• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sony's 1st and 2nd party studios have expanded a lot since last gen

Combichristoffersen

Combovers don't work when there is no hair
KZ2 was fantastic cause of its multiplayer and decent campaign.

Resistance 3 had a fantastic campaign but a bugfest mp at launch.


You should play one of them.

I don't play online, and can't say I'm really interested in modern FPS games, to be honest. I enjoyed Duke Nukem Forever, but that's about it. I lean more towards old FPS games like Duke 3D, Rise of the Triad, Blood and that kind of thing, and that style of FPS games is pretty much dead nowadays besides Serious Sam 3, which I haven't had the chance to play yet.

You should stop calling games you haven't played shite. :p

It's a console FPS and not Medievil 3, so it's shite by definition :p
 
I think extending the deal is a no brainier, those games make money and are well received. They've extend the PixelJunk crap a lot.

As for having been given free reign, no idea if they'd get that elsewhere, but I'm surprised how long Sony have allowed them to delay Journey, it was meant to be out last summer.

Pixeljunk. . . crap? Wut.

I'd like to see the deal extended too. Sony give them time, space, money and creative freedom - and all the help from Sony's studios they desire. I doubt they'd get that level of awesomeness anywhere else. If they are funded by Sony. . .they technically don't have to worry about balancing the books.
 

Auto_aim1

MeisaMcCaffrey
Maybe Devil May Cry... but I hardly believe Final Fantasy and Tekken (especially when Sony helped develop the hardware for the arcade versions) were going to be on 360 without MS moneyhats.

EDIT: And there was no competition because microsoft didn't aggressively reach out to 3rd parties like they did this generation. Sony should have stepped up and tried to win them back.
It basically boils down to the install base. When you look at Xbox's install base last gen, it would have been pointless for Microsoft to even go after these games. The situation is completely different now with the Xbox 360, as the third-party developers cannot ignore the platform. Sony already mentioned earlier that they won't go after third-party games, and would rather prefer to build their first-party portfolio.
 

Hyuga

Banned
I can't for the life of me understand why anyone needs or wants a Killzone 4, Resistance 4, God of War 4, Motorstorm 4, Uncharted 4, Infamous 3. They didn't lead to success for Sony now, so why would they in the future?

What the hell are you talking about?
Why anyone needs them? Because they are great games and each game sold ~4 or 5 Mio. copies.
If you are not a fan, no problem.
But a lot of gamers love these games.
 

Combichristoffersen

Combovers don't work when there is no hair
What the hell are you talking about?
Why anyone needs them? Because they are great games and every game sold ~5 Mio. copies.

Didn't inFamous 2 sell.. not all that great?

Also is there deal with Insomniac over? Great. They seemed like a waste of money for most of this generation.

Sony owns the Resistance and Ratchet & Clank IPs, so it's not like they really need Insomniac anyway. If they want a Resistance 4 or more R&C, they could have one of their first party studios make the games.
 

Pranay

Member
I don't play online, and can't say I'm really interested in modern FPS games, to be honest. I enjoyed Duke Nukem Forever, but that's about it. I lean more towards old FPS games like Duke 3D, Rise of the Triad, Blood and that kind of thing, and that style of FPS games is pretty much dead nowadays besides Serious Sam 3, which I haven't had the chance to play yet.



It's a console FPS and not Medievil 3, so it's shite by definition :p

Resistance 3 is kinda old fps with health packs and a lot of different weapons you can carry with,
 

wsippel

Banned
Armature is the former Retro guys right? Interested in seeing what they're working on. Wonder how big that studio is now and how far along they are.
It seems they already shipped their first game: Metal Gear Solid HD Collection. They're currently working on a game for Capcom as well. I'm not aware that there's a deal with Sony, nor do they seem to be in any way Sony exclusive.
 
Sony's stable has always been phenomenal, but it seems like there's almost too many of them, even many of the great ones see only modest success. I don't know if it's Sony's inept marketing or what. It's annoying for me as a fan of studios like Bend to see their titles not sell while fucking Assassin's Creed moves millions.

