro which then essentially would be a PS6?
They can it would just cost more money i.e Sony would have to invest more into it, looking at the specs of this one it's much more conservative than the PS4 Pro which was much more conservative than the Xbox One X, it looks like Sony was very price sensitive when building the 5 Pro. DLSS copycat for consoles is dope though.
 

Panajev2001a

GAF's Pleasant Genius
They can it would just cost more money i.e Sony would have to invest more into it, looking at the specs of this one it's much more conservative than the PS4 Pro which was much more conservative than the Xbox One X, it looks like Sony was very price sensitive when building the 5 Pro. DLSS copycat for consoles is dope though.
No, I think they put the same effort and money if not a bit more in it, they just had a less bad base console CPU to work with. Technology is evolving slower and slower (the cost of each transition is also higher and higher). Not even talking about inflation either…

The jump to 5nm is costlier than the jump to 7nm was (and brings less advantages, the jump to 3nm from 5 nm is even more expensive (and brings less advantages compared to the jump from 7nm to 5nm which was worse than the jump from 16nm to 7nm… etc…).

Xbox One X was just as conservative as PS4 Pro was. Coming out one year later at $100 more is brushed aside very incorrectly.
 

Bernardougf

Gold Member
Yet the other system would have good RT because? It is 2-4x the RT performance in the dev docs anyways.

I guess people are dreaming about the 40 and 60 FPS modes with RT in the games they play and the attempt is to paint the narrative that this generation is massively CPU limited / held back by crappy CPUs is there…

Maybe if they do get to framegen with PSSR they will win more of these people back or not. Sorry, but it sounds like moving goalposts there mate.
I dont even care about RT.. for me they could dump this gimmick until next gen in exchange for more stable and better fps
 

Bernardougf

Gold Member
Maybe for the wrong reasons as people have unrealistic expectations and ideas of how progress in CPUs, GPUs, and semiconductors in general is going. If we are playing fantasy scenarios we can say “… and then Sony actually says screw it and designs a 60-70 TFLOPS PS6 for 2026 and bham gets the upper hand but the Xbox releases a 120 TFLOPS system in 2027 and in 2028 Sony releases a 240 TFLOPS one, etc…”.

Releasing more HW more often is not the answer. The rate of evolution has been slowing down not the other way around…


Most titles on XSX and PS5 have 60 FPS and even 120 FPS modes, what are we talking about?
Yes.. and I would hope that the Pro would come to fix the more modern nextgen games that already are coming out without 60 fps modes... it seems that will not be the case... wich make a buy for me pointless... since I dont care about slightly better resolution and RT.

Since graphics are more or less stagnated... imho perfomance should be the achievable benchmark.
 

Panajev2001a

GAF's Pleasant Genius
Yes.. and I would hope that the Pro would come to fix the more modern nextgen games that already are coming out without 60 fps modes... it seems that will not be the case... wich make a buy for me pointless... since I dont care about slightly better resolution and RT.

Since graphics are more or less stagnated... imho perfomance should be the achievable benchmark.
Everything is stagnating mate, that is the problem. CPU performance upgrades too. You are not going to run 200-300 Watts CPUs in consoles, effective performance increases on that side are tough, the golden era of frequent large performance jump ended a while back…

Devs are also split thin across platforms, but they will come around. We got a bit too used to cross-gen games running on next-generation HW, but even after plenty of games have a 60 FPS mode so the sky ain’t falling yet.

You are not going to cope well when the first 30-40 FPS only next-next Xbox game that is not cross-generation comes out (by then the PS6 hype will be in full force 😂)…
 

Bernardougf

Gold Member
Everything is stagnating mate, that is the problem. CPU performance upgrades too. You are not going to run 200-300 Watts CPUs in consoles, effective performance increases on that side are tough, the golden era of frequent large performance jump ended a while back…

Devs are also split thin across platforms, but they will come around. We got a bit too used to cross-gen games running on next-generation HW, but even after plenty of games have a 60 FPS mode so the sky ain’t falling yet.

