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Alan Wake PC | Tech, performance and information thread

Corky

Nine out of ten orphans can't tell the difference.
Sadly, this is incorrect ;)

Heh, well this is the internet afterall ^^ so what are you gonna do I guess.

On another note, as someone who knows nothing about mods and such in general I have two questions :

1) What determines whether or not a game is "modfriendly"? Or right out doesn't allows mods of any kind.

2) Is AW a modfriendly game?
 
I doubt it's mod friendly, then again it's only been available for 2 days.

Random, I downloaded D3Doverrider, doesn't seem to work right for me, the GUI never shows up. So I fiddled around with NvidiaInspector and realized it has both a vsync option and framerate limiter! I honestly never noticed the framerate limiter and I'm always in NvidiaInspector
 

DieH@rd

Banned
It seems that many would like some mod with higher res textures.


Anyway, i just looked in my steam folder... Is it possible that ENTIRE game is only 3GB [FMV's are ~4.5GB] ?!?!!?
 
It seems that many would like some mod with higher res textures.


Anyway, i just looked in my steam folder... Is it possible that ENTIRE game is only 3GB [FMV's are ~4.5GB] ?!?!!?

yep. that's about how it was on the 360 too. i think the game data itself on 360 was even smaller. about 2.5 GB if memory servers correctly. interestingly, more than half of that was episode one.
 
I doubt it's mod friendly, then again it's only been available for 2 days.

Random, I downloaded D3Doverrider, doesn't seem to work right for me, the GUI never shows up. So I fiddled around with NvidiaInspector and realized it has both a vsync option and framerate limiter! I honestly never noticed the framerate limiter and I'm always in NvidiaInspector

D3DOverrider never starts properly if I have Chrome running. Once I shut down Chrome, it works as intended. After that I can start up Chrome again without any interference.
 

JaseC

gave away the keys to the kingdom.
I do wish that the cutscenes were re-rendered in at least 1080p. They're a blemish on an otherwise commendable PC port.
 

Stallion Free

Cock Encumbered
I do wish that the cutscenes were re-rendered in at least 1080p. They're a blemish on an otherwise commendable PC port.

I was ecstatic when I read that they had to go with real time cutscenes for Night Springs due to XBLA size restrictions. The PC release for that will certainly benefit.
 
Ooh, Petri is from Remedy? Is the
first cut-scene with Nightingale where Alan does the mad shoot-dodge moves around slo-mo bullets a Max Payne homage?
 

Corky

Nine out of ten orphans can't tell the difference.
I don't think Petri is at remedy any longer, I remember something about him going to Rovio ( if it's the same Petri :) )
 
Oh okay, well if he doesn't know I think I'll just assume that it was an homage. There are a heap of places which remind me of Max Payne actually, though I think that's because of the brown-haired protagonist who can't stop commenting on his environment.
 
Constant 60 fps Vsynced at max settings, 1080P

97a5e7e6662c1e2cda32cca59a79ba16.png
 

Corky

Nine out of ten orphans can't tell the difference.
Oh okay, well if he doesn't know I think I'll just assume that it was an homage. There are a heap of places which remind me of Max Payne actually, though I think that's because of the brown-haired protagonist who can't stop commenting on his environment.

Did you see that golden trophy? :)
 
Oh okay, well if he doesn't know I think I'll just assume that it was an homage. There are a heap of places which remind me of Max Payne actually, though I think that's because of the brown-haired protagonist who can't stop commenting on his environment.

it absolutely was. other homages include McCaffrey reading the two manuscript pages from Alan Wake's noir novel (the ones you get in Episode 2) in his Max Payne voice. a cute 'Mira was here' piece of graffiti in one of the bathrooms in one of the DLC episodes ('Mirrors are more fun than people' Mira from Address Unknown). Sam Lake pulls the face on a TV show.

i'm sure there are more.

anyways. time for Episode 4 :)
 

Snuggles

erotic butter maelstrom
This game is so much better with the HUD disabled. There is no minimap, so you have to find your way by following visual cues (usually a distant source of light, which is brilliant) rather than following the yellow dot. You have to check your ammo count manually, and your clip count isn't displayed, so if you don't pay attention you might run out of ammo at inopportune times. And of course, there is no unnecessary clutter getting in the way of the sexiness. All it needs is a way to check battery count, and it would be perfect.
 

