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World of Warcraft |OT3|

C.Dark.DN

Banned
UBRS with Drakashi is it? Kite that bad boy around the rooms till your group had cleared the trash then bring him back for the kills
Yep. It was a cool memorable mechanic back then. On the bridge before it you had to hang back for them to pull trash back raid style.

Now you just tank and spank everything at once.
 
The changes to Sunken Temple are sad.

It was lobotomized.


Unrelated (well sort of, I suppose), the Heart of Fear raid preview video up on MMO-Champ is pretty darn neat. Some of the best aesthetic dungeon design in awhile. It's really taking AQ40/Silithus and building on some of the design ideas there (insectoid stuffs). It's more of a grand bug palace or inner sanctum rather than the more expansive hive of AQ40. Really impressive. I look forward to going in there.

The video is worth watching alone for the giggle you'll get about 30 seconds in when a giant TEMP model pops up.
 

TheYanger

Member
Yep. It was a cool memorable mechanic back then. On the bridge before it you had to hang back for them to pull trash back raid style.

Now you just tank and spank everything at once.

The irony of course is that kiting was never actually a necessary strat but it became the 'pug' strat because it was easier than just tanking it and playing well heh.
 

C.Dark.DN

Banned
The irony of course is that kiting was never actually a necessary strat but it became the 'pug' strat because it was easier than just tanking it and playing well heh.
Yeah, because the majority of the player base at that time that consisted of people who didn't have their first 60 yet or set foot in a raid before needed to be at elitist standards?

Goddamn man, you're annoying.
 

Bisnic

Really Really Exciting Member!
UBRS with Drakashi is it? Kite that bad boy around the rooms till your group had cleared the trash then bring him back for the kills

Eh... i remember being still a newbie back in 2006 and fighting this guy with a big group, we reached the end and they asked a hunter to kite him. I was all "Kite? What's that?"
 

Ultratech

Member
Huh, didn't realize ST had changed. (Hadn't really been in it in years.) May have to go check it out one day and see how badly it got nerfed.

UBRS with Drakashi is it? Kite that bad boy around the rooms till your group had cleared the trash then bring him back for the kills

Oh yeah, I remember it taking me a few tries to get it right. I'd get at max range, hit him, then send my pet in before hitting the bridge and kite him to The Beast's lair.

A bunch of the old raids had some pretty crazy mechanics. Kinda funny since they're a cakewalk or non-existent for a bunch of 85s. Though I've heard some can still screw you over if you're not careful.

Like I did MC with an 85 Paladin about 2 weeks back, and we pretty much went through the entire thing without too much trouble. He couldn't die, and I was just added DPS. I came along since I was actually familiar with the place; he wasn't. Kinda funny (and/or sad) when people don't know what Attunement is. At least I got a bunch of gold and a Crown of Destruction for my trouble.
 

Bisnic

Really Really Exciting Member!
Huh, didn't realize ST had changed. (Hadn't really been in it in years.) May have to go check it out one day and see how badly it got nerfed.

Sunken Temple is now the floor with all the green dragonkins, the troll prophet, Hakaar avatar and the sleeping dragon boss, nothing else.
 
Yeah, because the majority of the player base at that time that consisted of people who didn't have their first 60 yet or set foot in a raid before needed to be at elitist standards?

Goddamn man, you're annoying.

There's nothing more pathetic than a raider stroking his imaginary e-peen

in the early days ten manning UBRS was the norm.
 

TheYanger

Member
Yeah, because the majority of the player base at that time that consisted of people who didn't have their first 60 yet or set foot in a raid before needed to be at elitist standards?

Goddamn man, you're annoying.
People that weren't 60 had no business being in UBRS, even if they COULD zone in (and we even took them in guild cause everyone was working on Ony keys and gear as we were hitting 60 of course). Elitist Standard? Are you fucking kidding me? You genuinely think they INTENDED you to kite the boss around the entire instance? Here's the ever so complicated Drakkisath strat that involves nothing stupid like that:
Tank boss, Tank adds. Kill adds. Kill Boss. Doable with 2 tanks, easier with 3 (can skip killing an add that way) and trivial with 4 (can just get straight on the boss if you want). Drakkisath was Essentially Halfus v0.1

There's nothing more pathetic than a raider stroking his imaginary e-peen

in the early days ten manning UBRS was the norm.