You are not going to cope well when the first 30-40 FPS only next-next Xbox game that is not cross-generation comes out (by then the PS6 hype will be in full force 😂)…
That is perfectly possible.. and thats why Im reconsidering my buying of another console to stay closed in some possible 30 fps scenarios because of "cheapness" ... with sony going more openly on the PC market and MS going full multiplat the reason to own a console is becoming more and more obsolete for me.

I was hoping for the Ps5pro to keep me interested, it seems is not the case... as i said it.. its time to wait and see what happens.

But for me as a regular costumer of this niche sony products.. the ps5pro is the least attractive of them in a long time.
 
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Panajev2001a

GAF's Pleasant Genius
That is perfectly possible.. and thats why Im reconsidering my buying of another console to stay closed in some possible 30 fps scenarios because of "cheapness" ... with sony going more openly on the PC market and MS going full multiplat the reason to own a console is becoming more and more obsolete for me.

I was hoping for the Ps5pro to keep me interested, it seems is not the case... as i said it.. its time to wait and see what happens.

But for me as a regular costumer of this niche sony products.. the ps5pro is the least attractive of them in a long time.

What the problem is:

K54xVAU.png
LItaNTW.jpg


Not enough CPU performance improvements to easily guarantee the 60 FPS goals we all seek…
 

midnightAI

Member
Yes its been hinted by some insiders that MS has skiped the Pro plans opting for a early newgen and a topend console as soon as 2026 and maybe even 2025 ... if its going to happen or not I dont know ... what Im trying to say is that this Ps5pro situation puts them in a good position IF they were really planning to do this as early as 2025... IF not ? Dosent matter at all.
I dont think the Xbox Pro was ever a thing.

I think MS tried something different by releasing two consoles with different power at the same time rather than splitting it over a number of years. So basically Xbox Series X is the Pro version.

I do think they were going to release the equivalent 'slim' console that got shelved (that peddle bin looking thing), but as soon as PS5 Pro came to light releasing that would be a bit silly (especially if it was digital only) and with Series X sales on the decline I dont think it would have moved the needle any.
 

coastel

Member
Seemed quite negative overall. I'm still excited for the pro. You can say it's only better image quality and maybe slightly better framrate but that's is all thats needed especially for people with large tvs that want to play performance modes on the games that have them.

I would imagine if devs aim for 1080p then use PSSR it would allow for better settings and anyone who has used DLSS will know how good it can look so it should leave alot of headroom for other stuff to be dialed up. Obviously that's if PSSR is good, I'd imagine it would be. Honestly surprised how negative overall the video felt and it seems that they wanted to squash the idea a few have that seem to think it will be make games fps go from 30 to 60 or 60 to 120.
 
Do we know it’s 6nm for sure?

It’s 70% more tflops.

That’s like 60% more power draw which is 350W

I just don’t think 350W in a console is realistic, that would be a first. Even MS has not gone that high
RDNA3/4 chip with 52-60 CU'S on 6nm would be a disaster,it would be a big expensive HOT chip with low yields,packed into a box larger than the OG PS5 which would have a massive heat sink and fan,a 400mm chip pulling over 320 watts.
 

Mr.Phoenix

Member
a lot of damage control from you in all threads for anything CPU related its people like you that got us the ps5 CPU instead of the one we should have got
This is a very mature thing to say....