PetriRMD

Neo Member
I don't think Petri is at remedy any longer, I remember something about him going to Rovio ( if it's the same Petri :) )
Short Bio: I'm one of the founders at RMD. Death Rally, Max Payne 1 and 2 were my babies :). On Wake, I was the Creative Director on the project (and responsible for the original concept and direction with Sam), but after 13 years at RMD I built myself a partial exit and spent some time with the family back in 2009 or so. Got drawn back into the game industry pretty quickly and also contributed again when Wake 360 was shipping.

I'm currently leading Rovio's gaming unit and mostly directing anything Angry Birds. I'm also still on Remedy's Board of Directors and participate on high level only (and yeah, I love game industry :).

Incidentally, someone has logged on to RMD's Facebook pages as "Mr. Scratch" and is actually posting pretty good stuff that's 'in character' - It's not in-house (or at least neither Sam or Mikki admits it) and we're trying to figure out who that is? If it's anybody here, please own up.

https://www.facebook.com/pages/Mr-Scratch/278518452218665
 

scitek

Member
This game is so much better with the HUD disabled. There is no minimap, so you have to find your way by following visual cues (usually a distant source of light, which is brilliant) rather than following the yellow dot. You have to check your ammo count manually, and your clip count isn't displayed, so if you don't pay attention you might run out of ammo at inopportune times. And of course, there is no unnecessary clutter getting in the way of the sexiness. All it needs is a way to check battery count, and it would be perfect.

Agreed. I love it with the HUD disabled. You can check your ammo by pressing the d-pad if you're playing with a controller. I'm glad the prompts aren't turned off with the HUD like in a lot of games. Like, I love Crysis 2, but always forget when I'm supposed to be doing a QTE because it's turned off.
 
Damn it, I wish that cut-scene Alan knew the things that jim-jam Alan knows from reading manuscript pages.

Did you see that golden trophy? :)

Golden trophy?

it absolutely was. other homages include McCaffrey reading the two manuscript pages from Alan Wake's noir novel (the ones you get in Episode 2) in his Max Payne voice. a cute 'Mira was here' piece of graffiti in one of the bathrooms in one of the DLC episodes ('Mirrors are more fun than people' Mira from Address Unknown). Sam Lake pulls the face on a TV show.

i'm sure there are more.

I'm keeping my eyes peeled
 

Corky

Nine out of ten orphans can't tell the difference.
Damn it, I wish that cut-scene Alan knew the things that jim-jam Alan knows from reading manuscript pages.



Golden trophy?



I'm keeping my eyes peeled

How far have you gotten? There's a "golden trophy" of something related to Max Payne in a bookshelf . This is maybe hmm 30-40 min into the game?
 

Corky

Nine out of ten orphans can't tell the difference.
Start of episode 5 now. I'm likely to do a Nightmare run so I'll look for it then ;)

Then you missed it son!

In case you really want to know there's
a golden trophy of (Max's) two berettas on the bookshelf in Alan's house
 

Jtrizzy

Member
Not that I'd know how, but I'm surprised no one has figured out how to adjust the code for the grass. The game doesn't seem to the pushing the cpu much, so it wouldn't seem to cause a big.
 
Update from Markus:

Hey all,

Wanted to write a quick summary post here as we just don't have the time to respond to every post or thread here... otherwise we won't have time to actually look at fixing the problems

This is a non-exhaustive list of things we are looking at, and I can't promise that we can find a fix to all of these. But we hope to support Alan Wake PC the best we can.

* NVIDIA & Tree Flicker. We as well as NVIDIA are looking into this. Turning VSync On or using D3DOverrider as described in a thread here may alleviate the problem.

* Alt-tab crashes some folks have been seeing.

* Launch issues some folks have been having.

* Controller vibration not working (there is apparently a workaround that works for some - using keyboard to enable the vibration... odd, but if it works for now...)

* Mouse "acceleration" - there is no acceleration and feel this is how Alan Wake should feel like, but we can relate that some people want 1:1 directness in their controls, and aim to provide a mode/fix for those folks.

* Remembering camera side preference after cutscenes

* SLI - we'd love for NVIDIA users to get SLI as well. We know about what needs to be done but it's a bit larger task.

Longer term we will hope to look at things like improving Stereo3D, grass draw distance and offering Latam Spanish localization.

Thanks for the great support we've received and apologies for those who have had problems with the game!