They've also got a ton of great dead IPs. Colony Wars :_-(

it's an investment, we need to understand that they will get better as time goes by or they will get shuttered, however talent and quality aren't the only things that make a game have success.

Sony is creating an ecosystem from which they get the exclusive content in-house, motivated by the death of 3rd party exclusives, is a strategy that they have short term and long term goals. I'm more optimistic for them to achieve the level of quality and sucess with most of the studios, as they produce more games and get better insight of the market they are catering to.
 

StuBurns

Banned
It seems they already shipped their first game: Metal Gear Solid HD Collection. They're currently working on a game for Capcom as well. I'm not aware that there's a deal with Sony, nor do they seem to be in any way Sony exclusive.
What did they do on MGS HD?

It appears the Capcom game was canned, and they aren't 'exclusive' to Sony, but the Sony published game (or games) is (or are).
 
It seems they already shipped their first game: Metal Gear Solid HD Collection. They're currently working on a game for Capcom as well. I'm not aware that there's a deal with Sony, nor do they seem to be in any way Sony exclusive.

They aren't Sony exclusive - but they are working on PS3 and Vita projects. I believe the Capcom project was canned and the only projects appearing in CV's as works in progress are the PlayStation projects.
 

Pranay

Member
Can you circle strafe enemies like in, say, Duke 3D? And do you have to rely on taking cover during firefights?

1 - Dunno
2 - Depends. Their are certain weapons where enimes can shoot through walls so cover is useless, you need to run and gun.
The weapons is what makes the game great. Different weapons allow you to tackle the situation differently.

i dont think this game is like serious sam or duke,but it also is not like the genreal modern shooters like kz, cod and all
 

Combichristoffersen

Combovers don't work when there is no hair
Nah, it did better than the first and sold nearly 4 Mio. copies worldwide now (if I remember correctly. Tried to find a link, but couldn't :-/ )

Really? That's not bad at all. I just remember USGAF talking about both inFamous 2 and Resistance 3 completely bombing in terms of sales.
 

wsippel

Banned
They aren't Sony exclusive - but they are working on PS3 and Vita projects. I believe the Capcom project was canned and the only projects appearing in CV's as works in progress are the PlayStation projects.
I can't find any platform references on any profile anymore - except for "multi platform".
 

KAL2006

Banned
it's an investment, we need to understand that they will get better as time goes by or they will get shuttered, however talent and quality aren't the only things that make a game have success.

Sony is creating an ecosystem from which they get the exclusive content in-house, motivated by the death of 3rd party exclusives, is a strategy that they have short term and long term goals. I'm more optimistic for them to achieve the level of quality and sucess with most of the studios, as they produce more games and get better insight of the market they are catering to.

Exactly, building a good 1st party portfolio is good for the long term. 3rd party exclusives, could be broken easily as shown with FFXIII, DMC and Monster Hunter. So games like Gears of War have the potential to go multiplatform, where as a game like Uncharted will always be exclusive. And yes many games are average, or are flops like Heavenly Sword, but it is good that Sony are experimenting, even the average games can improve with more experience, for example, people starting noticing Uncharted with the 2nd entry.
 
I can't find any platform references on any profile anymore - except for "multi platform".

Linky.

Various Arcade titles
World Driver Championshop--N64
Metroid Prime--Gamecube
Metroid Hunters--DS
Metroid Prime 2--Gamecube
Metroid Prime 3--Wii
Halo: Combat Evolved Anniversary
Playstation Vita Unannounced Project
PSN Unannounced Project

That PSN project could be for PS3, Vita or PlayStation Suite. Given that they could have just mentioned Vita instead, I think its likely that this is a PS3 PSN game.

Maybe its a PSN-Vita cross compatible game, like Ruin.
 

wsippel

Banned
Linky.

That PSN project could be for PS3, Vita or PlayStation Suite. Given that they could have just mentioned Vita instead, I think its likely that this is a PS3 PSN game.

Maybe its a PSN-Vita cross compatible game, like Ruin.
How did I miss that? Anyway, the games they did so far aren't exactly mind-blowing, all they did was helping out on ports (Halo and MGS). Not sure what to expect from them.
 
