I'm sure you can create your own levels but to upload or download other levels I'm sure you'll need Gold. I don't think the custom levels are the appeal of this game for the majority of fans, it's just a nice bonus for a $15 game.
I think this time they'll be a major attraction since they'll be kept on MS's/RedLynx' servers and each will hold leaderboards and ghosts of the best 1000 runs or so. Not sure if it's going to require Gold, I had a gold subscription when I played Trials HD so I had all services available, I'd love some clarification from the developer on the matter.I'm sure you can create your own levels but to upload or download other levels I'm sure you'll need Gold. I don't think the custom levels are the appeal of this game for the majority of fans, it's just a nice bonus for a $15 game.
Depends on how good the rating system is. The best levels should float to the top and with the sales of the first Trails on XBLA the pool of good levels could be high.
Either way I am all for everything that is happening in this game.
Edit: Grabbed this shot showing the community made maps area.
Trials 2 was a PC game in the first place.
The trailer is incredible.
My bad, wasn't sure if it was on XBLA first.
I'm less hyped after seeing the trailer. I can't be the only one who thinks the LBP turn isn't needed.
I'm less hyped after seeing the trailer. I can't be the only one who thinks the LBP turn isn't needed.
I think you can pretty much ignore it. Basic trials stuff looks still stellar and multiplayer should get anyone excited, even if its not that crazy/hard.
Well, yeah.I'm just hoping that the time they spent adding in the stuff I'd never even look at doesn't detract from the parts I'd use, because it did look pretty in depth.
Well, yeah.
Of course they could've probably spent more time creating tracks and trials if they weren't concerned with the editor stuff, but you know. Bullet points.
edit: and leveraging their pretty active community more could pay off in the long run.
Well, yeah.
Of course they could've probably spent more time creating tracks and trials if they weren't concerned with the editor stuff, but you know. Bullet points.
edit: and leveraging their pretty active community more could pay off in the long run.
I'm less hyped after seeing the trailer. I can't be the only one who thinks the LBP turn isn't needed.
Blows my mind people can complain about this. The level editor was great in Trials HD but there was no easy way to share games besides your friends. This new editor is a dream come true being able to upload stuff. I can only imagine some of the awesome tracks people will make.. hell I am sure there will end up being a neogaf thread dedicated to it.
I'm not complaining about being able to share trials tracks with people, I was talking about the shooter/fps/ect stuff in the trailer.
HOLY SHIT WHAT I NEED THIS IN MY LIFE. Feel so bad for not buying Trials HD but this has local MP so I gotta pull the trigger.
As said, best to check out the trailer on the Dashboard, or a gaming site that has it up in high-def. We also made a high-res version of the trailer available here:
http://www.redlynx.com/media/videos/..._trailer_1.mov
WARNING! 800 MB.
Thanks for your feedback!
:O
In glorious 60fps
jenkki, can you elaborate on the kind of options you guys have for offline multiplayer? Any forge-like multiplayer editing/creating of tracks too?
Welcome, really looking forward to Evolution, Trials HD was amazing. Couple of questions though - firstly how many user-created tracks can we save, both ones we create ourselves locally, and ones downloaded from online? Is there a limit to the number of tracks that can be saved? Also, what is the limit for the number of objects you can place within a user-created level? Lastly I assume Evolution will retain the friend leaderboards in single player that made Trials HD so addictive?Hi guys, Jenkki from RedLynx here. My NeoGaf registration came through just a couple days ago, so good timing.
Welcome, really looking forward to Evolution, Trials HD was amazing. Couple of questions though - firstly how many user-created tracks can we save, both ones we create ourselves locally, and ones downloaded from online? Is there a limit to the number of tracks that can be saved? Also, what is the limit for the number of objects you can place within a user-created level? Lastly I assume Evolution will retain the friend leaderboards in single player that made Trials HD so addictive?
Thank you for the reply, I appreciate it.Hi Enzo,
The editor doesn't support multiple authors, however four player, local offline multiplayer is fully supported. We are big believers in living room gaming. That mode has the same tracks, mostly the same options (no need for lobbies, etc.), as online, just that your scores are not recorded to online Leader Boards.
You can use in-game or user-created tracks in multiplayer mode, both offline and online.
Hi Paul!
The user-created tracks only take up 10 kilobytes or less of space, because they are essentially small data files telling the program where objects are, what logic is attached, etc. So storage space really shouldn't be an issue - we haven't encountered any yet.
You can put a lot of objects into a level before performance starts to lag, it really depends on the object itself, how complex it is, and how much logic you put into it, and how many effects. The level designers were joking around last week, "Don't make a level with 1,000 exploding basketballs using flame effects!" Beyond that, I would defer to someone on the programming team for more specifics, but as you can see in the video the level designers have put in large numbers of objects.
Friend-filtered Leader Boards absolutely are a part of it, no way we take that away
Going to log off now - late here in Finland - but a good place for these kind of questions is also our forum, www.redlynxgame.com where developers also can answer the more technical questions better than I can.
Thanks all for your interest, and I'll bookmark this thread.
Thanks for the replies, this game is sounding better and better all the time, definite buy for me as soon as it's released!Hi Paul!
The user-created tracks only take up 10 kilobytes or less of space, because they are essentially small data files telling the program where objects are, what logic is attached, etc. So storage space really shouldn't be an issue - we haven't encountered any yet.
You can put a lot of objects into a level before performance starts to lag, it really depends on the object itself, how complex it is, and how much logic you put into it, and how many effects. The level designers were joking around last week, "Don't make a level with 1,000 exploding basketballs using flame effects!" Beyond that, I would defer to someone on the programming team for more specifics, but as you can see in the video the level designers have put in large numbers of objects.
Friend-filtered Leader Boards absolutely are a part of it, no way we take that away
Going to log off now - late here in Finland - but a good place for these kind of questions is also our forum, www.redlynxgame.com where developers also can answer the more technical questions better than I can.
Thanks all for your interest, and I'll bookmark this thread.
Still works for me.Looks like the 60fps version has been pulled. Blim to the rescue I hope.