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Max Payne 3 - New Tech & Design Video Coming Tomorrow - 03/15

~Kinggi~

Banned
All that cinematic transition shit was what made Uncharted 2 such a mindblow even if people didnt even realize it.

This will work wonders here.
 
I never understand why people think 8 hours is short for a shooter. Most shooters are >2 hours - 8 hours long, anything longer is just filling the game with BS.
 

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
I never understand why people think 8 hours is short for a shooter. Most shooters are >2 hours - 8 hours long, anything longer is just filling the game with BS.

8-12 hours is the perfect length for a shooter.

I can't fucking stand it when people cry, "Oh, but it's not 25 hours!" like it's some sort of legitimate criticism.
 
the only thing I'm worried about is the performance because Rockstar games always have framerate problem especially on PS3. on the other hand, this is not open world games so hopefully the framerate is better than GTA, RDR game.
 
Stranglehold's story was terrible. Even the worst of R*'s stories completely destroyed it. The atmosphere wasn't that good either. It was basically the polar opposite of Max Payne.

Stranglehold is one of the 'me-too' games that followed in Max's steps. There were others, but not many reached the heights of Max Payne. I remember Dead to Rights as the clearest copy-cat. Not a bad game, kinda fun, but utterly ridiculous. True Crime: Streets of LA was had the bullet time shoot dodge if I remember right, but it was also open-world. I remember a couple others, but the titles don't immediately come to mind.
 

Fjordson

Member
I love the style of the cutscenes, but I have to say that I don't think the text pop-ups are necessary. Just looks sort of weird.
 

Simo

Member
Liked the reload although seems they haven't put the desert eagle magazine in his hand yet.

ip8MSsdfHWcLO.gif

Uh wow. Thanks to this gif I just noticed how Max tucks the AK under his arm to reload the DEagle before freeing it to grab hold again and continue on. Awesome.
 

Simo

Member
Any chance for gifs of Max beating down the thug at the beginning of the video and the transition from in the helicopter to the bar, please?
 

JaseC

gave away the keys to the kingdom.
8-12 hours is the perfect length for a shooter.

I can't fucking stand it when people cry, "Oh, but it's not 25 hours!" like it's some sort of legitimate criticism.

I'd say 12-15 is the sweet spot provided the pacing can be maintained. That said, I'm not one to criticise a short(er) game if it provided a fantastic experience (see: Max Payne 2, which clocks in at ~6 hours).
 
I'd say 12-15 is the sweet spot provided the pacing can be maintained. That said, I'm not one to criticise a short(er) game if it provided a fantastic experience (see: Max Payne 2, which clocks in at ~6 hours).

According to this preview, the game is between 8 and 10 hours:

A Rockstar representative told us the game is probably eight to ten hours per playthrough, but he hopes gamers will keep playing to perfect their runs through each chapter, and learn more fun ways to defeat foes. He described it as perfecting the “choreography” of the action sequences. We can see it happening, too, as the game was enjoyable to take in from a spectator’s perspective on Rockstar’s couch. It feels very much like a movie. There is hardly a heads-up display to speak of, leaving you to focus on the action. The use of color, tight edits and dramatic lighting made it feel like an experienced cinematographer had their hands all over the game.

I seem to take a bit longer to play games (both Uncharted 2 and Dead Space 2 were apparently 8 hours in length, and I finished the games in 9-11 hours, and that was a good length with good pacing).

On a different note, is anyone gonna try playing through the whole game just using pistols (or at least, pistols as much as humanly possible)? I'm definitely gonna try a pistol-only play-through.
 
I seem to take a bit longer to play games (both Uncharted 2 and Dead Space 2 were apparently 8 hours in length, and I finished the games in 9-11 hours, and that was a good length with good pacing).

On a different note, is anyone gonna try playing through the whole game just using pistols (or at least, pistols as much as humanly possible)? I'm definitely gonna try a pistol-only play-through.

I always try to play every shooter with a pistol run. 9 times out of 10 pistols are always the most fun guns to play with or maybe I'm just obsessed.
 

MattDoza

Member
According to this preview, the game is between 8 and 10 hours:



I seem to take a bit longer to play games (both Uncharted 2 and Dead Space 2 were apparently 8 hours in length, and I finished the games in 9-11 hours, and that was a good length with good pacing).