How did I miss that? Anyway, the games they did so far aren't exactly mind-blowing, all they did was helping out on ports (Halo and MGS). Not sure what to expect from them.

When you consider that the studio contains a lot of former Retro Studios employees (and by a lot I mean. . .a lot), I think something great could come out of it. I'm sure someone has better stats than I as to the make-up of the development team.
 

AntMurda

Member
When you consider that the studio contains a lot of former Retro Studios employees (and by a lot I mean. . .a lot), I think something great could come out of it. I'm sure someone has better stats than I as to the make-up of the development team.

How many and who ? Or is this just an assumption because it was started by two former Retro/NOA employees.
 
I don't even remember seeing PR that inFAMOUS 2 hit 2 million, let alone 4 million. Festival of Blood, however, is the fastest selling PSN game in history and launched at $9.99 and must have made considerable bank given that the game was being developed alongside inFAMOUS 2 and sharing a lot of assets.
 

Duffyside

Banned
Too bad with all those Sony studios, not one of them has made the megahit needed to propel a platform. Some have been preeettty close, like Uncharted and God of War, but still nothing on the level of Mario, Pokemon, Halo, heck, even Gears. Nothing revolutionary.

I would say that the PS2 never had that first party megahit either, but Gran Turismo certainly was that. But as much as I LOVE Uncharted, it's just not on the same level. I really think that's Sony's biggest problem; more studios than everybody else, and not one megaton.
 

StuBurns

Banned
UC3 sold better than Gears 3 didn't it?

It's only Halo, and Reach didn't do that great, GT5 outsold it very comfortably.
 

Concept17

Member
Too bad with all those Sony studios, not one of them has made the megahit needed to propel a platform. Some have been preeettty close, like Uncharted and God of War, but still nothing on the level of Mario, Pokemon, Halo, heck, even Gears. Nothing revolutionary.

I would say that the PS2 never had that first party megahit either, but Gran Turismo certainly was that. But as much as I LOVE Uncharted, it's just not on the same level. I really think that's Sony's biggest problem; more studios than everybody else, and not one megaton.

They realize you don't have to build a platform on one or two 'megahits'. Sony has always been more about having a variety of developers and titles to back their systems, more than relying on single franchises/concepts to sell them.
 

AntMurda

Member
Too bad with all those Sony studios, not one of them has made the megahit needed to propel a platform. Some have been preeettty close, like Uncharted and God of War, but still nothing on the level of Mario, Pokemon, Halo, heck, even Gears. Nothing revolutionary.

I would say that the PS2 never had that first party megahit either, but Gran Turismo certainly was that. But as much as I LOVE Uncharted, it's just not on the same level. I really think that's Sony's biggest problem; more studios than everybody else, and not one megaton.

God of War was definitely a mega-hit. Gran Turismo has the luxury of being bigger in Japan, so overall it trumps God of War.

Uncharted was huge. I think God of War and Gran Turismo are only bigger because they were developed on much bigger platforms (PSX/PS2) than that of the PS3.

You are also grouping some very random properties together. Mario? Pokemon? Gears? and Halo? The Mario Bros. franchise has 25 years of history. Pokemon was a popular cartoon, trading card line, toy, and video game franchise hypnotizing millions of children.
 
They have the best first party out of all the big three. That's why I will always be interested in a new Sony console it always get great exclusive support.
Too bad with all those Sony studios, not one of them has made the megahit needed to propel a platform. Some have been preeettty close, like Uncharted and God of War, but still nothing on the level of Mario, Pokemon, Halo, heck, even Gears. Nothing revolutionary.

I would say that the PS2 never had that first party megahit either, but Gran Turismo certainly was that. But as much as I LOVE Uncharted, it's just not on the same level. I really think that's Sony's biggest problem; more studios than everybody else, and not one megaton.

Didn't GT5 sell more than Gears. Probably sold more than Reach too.

And Gears and Uncharted have comparable sales.
 

Melchiah

Member
I can't for the life of me understand why anyone needs or wants a Killzone 4, Resistance 4, God of War 4, Motorstorm 4, Uncharted 4, Infamous 3. They didn't lead to success for Sony now, so why would they in the future?

