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Halo 4 Details And Concept Art Trailer

Nirolak

Mrgrgr
343 has shared a lot of details about Halo 4 and the new Halo trilogy at PAX.

Here is a somewhat lengthy summary. There's more at the link.

Also, here is a concept art trailer: http://www.vg247.com/2011/08/28/new-art-based-halo-4-trailer-airs-at-pax/

Eurogamer said:
Halo 4, 5, 6 the "Reclaimer Trilogy"
Xbox 360 by Wesley Yin-Poole
28/08/2011 @ 19:46

343 Industries has revealed the first details on Halo 4, due out in 2012 on the Xbox 360.

The next three Halo games, designed to take players on a decade-long journey, are collectively called the "Reclaimer Trilogy", a panel of 343 staff told an audience at Halo Fest this evening.

The planet both Master Chief and Cortana are seen heading towards at the end of Halo 3 when completed on the Legendary difficulty, and at the end of the Halo 4 E3 2011 trailer, is a "very mysterious" Forerunner planet on which we will see a "different aspect" of the alien architecture than we've seen in previous games.


"We're investing heavily in the look and feel of Forerunner," senior art director Kenneth Scott said. "The thing that connected people initially way back in the first Halo experience is that mystery. That's where a lot of our pressure on the art team is going right now. We want the player to feel that initial experience of discovery.

"You've lived with the Forerunner for 10 years now, and three, four games. What do we do to move it forwards so it still connects the player with a mystery but it hasn't fallen into the abstraction that will happen over that period of time? There's a lot of push there."

"You've lived with inert, static Forerunner abandoned structures," franchise development director Frank O'Connor said. "It's going to be really interesting to see a different aspect of Forerunner engineering and Forerunner architecture when it's not completely inert and dead and empty."

200 or so people are working on Halo 4, indeed have been doing so for a couple of years now. Staff from 25-30 different game studios are represented at 343.
"It plays like Halo," creative director Josh Holmes said. "It sounds simple but that was really important to us. As a team we were brought together by this love for this universe and this play experience, and we wanted to maintain the core of that magical Halo feel.

"But at the same time, it was important for us to have the courage to take risks and evolve the gameplay feel so it is fresh and different. It's this constant question of balance for us we've wrestled with since the beginning as a team. How do we maintain both what is the core of Halo, making sure it feels like Halo, while at the same time adding new weapons, new abilities, new experiences you've never had before in a Halo game?


"But at its core it does feel very much like Halo. It was important to us to maintain that commitment to the sandbox nature of Halo gameplay, making sure we're empowering players to make choices in how they approach each problem instead of giving them only one solution. That was one of the things we held at the core of everything we did."

While the panel refused to go in depth on Halo 4's story, it did offer some tentative details. The game will explore Master Chief's character and personality in greater depth - although it does not touch on his origin.

"It is a direct continuation in a way of the events of Halo 3," O'Connor confirmed. "I'll clarify one thing from the interwebs. The 2554 year model would have shipped at the end of 2552. So you're not getting any chronology clues from the new [Wart]Hog [shown in Forza 4]. But it will deal with the fate of John and Cortana. There's a lot of speculation about Cortana's mind state. There's a lot of relationship between those two characters. Character is something we're focusing on very strongly this time.

"Halo to me has always been about enigma and exploration and wonderment and scale. You've already seen a little bit of the artwork, and it gives the sense of incredible grandeur and scope. To me the story has that scope and that grandeur, too. Having three years to think about the story and plan it, and to commit to a trilogy right from the start, is a luxury even Bungie didn't have with Halo 1.

"We know we have a loyal fanbase and we know we have a community that's going to enjoy Halo games, so we're able to build a big, epic story with lots of wonder and explanation."

Cortana plays "an important role" in Halo 4. "This is John's story," Holmes said, "but when you look at the two characters who are at the centre of this universe and their relationship and how important that's been to Halo over the first 10 years, it's something we really wanted to explore as a team."

Another aspect of the game discussed was multiplayer. Will Halo 4 cater to the competitive player or the casual player? "You look at the Halo community, it's such a diverse community," Holmes said. "There are so many different perspectives people bring to the experience. It was really important to us as a team to try to represent all of those perspectives and play styles and make sure we're striking the right balance between them and giving different players a different experience depending on what they're looking for."


Meanwhile, Scott confirmed the divisive design of Master Chief shown in the Halo 4 trailer was not final.

