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Crysis 3 [use new thread]

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glaurung

Member
Yes, it was. I mean, it looks decent, but the framerate is pretty low and unstable (though with less variation than the 360 version which can go both higher and lower depending on the scene).
Good, spending money on SingStar songs instead.

I also think that I have a Crysis 2 attached to my Steam account. Hate the beef with that and Origin.

Edit: you know what the tech could do for the gaming community these days? A hardcore Predator game, full with Arnold mocap and VA. Now that would be something I'd pay monies for.
 

cbox

Member
Did you really play through it? I'm serious here.

Unless you have ADD and just ran straight while blasting everything in sight on easy mode I can't see how you could fail to appreciate what they achieved.

I played though the first ya, still have warhead loaded in steam to play. I have gripes with the AI and their super hearing/aim, etc and mainly the driving mechanics of the vehicles. I'd love to go through and play it again, but not one feature screams for me to go back.
 
I adore Crysis 1 and really like Crysis 2, but this does not get me excited at all. For crying out loud, they devote precious seconds of the trailer to the knife stealth kill from Crysis 2. The whole thing just screams more of the same, so color me unimpressed.
 

Nizz

Member
That trailer gave me a headache.

Also, I now kind of want to buy Crysis 2 from PSN. But the PS3 version was shite, wasn't it?
I have both Crysis 1 and 2 for PS3. I bought C2 on disc though. If I remember correctly from comparisons, the 360 version held a more stable framerate throughout but when frames did drop the 360 version dropped more than PS3. Also the PS3 version of C2 ran at a lower resolution than the 360.

I still found the game plenty playable. I may be crazy but it felt like in later levels the framerate was more stable as the game went on. Both versions didn't hold a steady 30fps.
 

glaurung

Member
I adore Crysis 1 and really like Crysis 2, but this does not get me excited at all. For crying out loud, they devote precious seconds of the trailer to the knife stealth kill from Crysis 2. The whole thing just screams more of the same, so color me unimpressed.
But... but... but you're under a dome now!

Woo-oo. *does ghost sounds*
 
I adore Crysis 1 and really like Crysis 2, but this does not get me excited at all. For crying out loud, they devote precious seconds of the trailer to the knife stealth kill from Crysis 2. The whole thing just screams more of the same, so color me unimpressed.

Totally. The debut trailer for a sequel should at least try to be distinguishable from its predecessor. There are areas in Crysis 2 that look EXACTLY like whats shown here. This would absolutely be an warhead-style expansion had the series not transitioned to consoles.
 

sTeLioSco

Banned
What part doesn't make sense? Seems pretty easy to follow to me?

the story in crysis 2,that this game will build on,doesn't make sense and isn't really easy to follow.


A United States Marine Corps Force Recon unit is deployed into New York City by the submarine USS Nautilus to extract former Crynet employee Doctor Nathan Gould, who may have vital information on combating the alien race. However, insertion goes awry - the Ceph destroy the sub, and Force Recon Marine "Alcatraz" is left as the only apparent survivor. Delta Force Major Laurence "Prophet" Barnes saves Alcatraz and is forced to kill himself in order for his Nanosuit to assimilate Alcatraz.
A recording left in the suit reveals that Prophet had been infected by the Manhattan virus, and that Alcatraz is to finish Prophet's mission in his stead.

Believing Alcatraz is Prophet, Gould soon gets in contact with him and asks him to meet up at his lab. However, CELL forces, led by Commander Dominic Lockhart, target Alcatraz and label him as a major biohazard, believing him to be the infected Prophet. This forces Alcatraz to combat CELL troops throughout Manhattan as he makes his way to Gould's lab. The order to target Alcatraz also stems from personal reasons, since Lockhart is morally biased against the superhuman nature of Nanosuit wearers in general. While on his way to Gould's laboratory, Alcatraz collects alien tissue samples from a crashed Ceph dropship and a Ceph soldier, which cause strange reactions within his Nanosuit. Alcatraz eventually meets with Gould, who is initially hostile after learning that he is not Prophet. However the last suit recording of Prophet's message causes Gould to relent, prompting Gould to explain that the suit has been busy rewriting its own code after absorbing the Ceph's tissue, speculating that the suit was creating an antibody for the Manhattan virus. Gould and Alcatraz commit to further scans at a Crynet base on Wall Street. They find out that Alcatraz was mortally wounded when Prophet rescued him, and that the Nanosuit is the only thing keeping Alcatraz alive. The scans are cut short when CELL forces led by Commander Lockhart and Lieutenant Tara Strickland, daughter of U.S. Marine Corps Major Strickland from the first game, ambush Alcatraz and Gould.

