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Wii U Speculation Thread 2: Can't take anymore of this!!!

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guek

Banned
If there really is over 100mb reserved for the wii u os, I wonder if it's going to incorporate features we haven't thought about yet. Maybe stuff like live streaming during games? What kind of OS level functions would require so much ram?
 

z0m3le

Banned
I think we can all agree on that. 2GB would be amazing, but I think that it's going to be a more crazy random number like 1426MB.. it's Nintendo.

Well when you count all the individual memory sure, but when we are talking GDDR3 or 5, Nintendo will likely use a standard size to help with costs (the wii uses 64MB GDDR3 I believe?) so 1.5GB GDDR3 or 5 would be amazing really, and we should stop seeing it as general purpose ram like in a pc, and start thinking about it as video ram, which is what consoles use the majority of their ram for. So even a 1GB Vram size is still nice for 1080p, so if it's more than that, it will be a great asset even comparable to PC GPUs (my 5870 is 1GB, most modern high end GPUs use 2GB and the highest use 3GB) (dual chip cards like the HD6990 only have 2GB available because it has to mirror for both chips)

If there really is over 100mb reserved for the wii u os, I wonder if it's going to incorporate features we haven't thought about yet. Maybe stuff like live streaming during games? What kind of OS level functions would require so much ram?

wait, where did this come from? I must of missed it (still trying to catch up to this thread)
 

TriGen

Member
It could be 2 GB and a quarter of that is reserved for OS stuff. I know that it would probably a bit too much for an OS, but Ideaman was surprised about the locked amount for it.

If we are going to believe IdeaMan, that would be my guess. He was surprised by how much RAM in the console (because he thought around 1 GB or maybe a little more), and he was surprised about how much was being used for the OS, I don't think he meant something like 100 mbs, I would think it was at least 256 mbs being reserved for the OS, it would have to be at least that much to seem really surprising.
 

z0m3le

Banned
If we are going to believe IdeaMan, that would be my guess. He was surprised by how much RAM in the console (because he thought around 1 GB or maybe a little more), and he was surprised about how much was being used for the OS, I don't think he meant something like 100 mbs, I would think it was at least 256 mbs being reserved for the OS, it would have to be at least that much to seem really surprising.

ah, ok... I wouldn't even guess at how much ram the os uses as being surprising, it literally could be any number, heck it could also be the dev kit's os and not the Wii U's... there should be a difference thanks to something like Debugging... I think we should hold off on speculating that the os uses 100mb or 256 or any number...

if the OS did use a large amount of memory, it would likely be reserved for stuff like voice chat, or even video chat, maybe you can surf youtube while you play a wii u game... it might just be necessary to remove that much memory from the dev pool, to allow those sorts of things.
 

joshwaan

Member
When I first heard about the Wii U I thought yeah 1GB memory now in last few months and recent rumors i think big N has up it to 2GB. Reason because Mark Rein showed them UE4 on a Kit with extra memory hehe :p
 

Log4Girlz

Member
When I first heard about the Wii U I thought yeah 1GB memory now in last few months and recent rumors i think big N has up it to 2GB. Reason because Mark Rein showed them UE4 on a Kit with extra memory hehe :p

You know, with those rumors, may very well be 2 GB. Fucking mind-blowing would be another over that (like 3 GB). Again, mind-blowing.

God, how I yearn for a RAM expansion pak DO IT NINTENDO YOU HAVE BEFORE.
 
I have the feeling this could be a wii situation, where everyone hyped themselves up with "you will say wow" und red steel bullshots.

dont hype yourself up too much.

always expect the worst, so you can be surprised otherwise. the worst would be a slightly overclocked 360.
 

Log4Girlz

Member
I have the feeling this could be a wii situation, where everyone hyped themselves up with "you will say wow" und red steel bullshots.

dont hype yourself up too much.

always expect the worst, so you can be surprised otherwise. the worst would be a slightly overclocked 360.