...

Microsoft announced three Halo games at E3. Why? "It was important for us to signal to the fans and the community what our intentions were, our commitment to this story we want to tell," Holmes explained. "When we first started working on laying the plans for the Reclaimer trilogy a little over two years ago, we knew exactly the story we wanted to tell.

"A lot of what this trilogy is going to focus on is exploring the character of Master Chief and what it means to bring him back, and really getting a little bit closer to that character than we've ever experienced before in any of the past games. There's a lot of depth to John that exists primarily in a lot of the other fiction we felt we wanted to explore more deeply and lay a journey for him that would transform and evolve him as a character and a man."

Other interesting tidbits from the session included confirmation that access to the Halo 4 beta will not be included in the upcoming Halo: Combat Evolved HD remake. Modding looks like it will not be supported, given Halo is "primarily a console game at this point in its lifespan". But 343 is talking internally about opening up previous games in the franchise to the community.

On weapons and vehicles, Holmes said: "You're going to see things in this game that are both familiar and new. We do look across the entire trilogy of games as we look at the past sandbox that has existed. You will see things that are familiar from past games but also things that are new."

"When you're building a sequel to a game you have to add things, evolve things and change things up," O'Connor added. "One thing that's important about the Halo universe is it's a really big universe, and you've seen a palette of things. As we think about things we're adding to the game, we're looking not just to the past or investing in future stuff, we're saying, what other stuff would the UNSC use? What other stuff does humanity have access to?

"A tricky particular for Halo 4 is it takes place post the discovery of Forerunner technology. So we've been beaten back and beaten back and beaten back by the Covenant and haven't had the time or the luxury to invest in research. Well, Karen Traviss' novel Glasslands is going to touch on how the human race, when it's not being rocked back on its heels, is actually a fairly formidable force. Given time and given the scientific curiosity we have as a species, all of this stuff is going to be really interesting in terms of how we can advance our technology. But the UNSC stuff will still be gritty and war-like and very human. But there's lots more to come."

On co-op: "Co-op is a big part of the Halo experience and something we think about throughout the crafting of our campaign," Holmes said. "As our mission designers are building the campaign experience it's always top of mind."

And Halo's Forge feature will return. "Forge has been an engine for the community to create and share amazing creations, and it's something as a studio we believe very, very strongly in. We are continuing to invest and developing that toolset. Definitely that's going to be something that's a big part of what we do in Halo 4."
Source: http://www.eurogamer.net/articles/2011-08-28-halo-4-5-6-the-reclaimer-trilogy
 

Grisby

Member
Sounds good, they've got big shoes to fill yet I'm excited to see what 343 could produce. I hope they take some big risks.
 

Owzers

Member
trilogies....why do they gotta do this :( Mass Effect "trilogy" was already destroyed in the second game and even Halo's first trilogy was pathetic, saved only by it's multiplayer for gamers. Halo 2's ending was only memorable for how angry it made gamers and myself.
 

DarkChild

Banned
Oh!What an awesome artstyle...
k83230_dat%20ass.jpg
 

DSN2K

Member
I'm delighted his model isn't final from the trailer, really didn't like the way he looked at all, specially after Reach what really went to town with the Spartan Design.
 
D

Deleted member 22576

Unconfirmed Member
Wow, actually sounds really cool.
 

Nirolak

Mrgrgr
Jack Scofield said:
What personality? He's a faceless, characterless empty vessel who occasionally spouts one-liners.
Yes, essentially they want to turn him into an actual character.

VGChampion said:
Going into the human side makes me think it won't just be MC's story.
Well, we know his girlfriend will also feature prominently.
 
Jack Scofield said:
What personality? He's a faceless, characterless empty vessel who occasionally spouts one-liners.
I rather not see his face. He's fine the way he is,don't make him like any other game always does,its what makes chief different.
 

[Nintex]

Member
A Corrine Yu engine with Forerunner art and the level design headed up by a former level designer from Retro Studios... we are not worthy!


No Xbox 360 logo in the trailer... hmmm
 
sillymonkey321 said:
trilogies....why do they gotta do this :( Mass Effect "trilogy" was already destroyed in the second game and even Halo's first trilogy was pathetic, saved only by it's multiplayer for gamers. Halo 2's ending was only memorable for how angry it made gamers and myself.
For new franchises: people like success, talking trilogy makes your first game seem more important.
For this Halo: Because the its the bread and butter and there's no way they will stop making the games, so may as well frame the next 3 as a trilogy.
 

