omg i got you! admit it.
omg i got you! admit it.
Yea, the whole "background getting destroyed behind you" is gonna get old super fast...
No. What's going to get old fast is the game slowing to a crawl every match when you hit someone into the environment hard enough. Supposedly, it's some QTE paper/rock/scissors type mini game that determines how much damage you do.
The unfitting Virtua Fighter character shoehorned in makes this even more unappealing.
yes. there was a 60fps video released a few weeks back.wow... Game looks amazing.
Is this still 60 fps?
yes. there was a 60fps video released a few weeks back.
In terms of presentation the game is looking good but from a gameplay stand point I'm not so sure. That slow motion attack is already looking lame & the whole throw opponent into hot spot for cut-scene + massive damage again will get old fast. As a mindless fun game I think it will be good but for the competitive gamer I don't think it will have much staying power.
I love DOA, but I need the trademarks. I heard they're cutting back on the violence and skimpy outfits. I REALLY don't want this to turn into something as boring as Virtua Fighter.
I can never narrow it down to a favorite series, lol. If I had to rank them for me it would go SC > VF > DOA > TK.Dude, DoA is my favorite 3D fighter. As hyped as I was for SC5 is nothing to the amount of OMG I'm doing right now. I've been at work for an hour now and haven't done jack shit but watch this vid over and over.
It looks like the designs will be more visible when light hits it at the right angle.Guess the other guy had a point about the textures on the clothes getting downgraded. Shrugs, a fair exchange for the lighting.
It's not just hitting someone into the environment, it's hitting with the power blow. A move I doubt we'll be seeing all that often. On top of that, it slows down until you chose which area you want to send the opponent to. I think people will make that choice more quickly as time goes on and they adjust to the stages.No. What's going to get old fast is the game slowing to a crawl every match when you hit someone into the environment hard enough. Supposedly, it's some QTE paper/rock/scissors type mini game that determines how much damage you do.
EDIT:
503 Errors!
The game will be 60fps, but we havent seen any videos running at 60fps yet. Encoding something at 60frames doesnt change the source fps
DOA crashin the servers.
Team Ninjadog acknowledges that Virtua Fighter beats Dead or Alive lol
What? Team Ninja have always been huge fans of the VF series. It's Tekken that they hate.
Don't forget TTT2! <3A crossover needed to happen like yesterday. I don't even know what SFxT is anymore. I think this and TxSF could get me into 3D fighters in a big way.
Itagaki's taken potshots at VF although tame compared to Tekken, but still not the sort of thing somebody with his track record in the genre should be saying.
Edit: Found one.
http://www.vg247.com/2008/01/28/itagaki-snipes-vf5-and-tekken-bigs-up-ninja-gaiden-ii/
I'm sure there's an earlier one though.
Itagaki: Oh, I like this one. It's Virtua Fighter 2, a very good game.
XBN: Have you played Virtua Fighter 4?
Itagaki: Yes. For about 30 minutes [laughs].
XBN: Well, the reason why we're showing you a screenshot of VF2 and not VF4 is because Dead or Alive has a lot in common, in terms of look and feel, to VF2. Was this game a great influence on you during the development of DOA?
Itagaki: Influence aside, without Virtua Fighter, there couldn't have been DOA. It's that simple. Sega and AM2 didn't give me any technical help or lend me their code or anything like thatwe made DOA from scratch, but VF2 was definitely the pioneer. Because of this game, we now have DOA and Tekken. I spent a lot of time playing VF2. I like Sarah and Pai.
XBN: Have you ever expressed these sentiments to [VF2 creator] Yu Suzuki?
Itagaki: We've only had one conversation, and it wasn't really about his game. We talked more about the technology behind 3D fighters. At the time, I was struggling with getting our punches to look smooth and realistic in DOA, so I looked up Suzuki to consult him on the matter. To show respect to him, I gave him a detailed write-up of my problem, which was around three or four pages, and took it with me to visit him. Since it was the first time meeting him, I was a bit nervous, and right off the bat, Suzuki told me he didn't like reading papers. [Laughs]
XBN: So did he hook you up?
Itagaki: Well, he didn't give me any real direct answers, but he did tell me one thing, probably unintentionally. He told me that what I'm doing, technologically anyway, is completely different than what he's working on. When he said that, I know he didn't base it on any actual facts, since I didn't give him any real data. But when someone with the stature of Yu Suzuki tells me that we're doing two different things, technologically, it really pushed me to find the solution on my own. What's important in development is knowing whether something is possible. Once you know that, then the rest is easy.
Itagaki's taken potshots at VF although tame compared to Tekken, but still not the sort of thing somebody with his track record in the genre should be saying.
Edit: Found one.
http://www.vg247.com/2008/01/28/itagaki-snipes-vf5-and-tekken-bigs-up-ninja-gaiden-ii/
I'm sure there's an earlier one though.
Itagaki said:As a fighting game first of all, I think we can all agree that Virtua Fighter 5 didnt end up as good as everyone thought it would be.
Woaah Akira. I don't know how to use Akira, but this still makes me want DOA5 a lot more. Hopefully this crossover will be good publicity for Virtua Fighter.
Thought it would never happen, but there it is, they've actually toned down the bounce. Or maybe I've just gotten used to Soul Calibur, don't know
Who knew that a DOA game would receive the most unanimous early praise of any fighter this generation?
SFxT
SFxTK was "lol gems" until 2 weeks ago.