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Halo Anniversary |OT| It All Comes Full Circle

aries_71

Junior Member
Just a simple tip. I noticed the framerate is a tad better if you set up the Xbox to output video at 720p. I had mine set at 1080p and framerate was noticeably worse.
 

Satchel

Banned
Anyone else having g an issue with the display going off while playing.

I'm trying to play co op and my friends xbox keeps losing signal only while playing halo ce. Just started happening now.

We're both in the dash beta, yet I don't have this issue.
 
I'm thinking no Halo 4 beta at this point, they usually like to start beating that drum fairly early and they haven't. Plus it's their first game out as a studio and they really shouldn't attempt the split development process of running a beta and working on the retail game at the same time just yet.
Wasn't the Halo 3 beta not announced until December/January?

I think a beta is needed. It's their first game and they need as much feedback as possible to make the game. That and precedent.
 
Wasn't the Halo 3 beta not announced until December/January?

I think a beta is needed. It's their first game and they need as much feedback as possible to make the game. That and precedent.

End of november was the halo 3 beta annoucment as far as i remember. It launched may 16th for everyone except F&F users which i somehow got in to. May 11th i think.
 
Shameless plug alert, but relevant to the thread: I chatted up GAF's own OuterWorldVoice (and my former co-worker), Frankie himself, on our podcast this week. We got into Anniversary multiplayer decisions and, yes, a bit of Halo 4. Click here if you're interested. Interview starts at about the 1:08:33 (or 68:33) mark.

Good interview.
 

soldat7

Member
Blerg. Just noticed the Siege of Madrigal included with CEA OST is a few notes different from Marty's original.

I KNOW, I KNOW, it's a remake...but for some reason I just feel like that one should be left alone. It's my favorite of the series and...I dunno. Blerg.

None of the remixed music is that great, IMO, at least when compared to the original tracks. But I respect it for what it is. I wonder how Marty feels about the remix?
 
I'm having trouble grabbing that one skull where
you have to grenade jump to get it. Can't seem to time it right. :/
"That one"? There's more than one that requires a grenade jump. The one I can't seem to get is
the Bandanna skull on Silent Cartographer. I can't get up there for the life of me; considering doing it co-op and jump off another person's head. :-(
 

FyreWulff

Member
Just a couple clarifications:
-The melee buff removal was just a fix of a bug that made the times in-between shorter than they should have been.

Not a buff, actual move buffering like some fighting games support.

In Halo 3, you can input a melee command as you pick up a flag, and you'll melee as soon as the flag pick up animation finishes.

This worked in the Reach beta, and does not work in retail.


So did the original.

That's what I was talking about? :p
 
You better remove that vid. You are still bound to a NDA for the beta dashboard....

Joking right?. Some people are treating some of these NDA with abit too much caution microsoft knew this would be all over the web in seconds. Dont get me wrong is this was something serious id obey the NDA like i have multiple times in the past but this isnt serious in the slightest
 
"That one"? There's more than one that requires a grenade jump. The one I can't seem to get is
the Bandanna skull on Silent Cartographer. I can't get up there for the life of me; considering doing it co-op and jump off another person's head. :-(

That's the one I was talking about. I meant to add in "The Silent Cartographer." It's so frustrating.

Edit Got the skull! Booyah!
 
Is it relevant to the other terminals? Does it continue the story of the first 10, or is it standalone? Basically, should I watch it now, or wait until I've seen the first 10?

You have to watch all 10 to unlock it anyway if you enter the codes early they will fail. It continues on from 10 or rather 8
 
I think I'm done with Saber's graphics. They brought such a frustrating mix of gorgeous and godawful (I'm looking at you, red elites) to the table and REALLY missed the point in a lot of key gameplay feedback areas (elite shield flicker is virtually nonexistent, sentinel shields aren't even shown, bullet impacts are not nearly visible enough, night vision is worthless, etc.). The end result is that I'm mostly relying on 10 years worth of muscle memory when I fight elites and banshees. Also, fuck that sniper reticle.

Surprisingly enough (given others' responses here), the place where I felt Saber was most successful in terms of visual updates was in tweaking the cut scenes and adding animations that fit with and improved upon the tone of the original. Maybe I'll just hit the Back button right before cut scenes...

