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Halo Anniversary |OT| It All Comes Full Circle

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
Ha.. I await the security cam pics.

That is some bullshit though.. can you not go pick it up?

Possibly, but then I'd have to interact with USPS employees. Plenty of games to tide me over in the meanwhile, just ready for some Halo goodness.
 

ElRenoRaven

Member
It didn't? Gonna have to check that in classic mode.

On classic it did. The first couple times playing with new graphics it didn't though. He was running to a empty platform then when the cutscene started it popped in. That was one of the things that annoyed me. So after this last small update a couple of us on HBO noticed some fixes to the opening cutscene like that splice edit like spot in the opening cutscene section where they were opening the chiefs pod was fixed and that one line wasn't cut off anymore. Then we noticed the angle change on the autumn on the opening cutscene was more in line with the original. Some said they had seen it like that before but I know I and others had it more Reach like.

So you combine those changes with that change at the end and I'm a happy camper now.
 

ElRenoRaven

Member
Bandana is hilarious. I had no clue it also gives you infinite grenades.

Yes it does. It's fun as hell. Try playing with that, Boom, and Grunt Funeral Skull on. A friend and I have been playing through on Legendary with those on and dear god the crazy shit that we've seen. It's a freaking laugh riot.
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Then we noticed the angle change on the autumn on the opening cutscene was more in line with the original. Some said they had seen it like that before but I know I and others had it more Reach like.

So you combine those changes with that change at the end and I'm a happy camper now.

Actually we've always had two versions of that opening shot of the Pillar of Autumn in Halo: Anniversary. When you start the game on Legendary you get the more classic angle for the opening shots.
 

ElRenoRaven

Member
Actually we've always had two versions of that opening shot of the Pillar of Autumn in Halo: Anniversary. When you start the game on Legendary you get the more classic angle for the opening shots.

Yea that is what someone said but after that patch I'm getting it on other settings too. I tested it on easy to be sure it wasn't just because it was legendary. Is it supposed to change after you've played it on Legendary for the others too? That might explain it if so. Although I doubt that's the case.
 

Stinkles

Clothed, sober, cooperative
Eh, impressions and reviews were shit. Passing until it hits $20.

No but really, videogames with guns are illegal here (venezuela), so it takes like 10-15 days for my US bought games to get here through a courier service that won't make a fuss about it. I usually have a friend or another crazy enough to fly to the US just to pick up a new Halo game on release day and smuggle it in, but not this time because it's a minor release.

edit- Frankie, just in case, I will be needing my halo 4 copy shipped 2 weeks in advance so I can play at the same time as the others, thanks



Was thinking we should have a Halo 4 launch event in Venezuela.

Kvkuh.jpg
 

blamite

Member
Why was everyone hating on Keyes so much a few pages back? It really wasn't that bad at all. Miles above both The Library and Cortana. I actually enjoyed it.
 
Why was everyone hating on Keyes so much a few pages back? It really wasn't that bad at all. Miles above both The Library and Cortana. I actually enjoyed it.
Finished Keyes on Legendary. What a poor experience. I realize this is true for all difficulties, but the level gets more annoying the higher the difficulty. I know the Flood doesn't infinitely respawn, but in the numbers they do, it sure seems like it. The level seems determined to put you in a position where you have to fight wave after wave of Flood until you pass their spawn location or until they run out. It also likes to put you in a position where you have to charge at a Flood spawn location because Flood are also pouring in from behind you.

Then you have the shotgun Flood...

Wasn't able to get the Elite achievement. Going back in for that.
There's a lot to not like about Cortana, but this type of experience isn't replicated in the level (at least not the extent it is in Keyes). The structure of Keyes goes against most of what Halo is known for and what you remember it for.
 

Domino Theory

Crystal Dynamics
Why was everyone hating on Keyes so much a few pages back? It really wasn't that bad at all. Miles above both The Library and Cortana. I actually enjoyed it.

The part after meeting Keyes was tough until I realized you could just open the door where the Covies are and then go back to where Keyes is and just wait in the very back until the Covies and Flood wipe each other out. After doing that, it made that part really easy.
 