//===

Latest here: http://forum.alanwake.com/showthread.php?t=7759

I guess it ties into the "grass draw distance" comment but the LOD and draw distance sliders don't appear to do anything for me and this is after several tests/comparisons.
 
it is yeah, but it's not really important in this case. the lighting solution is compatible with MSAA. about all i'd want to throw at the game would be some tesselation on the models perhaps... but all the other effects look great. the api isn't really important unless it's holding you back in some way (no AA due to deferred lighting techniques which could be solved with DX11, for example).

Huh, I figured it was DX10 given the requirement of a DX10 GPU in Steam and the fact that they've got MSAA so well integrated despite supposedly having several render targets. You're right, tesselation (especially of the environment imo) is the only major things its missing in terms of effects atm.

Honestly, the fact that they've managed to create this on such a crummy and antiquated API as DX9 is even more impressive.
 
What was not built around it? If anything, people argued that it was these restraints that made them reimagine the game as more linear instead of completely open world. Other than that, which is unchanged on PC, and lower resolution on console (with 4xMSAA though) they didn't skimp on anything in the X360 version. Framerate was fairly good too.

It ran at an utterly abysmal resolution and yet still had serious issues with tearing and dropped frames. They completely overshot the performance aims of the game creating a product that simply was not fit for purpose. If you can't get your game running at a reasonable resolution and sans tearing on the host platform then it should be reworked but the fact that the 360 wasn't able to run the game properly has worked out well in the end for those of us that have waited. Its left us with an even more visually impressive game.

The shift in gameplay direction would have happened regardless of the platform and it was a positive change anyway.
 
Hey, loving the game so far, but when the action really kicks up my fps goes straight down the toilet. My pc is around 4 years old, so I've got all the settings bottomed out (and it still looks pretty damn good). I thought I saw someone mention disabling motion blur to get more fps, but I don't see an option to do that in graphics menu. How does?
 

derFeef

Member
Hey, loving the game so far, but when the action really kicks up my fps goes straight down the toilet. My pc is around 4 years old, so I've got all the settings bottomed out (and it still looks pretty damn good). I thought I saw someone mention disabling motion blur to get more fps, but I don't see an option to do that in graphics menu. How does?


Add -noblur to the game's launch options in Steam.
 
* SLI - we'd love for NVIDIA users to get SLI as well. We know about what needs to be done but it's a bit larger task.

Hmm... Don't really like the sound of that. I've been checking GMG all day waiting for them to get more keys, guess I'm back to waiting until Sli is working since that pretty well dashed my confidence of it for sure getting fixed. Still hopeful it will. But, I'll wait now.

Knowing zero about how shit works, I don't get why it's working for crossfire, but sli is fucked and may be too difficult to fix.
 

Corky

Nine out of ten orphans can't tell the difference.
Hmm... Don't really like the sound of that. I've been checking GMG all day waiting for them to get more keys, guess I'm back to waiting until Sli is working since that pretty well dashed my confidence of it for sure getting fixed. Still hopeful it will. But, I'll wait now.

Knowing zero about how shit works, I don't get why it's working for crossfire, but sli is fucked and may be too difficult to fix.

What are your specs? a 570 is enough to play 60 fps max ( with minor tweaks ) settings at 1080p. SLI isn't really needed.

edit : also, fyi , according to this post - nvidia are already on the case.
 
What are your specs? a 570 is enough to play 60 fps max settings at 1080p. SLI isn't really needed.

edit : also, fyi , according to this post - nvidia are already on the case.

560 ti's. I want my 60FPS maxed out damnit! I already bought the game for 360 when it first came out, loved the shit out of it. So yeah, I can be patient. As soon as Sli is fixed I'll jump on it. Maybe I'm taking that post (PetriRMD's) too harshly or it was worded badly, that just deflated my confidence.
 

derFeef

Member
Alan Wake is one case where a downsampled picture looks as good as a native one. I have no idea why, but I guess it has something to do with the proper integrated AA.
 

Corky

Nine out of ten orphans can't tell the difference.
Alan Wake is one case where a downsampled picture looks as good as a native one. I have no idea why, but I guess it has something to do with the proper integrated AA.

I agree, most of the pics of AW that are posted make me go " oh is that downsampled ?" but nope, native AW looks amazing.
 
So is it possible to hit 60FPS on this reliably? It isn't that unoptimized right? I was planning on picking this up sometime down the road (never played the DLCs).
 
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