I'm not just bashing Saber across the board - I thought the audio updates turned out great for the most part, but when I see the gorgeous work Certain Affinity did on the multiplayer side (and how many more employees they had in the credits), I'm left wishing they'd let Max and Co. handle the entire project.

Oh well, at least the classic graphics have been HD-ified.
 

ElRenoRaven

Member
I think I'm done with Saber's graphics. They brought such a frustrating mix of gorgeous and godawful (I'm looking at you, red elites) to the table and REALLY missed the point in a lot of key gameplay feedback areas (elite shield flicker is virtually nonexistent, sentinel shields aren't even shown, bullet impacts are not nearly visible enough, night vision is worthless, etc.). The end result is that I'm mostly relying on 10 years worth of muscle memory when I fight elites and banshees. Also, fuck that sniper reticle.

Surprisingly enough (given others' responses here), the place where I felt Saber was most successful in terms of visual updates was in tweaking the cut scenes and adding animations that fit with and improved upon the tone of the original. Maybe I'll just hit the Back button right before cut scenes...

I'm not just bashing Saber across the board - I thought the audio updates turned out great for the most part, but when I see the gorgeous work Certain Affinity did on the multiplayer side (and how many more employees they had in the credits), I'm left wishing they'd let Max and Co. handle the entire project.

Oh well, at least the classic graphics have been HD-ified.

You know that reminds me. I really do need to go back to original graphics and play through with them too to see what they screwed up. I know from doing warthog run in original for the hell of it that they screwed up with your screen turning green when a sentinel hits you with it's weapons on the warthog run. So damn annoying that is.
 
I think I'm done with Saber's graphics. They brought such a frustrating mix of gorgeous and godawful (I'm looking at you, red elites) to the table and REALLY missed the point in a lot of key gameplay feedback areas (elite shield flicker is virtually nonexistent, sentinel shields aren't even shown, bullet impacts are not nearly visible enough, night vision is worthless, etc.). The end result is that I'm mostly relying on 10 years worth of muscle memory when I fight elites and banshees. Also, fuck that sniper reticle.

Surprisingly enough (given others' responses here), the place where I felt Saber was most successful in terms of visual updates was in tweaking the cut scenes and adding animations that fit with and improved upon the tone of the original. Maybe I'll just hit the Back button right before cut scenes...

I'm not just bashing Saber across the board - I thought the audio updates turned out great for the most part, but when I see the gorgeous work Certain Affinity did on the multiplayer side (and how many more employees they had in the credits), I'm left wishing they'd let Max and Co. handle the entire project.

Oh well, at least the classic graphics have been HD-ified.

Saber only did the graphics and frankley i cant see anything they did wrong. The red elites are reach models they arnt to blame for that. Shield flicker is more apparant than ever before they glow when being shot as for everything else i agree but its so non problematice apart from the sentinel sheilds that its not worth mentioning i think the improvements far out weigh the negatives.
 

jackdoe

Member
Saber only did the graphics and frankley i cant see anything they did wrong. The red elites are reach models they arnt to blame for that. Shield flicker is more apparant than ever before they glow when being shot as for everything else i agree but its so non problematice apart from the sentinel sheilds that its not worth mentioning i think the improvements far out weigh the negatives.
Really? I have to agree with the complaints about elite shields, it just isn't very well done when compared to the original CE. I can kind of see that they were trying to be discrete, but for a game with giant purple and blue aliens with a talking orb, you don't need to be discrete with your shield effects. Also, as others have mentioned, the doors just look awful. I'm satisfied with the overall package though.
 
Really? I have to agree with the complaints about elite shields, it just isn't very well done when compared to the original CE. I can kind of see that they were trying to be discrete, but for a game with giant purple and blue aliens with a talking orb, you don't need to be discrete with your shield effects. Also, as others have mentioned, the doors just look awful. I'm satisfied with the overall package though.

I dunno its pretty hard to prove without theater but i distinctly remember seeing elites sheild on multiple occasions. I was playing on legendary so most of the time i was playing careful and not AR rushing ect but yeah i noticed it alot. More than halo 2 for instance. Its not reach levels but its pretty visible.
 

daedalius

Member
Haven't really had trouble with seeing elite shields, their 'pop' is very distinct. Playing on legendary with pistol + plasma pistol/rifle; not too bad.

I have to say I've been pretty pleased with the new visual treatment, I wouldn't mind seeing Halo4 go in this direction (but better, obviously). Love all the new sounds more than anything.

