I think we can all agree on that. 2GB would be amazing, but I think that it's going to be a more crazy random number like 1426MB.. it's Nintendo.
If there really is over 100mb reserved for the wii u os, I wonder if it's going to incorporate features we haven't thought about yet. Maybe stuff like live streaming during games? What kind of OS level functions would require so much ram?
It could be 2 GB and a quarter of that is reserved for OS stuff. I know that it would probably a bit too much for an OS, but Ideaman was surprised about the locked amount for it.
If we are going to believe IdeaMan, that would be my guess. He was surprised by how much RAM in the console (because he thought around 1 GB or maybe a little more), and he was surprised about how much was being used for the OS, I don't think he meant something like 100 mbs, I would think it was at least 256 mbs being reserved for the OS, it would have to be at least that much to seem really surprising.
I like this idea for some reason.
http://www.neogaf.com/forum/showthread.php?p=34815366#post34815366
When I first heard about the Wii U I thought yeah 1GB memory now in last few months and recent rumors i think big N has up it to 2GB. Reason because Mark Rein showed them UE4 on a Kit with extra memory hehe
I have the feeling this could be a wii situation, where everyone hyped themselves up with "you will say wow" und red steel bullshots.
dont hype yourself up too much.
always expect the worst, so you can be surprised otherwise. the worst would be a slightly overclocked 360.
I have the feeling this could be a wii situation, where everyone hyped themselves up with "you will say wow" und red steel bullshots.
dont hype yourself up too much.
always expect the worst, so you can be surprised otherwise. the worst would be a slightly overclocked 360.
wait, where did this come from? I must of missed it (still trying to catch up to this thread)
Hey there
It started here and for 2 pages
http://www.neogaf.com/forum/showthread.php?p=35901914#post35901914
We must do some kind of summarize with links every 5 or 10 pages for people who don't have time to catch-up.
Hey there
It started here and for 2 pages
http://www.neogaf.com/forum/showthread.php?p=35901914#post35901914
We must do some kind of summarize with links every 5 or 10 pages for people who don't have time to catch-up.
Will be interesting to see how much is allocated to the OS.
if they use Opera's mobile browser, they wouldn't need 512MB ram, 100mb-256mb is perfectly reasonable. There are still phones that have less than 512MB ram.If it's true that they are planning to run full apps in the background I'd say 512MB is the bare minimum. It probably doesn't need that much when a game is suspended, but I'd be surprised if it's less honestly. If they are even aiming for a full fledged browser, 512 MB is barely enough I'd say.
As for the browser, I really hope they go with Opera. Their mobile browser is pretty much perfect for touch devices and is the best I've tested so far.
They'll use WebKit. Either NetFront NX or they'll create their own flavor.If it's true that they are planning to run full apps in the background I'd say 512MB is the bare minimum. It probably doesn't need that much when a game is suspended, but I'd be surprised if it's less honestly. If they are even aiming for a full fledged browser, 512 MB is barely enough I'd say.
As for the browser, I really hope they go with Opera. Their mobile browser is pretty much perfect for touch devices and is the best I've tested so far.
Hayashida on what interests him about the potential of Wii U…
“I certainly think it’s interesting hardware with many possibilities. If I had to share just one idea from my own personal experience, it would involve when my family is watching TV together. If I want to play games on the Wii I can’t, but if I had a Wii U I could use that smaller display to play a game while they watch TV. That’d be really good for someone with a family like me.”
if they use Opera's mobile browser, they wouldn't need 512MB ram, 100mb-256mb is perfectly reasonable. There are still phones that have less than 512MB ram.
As this thread moves quicker than light speed, this has *probably* been posted. However, I'll post it in case it *hasn't*.
Nothing terribly new but well here you go:
From a recent GamesRadar interview with Super Mario 3D Land director Koichi Hayashida.
Source: http://www.gamesradar.com/super-mar...tor-about-secrets-tanookis-and-marios-future/
This could be actually a secret killer feature.
Yeah, but then again, 512 should cover for the OS, messaging, video and voice chat as well as browsing and other small apps (I suspect some app to manage the different memberships and subscriptions like COD Elite, Smash Dojo - hopefully, Origin, Steam--- a man can dream right)
If they want to have the transition seamless, they'll need more than 256MB RAM.
Hopefully they do it like android, and "pause" apps that are not in use, it feels just like "Alt-Tabbing" into your different apps, but it is actually starting them back up from a saved state.
If this is the case, they would only need a minimum amount of ram, like 100MB or so, maybe as much as 256, but really with optimization 128mb ram should be their target for Tablet apps.
This could be actually a secret killer feature.
Am I missing something? Isn't he just talking about playing on the Wii Upad as shown in the reveal trailer once it's "time to watch some baseball"?
Am I missing something? Isn't he just talking about playing on the Wii Upad as shown in the reveal trailer once it's "time to watch some baseball"?
The Wii's killer feature weren't motion controls - it was that a familiy or people who never played a game could play together.
This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.
I kind of hope that it is an obligatory feature for all the devs.This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.
But some apps need to run regardless of what you're doing. Voice chat and video chat would need to keep running even while you're browsing or playing a game, so coupled with an OS overhead I doubt that 100MB would be enough, especially if they want to do transitions fast and seamless.
I agree that tasks like games will go into a savestate when going to the OS, much like Vita does, but for all the OS stuff I think they'll really need to reserve enough memory or else they end up with similar problems like the PS3 ran into. They need to keep enough spare Memory for the OS to introduce additional features later down the road. PS3 never could get cross game invites and cross game chat due to this oversight. Even after trimming all the fat of the PS3 OS there was simply not enough left to include such (IMO) vital features.