During the middle of a prisoner transfer outside of the building, the Ceph attack the CELL personnel as a massive alien spire rises from underneath the Crynet building, releasing a spore-based bioweapon that kills most of the CELL troops in the immediate area. Alcatraz is left stranded and isolated for a period of time while dealing with a Nanosuit malfunction caused by the spore bio-weapon. The suit gets rebooted remotely by Crynet director and Hargreave-Rasch Biotechnologies co-founder Jacob Hargreave, a centenarian who apparently had foreknowledge of the Ceph and had spent most of the previous century using stolen Ceph technology to design the Nanosuit to be used as a defense against the aliens. Hargreave directs Alcatraz to another Ceph spire to conduct an important experiment for him.

On the way to the spire, Hargreave reveals to Alcatraz that the Manhattan virus had been spread by the Ceph as a method to clear out the entire human population from Earth, comparing it to the previous century's BSE outbreak. The Manhattan virus would cause all infected humans to eventually melt down into a liquidated mass of biological tissue, which could then be easily stored and disposed of. Upon reaching the alien spire, Alcatraz enters it to test whether the Nanosuit's systems can interface with the aliens' technology. The experiment fails, due to the Nanosuit not being powerful enough to ensure the insertion. In the meantime, the US Department of Defense rescinds the authority of CELL over Manhattan and deploys US Marines in their place under the command of Marine Colonel Sherman Barclay. They then attempt to drown the aliens out of lower Manhattan by ordering an air strike on the city's flood barrier. Washed away by the resulting wave of water, Alcatraz is later found in Madison Square Park by a squad of Marines led by Alcatraz's squadmate Chino, who survived the submarine's destruction. The Marines enlist his aid in evacuating civilians to Grand Central Terminal, the city's primary evacuation point.

Hargreave contacts Alcatraz and reveals that the Nanosuit is busy analyzing the alien tissue samples that Alcatraz had previously recovered and is currently rewriting its own code to interface with alien technology. He tells Alcatraz and his marine allies to take a detour to the Hargreave-Rasch building. There, Alcatraz is told to find a stabilizing agent in the bio-lab to facilitate the Nanosuit's analyzing process. However, rogue sections of CELL security in the building still slow down Alcatraz's progress. The Hargreave-Rasch complex is attacked by a Ceph "pinger" robot and is completely flooded, washing Alcatraz out of the building and leaving him unable to enter the bio-lab. Seeing that the cause is lost, Hargreave tells Alcatraz to regroup with the marines at Grand Central to help evacuate civilians.

At the terminal, Alcatraz is reunited with Gould, who had apparently "escaped" Strickland, leading to the skepticism of Colonel Barclay. Knowing that Strickland is an ex-Navy SEAL, Barclay concludes that Strickland released Gould from captivity. Grand Central Terminal is overrun by Ceph forces, but Alcatraz manages to hold them off long enough for the evacuation trains to depart, and escapes the building's destruction.

Due to the hasty and incomplete evacuation from Grand Central, Alcatraz is then tasked with defending a secondary evacuation point at Times Square, when another alien spire rises from the ground. By this time, the Nanosuit had finished processing the alien spores, and Alcatraz manages to enter the spire, allowing his Nanosuit to interface with it and re-purpose the spores to be lethal to the Ceph. This causes a cataclysmic self-destruction of the Ceph in the area, and apparently removes all traces of the biological warfare agent. With the evacuation from Times Square complete, Hargreave instructs Alcatraz to make his way to Roosevelt Island.

There, Alcatraz is told to infiltrate a Crynet complex named "The Prism", where Hargreave resides. Alcatraz foils Commander Lockhart's attempts to ambush him, and kills the commander in the process. As Alcatraz makes his way through the island, he is suddenly captured by Hargreave, who wants the Nanosuit for himself so that he can finish off the Ceph personally. Hargreave then attempts to remove the Nanosuit from Alcatraz's body. However, the Nanosuit rejects its removal from Alcatraz since it had already completely assimilated with its wearer, revealing memories of Prophet's fallout with Hargreave in the process. Alcatraz is saved by Strickland, who reveals herself to be an undercover CIA operative, and was responsible for ordering Alcatraz's original mission to extract Gould. Strickland tells Alcatraz to capture Hargreave, but upon entering Hargreave's private office, Alcatraz instead sees Hargreave's body in a vegetative state.