In the early days it was normal to 20 man or more UBRS. Heck, it was normal to do that in strat. UBRS was INTENDED for 10 but few did it that way until they finally started enforcing the smaller dungeon group sizes (and reducing the difficulty, they were simply overtuned for their intended group sizes back then).
 
The irony of course is that kiting was never actually a necessary strat but it became the 'pug' strat because it was easier than just tanking it and playing well heh.

What! No way would I believe any tank and healer could deal with the abuse those guys put out + the boss!
I remember guys with thunderfury and wrath gear still not being invincible to stuff like that.

Also pulling in general with shot/run/FD haha funny to think how it was back then.


Edit: Ah I only played when it was a 5 man along with strat and scholo
 

TheYanger

Member
What! No way would I believe any tank and healer could deal with the abuse those guys put out + the boss!
I remember guys with thunderfury and wrath gear still not being invincible to stuff like that.

Also pulling in general with shot/run/FD haha funny to think how it was back then.


Edit: Ah I only played when it was a 5 man along with strat and scholo

UBRS was never a 5 man. It was 15 and then lowered to 10. It only became 5 man in Cata with the dungeon finder.

The entire reason I brought it up wasn't because kiting is 'lesser' or anything, I did it all the time because it made it a joke, it's because I'm bemused by the fact that people actually think that was how blizzard designed the fight. It clearly wasn't, they just didn't care that people did it.
 

Cipherr

Member
I think early on the end game dungeons like UBRS, LBRS, ST and the like were meant to be big deals. Almost like raids, thats why they.... were 15 mans that were raided. It was sort of the end game back then, and it took a while to grind your blue class set, then move on from those instances to molten core, that you zoned into the first time, by running through BRD to the entrance so you could zone in through that window later.
 

Bisnic

Really Really Exciting Member!
I think early on the end game dungeons like UBRS, LBRS, ST and the like were meant to be big deals. Almost like raids, thats why they.... were 15 mans that were raided. It was sort of the end game back then, and it took a while to grind your blue class set, then move on from those instances to molten core, that you zoned into the first time, by running through BRD to the entrance so you could zone in through that window later.

I never understood why they put an entrance into another dungeon. That shit wouldnt fly nowadays. Can you imagine having to do Hour of Twilight everytime you wanted to do Dragon Soul? Or having to do Halls of Reflection to enter ICC back in WOTLK?
 

scoobs

Member
I never understood why they put an entrance into another dungeon. That shit wouldnt fly nowadays. Can you imagine having to do Hour of Twilight everytime you wanted to do Dragon Soul? Or having to do Halls of Reflection to enter ICC back in WOTLK?

i thought u only had to do it once. not that big of a deal
 
UBRS was never a 5 man. It was 15 and then lowered to 10. It only became 5 man in Cata with the dungeon finder.

The entire reason I brought it up wasn't because kiting is 'lesser' or anything, I did it all the time because it made it a joke, it's because I'm bemused by the fact that people actually think that was how blizzard designed the fight. It clearly wasn't, they just didn't care that people did it.

"Patch 1.10.0 (2006-03-28): Capped at ten players. "
I personally never ran any of the instances 10 man, was allways 5 man is what I ment and I remember you only kited to the beasts room (straight line) and back again which is exactly the same as how they made you kite that bastard demon in winterspring for the epic bow quest. God I hated that demon with a passion and oh how i danced when I killed that asshole.
 
Dunno, but whenever I level an alt, I absolutely adore when I hit the mid-50's and start getting BRD, U/LBRS in dungeon finder.