DarkChild

Banned
[Nintex] said:
A Corrine Yu engine with Forerunner art and the level design headed up by a former level designer from Retro Studios... we are not worthy!


No Xbox 360 logo in the trailer... hmmm
Wasn't she lead engineer at Bungie too?Not that that brought much good stuff.They should just bought of entire Crytek programming stuff and get it over with.
 

Sydle

Member
Reading that they want to recapture a sense of discovery is very exciting. The art looks wonderful and I'd love to see it translate to in-game graphics with huge set pieces that beg for exploration. Character development is welcome, too.

343i has a dream team...I expect incredible things.
 

wwm0nkey

Member
DarkChild said:
Wasn't she lead engineer at Bungie too?Not that that brought much good stuff.They should just bought of entire Crytek programming stuff and get it over with.
from Wikipedia:
Besides Halo team, Yu programmed as Lead Engine Programmer of the Prey engine at 3D Realms, and as Director of Technology of ION Storm, creator of Anachronox and Deus Ex[3] and as Director of Technology of Gearbox Software, creator of Brothers in Arms and Borderlands.

Besides working as a game programmer, Yu programmed on the Space Shuttle program at Rockwell International California. She designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research won her a national award from the U.S. Department of Energy.
 

Doffen

Member
gibon3z said:
Hey one can always hope right.
New devs, new direction perhaps simultaneous pc and console release :)
Microsoft should never had released their Xbox exclusives on Windows.
 

[Nintex]

Member
DarkChild said:
Ok,but she worked on Halos,that's what I thought.Considering how much money MS has and their good relationship with Crytek,if I were on their place I would license CE3 rather than using modified to death Halo 2 thing.I'm sure we would see something spectacular with Halo on CE3...Oh,a man can dream :)
Halo 4 is her first Halo project. There was a list floating on GAF of who Microsoft hired for 343industries and they pretty much got the best of the best.
 

Nirolak

Mrgrgr
DarkChild said:
Wasn't she lead engineer at Bungie too?Not that that brought much good stuff.They should just bought of entire Crytek programming stuff and get it over with.
Actually she's came more from a Gearbox/Ion Storm/Research background.

GDC Website said:
Corrinne Yu
Principal Engine Architect, Halo Team Microsoft
Corrinne Yu is Principal Engine Programmer at Halo Team Microsoft. She is a 1st Party Halo Lead. She is the first and only female Technical Lead of the whole Microsoft Game Studios. She has programmed games and engines since the beginning of the 3D game industry and was an early pioneer of game engine development. She has worked as Director of Technology of several 3D game companies like ION Storm and Gearbox and was Lead Programmer of an early version of the Prey engine. She is the first female founding member of Microsoft's Direct 3D Advisory Board and Graphics Advisory Board. Besides gaming, she had programmed on the Space Shuttle Project at Rockwell International California. She had designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research had won her a national award from the U.S. Department of Energy. She volunteered time in the past to advise on CUDA, visual computer and GPU simulation at NVidia. She remains active on the GAB and continues to volunteer time to review the designs of new Direct 3Ds.
 
Figured I'd post this here as well.

halo4finalgif.gif


Apologies for the subpar quality but I was kind of pressed for time and I was also not too pleased with the results of the resizing process. Looks like we get a brief glimpse of MC's leg/armor in the beginning and either a monitor or a forerunner creature/enemy inhabitant that hasn't been revealed yet.

359pxihprometheanbullet.jpg

or has it?

I'm also getting that Mass Effect vibe which is not necessarily a bad thing. Going to wait for some additional information before jumping to any conclusions.
 

Lakitu

st5fu
I really love the art design. Very refreshing. And glad they're keeping to the core of what makes Halo so great. The sandbox gameplay.
 
Metalic said:
Sounds interesting, I'd want to see the series evolve, it really stopped at Halo 2.
3 brought the AI Scarab, that alone is a greater leap then anything H2 added.


Also, SP scoring, 4 player CO-OP, forge, Replay mode, gadgets(bubble shield ect.)
 

RooMHM

Member
The next three Halo games, designed to take players on a decade-long journey, are collectively called the "Reclaimer Trilogy", a panel of 343 staff told an audience at Halo Fest this evening.
Three new Halo games? I want to puke now.
 

Dennis

Banned
Halo is the only reason I bought a 360 and Halo 4 is why I am holding on to it.