Hargreave reveals to Alcatraz that the entire time, his consciousness had been communicating through an advanced computer system, and that this had been the only way for him to communicate ever since he was injured in an encounter with the Ceph at Tunguska. Hargreave gives Alcatraz a last Nanosuit upgrade, the "Tunguska Iteration", before the Ceph invade the island. Hargreave triggers a countdown timer for the self-destruct system of the complex, and orders the remaining CELL forces guarding the Crynet Prism complex to aid Alcatraz's exfiltration. Alcatraz barely escapes the massive explosion of the complex, which destroys much of Roosevelt Island and the Queensboro Bridge. On the shores of Manhattan, Alcatraz reunites with Gould, Strickland and Chino.

Alcatraz is notified by Colonel Barclay that he has a 20 minute window to end the conflict with the Ceph before the US Department of Defense launches a STRATCOM Tactical Nuclear Strike on Manhattan Island with little regard to collateral damage and nuclear fallout. Alcatraz and his comrades make their way through the city toward the center of the alien infestation, and spot a massive alien "litho-ship" rising out of the ground beneath Central Park, lifting a large section of the park into the air. With the peripheral aid of Gould, Strickland, and Barclay, Alcatraz assaults the floating section of Central Park and succeeds in making his way to the alien spire at its center, which serves as a massive dispersal point for the alien spore bio-weapon. He enters the spire, and his Nanosuit is able to repurpose the spire's bio-weapon to turn against the Ceph. The Ceph in the entire city becomes completely eradicated by self-destruction. After several days, the city begins to recover with the help of Gould, Strickland, and the US Military.


Alcatraz, while unconscious, communicates with Prophet, whose memories, experiences, and personality had been stored in the suit. Prophet tells Alcatraz that, while the mission in New York is a success, their work is not yet over since the Ceph, who had been present on Earth since prehistoric times, had built constructs globally that were not only limited to New York and the Lingshan Islands. The Nanosuit then assimilates Prophet's memories into Alcatraz. Upon waking up in Central Park, Alcatraz receives a broadcast from Karl Ernst Rasch, the other founder of Hargreave-Rasch Biotechnologies, asking for his name. Climbing out of the crater, Alcatraz, speaking for the first time since donning the Nanosuit, responds, repeating the same phrase as Prophet, in the beginning of the game: "They call me Prophet."

I thought Crysis 1 had a fun story that was easy to follow.

Crysis 2, on the other hand, went off the deep end with a bunch of crazy ideas that didn't mesh.

yeah agree... the crysis 2 story is what is a bit off. crysis1 no problem with me.
 

Portugeezer

Member
Here are the gifs, not much as the trailer is edited like garbage.

91d396c6.gif


Not really.

I get a Hard Reset vibe from this one. Graphics are phenomenal though.
 
I thought they said somewhere that the game was going back to its Crysis roots as far as having huge environments to travel through. Is that not happening?
 

MrCow

Member
i don't know where or why it happened but somehow crytek lost their way after Crysis Warhead.

the graphics are so good but at the same time it's just so weird and unappealing to look at them

and let's not talk about the gameplay, far cry and crysis 1 were so open and fun..
 

RoboPlato

I'd be in the dick
I thought they said somewhere that the game was going back to its Crysis roots as far as having huge environments to travel through. Is that not happening?
They've said it'll be bigger than 2 but haven't shown to what extent yet. I assume the first gameplay demo will give us more insight into the size of it.
 
the story in crysis 2,that this game will build on,doesn't make sense and isn't really easy to follow.


A United States Marine Corps Force Recon unit is deployed into New York City by the submarine USS Nautilus to extract former Crynet employee Doctor Nathan Gould, who may have vital information on combating the alien race. However, insertion goes awry - the Ceph destroy the sub, and Force Recon Marine "Alcatraz" is left as the only apparent survivor. Delta Force Major Laurence "Prophet" Barnes saves Alcatraz and is forced to kill himself in order for his Nanosuit to assimilate Alcatraz.
A recording left in the suit reveals that Prophet had been infected by the Manhattan virus, and that Alcatraz is to finish Prophet's mission in his stead.