There's a lot to not like about Cortana, but this type of experience isn't replicated in the level (at least not the extent it is in Keyes). The structure of Keyes goes against most of what Halo is known for and what you remember it for.

Keyes is fine, i really dont see the problem. I did Solo legendary all the way and the only parts i had problem with was the library without dying and no grunt kills on two betrayals because of the opening section.
 
Keyes is fine, i really dont see the problem. I did Solo legendary all the way and the only parts i had problem with was the library without dying and no grunt kills on two betrayals because of the opening section.
It's not the difficulty that's the problem, it's the level design, gameplay, and encounters. (Though shotgun Flood and their accuracy do fall under the category of "difficulty").
 
So I finished the game today, what surprised me the most about the new graphics was that they helped minimalise the feeling of repetiveness during the last 4 levels. I enjoyed the newer looks for these. Although I prefer the look of the first 4 levels in classic mode, even if T&R is pretty as hell.

Going back to mop up the rest of the achievements, oh and 343, there better be a Halo 4 skull that is equivalent to grunt funeral. It's just so awesome.
 

blamite

Member
There's a lot to not like about Cortana, but this type of experience isn't replicated in the level (at least not the extent it is in Keyes). The structure of Keyes goes against most of what Halo is known for and what you remember it for.

I only played through on Heroic, so it might be much worse on Legendary, but I never felt like I had to fight through a ton of waves and spawn locations, especially not to the extent of The Library. Sure, there are a few spots, mostly in those hallways with flood coming in from the ceilings, where you're stuck waiting for a chance to move on, but the abundance of shotgun ammo and good grenade use never made that too problematic.

The Library has tons of Flood spawns that activate ahead of you and behind you at the same time, and rocket Flood, and Cortana has long tunnels full of Pure Form Rangers, but Keyes doesn't have anything as obnoxious as either of these. The toughest enemies you face are the Spec Ops Elites near the end, and while they're pretty frustrating, I didn't find them as bad as the worst parts of those other levels.
 
It's not the difficulty that's the problem, it's the level design, gameplay, and encounters. (Though shotgun Flood and their accuracy do fall under the category of "difficulty").

Im still not seeing the problems, i dunno each to their own but as far as encounters go id say the game has some much worse encounters.
 
I only played through on Heroic, so it might be much worse on Legendary, but I never felt like I had to fight through a ton of waves and spawn locations, especially not to the extent of The Library. Sure, there are a few spots,
It wouldn't be such a problem if it were just a few spots, but it's all over the level.
but the abundance of shotgun ammo and good grenade use never made that too problematic.
This is actually a problem with the level. You may have fun fighting waves and waves of Flood with the shotgun, and that's all fine and dandy, but that's below Halo's standards. Halo's all about player choice. If you extend your line of thinking, you're essentially saying that in order to deal with the majority of encounters in the level, you have to use the same weapon and grenades over and over again. The level forces you to use a shotgun and grenades.
The Library has tons of Flood spawns that activate ahead of you and behind you at the same time, and rocket Flood, and Cortana has long tunnels full of Pure Form Rangers, but Keyes doesn't have anything as obnoxious as either of these.
They're all very bad for largely the same (though some key different) reasons.
Im still not seeing the problems, i dunno each to their own but as far as encounters go id say the game has some much worse encounters.
Halo is about having multiple ways and means to approach an encounter, and having the potential for an encounter to play out in an entirely different way each play through. Name the best levels of any Halo game and you see the encounters follow this design philosophy. Keyes, aside from maybe a couple of spots, veers away from this philosophy and the encounters play out the same way each and every time because there's only one way to approach them. Unlike the best levels in the game where the level essentially says, "Here's your sandbox, have fun!" the level funnels you from one battle to the next without a break.
 
It wouldn't be such a problem if it were just a few spots, but it's all over the level.