Those are still my favorite dungeons in the game today

And I completely forgot that ST was changed. I remember doing it in it's original state and it sucked. Though, I got that Dragon's Call sword on my first run ever, so it wasn't too bad.
 

Cipherr

Member
I never understood why they put an entrance into another dungeon. That shit wouldnt fly nowadays. Can you imagine having to do Hour of Twilight everytime you wanted to do Dragon Soul? Or having to do Halls of Reflection to enter ICC back in WOTLK?


You are right, it wouldnt fly these days. Attunements of even moderate difficulty wouldnt either. And don't get me started on resist sets, keys (Ala UBRS) and whatnot. Alot of that stuff from back then would be the end of the world if it was in game today.
 
You are right, it wouldnt fly these days. Attunements of even moderate difficulty wouldnt either. And don't get me started on resist sets, keys (Ala UBRS) and whatnot. Alot of that stuff from back then would be the end of the world if it was in game today.

And rightfully so. These types of things are nothing more than obvious cock blocks. Things like that accomplish nothing more than to further waste player time and create artificial barriers to content and encounters. Blizzard has learned from EverQuest's mistakes. If you put a stupid amount of barriers and time sinks in front of players, you will never replace people that leave or make alternate characters feasible. Back in the day in EQ, you had a stupid amount of "keying" raids to get players into the Plane of Time. It could take months for each character. So what happens when you lost raiders? Why, you'd have to re-keynew members of course! This forced a lot of guilds into a perpetual cycle. It wasn't fun, which lead to more raiders quitting. Existing Time keyed people were poached by other guilds. The entire thing was a goddamn disaster. The same thing goes for resist sets. Furthermore, it made a new player to the game so far behind the curve that most didn't even want to try.

The barrier for entry into raiding in WoW is easier than ever, and that is the way it should be IMO. Just have a gearscore check and that should be good enough to play that particular content.
 

TheYanger

Member
"Patch 1.10.0 (2006-03-28): Capped at ten players. "
I personally never ran any of the instances 10 man, was allways 5 man is what I ment and I remember you only kited to the beasts room (straight line) and back again which is exactly the same as how they made you kite that bastard demon in winterspring for the epic bow quest. God I hated that demon with a passion and oh how i danced when I killed that asshole.


I feel like you're confused. "these instances"...UBRS was an exception, it was sort of like a mini raid of it's time. It wasn't capped at 10 when other instances were, it was capped at 15 when other instances were 10, and then lowered to 10 when others were lowered to 5.

If somehow you were running it with 5 and feeling like it was too hard, that's because you were running it with half the tanks and healers intended :p I'm fairly certain it would be completely impossible to single tank the zone until Naxx gear.

Not initially, attunement quest came later. However, you could send a raid group in brd initially so it was fine also during that time so it was fine.

However, BRD would reset after 30 minutes of nobody being inside, so nobody could join you later on in MC if you did that without them clearing brd ;) We would have to leave someone camped in BRD at the entrance to MC to make sure it didn't soft reset. Ideally a lock and 2 people for a summon chain, but the problem of course was that you couldn't summon people unless they were in the zone with you, so you'd have a chain of:
A) join group in BRD with warlock, zone into brd, get summoned to MC entrance.
B) Leave BRD group, join Raid group in MC, zone into MC.
C) Get summoned by MC group warlock to where raid was.

If you had to repair? Either the entire guild had to go at once, or everyone had to do this idiotic shuffle.

It was a nightmare. They added repair bots FAIRLY quickly and the attunement quest as well, thankfully. Don't think they fixed lock summons working cross-zone for a while though.
 

Rokam

Member
Am I a terrible person for thinking there should be a heroic mode boss locked behind some form of attunement that would require you doing a couple of other fights a special way on heroic mode. Obviously it'd be in guild achievement form so you wouldn't have to redo it when people join.
 

TheYanger

Member
Am I a terrible person for thinking there should be a heroic mode boss locked behind some form of attunement that would require you doing a couple of other fights a special way on heroic mode. Obviously it'd be in guild achievement form so you wouldn't have to redo it when people join.