I'll give you this though, you are nothing if not consistent. Extreme impractical hot takes you had before specs confirmation....its good to see you are keeping the same energy.
They went cheap on the CPU and still expect you to pay a premium.
Well,,, some of us did say for a long time that the PS4pro has shown the blueprint of what to expect with the PS5pro. They were never going to upgrade both the CPU and GPU. It probably isn't even possible. But I am curious to know what you mean by paying a premium. Do you consider what is likely to be $100 more expensive than the standard PS5 a premium?
My point is, you say dont get excited if the competition comes out with whatever number of Tflops to wow you, like it doesnt matter.
It doesn't matter, and history has always proved this. Specs/TFs is ultimately not what sells platforms.
But id did matter when xbox360 came out. Yeah, the PS3 pushed through and in the end, ended up on top but to think that now if the PS6 arrives later, will somehow trump the tech of a 1 year odl next gen xbox, thats not how it works. You are looking at the end of the gen statistics but as I said, three years PS3 was struggling with basic third party titles, even I switched to xbox for the first time then becase why would I buy a way more expensive console that has games runing worse on it.
I will suggest you take the time to find out exactly why the PS3 struggled.
Seemed quite negative overall. I'm still excited for the pro. You can say it's only better image quality and maybe slightly better framrate but that's is all thats needed especially for people with large tvs that want to play performance modes on the games that have them.
This was always going to be the case. We've got some rather strongly opinionated folks over here.
I would imagine if devs aim for 1080p then use PSSR it would allow for better settings and anyone who has used DLSS will know how good it can look so it should leave alot of headroom for other stuff to be dialed up. Obviously that's if PSSR is good, I'd imagine it would be. Honestly surprised how negative overall the video felt and it seems that they wanted to squash the idea a few have that seem to think it will be make games fps go from 30 to 60 or 60 to 120.
DF has made their stance pretty much clear on a PS5pro since last year when it was nothing but a rumor. One that I could never understand. And still don't. Its particularly weird when you think that a new console, or PS5pro in this case actually helps them generate more content and puts more eyes on them. Which is technically the bread and butter of any video channel.

Gotta make you wonder, why would a technical video production company, not be happy that they are getting new tech to cover?
 

coastel

Member
This is a very mature thing to say....

I'll give you this though, you are nothing if not consistent. Extreme impractical hot takes you had before specs confirmation....its good to see you are keeping the same energy.

Well,,, some of us did say for a long time that the PS4pro has shown the blueprint of what to expect with the PS5pro. They were never going to upgrade both the CPU and GPU. It probably isn't even possible. But I am curious to know what you mean by paying a premium. Do you consider what is likely to be $100 more expensive than the standard PS5 a premium?

It doesn't matter, and history has always proved this. Specs/TFs is ultimately not what sells platforms.

I will suggest you take the time to find out exactly why the PS3 struggled.

This was always going to be the case. We've got some rather strongly opinionated folks over here.

DF has made their stance pretty much clear on a PS5pro since last year when it was nothing but a rumor. One that I could never understand. And still don't. Its particularly weird when you think that a new console, or PS5pro in this case actually helps them generate more content and puts more eyes on them. Which is technically the bread and butter of any video channel.

Gotta make you wonder, why would a technical video production company, not be happy that they are getting new tech to cover?
Yea for a channel that would benefit from the extra views, this video got alot fast, you would think they would be a bit more positive. I feel John would of had a more positive take. Dont particularly care in the end but it's amazing they didn't really go into the fact of how good PSSR could be espeical the fact most games are not CPU limited. DLSS is amazing and a console like equivalent, if its anywhere near as good, will do alot for the actual graphical settings of evey game as long as devs use it well. I mean if a game is 1080p on ps5 the pro could be 1080p aswell use PSSR and look very much 4k still and have that extra upto 45% better power and 2x+ raytracing will really make a difference.
 

winjer

Gold Member
The site Chips and Cheese published a cool analysis about the cutdown FP unit in the PS5 GPU. And the Pro will probably have the same FP unit.
There is a lot of data, but I'll take the important bits.


The BC-250 uses a harvested PS5 chip with six enabled Zen 2 cores and a very cut down GPU, and is supposed to be used for crypto mining. That means I get access to the same PS5 style Zen 2 cores, and can target them with microbenchmarks and performance counters.