Nintendo really can't afford to do that same mistake.
He was talking about Wii games, not WiiU games.
The Wii's killer feature weren't motion controls - it was that a familiy or people who never played a game could play together.
This feature could put an end to the times were you could either watch TV programs or play games on your TV. Imagine sitting next to your girlfriend, she wants to watch her stupid TV show while you want to play a home console title - Wii U solves that problem without you needing to leave the room or quit your wish.
Yeah, it was the motion controls actually.
This could be actually a secret killer feature.
The real killer will be if you can use it for web browsing, Netflix, Skype, etc. They could make it an iPad killer.
They were important, yes; but they could have released them with hardcore games - then everything would have taken a different direction and maybe motion controls could have flopped.
Blue ocean strategy - winning a new crowd for yourself. This is what Wii did for Nintendo in my opinion.
The real killer will be if you can use it for web browsing, Netflix, Skype, etc. They could make it an iPad killer.
I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.
Raise your hand if you want a RAM expansion pak
*raises hand*
I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.
They should have built 3DS in mind to be used as a controller to retain functionality when you're out of range imo. There may be some hidden features there we don't know about anyway. Being in range of the console seems to be one of the biggest hurdles in being an iPad killer though. This tablet should be able to every thing an iPad does and more, but at lower resolution. There's rumors Microsoft is doing exactly that with Durango having a coax connection and some sort of tablet to control the channels itself. This is the direction the living room is heading regardless of whether Nintendo sees it or not.An iPad killer? Come on now.
I wonder if you can play on the thing and let everybody else watch Netflix on TV for example.. this could be some marketed as some kind of powerful multitasking device.
This should be possible, especially if it works in reverse. It would just be a matter of flipping which display gets which signal.
This is a bad idea, 2GB would be plenty, that is a ton of memory for a console, don't let my discussion with boris feinbrand scare you... Consoles don't need a lot of ram like PCs, all the functions you want from a console can fit into 128MB ram, heck if my android phone can do everything it does with only about 128mb left over ram while running a heavy 3D game app, then I don't think a Console will have a problem like that, especially because Nintendo will be a lot more aware of the apps on the Wii U then Google is with the apps on Android.
RAM pak for N64 was awesome, its time for another awesome expansion.
Seems speculatory...Here' some more info guys
http://www.nintendoenthusiast.com/an-industry-exclusive-look-into-next-gen-wii-u/
.Here' some more info guys
http://www.nintendoenthusiast.com/an-industry-exclusive-look-into-next-gen-wii-u/
As everyone is aware, there have been different models of the dev kits floating around. Many of the discrepancies between developers about the power of the dev kits are apparently because Nintendo has only given the newer, more beefy version of it to the really big publishers while the smaller developers were left with the so-called outdated model. [Editor's note: I assume this is because Nintendo has been taking their feedback into account when tweaking the system specs and therefore have been constantly updating them with the newer models to see if they were happy. Whereas, smaller developers haven't been part of this dialogue - they only have the dev kits to actually start the development rolling on their new games.]
But, now that GDC is over, it seems from the chatter in the industry that the big “hairy and heavy” dev kit has started to become the new standard of Wii U currently in possession by most developers and hopefully we’ll start to get a real taste of what this system is capable of post-GDC.
Okay, let’s get to the big question: Unreal Engine 4. Is it a yes or no on the Wii U hardware?
Wii U already can run something akin to Unreal Engine 3.9 but I find this whole topic much less noteworthy than many are making it out be. While details on feature requirements for the new engine are nearly zero, comments from Epic suggest that there should be no reason why the Unreal Engine 4 won’t be able to scale “down” to work on the Wii U. Just remember that that it’s not power that is the main factor for an engine, rather, it’s the features offered by the hardware and the age of the hardware. For example, in theory, if there were to be an Unreal Engine 4 right now, it possibly could be scaled down in terms of power to work on the PS3 and 360 because they support the features that are considered standard across the industry. However, in reality, when the Unreal Engine 4 is released we probably won’t see much Unreal Engine 4 on them because those systems are aging. The modern hardware going into Wii U could be new enough to support the Unreal Engine 4 at least on a scaled down level in terms of power.
See, this is specifically the issue that was encountered with the Wii, which Nintendo wants to avoid. The problem wasn’t so much that the hardware was weak, rather, it was that the hardware didn’t follow industry standards at the time and therefore impossible for developers to easily port a game to the Wii. The Wii U solves this and more. From almost a year ago, the Wii U dev kits felt like souped up Xbox 360s, tech-wise. So, developers were basically just “dragging and dropping” their PC and 360 games onto the Wii U hardware last year, even before any new software and projects had begun development. This is how games like Darksiders 2 were up and running on Wii U hardware for E3 2011 in a matter of weeks of development, though Nintendo finally decided not to show the “instant” port the developers had completed.
Here' some more info guys
http://www.nintendoenthusiast.com/an-industry-exclusive-look-into-next-gen-wii-u/
As everyone is aware, there have been different models of the dev kits floating around. Many of the discrepancies between developers about the power of the dev kits are apparently because Nintendo has only given the newer, more beefy version of it to the really big publishers while the smaller developers were left with the so-called outdated model. ... But, now that GDC is over, it seems from the chatter in the industry that the big hairy and heavy dev kit has started to become the new standard of Wii U currently in possession by most developers and hopefully well start to get a real taste of what this system is capable of post-GDC.
Ugh... "scale down"... :/
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Ugh... "scale down"... :/
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Ugh... "scale down"... :/