Finest console FPS series the world has ever known.
 

[Nintex]

Member
I found the list of 343i employees various GAF members compiled in the last thread:
Design:
- Scott Warner @scott_343
- Jesse Snyder - (former Call of Duty lead designer, creator of Nazi Zombies) @thejessesnyder
- Jason Behr (Metroid Prime 1/2)
- Chris Haluke (Design Lead on Killzone 3)
- Dan Callan @danjamin
- Paul Parsons @paul_par
- M.E. Chung @lizmechung
- Kevin Franklin @kevin_franklin
- Paul Ehreth (Shadowrun)
- Kendall Deacon Davis
- Jonathan Schwartz (UI Design)
- Chris King (Volition)
- Kynan Pearson (Metroid Prime series)
- Chad Armstrong - Shishka (apparently he's doing the Achievements and Terminals in CEA -yeah i wrote that around e3 time, and i can't remember where i read that)

Art and Animation:
- Ryan Payton (Metal Gear Solid 4) @ryanpayton
- Vic Deleon (Halo: Reach) @vicdeleon
- Paul Pepera (Doom 4)
- Donnie Taylor (ex-Bungie contract)
- Wei Wiharjo Chen (The Saboteur)
- Jonathan Wood (EA Tiburon)
- Johnny van Zelm (Sony Online Entertainment)
- Mike Murrill (Naughty Dog)
- Daveed Kaplan
- Will Christiansen (contract, ex-Bungie contract)
- Tim Diaz (God of War 3)
- Chris Buckley The_DrMouse (Graphic Designer)
- Neill Harrison (Rare)

Producers:
- Dan Ayoub @Danayoub (Executive Producer)
- Gavin Carter (Fallout 3, TES: Oblivion) @gavinc343
- Veronica Peshterianu (The Sims 2)
- Corrinne Robinson
- Alex Cutting
- Che Chou (Forza 3) @chespace

Engineering:
- Joe Waters (Shadowrun)
- Matt Brown (Bioshock 2)
- Peter Kugler (Microsoft SDET)
- Zhi Min Chen (KAOS)
- Corrinne Yu (Gearbox)

AudioVisual:
- Cinematic Director: Brien Goodrich (Forza)
- Composer: Neil Davidge (Massive Attack)
- Audio Director: Sotaro Tojima (Metal Gear Solid 4)
- Schlerf @schlerf (Writer)

Kiki Wolfkill - (Turn10) Producer
Allison Stroll - (MS Publishing) Producer
David Yu - (Pseudo Interactive) - CTO
Bonnie Ross - (MS Publishing) - Group General Manager
Chris Lee - (MS Publishing) - Senior Producer
Humberto Castaneda - (MS Publishing) - Producer/Waypoint
Josh Holmes - (Propaganda Games) - Studio Creative Director
Corrinne Robinson - (McFarlane Toys) - Associate Producer
Scott Parrish - (Industrial Light + Magic) - Lead Creature Technical Director
Christopher French (Propaganda Games) - Designer
Brad Welch - (Pandemic) - Lead Designer
Ray Almaden - (EA/LMNO & Guerrilla Games) - Lead Designer
Armando Troisi - (Bioware & Propaganda) - Narrative Director
Tom French - (Pandemic) - Senior Mission Designer
Dan Ayoub - (Ubisoft & Propaganda) – Producer

Nicolas Bouvier (Sparth) - worked on Prince of Persia stuff and Rage
Tom Scholes - Worked on Guild Wars/GW2
Gabriel Garza (Robogabo) - Guys is insanely good concept designer
 
RooMHM said:
Three new Halo games? I want to puke now.
Hate to be the one to break it to you, but they'll be more games after this 3.
In fact it they'll only stop if it doesn't make money for them, their crazy like that.
 

Iksenpets

Banned
More focus on the mystery of the original and more focus on characters sounds pretty much like exactly what I would have wanted. The music in that trailer though sounds way more Mass Effect than Halo. I'm going to miss Marty's music in this.
 

DarkChild

Banned
Nirolak said:
Actually she's came more from a Gearbox/Ion Storm/Research background.
Oh right!I was reading about her about year ago and seen "Halo team" and I thought Bungie,but she was probably hired at 343i at that time.

Anyway,one thing I noticed is that almost half of their known team(from halowikia) is ex Pandemic stuff.They have big and very talented team there...
 
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