But AMD didn’t get this area reduction for free. Instead, they cut down the FP pipes and eliminated some duplicate FP/vector execution units. Zen 2 nominally has a quad port FPU, with ports named FP0, FP1, FP2, and FP3. On the PS5, FP3 has been deleted. FP2 is relegated to only handling FP/vector stores, with all of its math execution units removed or moved to FP0/FP1. Long story short, AMD did this:



While they made that observation for Zen 4’s AVX-512 implementation, it’s likely equally valid for the PS5’s cut down Zen 2 FPU. Many of AMD’s FPU modifications mean the register file can feed the execution pipes with fewer ports.

PipeModificationResult
FP1No longer has a FMA (fused multiply add) unitCan be fed with two register file reads instead of three
FP2Only handles FP/vector stores. All math units deleted or moved to other pipesCan be fed with a single register file read
Doesn’t need a write port because stores don’t generate a result
FP3No longer existsDoesn’t need any read or write ports


Conclusion:
Zen 2 was designed to handle a large variety of desktop, mobile, and server workloads with the same core architecture. The quad pipe FPU lets the core perform well with video and photo editing, and can be crucial in throughput bound workloads like Y-Cruncher. But vector execution units can cost considerable area and power. Long, long ago in a galaxy far, far away, games relied on the CPU to render graphics and a better FPU could lead to better gaming performance. But no modern game does that, so a quad pipe FPU is overkill.
A dual pipe FPU makes a lot of sense for the PS5, which is meant only for gaming. The PS5’s CPU will never have to handle the wide range of workloads that desktop and server Zen 2 cores are expected to. A smaller FPU can save power and area without delivering noticeably different performance, and is a great fit for the PS5.
 

Mr.Phoenix

Member
Yea for a channel that would benefit from the extra views, this video got alot fast, you would think they would be a bit more positive. I feel John would of had a more positive take. Dont particularly care in the end but it's amazing they didn't really go into the fact of how good PSSR could be espeical the fact most games are not CPU limited. DLSS is amazing and a console like equivalent, if its anywhere near as good, will do alot for the actual graphical settings of evey game as long as devs use it well. I mean if a game is 1080p on ps5 the pro could be 1080p aswell use PSSR and look very much 4k still and have that extra upto 45% better power and 2x+ raytracing will really make a difference.
For the most part, I enjoy DF content. Especially their performance, game tech highlights and optimized settings pieces. My issue with them is when it comes to their, opinion-based pieces. Because that is where their bias? double standards? Or maybe just ignorance shows. I don't know what to call it.

And why I have an issue with that is because on second they are praising something, and the next they are criticizing the same thing (and maybe even done better) from someone else. Or they somehow just become dumb and have tunnel vision when its convenient or helps push some sort of prejudiced shared opinion they have.

Since the biggest issue here is the CPU, this is what I would have expected at some point from DF. If I know it, or can see it, then I am sure they have too. CPUs are generally poorly utilized in nearly every game engine out there. And this is super easy to see just by looking at any performance readout when running a game. DF has somehow, for whatever reason, accepted that the best way forward would be to brute force the problem. DF acknowledges that devs have difficulty parallelizing their CPU workloads, this is why CPU threads use is so lopsided, you will usually see one thread or two out of 12 threads being slammed and running at over 90% utilization, but the rest of the 10 threads idling by at 10-20%.

So the easy fix, just have as fast a CPU as possible. But that is not a practical or even sustainable approach. I would expect DF to call this out, to show and give emphasis and credit to games that show proper CPU utilization and as a result very good overall performance. But they don't. So how can I blame anyone here when they are saying or pushing for things that to me are just unreasonable. It's possible they do not see the issue, hell... my saying this has been branded as damage control lol. If DF pointed these out with more frequency though, a lot of people wont be saying what they are saying right now.
 
That's a massive ram speed increase vs ps4 pro's increase over ps4 I remember people complaining about how small the ram speed upgrade was back then and wouldn't that also improve cpu performance?
 

coastel

Member
For the most part, I enjoy DF content. Especially their performance, game tech highlights and optimized settings pieces. My issue with them is when it comes to their, opinion-based pieces. Because that is where their bias? double standards? Or maybe just ignorance shows. I don't know what to call it.