My worst case scenario is a slight sub-par to 360 console with more RAM. More RAM pretty much guarantees better graphics to the 360 anyway.

Did you see what they accomplished with Mario Galaxy's graphics on the POS that is the Wii? Can't even imagine the follow up on my worst case scenario console.
 

z0m3le

Banned
I have the feeling this could be a wii situation, where everyone hyped themselves up with "you will say wow" und red steel bullshots.

dont hype yourself up too much.

always expect the worst, so you can be surprised otherwise. the worst would be a slightly overclocked 360.

That's it, someone kick this guy off the hype train! jk

2GB is actually very reasonable, and of course if it was 2GB, it would be slightly over, at least 32MB of Edram on the GPU and something like 3MB ram on the CPU, it's going to be a very interesting console, I'm excited.
 

z0m3le

Banned
Hey there :)



It started here and for 2 pages

http://www.neogaf.com/forum/showthread.php?p=35901914#post35901914

We must do some kind of summarize with links every 5 or 10 pages for people who don't have time to catch-up.

That's why I'm glad ACE is doing the next thread, he can just update the OP, if it is kept up to date with any real info (even rumors) then I don't have to spend a couple hours each night, just catching up to the past 10 pages.

as for your original post, yeah it makes sense that they would not allow devs to use like 100mb or so for the stuff I mentioned, it would certainly be cool if they allowed games that didn't require the Upad so much, to be used as a browser or something, then maybe I can keep up with the next dojo thread, while I am playing Pikmin 3
 

Coolwhip

Banned
Wouldn't it be a good idea to start some kind of wiki on the Wii U? Add all actual info there (like from ideaman, arkam etc), then look back at E3 and laugh. Since this thread more or less turned into a chat thread.
 
Will be interesting to see how much is allocated to the OS.

If it's true that they are planning to run full apps in the background I'd say 512MB is the bare minimum. It probably doesn't need that much when a game is suspended, but I'd be surprised if it's less honestly. If they are even aiming for a full fledged browser, 512 MB is barely enough I'd say.

As for the browser, I really hope they go with Opera. Their mobile browser is pretty much perfect for touch devices and is the best I've tested so far.
 

z0m3le

Banned
If it's true that they are planning to run full apps in the background I'd say 512MB is the bare minimum. It probably doesn't need that much when a game is suspended, but I'd be surprised if it's less honestly. If they are even aiming for a full fledged browser, 512 MB is barely enough I'd say.

As for the browser, I really hope they go with Opera. Their mobile browser is pretty much perfect for touch devices and is the best I've tested so far.
if they use Opera's mobile browser, they wouldn't need 512MB ram, 100mb-256mb is perfectly reasonable. There are still phones that have less than 512MB ram.
 

wsippel

Banned
If it's true that they are planning to run full apps in the background I'd say 512MB is the bare minimum. It probably doesn't need that much when a game is suspended, but I'd be surprised if it's less honestly. If they are even aiming for a full fledged browser, 512 MB is barely enough I'd say.

As for the browser, I really hope they go with Opera. Their mobile browser is pretty much perfect for touch devices and is the best I've tested so far.
They'll use WebKit. Either NetFront NX or they'll create their own flavor.
 

ozfunghi

Member
Shocked this didn't come up earlier, as this is the only justifiable name for the next thread:

WiiU speculation thread III: WHEN WILL THIS FUCKING COMPANY LEARN?!

lol
 

ultrazilla

Gold Member
As this thread moves quicker than light speed, this has *probably* been posted. However, I'll post it in case it *hasn't*. :)

Nothing terribly new but well here you go:

From a recent GamesRadar interview with Super Mario 3D Land director Koichi Hayashida.

Hayashida on what interests him about the potential of Wii U…

“I certainly think it’s interesting hardware with many possibilities. If I had to share just one idea from my own personal experience, it would involve when my family is watching TV together. If I want to play games on the Wii I can’t, but if I had a Wii U I could use that smaller display to play a game while they watch TV. That’d be really good for someone with a family like me.”