I'm not condemning the quality of the IP, it's just that I personally value novelty over "more of the good stuff." My hope if that Naughty Dog's "The Last of Us" indicates that most studios will be branching off into new experiences going forward rather than re-hashing what they've already done.

I'd definitely want another Resistance and God of War, but the rest really aren't that interesting to me. Resistance especially needs another entry, as the last one was ended so abruptly. Not to mention, that R# was entertaining as hell.

I do agree, that we need new IPs next gen, and I'm sure there'll be a plenty of them, like usually.
 

Hyuga

Banned
They have the best first party out of all the big three. That's why I will always be interested in a new Sony console it always get great exclusive support.
This!
Exactly why their console will always be my nr. 1 system.
I love their 1st party stuff.

Only the (J)RPG's are missing ;-/
You hear me SONY? Give us some AAA (J)RPG's!
 

Combichristoffersen

Combovers don't work when there is no hair
Only the (J)RPG's are missing ;-/
You hear me SONY? Give us some AAA (J)RPG's!

JRPGs that aren't named Final Fantasy or Dragon Quest (is Pokemon a JRPG?) don't sell enough to make it worthwhile. They tried with White Knight Chronicles, but it flopped. So we'll be getting Grayzone 4 instead.
 

AntMurda

Member
They have the best first party out of all the big three. That's why I will always be interested in a new Sony console it always get great exclusive support.

All three first-party console makers have very different philosophies.

Nintendo, the most traditional, houses 90% of their R&D internally in their offices. These employees are all hired, trained and work inside the company. It has the most pure identity as a developer, but it also may cause stiffling and prevent original ideas that are not boxed into old properties.

SONY establishes and invests in several small companies world wide that carry the SONY brand. Sony Computer Entertainment Bangladesh proudly presents....

Microsoft works similarly to SONY, but more honestly. They aren't obsessed with the Microsoft name and are comfortable in creating first-party publishing contracts or owning / investing into studios with separate identities. RARE. 343i. Bungie (formerly). Etc.
 
This!
Exactly why their console will always be my nr. 1 system.
I love their 1st party stuff.

Only the (J)RPG's are missing ;-/
You hear me SONY? Give us some AAA (J)RPG's!

I partly blame all the people that didn't bought this game:

3lB5K.jpg


FUCK YOU!
 

rdrr gnr

Member
Too bad with all those Sony studios, not one of them has made the megahit needed to propel a platform. Some have been preeettty close, like Uncharted and God of War, but still nothing on the level of Mario, Pokemon, Halo, heck, even Gears. Nothing revolutionary.

I would say that the PS2 never had that first party megahit either, but Gran Turismo certainly was that. But as much as I LOVE Uncharted, it's just not on the same level. I really think that's Sony's biggest problem; more studios than everybody else, and not one megaton.
The only thing that your 'megahit' is missing is a hundred million dollar marketing budget.
 

StuBurns

Banned
Ni no Kuni's performance was really bizarre, L5, the new hotness, Ghibli, the family name you can trust, Command-RPG, the genre you know and love, it seemed a sure thing.
 

StuBurns

Banned
Was price an issue? Was it actually marketed?
It was very expensive, it came with a big book on DS. Which also meant being sold in a large box which probably put additional retail pressure on the price, if it was the West it wouldn't get the time to gather speed with word of mouth before the price was slashed to get it off the shelves, not sure about in Japan though. But the PS3 version didn't have that excuse.
 

fernoca

Member
UC3 sold better than Gears 3 didn't it?

It's only Halo, and Reach didn't do that great, GT5 outsold it very comfortably.
UC3? Not in US, Japan or Europe. Gears did 2+million just in the US debut (vs. 700k for UC3 in US)

Reach was at like 5 million back in 2010, GT5 was at 7 million in September 2011...so both should be around 8 million.
 
JRPGs that aren't named Final Fantasy or Dragon Quest (is Pokemon a JRPG?) don't sell enough to make it worthwhile. They tried with White Knight Chronicles, but it flopped. So we'll be getting Grayzone 4 instead.

A JRPG that could sell 500k with each entry in Japan would be a much bigger asset to Sony than KZ or Resistance.
 
Top Bottom