And why I have an issue with that is because on second they are praising something, and the next they are criticizing the same thing (and maybe even done better) from someone else. Or they somehow just become dumb and have tunnel vision when its convenient or helps push some sort of prejudiced shared opinion they have.

Since the biggest issue here is the CPU, this is what I would have expected at some point from DF. If I know it, or can see it, then I am sure they have too. CPUs are generally poorly utilized in nearly every game engine out there. And this is super easy to see just by looking at any performance readout when running a game. DF has somehow, for whatever reason, accepted that the best way forward would be to brute force the problem. DF acknowledges that devs have difficulty parallelizing their CPU workloads, this is why CPU threads use is so lopsided, you will usually see one thread or two out of 12 threads being slammed and running at over 90% utilization, but the rest of the 10 threads idling by at 10-20%.

So the easy fix, just have as fast a CPU as possible. But that is not a practical or even sustainable approach. I would expect DF to call this out, to show and give emphasis and credit to games that show proper CPU utilization and as a result very good overall performance. But they don't. So how can I blame anyone here when they are saying or pushing for things that to me are just unreasonable. It's possible they do not see the issue, hell... my saying this has been branded as damage control lol. If DF pointed these out with more frequency though, a lot of people wont be saying what they are saying right now.
I really like DF aswell but I'm just not sure what they expect from a mid gen upgrade, the CPU is running high as it is and there was no way a new gen CPU was going to make its way into the ps5 Pro. That's for ps6. As someone who also games on a good PC and as DF have shown in some of their own videos, yes CPU utilization has not been great. I mean they give fucking Balders gate as an example that in act 3 they have a article about about how shit the CPU utilization is with hardly any scaling between CPUs. The game isn't cyberpunk, it's simply not optimised well. Most games do have a 60fps option and a few have 120fps so the odd game that is 30fps or is badly optimised is what it is. I play COD at 120fps on a 85inch tv sometimes and the resolution let's it down so a pro would help with that alot. Same for low resolution 60fps games, the resolution can be higher with better settings and maybe raytracing. Just makes a ps5 Pro a no brainer for people that care about that. I mean you tell a PC player it's not worth upgrading their GPU because a small number of games will be CPU bottlenecked. Just a strange take overall.
 
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Three

Member
Those tests were GPU limited so CPU wasn't important as long as it wasn't bottlenecking GPU.
They weren't really but I digress. Those tests were handwavy at best, DF don't seem to understand that with a lot of those big budget games/engines they showed they're mostly designed for balance on the console and it can be bottlenecked differently at different moments.
 

HeisenbergFX4

Gold Member
Yeah ... IF MS is aiming for a monster system overall as soon as 2025 ... it just became a lot more interesting... because with the Pro sony will only launch the ps6 in 2028/29... that would give MS 3 to 4 years in the market with the clear better multiplatform machine.

They just need to make everybody know what they are doing before the Pro releases... as soon as Sony officially announces the Pro ...Ms announces the Next Box and timetable for the launch.

Sony : here buy now this 15 TF machine who will give you a little better resolution and Rt perfomance will go from mediocre to just meh. While keeping the same so-so CPU For 599. Who maybe or maybe not (probably not) will play GTA 6 at 60 fps.

MS.: Wait X months and buy this monster 30 - 40 TF console and play wtf you want at 60 fps, 4k and good RT.


You know what ? Coundnt care less for the series X ... BUT... in this scenario? I would truly consider buying the next xbox...

Any news HeisenbergFX4 HeisenbergFX4 ?
I haven't heard anything new but your numbers are spot on to whats being mentioned

I bet we hear much more about this right before PS5 Pro launches just trying to give anyone doubts for someone maybe buying the Pro for the best GTA VI experience

Like James Sawyer Ford James Sawyer Ford said its likely going to be expensive

I know I am by far in the minority but I will 100% drop even $1000 IF MS can launch nextbox close to GTA VI but if they don't I will pass on anything else Xbox has to offer moving forward
 

HeisenbergFX4

Gold Member
DF has made their stance pretty much clear on a PS5pro since last year when it was nothing but a rumor. One that I could never understand. And still don't. Its particularly weird when you think that a new console, or PS5pro in this case actually helps them generate more content and puts more eyes on them. Which is technically the bread and butter of any video channel.