Source: http://www.gamesradar.com/super-mar...tor-about-secrets-tanookis-and-marios-future/
 
if they use Opera's mobile browser, they wouldn't need 512MB ram, 100mb-256mb is perfectly reasonable. There are still phones that have less than 512MB ram.

Yeah, but then again, 512 should cover for the OS, messaging, video and voice chat as well as browsing and other small apps (I suspect some app to manage the different memberships and subscriptions like COD Elite, Smash Dojo - hopefully, Origin, Steam--- a man can dream right)

If they want to have the transition seamless, they'll need more than 256MB RAM.
 

z0m3le

Banned
Yeah, but then again, 512 should cover for the OS, messaging, video and voice chat as well as browsing and other small apps (I suspect some app to manage the different memberships and subscriptions like COD Elite, Smash Dojo - hopefully, Origin, Steam--- a man can dream right)

If they want to have the transition seamless, they'll need more than 256MB RAM.

Hopefully they do it like android, and "pause" apps that are not in use, it feels just like "Alt-Tabbing" into your different apps, but it is actually starting them back up from a saved state.
If this is the case, they would only need a minimum amount of ram, like 100MB or so, maybe as much as 256, but really with optimization 128mb ram should be their target for Tablet apps.
 
Hopefully they do it like android, and "pause" apps that are not in use, it feels just like "Alt-Tabbing" into your different apps, but it is actually starting them back up from a saved state.
If this is the case, they would only need a minimum amount of ram, like 100MB or so, maybe as much as 256, but really with optimization 128mb ram should be their target for Tablet apps.

But some apps need to run regardless of what you're doing. Voice chat and video chat would need to keep running even while you're browsing or playing a game, so coupled with an OS overhead I doubt that 100MB would be enough, especially if they want to do transitions fast and seamless.

I agree that tasks like games will go into a savestate when going to the OS, much like Vita does, but for all the OS stuff I think they'll really need to reserve enough memory or else they end up with similar problems like the PS3 ran into. They need to keep enough spare Memory for the OS to introduce additional features later down the road. PS3 never could get cross game invites and cross game chat due to this oversight. Even after trimming all the fat of the PS3 OS there was simply not enough left to include such (IMO) vital features.

Nintendo really can't afford to do that same mistake.
 

Nibel

Member
Am I missing something? Isn't he just talking about playing on the Wii Upad as shown in the reveal trailer once it's "time to watch some baseball"?

The Wii's killer feature weren't motion controls - it was that a familiy or people who never played a game could play together.

This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.
 

Log4Girlz

Member
The Wii's killer feature weren't motion controls - it was that a familiy or people who never played a game could play together.

This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.

Yeah, it was the motion controls actually.
 

luffeN

Member
This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.
I kind of hope that it is an obligatory feature for all the devs.
And that even PS4 and 720 will have it xD
 

z0m3le

Banned
But some apps need to run regardless of what you're doing. Voice chat and video chat would need to keep running even while you're browsing or playing a game, so coupled with an OS overhead I doubt that 100MB would be enough, especially if they want to do transitions fast and seamless.

I agree that tasks like games will go into a savestate when going to the OS, much like Vita does, but for all the OS stuff I think they'll really need to reserve enough memory or else they end up with similar problems like the PS3 ran into. They need to keep enough spare Memory for the OS to introduce additional features later down the road. PS3 never could get cross game invites and cross game chat due to this oversight. Even after trimming all the fat of the PS3 OS there was simply not enough left to include such (IMO) vital features.

Nintendo really can't afford to do that same mistake.

Well, things that run in the background like voice chat can be limited, 512mb is a lot of space, Team Speak, especially the mobile version is very small, stuff of this nature wouldn't need to use more than 10mb or so, like I said anywhere between 128mb and 256mb should be enough, and to limit a tablet app to 100mb of ram, would leave them with 28mb for things like cross voice chat, a text messaging service, and similar... if you are video chatting on the tablet, and surfing the web, you'd have to use the tv at that point, so you'd have the entire system's memory, and just quick save state your game, means it "pauses" like in android and gives you back almost all of the ram it was using.
 