This is actually a problem with the level. You may have fun fighting waves and waves of Flood with the shotgun, and that's all fine and dandy, but that's below Halo's standards. Halo's all about player choice. If you extend your line of thinking, you're essentially saying that in order to deal with the majority of encounters in the level, you have to use the same weapon and grenades over and over again. The level forces you to use a shotgun and grenades.

They're all very bad for largely the same (though some key different) reasons.

Halo is about having multiple ways and means to approach an encounter, and having the potential for an encounter to play out in an entirely different way each play through. Name the best levels of any Halo game and you see the encounters follow this design philosophy. Keyes, aside from maybe a couple of spots, veers away from this philosophy and the encounters play out the same way each and every time because there's only one way to approach them. Unlike the best levels in the game where the level essentially says, "Here's your sandbox, have fun!" the level funnels you from one battle to the next without a break.

Half of halo is about having what you said, multiple halo levels adopt a more corridor shooter esq approach hell T&R does both in the same level.
 

Untracked

Member
After a 10 hour Solo Legendary session I'm nearing the end of Two Betrayals. Gotta say this game is truly amazing considering it's age. It puts a lot of recent shooter campaigns to shame.

343 has done such an awesome job with the art / music and adding the terminals is a really nice touch. It plays so well on Legendary, this is my first time atempting it in CE. It's fun and challenging but never feels cheap (well apart from rocket launching Flood lol). If I die I know it's because I did something wrong.

This remake has rekindled my love of the series (Reach put me off a bit) but I can't wait to play more.

I would love to see an Anniversary style remake of Halo 2 sometime, but with it's original multiplayer. I would pay anything for that!
 
Yes it does. It's fun as hell. Try playing with that, Boom, and Grunt Funeral Skull on. A friend and I have been playing through on Legendary with those on and dear god the crazy shit that we've seen. It's a freaking laugh riot.

Have you reached the Library with those Skulls on? If not you are in for an interesting treat to say the least. Also the Hanger Bay or whatnot in Truth and Reconciliation just when you enter the cruiser is insane with Bandanna, Boom, and Grunt Funeral.

Anyways, great job on the remake overall to 343. It is amazing how a game 10 years old can feel so fresh and the formula is still such a joy to play today. New sound, visuals, terminals, etc are all wonderful. The game has stood the test of time and in my opinion is still the most fun to play campaign as far as FPS go.
 
K

kittens

Unconfirmed Member
I've never had a problem with rocket Flood. And I like the fact that Flood spawn in front of and behind you in The Library. Keeps you on yer toes.

I really wish CEA had a theater mode. =(
Me too, sooooo bad. With all the amazing explosion-enhancing skulls, this game has so many moments that deserve recording. :-\
 
Half of halo is about having what you said, multiple halo levels adopt a more corridor shooter esq approach hell T&R does both in the same level.
Right. I essentially said as much earlier, but the game is the way it is largely because Bungie was trying to complete the game in a short amount of time, not because Bungie wanted to copy and paste half their game.

I'm not a huge fan of T&R for some of the same reasons I don't like Keyes (corridor shooting), but T&R is better at this because the way the encounters are design, you're not having to fend off wave after wave of Covenant, so you can take it slow and use more of the sandbox (plasma pistol and rifle, AR, needler, and sniper) to a much more effective degree than you can in Keyes.
 

Zeal

Banned
It always amazes me just how much Halo's campaign still takes a huge shit on all recent FPS design. I want the next Xbox to launch with a Halo so bad, and recapture that magical moment of having no idea what the hell you're playing and being completely stupefied at the screen.

Getting an Xbox for Christmas and wondering what the hell this Halo game my parents bought me was was about, all the while thinking "Gamecube will probably own this Microsoft thingy." Then rushing online an hour later to tell everyone just how "fucked Nintendo is, man!"

Good times.
 

blamite

Member
Keyes may not be good at giving you a ton of options, but as a pure CQC level with some outdoor areas for variety, I think it works pretty well. There's a reason the Shotgun isn't introduced until 343 GS. It wouldn't be nearly as fun or useful without them.