Gotta make you wonder, why would a technical video production company, not be happy that they are getting new tech to cover?
Oh I Know GIF by M&M’S Chocolate
 

Fafalada

Fafracer forever
Over 4 times the graphical performance of the original xbox in the same size console as a xbox 1 s.
It quadrupled resolution (more or less) it didn't actually 4x the overall performance (just like ps4pro didn't 2.3x).
But yes, the power/cooling assembly on the box was impressive.

And it can be bottlenecked differently at different moments.
This. Even inside a single frame you can have bottlenecks vary across different components.
 
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They can’t “rush a gen” when it’s not a generational leap and consumers won’t adopt it due to how expensive it is, let alone how their first party and GamePass has failed to capture mainstream appeal.

This is delusional thinking. Microsoft could have called One X a new Gen as well, would that have mattered? Would devs have made exclusive games for it? No, so we’re done here
They don't need 3rd party to showcase the potential of a speculative Next Xbox console. Microsoft own Call of Duty. All they need is a new entry in the franchise that is exclusive to the PS5 Pro and next Xbox console to convince casual gamers to upgrade.
 

SlimySnake

Flashless at the Golden Globes
DF has made their stance pretty much clear on a PS5pro since last year when it was nothing but a rumor. One that I could never understand. And still don't. Its particularly weird when you think that a new console, or PS5pro in this case actually helps them generate more content and puts more eyes on them. Which is technically the bread and butter of any video channel.

Gotta make you wonder, why would a technical video production company, not be happy that they are getting new tech to cover?
While their reluctance to embrace the Pro last year made no sense for a tech oriented channel, their disappointment at the specs makes far more sense considering this is just a 45% upgrade for the GPU and 10% upgrade for the CPU. Way worse than the already paltry 30% upgrade for the PS4 Pro CPU and a large 125% upgrade to the GPU. And thats before the 25% IPC gains that we are NOT getting this gen. The PS4 Pro GPU was actually 5.2 GCN 1.1 tflops that put it at a near 200% or 3x GPU performance advantage over the base PS4.

The only reason why it didnt perform like that was because Cerny's genius idea was to bottleneck it with a mere 30% increase in vram bandwidth. A mistake he's repeating here with an even smaller 28% vram bandwidth increase. Lets not forget that the X1X was only 41% more powerful but ran A LOT of games at a full native 4k while PS4 Pro had to rely on poorly implemented 4kcb ports like RDR2. X1X with its 41% increase in GPU performance delivered a 100% increase in pixels because it was not bottlenecked by vram.

There is a lot to like here and they were very positive on the ray tracing and PSSR upgrade. If they were meh on those things which they werent, id understand your complaints. But I dont blame them for not being blown away by 45% GPU, 10% CPU and 28% vram bandwidth upgrades since we know most of them caused issues last gen.
 

NEbeast

Member
They don't need 3rd party to showcase the potential of a speculative Next Xbox console. Microsoft own Call of Duty. All they need is a new entry in the franchise that is exclusive to the PS5 Pro and next Xbox console to convince casual gamers to upgrade.
I love how MS releasing a new gen is somehow going to fix the problem that that the market just doesn't care a out xbox/gamepass. How many times are people going to keep saying this? It has been the same moving goal posts since the xbox one.
 
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While their reluctance to embrace the Pro last year made no sense for a tech oriented channel, their disappointment at the specs makes far more sense considering this is just a 45% upgrade for the GPU and 10% upgrade for the CPU. Way worse than the already paltry 30% upgrade for the PS4 Pro CPU and a large 125% upgrade to the GPU. And thats before the 25% IPC gains that we are NOT getting this gen. The PS4 Pro GPU was actually 5.2 GCN 1.1 tflops that put it at a near 200% or 3x GPU performance advantage over the base PS4.