On a different note, is anyone gonna try playing through the whole game just using pistols (or at least, pistols as much as humanly possible)? I'm definitely gonna try a pistol-only play-through.

The game is supposed to have multiplayer, correct? I can't remember if I actually heard or read that, or just dreamt it.
 
8-12 hours is the perfect length for a shooter.

I can't fucking stand it when people cry, "Oh, but it's not 25 hours!" like it's some sort of legitimate criticism.

Agreed. These were the same people bitching, " I tried to play through Castlevania Lords of Shadow but it was just too damn long". LOL!

Any chance for gifs of Max beating down the thug at the beginning of the video and the transition from in the helicopter to the bar, please?

I'll do it tomorrow at work. Hahah.
 

SapientWolf

Trucker Sexologist
Stranglehold is one of the 'me-too' games that followed in Max's steps. There were others, but not many reached the heights of Max Payne. I remember Dead to Rights as the clearest copy-cat. Not a bad game, kinda fun, but utterly ridiculous. True Crime: Streets of LA was had the bullet time shoot dodge if I remember right, but it was also open-world. I remember a couple others, but the titles don't immediately come to mind.
I think, mechanics-wise, Stranglehold held up comparably well to Max Payne. It really illustrates that the appeal of Max Payne was more than its gameplay.

Also, they should make a new Dead Man Walking mode. One of the best parts of MP2.
 
So we've seen some footage of the bullet impacts and the gruesome deaths highlighted by Euphoria. But I'm really curious to see just how far they push the gore. In almost every trailer they cut right before Max pulls the trigger on a foe at close range, or right before 'cinematic bullet' impacts. The gif above is a perfect example:

Whack-a-thug:
maxbeatdownls0i1.gif

The guys at Rockstar are familiar with controversy and I'm wondering just how far they'll push the violence threshold with this game, especially since we haven't really seen explosives or gotten the greatest looks at really high caliber rifles/shotguns yet. They also keep reiterating the dark narrative idea, so I'm really interested to see just how dark this game is, not just story wise but in a gameplay sense as well.

All this Max Payne 3 hype is spilling over into GTAV hype and making me super interested to see more with it too.
 
So we've seen some footage of the bullet impacts and the gruesome deaths highlighted by Euphoria. But I'm really curious to see just how far they push the gore. In almost every trailer they cut right before Max pulls the trigger on a foe at close range, or right before 'cinematic bullet' impacts. The gif above is a perfect example:



The guys at Rockstar are familiar with controversy and I'm wondering just how far they'll push the violence threshold with this game, especially since we haven't really seen explosives or gotten the greatest looks at really high caliber rifles/shotguns yet. They also keep reiterating the dark narrative idea, so I'm really interested to see just how dark this game is, not just story wise but in a gameplay sense as well.

All this Max Payne 3 hype is spilling over into GTAV hype and making me super interested to see more with it too.

Have you seen the first tech and design trailer? It showed some guy getting his jaw half-blown off.
 
Yeah that's what I mean. The stuff has been very carefully 'teased', so I'm curious to see just how far they are pushing it with this game since they seem to be very selective with what they show us. The segment where the one guys jaw was dislodged due to the bullet sort of illustrates my point too, in that we've seen some pretty strong violence so far, but the way all the footage is edited leaves me to believe that we haven't really seen anything yet in regards to the physical violence.

I guess my big question is, I wonder if MP3 is going to attract the same kind of heat that the Manhunt games did in regards to its depiction of violence and I wonder just how much Rockstar considers the attention they seem to get in regards to video game violence.

^^ Yeah that's a good point. Hmm...
 

Fjordson

Member
Ryan Davis from Giant Bomb played it last moth and said that it's incredibly brutal. Particularly the ending killcams. I don't think it'll always cut away at the last second like it is in these trailers.
 
Ryan Davis from Giant Bomb played it last moth and said that it's incredibly brutal. Particularly the ending killcams. I don't think it'll always cut away at the last second like it is in these trailers.

Yeah R* are no strangers to gore, so like I said I'm interested to see just how far its pushed. And R* probably subscribes to the idea that there's no such thing as bad press.