Look at all the other styles of gameplay in the game, they're all given they're own level to shine. POA is classic corridor shooting with the AR and Pistol. Halo is all about the Warthog. T&R lets you do some sniping and long range indoor shooting. AotCR has a mix of everything, and introduces the Scorpion. 343, The Library, and Keyes, are your close quarters levels, with only The Library giving you some slightly longer ranged rooms. These levels all fill in a certain style of gameplay. I think the problem with the Flood levels is that they just all do the same thing, too many times and too close together.
 

ElRenoRaven

Member
Have you reached the Library with those Skulls on? If not you are in for an interesting treat to say the least. Also the Hanger Bay or whatnot in Truth and Reconciliation just when you enter the cruiser is insane with Bandanna, Boom, and Grunt Funeral.

Anyways, great job on the remake overall to 343. It is amazing how a game 10 years old can feel so fresh and the formula is still such a joy to play today. New sound, visuals, terminals, etc are all wonderful. The game has stood the test of time and in my opinion is still the most fun to play campaign as far as FPS go.


Yup. I actually played all the way through for the fun of it with them. The only real spot that sucked with them was the warthog run. Those initial explosions that are designed to go off as you try to leave that section just do a number on you and send your warthog flying into the other ones.
 

blamite

Member
Oh, new thing that I hate: Sentinels' shields don't appear in remastered graphics. I was wondering when shielded Sentinels would show up halfway through The Maw before I hit the back button and realized I had been fighting them for a while.
 

ElRenoRaven

Member
Oh, new thing that I hate: Sentinels' shields don't appear in remastered graphics. I was wondering when shielded Sentinels would show up halfway through The Maw before I hit the back button and realized I had been fighting them for a while.

Yea the little things like that get annoying. So many little details missed.
 
Nice little list.

I didn't mean it as an insult, and I don't know who you are, so don't take that as a personal dig. What I'm saying is, I don't follow your logic and I'm more than willing to bet that Halo 4 will be about a lot more than fighting the Covenant and Flood. I haven't even finished Glasslands yet. I'm reading it now. You're knowledge may very well exceed mine. But I disagree with you and I'm more than willing to bet that we'll be fighting Forerunners or Precursors or whoever in Halo 4. Something more than Covenant and Flood (both of whom will surely play a role overall).
 
Keyes may not be good at giving you a ton of options, but as a pure CQC level with some outdoor areas for variety, I think it works pretty well.
The outdoor areas are quite claustrophobic. They're not exactly a selling point.
There's a reason the Shotgun isn't introduced until 343 GS. It wouldn't be nearly as fun or useful without them.
True the shotgun is more effective against the Flood than the Covenant, but it would've been appropriate to drop it in the later half of T&R.
Look at all the other styles of gameplay in the game, they're all given they're own level to shine.
I don't think that means the levels deserve a pass. Except maybe "Pillar of Autumn" because it's an introductory level. Most of the levels that devolve into corridor shooting are not what people remember Halo for.

If you enjoy corridor shooting there's nothing I can say that'll convince you it's a bad level, but it's not what Halo aspires to be.
 

blamite

Member
The outdoor areas are quite claustrophobic. They're not exactly a selling point.

True the shotgun is more effective against the Flood than the Covenant, but it would've been appropriate to drop it in the later half of T&R.

I don't think that means the levels deserve a pass. Except maybe "Pillar of Autumn" because it's an introductory level. Most of the levels that devolve into corridor shooting are not what people remember Halo for.

If you enjoy corridor shooting there's nothing I can say that'll convince you it's a bad level, but it's not what Halo aspires to be.
Oh, I definitely don't like the amount of corridors int he game. I'd enjoy the game much more with those areas cut down and more openness like the best level of the later games have. I'm just saying that there's a purpose to the way the levels are designed, even if they're not always successful or fun, as is especially the case on the corridor levels. In that sense, while Keyes may fall below the standards of Halo's better levels, I wouldn't say it's bad, or even the worst level in the game.
 

ElRenoRaven

Member
The outdoor areas are quite claustrophobic. They're not exactly a selling point.

True the shotgun is more effective against the Flood than the Covenant, but it would've been appropriate to drop it in the later half of T&R.