I think that's the kind of thing that heroic level guilds enjoy, I just don't think they'd spend dev time on it.
 
In the early days it was normal to 20 man or more UBRS. Heck, it was normal to do that in strat. UBRS was INTENDED for 10 but few did it that way until they finally started enforcing the smaller dungeon group sizes (and reducing the difficulty, they were simply overtuned for their intended group sizes back then).

i never knew you could 20 man it, that sounds insane. i can just image all those melee (and huntards) rolling on rends blades.
 
Every time I read a post on the main forums from a whiny alliance player saying how unfair it is that Theramore is being destroyed I want to fucking lose it.
 

TheYanger

Member
Every time I read a post on the main forums from a whiny alliance player saying how unfair it is that Theramore is being destroyed I want to fucking lose it.

I can sort of see where the lore imbalance thoughts come from. Maybe cause the lore is onlyof secondary concern to me I don't care as much? idk. I felt Wrath was alliance skewed (I did it both ways, and alliance quests and storyline cohesion was much stronger due to all the Arthas stuff), but in general everything since then is definitely concentrated on horde. Outlands was fairly horde biased, though it was shitty either way. I think people take it too far though. I'm sure even just killing Garrosh is a 'horde bias' to some people, but if it were killing Wrynn they'd be just as upset claiming it was horde bias as well. At this point I'm not sure what Blizz can do to fix it besides just stop giving horde all of the cool quests and take thrall out of the fucking game.
 

Bisnic

Really Really Exciting Member!
I can sort of see where the lore imbalance thoughts come from. Maybe cause the lore is onlyof secondary concern to me I don't care as much? idk. I felt Wrath was alliance skewed (I did it both ways, and alliance quests and storyline cohesion was much stronger due to all the Arthas stuff), but in general everything since then is definitely concentrated on horde. Outlands was fairly horde biased, though it was shitty either way. I think people take it too far though. I'm sure even just killing Garrosh is a 'horde bias' to some people, but if it were killing Wrynn they'd be just as upset claiming it was horde bias as well. At this point I'm not sure what Blizz can do to fix it besides just stop giving horde all of the cool quests and take thrall out of the fucking game.

Destroy Crossroads and Tarren Mill, then maybe people will shut up...on Alliance side. Horde might get the whiny players this time though.
 
I'd be fine with them destroying anything Horde related.

It's a story between two factions - at any given point one side is going to be 'winning' and one is going to be 'losing'. Just let the shit play out.
 
I never understood why they put an entrance into another dungeon. That shit wouldnt fly nowadays. Can you imagine having to do Hour of Twilight everytime you wanted to do Dragon Soul? Or having to do Halls of Reflection to enter ICC back in WOTLK?

Eh, as long as you only had to do it once (an attunement) it wouldn't be so bad.

You are right, it wouldnt fly these days. Attunements of even moderate difficulty wouldnt either. And don't get me started on resist sets, keys (Ala UBRS) and whatnot. Alot of that stuff from back then would be the end of the world if it was in game today.

I loved this stuff ;_;

Maybe not the best for convenience, but it added flavor. I'm probably a bit biased as I was doing a lot of it in Wrath at 80 for fun, rather than out of necessity. I'm sure it would be more frustrating if I had to get such and such a key or whatever, and needed 4+ other people to do so.

Still a bit bitter about them removing all the keys and the Keymaster achievement though, after we had already earned it. No Feat of Strength or anything, just poof! That would have made a great title-granting achieve. I think it's the only instance where they did something like that and just straight up removed an achievement.


Destroy Crossroads and Tarren Mill, then maybe people will shut up...on Alliance side. Horde might get the whiny players this time though.

*cough* Camp Taurajo

If you ever rolled a Tauren before Cataclysm, you'll have cared about this place.
 
Every time I read a post on the main forums from a whiny alliance player saying how unfair it is that Theramore is being destroyed I want to fucking lose it.