Also very curious to see just how many ideas are carried from MP3 to GTAV, cause man, I'm too damn excited for both!
 

Feature

Banned
maxbeatdownls0i1.gif


notice how the thug says 'mummy :(' when his face is about to be blown apart

I keep saying this, but damn all of this shit better be in GTA 5!
 

Vasili2K38

Member
Never played the previous Max Payne games (Ive heard a lot of good things about them, so I'll probably get them in the next Steam sale) but from the beginning I've following this game, and the last trailers about animation, gameplay and presentation had me very impressed. The shooting looks very good. I love TPS, and I'm itching one with a realistic and gritty but non military theme, so I think I have a winner :D.
 
I am so hyped for this, I will be double dipping on the PS3 version and the PC version.I think the PC version comes out like 2 weeks later right?There is no way I would be able to hold back that long, no freaking way in hell.

I am tempted to shave my head and play while wearing my shoulder holster, and grow out the beard, and I am not joking.
 
So we've seen some footage of the bullet impacts and the gruesome deaths highlighted by Euphoria. But I'm really curious to see just how far they push the gore. In almost every trailer they cut right before Max pulls the trigger on a foe at close range, or right before 'cinematic bullet' impacts. The gif above is a perfect example:



The guys at Rockstar are familiar with controversy and I'm wondering just how far they'll push the violence threshold with this game, especially since we haven't really seen explosives or gotten the greatest looks at really high caliber rifles/shotguns yet. They also keep reiterating the dark narrative idea, so I'm really interested to see just how dark this game is, not just story wise but in a gameplay sense as well.

All this Max Payne 3 hype is spilling over into GTAV hype and making me super interested to see more with it too.

They dropped a bus on a dude

untitled-70ikvfh.gif


I doubt will be blowing off limbs and such though.
 
So we've seen some footage of the bullet impacts and the gruesome deaths highlighted by Euphoria. But I'm really curious to see just how far they push the gore. In almost every trailer they cut right before Max pulls the trigger on a foe at close range, or right before 'cinematic bullet' impacts. The gif above is a perfect example.

I think there will be plenty of gore and shots to the face.

Kpg6u.jpg
 

JaseC

gave away the keys to the kingdom.
Never played the previous Max Payne games (Ive heard a lot of good things about them, so I'll probably get them in the next Steam sale) but from the beginning I've following this game, and the last trailers about animation, gameplay and presentation had me very impressed. The shooting looks very good. I love TPS, and I'm itching one with a realistic and gritty but non military theme, so I think I have a winner :D.

Do the right thing and buy this bundle. USD$15 for ~15 hours of pure TPS joy is well worth it.
 
I never understand why people think 8 hours is short for a shooter. Most shooters are >2 hours - 8 hours long, anything longer is just filling the game with BS.

having just replayed the first two Max Payne games over the last month or so, i don't know that i could agree with 'anything longer is filling the game with BS' but Max Payne 1 and 2 clocked in around 8 and 6 hours respectively for me, and were both a wonderful experience.

i remember bitching when i first got Max Payne 1 at how short it was, back when it came out, and then i realised that epic 20 hour long shooters like Jedi Knight 2 were stuffed full of shit i didn't want.

basically, i don't replay games that are going to be more than ten hours or so to replay. better to have a sweet six to eight hours of none stop quality, that i'll revisit time and again, imho. but if the quality is as consistant as in Max Payne 2... then, yeah, i'll take more than 8 hours of it and have noooo complaints.

Max Payne 3 around 8 hours? sounds good to me if it's half as polished, action packed, and fun as the gameplay footage makes it look.
 

Simo

Member
According to this preview, the game is between 8 and 10 hours:

I seem to take a bit longer to play games (both Uncharted 2 and Dead Space 2 were apparently 8 hours in length, and I finished the games in 9-11 hours, and that was a good length with good pacing).

Perfect length IMO and also worth noting the strategy guide being done by Brady Games is clocking in at over 300 pages.

Whack-a-thug:
maxbeatdownls0i1.gif


Cinematic transition:
maxhelitobarp73z4.gif

Awesome! Thank you.
 
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