I don't think that means the levels deserve a pass. Except maybe "Pillar of Autumn" because it's an introductory level. Most of the levels that devolve into corridor shooting are not what people remember Halo for.

If you enjoy corridor shooting there's nothing I can say that'll convince you it's a bad level, but it's not what Halo aspires to be.

To be honest Halo has always been a combination of both. Every one of the games has it's share of wide open levels and levels that are more corridor like. That's why Halo really has something for everyone I feel.
 
To be honest Halo has always been a combination of both actually. Every one of the games has it's share of wide open levels and levels that re more corridor like. That's why Halo really has something for everyone I feel.
I'm not saying corridor levels don't have their place, or shouldn't be in Halo games (343 GS is one but I like it for its atmosphere and story), but, in general, it's not what Halo aspires to be. Compare the ratio of corridor levels to more open levels in Halo 1 and 2 when Bungie was under intense pressure to finish their game, to Halo 3, ODST, and Reach when Bungie had a more smooth development process.
 

Tunavi

Banned
The wide open environments are special because you play them after you play corridor levels. Note the transition from Pillar of Autumn to Halo, and stepping outside on Assault on the Control Room.

If the whole game was always out in the open, it would get repetitive.
 

Slightly Live

Dirty tag dodger
The wide open environments are special because you play them after you play corridor levels. Note the transition from Pillar of Autumn to Halo, and stepping outside on Assault on the Control Room.

If the whole game was always out in the open, it would get repetitive.

This. You appreciate the open levels much more after being confined. Plus, each type of level changes the focus on how you use the sandbox and how the sandbox is used against you changing the pace of the game considerably.
 

ElRenoRaven

Member
This. You appreciate the open levels much more after being confined. Plus, each type of level changes the focus on how you use the sandbox and how the sandbox is used against you changing the pace of the game considerably.

Exactly. That's one thing Bungie was always very good at that I felt people have unfairly hated on them for. Not saying you are doing that Dax because I know you aren't.
 

ElRenoRaven

Member
Not at all. Halo 3 only has one corridor level and it's as varied as Combat Evolved.

Actually I'd say Halo 3 had a couple at least. Cortana and Crows next were both corridor levels. Also some levels had corridor sections like the times you were trying to shut down the towers. Halo 3 I do feel improved the Corridor sections in that they weren't whole levels except the two mentioned.
 
Crow's Nest and the Anus are two levels.
I wouldn't consider Crow's Nest a corridor level. Just because a level takes place inside doesn't make it a corridor level. Think about the vast majority of encounters in Crow's Nest. Where do they occur? In large rooms: two hangars, the cave-like section, the ops center, the barracks, and the vehicle hallway. Crow's Nest adheres to Halo's design philosophy almost as well as any outdoor level: multiple ways and means to approach an encounter, and each encounter plays out differently each play through. Most of the combat in the latter half of T&R, Keyes, The Maw, Pillar of Autumn, and The Library have the majority of combat take place in Hallways.

When I think "corridor" I think "hallways," or one path before you. If you're able to convince me that Crow's Nest is, in fact, a corridor level, then the question becomes how you design a good corridor level. In that case, I don't think Halo: CE has good corridor levels.
Other levels contain significant corridor sections.
I think we have different definitions of "significant." I can't think of any significant corridor sections in: Sierra 117, Tsavo Highway, The Storm, Floodgate, The Ark, and Halo (3). The Covenant at the end, yes. That's the only section I would place in the "significant" size.

Edit: I fully admit I have the wrong idea when someone refers to something as "corridor level."
 

wwm0nkey

Member
Did I see a post earlier about some Waypoint exclusive Terminal? Can anyone elaborate?

Find all the terminals and remember or look up the codes that appear at the end of each one
Go to Waypoint
Push X
Push buttons to the corresponding colors on the screen
Enter the codes


In the major nelson podcast with Frankie he accidentally said there was 12 terminals but quickly stated there where 10. Now that we know there is an 11th terminal I am sure its safe to assume there is also a 12th one as well.
 
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