He was talking about Wii games, not WiiU games.

It doesn't sound like he is from his response. I think all VC titles will be playable on the Wii Upad though.

The Wii's killer feature weren't motion controls - it was that a familiy or people who never played a game could play together.

This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.

Oh, I agree that it's a great idea, it's just that there's nothing new being revealed in the posted interview if that's indeed what he's talking about. :p
 

Nibel

Member
Yeah, it was the motion controls actually.

They were important, yes; but they could have released them with hardcore games - then everything would have taken a different direction and maybe motion controls could have flopped.

Blue ocean strategy - winning a new crowd for yourself. This is what Wii did for Nintendo in my opinion.
 

Nibel

Member
The real killer will be if you can use it for web browsing, Netflix, Skype, etc. They could make it an iPad killer.

I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.
 

z0m3le

Banned
They were important, yes; but they could have released them with hardcore games - then everything would have taken a different direction and maybe motion controls could have flopped.

Blue ocean strategy - winning a new crowd for yourself. This is what Wii did for Nintendo in my opinion.

Yeah, you are correct, the majority of people who bought the Wii to play Wii Sports, were thinking about playing it with friends, for instance, playing Wii tennis by yourself has it's limits, but if you add 3 friends, it becomes a social event. Wii U brought social games to the living room, and that is why it was so well received.
 

z0m3le

Banned
I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.

This should be possible, especially if it works in reverse. It would just be a matter of flipping which display gets which signal.

Raise your hand if you want a RAM expansion pak

*raises hand*

This is a bad idea, 2GB would be plenty, that is a ton of memory for a console, don't let my discussion with boris feinbrand scare you... Consoles don't need a lot of ram like PCs, all the functions you want from a console can fit into 128MB ram, heck if my android phone can do everything it does with only about 128mb left over ram while running a heavy 3D game app, then I don't think a Console will have a problem like that, especially because Nintendo will be a lot more aware of the apps on the Wii U then Google is with the apps on Android.
 

MadOdorMachine

No additional functions
I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.

Unless they buy an extra controller or Nintendo allows games to be played with a classic controller. Actually, I hope they allow the ability to use a classic controller controller anyway. Either that or make a controller with a much smaller screen.


An iPad killer? Come on now.
They should have built 3DS in mind to be used as a controller to retain functionality when you're out of range imo. There may be some hidden features there we don't know about anyway. Being in range of the console seems to be one of the biggest hurdles in being an iPad killer though. This tablet should be able to every thing an iPad does and more, but at lower resolution. There's rumors Microsoft is doing exactly that with Durango having a coax connection and some sort of tablet to control the channels itself. This is the direction the living room is heading regardless of whether Nintendo sees it or not.
 
I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.

If Nintendo has increased their yellow pikmin to let you use two Upads at once, I think it will become an extremely marketable feature. You could, in theory, have three different people doing three different things on one console.
 

Log4Girlz

Member
This should be possible, especially if it works in reverse. It would just be a matter of flipping which display gets which signal.



This is a bad idea, 2GB would be plenty, that is a ton of memory for a console, don't let my discussion with boris feinbrand scare you... Consoles don't need a lot of ram like PCs, all the functions you want from a console can fit into 128MB ram, heck if my android phone can do everything it does with only about 128mb left over ram while running a heavy 3D game app, then I don't think a Console will have a problem like that, especially because Nintendo will be a lot more aware of the apps on the Wii U then Google is with the apps on Android.

RAM pak for N64 was awesome, its time for another awesome expansion.
 