Currently the horde are the bad guys asking for a beatdown, and the story is being pushed that wrynn is the one to unleash the bitchslap on us. That's how i've been seeing it anyway.

Orc jesus thrall needs to go though
 
The only thing i will ever remember from that town is the captured monster giving me a bunch of quests like "get 60 blood gems" or something. It never had the importance of Crossroad or Tarren Mill.

Haha... I remember that.

I loved hanging out in that place while I roamed around the Barrens. It was quiet while Crossroads was a PvP magnet.

Oh the earlier subject of old shit that needed to go... currently working through Loremaster in the Outlands because I was heavy into school and by time I really got back into it Wrath was coming out. But I bust out the alcohol every time there's an escort mission now. The slowest, longest, how in the fuck did they think this was fun moments ever.
 
Haha... I remember that.

I loved hanging out in that place while I roamed around the Barrens. It was quiet while Crossroads was a PvP magnet.

Oh the earlier subject of old shit that needed to go... currently working through Loremaster in the Outlands because I was heavy into school and by time I really got back into it Wrath was coming out. But I bust out the alcohol every time there's an escort mission now. The slowest, longest, how in the fuck did they think this was fun moments ever.

Outlands Loremaster was such a pain in the assssss

Nagrand, especially, because a handful of quests started outside of the zone. Had to do some research for that one.
 
God damn the community in this game is dead

I miss the High warlord grind. The honor caps/the rivalrys/the people grinding the shit with you. Well.. I dont miss the terrible grinding but I miss the people with it.

When this game went mass market , in came with the bullshit X-realm BG's. I wish it wasn't mandatory but sigh...

Now we have a bunch of retards in BG's... in the unbearable #s.
 

Cipherr

Member
It didn't have a cap on people till about 4 months after release.

I was going to say this but I wasn't sure if I remembered right. I recall early in the game when our guild was rushing to level, we went in there with an OBSCENE amount of guildies. But its been so long I just wondered if maybe it was only 15 but it just felt like more. I dunno, I cant really remember.

Wish I still had those screenshots, but I have had terrible luck with my mechanical drives this last decade.
 

rukland

Member
If somehow you were running it with 5 and feeling like it was too hard, that's because you were running it with half the tanks and healers intended :p I'm fairly certain it would be completely impossible to single tank the zone until Naxx gear.

Nah it could be single tanked after BWL gear, hell I remember doing it 5 man during the grind to open AQ. Maybe I was in a overly geared group but we had no issues doing it then. The DPS output from BWL geared players was more then enough to make the healers job easy and not stress a tank.

Now mind you after AQ40 and still before Naxx40 I remember going in there to farm for greens and cloth with a group that was 3 rogues, a shaman and a lock. Still going to blame that mostly on all of us being super over geared for the place.

That being said I remember the days of 40 man UBRS, go what a fucking nightmare. But that ended about the time my guild started downing Ony and clearing MC on a normal basis. I miss the those days at least the guild is still around (Faded Dreams Blackhand Server)
 

Ultratech

Member
You are right, it wouldnt fly these days. Attunements of even moderate difficulty wouldnt either. And don't get me started on resist sets, keys (Ala UBRS) and whatnot. Alot of that stuff from back then would be the end of the world if it was in game today.

Some of the Attunements weren't all that bad. MC and BWL were pretty simple since they just "go here and collect item or kill boss for item". UBRS and Onyxia chain sucked. Kara wasn't too bad. You had to do a lot of stuff to get into The Eye.

I remember having to 5-man LBRS to do part of the Onyxia stuff and it made me rage since I could hardy find a competent group to finish it. Didn't take much for shit to go wrong in there.

Though resist sets were a pain in the ass to collect. Getting Fire Resist for MC (and some of BWL?), Nature for AQ40, and Ice for old-school Naxx...that would've sucked.

Outlands Loremaster was such a pain in the assssss

Funny enough, I had that pretty much done in the BC days. According to my achievements, I have 3 quests left in Terrorkar before I get the actual achievement. Now I gotta figure out what's left. :(
 
Outlands Loremaster was such a pain in the assssss

Nagrand, especially, because a handful of quests started outside of the zone. Had to do some research for that one.