The only reason why it didnt perform like that was because Cerny's genius idea was to bottleneck it with a mere 30% increase in vram bandwidth. A mistake he's repeating here with an even smaller 28% vram bandwidth increase. Lets not forget that the X1X was only 41% more powerful but ran A LOT of games at a full native 4k while PS4 Pro had to rely on poorly implemented 4kcb ports like RDR2. X1X with its 41% increase in GPU performance delivered a 100% increase in pixels because it was not bottlenecked by vram.

There is a lot to like here and they were very positive on the ray tracing and PSSR upgrade. If they were meh on those things which they werent, id understand your complaints. But I dont blame them for not being blown away by 45% GPU, 10% CPU and 28% vram bandwidth upgrades since we know most of them caused issues last gen.

I wake up every day wondering why doesn't Sony hire you to replace Cerny....
 
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reinking

Gold Member
People seem to be expecting a PlayStation 6-like upgrade. This falls in line with my expectations. Enhanced GPU and minor upgrades to support that. If I get better raytracing and a bump framerate/stability, I am good. I doubt it is a focus but I also want a bump in PSVR2 gaming. If I get all of that, I am willing to pay up to $200 over the price of a regular PS5. If they try to spin some BS 8K gaming as a focus instead, I am good passing on it. I just need them to hurry up and give some official details/examples because I need another PS5 for a dedicated VR rig.
 

Snake29

RSI Employee of the Year
I love how MS releasing a new gen is somehow going to fix the problem that that the market just doesn't care a out xbox/gamepass. How many times are people going to keep saying this? It has been the same moving goal posts since the xbox one.

I love how people indeed are falling for this "Most generational leap in console bla bla bla" again. I also can't see how MS is going to release a completetly more powerful console in 2025 at all. I can't see AMD has anything ready at this time.

It's not going to help if the current Series X even can't touch grass.
 
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SlimySnake

Flashless at the Golden Globes
I wake up every day wondering why doesn't Sony hire you to replace Cerny....
Cerny isnt some god who cant make mistakes. The Father of Playstation himself created the clusterfuck that was the PS3. ken kutaragi was a certified genius and yet he fucked up. So should we not criticize him?

If we didnt raise a big stink about the awful PS3 bottlenecks then he wouldve continued making playstations releasing even more clusterfucks and we wouldnt have Cerny takeover. You wouldnt get the Vita. You wouldnt get the PS4 with its revolutionary 8GB 176 Gbps of GDDR5. You wouldnt get the PS5 IO everyone here jerks off to all the time.

You guys have to stop taking criticisms so personally. I dont know how you all survive at work if you dont ever get constructive criticism.

If there was no one over at Sony who did a review of all the bottlenecks of the PS4 Pro then Cerny would make the same mistakes again. And thats exactly whats happened here. He has once again bottlenecked the mid gen refresh with a small vram bandwidth increase and an even smaller CPU increase. We trash MS engineers for the XSX and XSS bottlenecks but for the X1X they gave the 6 tflops GPU enough vram bandwidth AND enough vram increase (12 instead of 8) to ensure that it could run at native 4k with 4k textures.
 
Cerny isnt some god who cant make mistakes. The Father of Playstation himself created the clusterfuck that was the PS3. ken kutaragi was a certified genius and yet he fucked up. So should we not criticize him?

You are not criticizing him, you are saying he is botching console after console because he doesn't understand bottlenecks like you do....

Just send your resume to Sony
 
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FoxMcChief

Gold Member
Is it possible that PS5 Pro adds “4 game instant switching” like Xbox?

I remember Sony said they were working on it….but I guess it’s not technically feasible on base PS5?

That would be a great QOL enhancement
This is a feature I would love. But it’s not totally necessary as I once thought. Games launch pretty quickly these days, and I always save before stopping a game session.
 
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