I'm almost frightened to see what this looks like in motion.
The background is a still picture.
I'm almost frightened to see what this looks like in motion.
Why is Pinkie Pie in this game?
Neither is riding a pony, cyborg cowboys... or anything else.Ha, didn't even notice that. I agree though, that stuff is so unnecessary.
Neither is riding a pony, cyborg cowboys... or anything else.
Weirdos.
I swear to fucking God I was working on a little game with procedurally generated planets. Man this sucks because I suck and they're Re-Logic. :/ Okay I'm kind of exaggerating, but it always bums me out that whenever I think I found something decently original, during the making of a prototype the game apparently already exists/is being made.
Neat. Now I'm interested.this game isn't actually by Re-Logic, it's by "Chucklefish games"
2D sidescrolling procedurally generated planets along with the whole 'random alien/gravity' element; would use standard weapon gameplay (mouse cursor to shoot and whatnot) with some metroidvania and more original weapon systems and/or building/RTS elements. I was in the very early prototyping phases. Oh well it's not like it's a complete copy; coding's fun so I'll just continue on and change some core elements.
It would be amazing if those tentacles move.
Looking at the level of detail, that's highly unlikely. If anything, maybe some simple animation.It would be amazing if those tentacles move.
1. "Procedurally generated" anything is an instant attention-grabber for me.
2. I definitely like the art style of this one more than Terraria.
Probably because it literally used stolen FF sprites before release, and the edited versions are still pretty similar. Not RPG Maker specifically, but definitely a sprite set that appeared in untold thousands of RPG Maker games over the years.
Sort of like how in those Graal Online games, they're all serious about making them original IPs and banning user-created content ripped from other things, yet half the "original" sprites they use for their own content are Link to the Past edits.
"Same artist as Terraria" isn't enough to get me excited, considering the art was the (only) thing in Terraria I didn't rate, but interested definitely I am.
So can anyone explain what exactly happened with the other Terraria developers? The whole thing is really confusing.
They did add in space hobos and hoverbikes however: http://playstarbound.com/some-things/
Nirolak shared this with me earlier: http://www.indiegamemag.com/starbound-to-be-limitless-first-huge-details-arrive/
It's a really interesting article with summarizes what we know about the game so far. It definitely sounds similar but yet very different from Terraria, especially in terms of narrative and scope.
Some interesting points I particularly liked, there are a TON more at the link though:
...
-“The game even procedurally generates the graphic used for the guns, right now there are 21,000 different visual styles for rocket launcher. Then, each of those styles can be coloured individually. By release time, there will be many, many more; that’s just for rocket launcher”Nirolak shared this with me earlier: http://www.indiegamemag.com/starbound-to-be-limitless-first-huge-details-arrive/