Heh... Nagrand was the one I took care of first. Finding the quests bugged the shit out of me but it's still one of my favorite looking zones in Warcraft. Also has one of the best ground mounts. I heart my talbuks.
 

C.Dark.DN

Banned
People that weren't 60 had no business being in UBRS, even if they COULD zone in (and we even took them in guild cause everyone was working on Ony keys and gear as we were hitting 60 of course). Elitist Standard? Are you fucking kidding me? You genuinely think they INTENDED you to kite the boss around the entire instance? Here's the ever so complicated Drakkisath strat that involves nothing stupid like that:
Tank boss, Tank adds. Kill adds. Kill Boss. Doable with 2 tanks, easier with 3 (can skip killing an add that way) and trivial with 4 (can just get straight on the boss if you want). Drakkisath was Essentially Halfus v0.1
People had no business doing UBRS that weren't 60? lol. That's what I'm talking about with your annoyingly stupid elitist standards.

If you had 10-15 level 60's in dungeon sets, doing it the "correct way", good job?

I was cleaning house with people below 60 needing/wanting the PVE gear before needing attunement quests or fire resist gear when I and a ton of other people were hitting the high 50's.

After that, it was face-roll for fire-reist gear and guild attunement runs. We probably did do it the "correct" way. But that doesn't mean shit when you're just out-gearing and over-leveling it in a 60 guild run for end-game purposes.

Edit:

I don't care if kiting was intended for 10-15 level 60's or not. It was viable and fun for non-60's and smaller parties.
And the skill of kiting is important to learn, see Razorgore.

Edit2: As someone else said, it was the first introduction to kiting for many players that didn't play classes that could kite. Very significant.
 
Im still 1000% certain I was doing Ubrs 5 man.

When I quit my guild had just reached AQ40 and I was pissed that I spent months getting giant stalkers, they created battle groups that fucked over pvp on my server, I hated the new hunter talents and Outland was going to ruin my gear haha
So probably later than most of you people!
 

Draxal

Member
I'd be fine with them destroying anything Horde related.

It's a story between two factions - at any given point one side is going to be 'winning' and one is going to be 'losing'. Just let the shit play out.

Why should they let it play out, the story team is brutally incompetent. I mean the lore in this game is garbage, did anybody enjoy thrall's "marriage", or all the "it's just a setback's"?
 

Rokam

Member
Is there some hidden meaning behind putting QT at the end of your name, some super secret society of WoW players? Or are numerous amounts of people just extremely unoriginal?
 

ampere

Member
I can sort of see where the lore imbalance thoughts come from. Maybe cause the lore is onlyof secondary concern to me I don't care as much? idk. I felt Wrath was alliance skewed (I did it both ways, and alliance quests and storyline cohesion was much stronger due to all the Arthas stuff), but in general everything since then is definitely concentrated on horde. Outlands was fairly horde biased, though it was shitty either way. I think people take it too far though. I'm sure even just killing Garrosh is a 'horde bias' to some people, but if it were killing Wrynn they'd be just as upset claiming it was horde bias as well. At this point I'm not sure what Blizz can do to fix it besides just stop giving horde all of the cool quests and take thrall out of the fucking game.

Thrall is Metzen's little baby, if anything Thrall's child will magically be born and age quickly and take just as big a role in lore as Thrall in the next expac :lol


Is there some hidden meaning behind putting QT at the end of your name, some super secret society of WoW players? Or are numerous amounts of people just extremely unoriginal?
It might represent a country/province/state, some players from Quebec put 'QC' at the end of their names
 

Draxal

Member
Thrall is Metzen's little baby, if anything Thrall's child will magically be born and age quickly and take just as big a role in lore as Thrall in the next expac :lol



It might represent a country/province/state, some players from Quebec put 'QC' at the end of their names

nah, qt = cutie.
 
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