Didn't really have any problem with the sniper crosshair, your bullet just hits that tiny dot in the center. (although its not the most aesthetically pleasing reticule)
 
I've only seen 2 terminals so far... Sogood.gif

With all this xbox 3 talk, has anyone talked about which console Halo 4 will be for? It's releasing around the rumored launch time for the Xbox 3.
 

Timan

Developer
I think this game has ruined my memories of halo on xbox1, I forgot how god awful the maps were after the first few levels.

Is there a list of all the items you can scan with the kinect? I wanna make sure I have them all.
 

ElRenoRaven

Member
I forgot how smooth the ghost hovers in this game. Feels so good.

Yup. Halo Really had the feel of the vehicles perfect. I would kill to see vehicles go back to the Halo models minus a few changes. I'd like to see the stunts remain for the banshee and the ghost regain it's boost. Otherwise make them identical to Halo 1's vehicles and they'd be perfect.
 

AlStrong

Member
Wasn't the Halo 3 beta not announced until December/January?

I think a beta is needed. It's their first game and they need as much feedback as possible to make the game. That and precedent.

Sooooo.... What game does Microsoft have lined up that needs sales # inflation? ;D
 
Yup. Halo Really had the feel of the vehicles perfect. I would kill to see vehicles go back to the Halo models minus a few changes. I'd like to see the stunts remain for the banshee and the ghost regain it's boost. Otherwise make them identical to Halo 1's vehicles and they'd be perfect.

On the flip side of this, playing Reach again after a year, I forgot the Warthog would just flip over from tapping a medium sized rock in this game! That thing is fragile

and why does it take 2 and a half years for my shileds to recharge >_>
 

NameGenerated

Who paid you to grab Dr. Pavel?
"That one"? There's more than one that requires a grenade jump. The one I can't seem to get is
the Bandanna skull on Silent Cartographer. I can't get up there for the life of me; considering doing it co-op and jump off another person's head. :-(

Activate the lock thing so Bravo's Pelican crashes, grab the rockets and an overshield (there are 3 right outside the building that the skull is in). Start backpedalling on the platform then jump and shoot a rocket at your feet. I got up on my first try after grenade jumping for like 20 minutes where I only got close to the ledge a couple of times.
 
I hate that the shield pop is a green mist in the new graphics. It should be electric looking, not like Pestilence from Reach armor effects.

And where the hell is the Elite shield pop? And the sentinel shields? What the fuuuuuu

But goddamn, the multiplayer map remakes are insanely beautiful. Great job Max and friends.
 
Yup. Halo Really had the feel of the vehicles perfect. I would kill to see vehicles go back to the Halo models minus a few changes. I'd like to see the stunts remain for the banshee and the ghost regain it's boost. Otherwise make them identical to Halo 1's vehicles and they'd be perfect.
Love the way vehicles operate in Halo above all others. I've paid the price for not remembering that vehicles can't be boarded, though. I felt so stupid, especially with that damnable Elite laughter after I'm dead.

Activate the lock thing so Bravo's Pelican crashes, grab the rockets and an overshield (there are 3 right outside the building that the skull is in). Start backpedalling on the platform then jump and shoot a rocket at your feet. I got up on my first try after grenade jumping for like 20 minutes where I only got close to the ledge a couple of times.
I will be trying this tonight, thanks.
 

erpg

GAF parliamentarian
I wonder if the sentinel shield thing was changed because of Ghosts of Onyx. Sentinel shields only pop when they detect high speed projectiles.
 

daedalius

Member
Love the way vehicles operate in Halo above all others. I've paid the price for not remembering that vehicles can't be boarded, though. I felt so stupid, especially with that damnable Elite laughter after I'm dead.

I will be trying this tonight, thanks.


Oh, their laughing at me makes me so angry!

Yea, the green mist when your shields pop seems weird after I've gotten so accustomed to the way the Reach shields look. Definitely like that treatment (reach) better.
 
I wonder if the sentinel shield thing was changed because of Ghosts of Onyx. Sentinel shields only pop when they detect high speed projectiles.
But like, who cares about Ghosts of Onyx? Expanded universe stuff has no business altering the original Halo experience. I really hope that's not the reason. It's probably just that Sabre didn't fully respect the source material when they updated the graphics.
 
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