The system will have 2GB, I'm thinking.
3 would be a huge surprise, and isn't likely to happen.
It does, however, make me wonder how many tweaks and upgrades Nintendo are willing to go through to improve the console - we've already heard of two - one being a large performance upgrade and the other upping the RAM.
In many ways, I think third party studios have delegated the hardware inside the Wii U a little - I think Nintendo didn't predict the amount of developers who wished to use more than one tablet/stream the game to the pad, and so were forced to upgrade the RAM on request.
 
.
As everyone is aware, there have been different models of the dev kits floating around. Many of the discrepancies between developers about the power of the dev kits are apparently because Nintendo has only given the newer, more beefy version of it to the really big publishers while the smaller developers were left with the so-called outdated model. [Editor's note: I assume this is because Nintendo has been taking their feedback into account when tweaking the system specs and therefore have been constantly updating them with the newer models to see if they were happy. Whereas, smaller developers haven't been part of this dialogue - they only have the dev kits to actually start the development rolling on their new games.]

But, now that GDC is over, it seems from the chatter in the industry that the big “hairy and heavy” dev kit has started to become the new standard of Wii U currently in possession by most developers and hopefully we’ll start to get a real taste of what this system is capable of post-GDC.

Okay, let’s get to the big question: Unreal Engine 4. Is it a yes or no on the Wii U hardware?

Wii U already can run something akin to Unreal Engine 3.9 but I find this whole topic much less noteworthy than many are making it out be. While details on feature requirements for the new engine are nearly zero, comments from Epic suggest that there should be no reason why the Unreal Engine 4 won’t be able to scale “down” to work on the Wii U. Just remember that that it’s not power that is the main factor for an engine, rather, it’s the features offered by the hardware and the age of the hardware. For example, in theory, if there were to be an Unreal Engine 4 right now, it possibly could be scaled down in terms of power to work on the PS3 and 360 because they support the features that are considered standard across the industry. However, in reality, when the Unreal Engine 4 is released we probably won’t see much Unreal Engine 4 on them because those systems are aging. The modern hardware going into Wii U could be new enough to support the Unreal Engine 4 at least on a scaled down level in terms of power.

See, this is specifically the issue that was encountered with the Wii, which Nintendo wants to avoid. The problem wasn’t so much that the hardware was weak, rather, it was that the hardware didn’t follow industry standards at the time and therefore impossible for developers to easily port a game to the Wii. The Wii U solves this and more. From almost a year ago, the Wii U dev kits felt like souped up Xbox 360s, tech-wise. So, developers were basically just “dragging and dropping” their PC and 360 games onto the Wii U hardware last year, even before any new software and projects had begun development. This is how games like Darksiders 2 were up and running on Wii U hardware for E3 2011 in a matter of weeks of development, though Nintendo finally decided not to show the “instant” port the developers had completed.

Ugh... "scale down"... :/
 

ozfunghi

Member

Can we expect some new info from Arkam then?

As everyone is aware, there have been different models of the dev kits floating around. Many of the discrepancies between developers about the power of the dev kits are apparently because Nintendo has only given the newer, more beefy version of it to the really big publishers while the smaller developers were left with the so-called outdated model. ... But, now that GDC is over, it seems from the chatter in the industry that the big “hairy and heavy” dev kit has started to become the new standard of Wii U currently in possession by most developers and hopefully we’ll start to get a real taste of what this system is capable of post-GDC.
 

Akai

Member
Ugh... "scale down"... :/

Both Microsoft and Sony's systems are going to be coming out at least a year after Wii U, so they WILL be more powerful, even if they both go a more conservative route this time. And the term "scale down" has so many potential meanings that it's pointless to gripe about it...
 

z0m3le

Banned
.




Ugh... "scale down"... :/

I don't know, the entire article seemed more like a piece together than an exclusive... scaled down from what is the important thing to think about there... if it's scaled down from the top, I think that was to be expected, all 3 consoles next gen will be scaled down in that manner, but there is absolutely no reason the Wii U won't do everything at 720p that the xbox 3/ps4 will do at 1080p and that is pretty much a worse case scenario.
 
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