Believing Alcatraz is Prophet, Gould soon gets in contact with him and asks him to meet up at his lab. However, CELL forces, led by Commander Dominic Lockhart, target Alcatraz and label him as a major biohazard, believing him to be the infected Prophet. This forces Alcatraz to combat CELL troops throughout Manhattan as he makes his way to Gould's lab. The order to target Alcatraz also stems from personal reasons, since Lockhart is morally biased against the superhuman nature of Nanosuit wearers in general. While on his way to Gould's laboratory, Alcatraz collects alien tissue samples from a crashed Ceph dropship and a Ceph soldier, which cause strange reactions within his Nanosuit. Alcatraz eventually meets with Gould, who is initially hostile after learning that he is not Prophet. However the last suit recording of Prophet's message causes Gould to relent, prompting Gould to explain that the suit has been busy rewriting its own code after absorbing the Ceph's tissue, speculating that the suit was creating an antibody for the Manhattan virus. Gould and Alcatraz commit to further scans at a Crynet base on Wall Street. They find out that Alcatraz was mortally wounded when Prophet rescued him, and that the Nanosuit is the only thing keeping Alcatraz alive. The scans are cut short when CELL forces led by Commander Lockhart and Lieutenant Tara Strickland, daughter of U.S. Marine Corps Major Strickland from the first game, ambush Alcatraz and Gould.

During the middle of a prisoner transfer outside of the building, the Ceph attack the CELL personnel as a massive alien spire rises from underneath the Crynet building, releasing a spore-based bioweapon that kills most of the CELL troops in the immediate area. Alcatraz is left stranded and isolated for a period of time while dealing with a Nanosuit malfunction caused by the spore bio-weapon. The suit gets rebooted remotely by Crynet director and Hargreave-Rasch Biotechnologies co-founder Jacob Hargreave, a centenarian who apparently had foreknowledge of the Ceph and had spent most of the previous century using stolen Ceph technology to design the Nanosuit to be used as a defense against the aliens. Hargreave directs Alcatraz to another Ceph spire to conduct an important experiment for him.

On the way to the spire, Hargreave reveals to Alcatraz that the Manhattan virus had been spread by the Ceph as a method to clear out the entire human population from Earth, comparing it to the previous century's BSE outbreak. The Manhattan virus would cause all infected humans to eventually melt down into a liquidated mass of biological tissue, which could then be easily stored and disposed of. Upon reaching the alien spire, Alcatraz enters it to test whether the Nanosuit's systems can interface with the aliens' technology. The experiment fails, due to the Nanosuit not being powerful enough to ensure the insertion. In the meantime, the US Department of Defense rescinds the authority of CELL over Manhattan and deploys US Marines in their place under the command of Marine Colonel Sherman Barclay. They then attempt to drown the aliens out of lower Manhattan by ordering an air strike on the city's flood barrier. Washed away by the resulting wave of water, Alcatraz is later found in Madison Square Park by a squad of Marines led by Alcatraz's squadmate Chino, who survived the submarine's destruction. The Marines enlist his aid in evacuating civilians to Grand Central Terminal, the city's primary evacuation point.

Hargreave contacts Alcatraz and reveals that the Nanosuit is busy analyzing the alien tissue samples that Alcatraz had previously recovered and is currently rewriting its own code to interface with alien technology. He tells Alcatraz and his marine allies to take a detour to the Hargreave-Rasch building. There, Alcatraz is told to find a stabilizing agent in the bio-lab to facilitate the Nanosuit's analyzing process. However, rogue sections of CELL security in the building still slow down Alcatraz's progress. The Hargreave-Rasch complex is attacked by a Ceph "pinger" robot and is completely flooded, washing Alcatraz out of the building and leaving him unable to enter the bio-lab. Seeing that the cause is lost, Hargreave tells Alcatraz to regroup with the marines at Grand Central to help evacuate civilians.

At the terminal, Alcatraz is reunited with Gould, who had apparently "escaped" Strickland, leading to the skepticism of Colonel Barclay. Knowing that Strickland is an ex-Navy SEAL, Barclay concludes that Strickland released Gould from captivity. Grand Central Terminal is overrun by Ceph forces, but Alcatraz manages to hold them off long enough for the evacuation trains to depart, and escapes the building's destruction.

Due to the hasty and incomplete evacuation from Grand Central, Alcatraz is then tasked with defending a secondary evacuation point at Times Square, when another alien spire rises from the ground. By this time, the Nanosuit had finished processing the alien spores, and Alcatraz manages to enter the spire, allowing his Nanosuit to interface with it and re-purpose the spores to be lethal to the Ceph. This causes a cataclysmic self-destruction of the Ceph in the area, and apparently removes all traces of the biological warfare agent. With the evacuation from Times Square complete, Hargreave instructs Alcatraz to make his way to Roosevelt Island.

There, Alcatraz is told to infiltrate a Crynet complex named "The Prism", where Hargreave resides. Alcatraz foils Commander Lockhart's attempts to ambush him, and kills the commander in the process. As Alcatraz makes his way through the island, he is suddenly captured by Hargreave, who wants the Nanosuit for himself so that he can finish off the Ceph personally. Hargreave then attempts to remove the Nanosuit from Alcatraz's body. However, the Nanosuit rejects its removal from Alcatraz since it had already completely assimilated with its wearer, revealing memories of Prophet's fallout with Hargreave in the process. Alcatraz is saved by Strickland, who reveals herself to be an undercover CIA operative, and was responsible for ordering Alcatraz's original mission to extract Gould. Strickland tells Alcatraz to capture Hargreave, but upon entering Hargreave's private office, Alcatraz instead sees Hargreave's body in a vegetative state.

Hargreave reveals to Alcatraz that the entire time, his consciousness had been communicating through an advanced computer system, and that this had been the only way for him to communicate ever since he was injured in an encounter with the Ceph at Tunguska. Hargreave gives Alcatraz a last Nanosuit upgrade, the "Tunguska Iteration", before the Ceph invade the island. Hargreave triggers a countdown timer for the self-destruct system of the complex, and orders the remaining CELL forces guarding the Crynet Prism complex to aid Alcatraz's exfiltration. Alcatraz barely escapes the massive explosion of the complex, which destroys much of Roosevelt Island and the Queensboro Bridge. On the shores of Manhattan, Alcatraz reunites with Gould, Strickland and Chino.

Alcatraz is notified by Colonel Barclay that he has a 20 minute window to end the conflict with the Ceph before the US Department of Defense launches a STRATCOM Tactical Nuclear Strike on Manhattan Island with little regard to collateral damage and nuclear fallout. Alcatraz and his comrades make their way through the city toward the center of the alien infestation, and spot a massive alien "litho-ship" rising out of the ground beneath Central Park, lifting a large section of the park into the air. With the peripheral aid of Gould, Strickland, and Barclay, Alcatraz assaults the floating section of Central Park and succeeds in making his way to the alien spire at its center, which serves as a massive dispersal point for the alien spore bio-weapon. He enters the spire, and his Nanosuit is able to repurpose the spire's bio-weapon to turn against the Ceph. The Ceph in the entire city becomes completely eradicated by self-destruction. After several days, the city begins to recover with the help of Gould, Strickland, and the US Military.


Alcatraz, while unconscious, communicates with Prophet, whose memories, experiences, and personality had been stored in the suit. Prophet tells Alcatraz that, while the mission in New York is a success, their work is not yet over since the Ceph, who had been present on Earth since prehistoric times, had built constructs globally that were not only limited to New York and the Lingshan Islands. The Nanosuit then assimilates Prophet's memories into Alcatraz. Upon waking up in Central Park, Alcatraz receives a broadcast from Karl Ernst Rasch, the other founder of Hargreave-Rasch Biotechnologies, asking for his name. Climbing out of the crater, Alcatraz, speaking for the first time since donning the Nanosuit, responds, repeating the same phrase as Prophet, in the beginning of the game: "They call me Prophet."

ibuXgTzYjNUQe0.gif
 

sp3000

Member
They've said it'll be bigger than 2 but haven't shown to what extent yet. I assume the first gameplay demo will give us more insight into the size of it.

Look at the minimap too see what the level design looks like. Seems like it's still a city, but you have a few more options in which to navigate around. Nowhere near as open ended as the original game, but not quite as closed in as the second either. You can choose different buildings to navigate around rather than be led through a predetermined path.

I'm hoping the other environments look radically different, the swamp in the city thing has been done before many times. A Desert or Lava environment would be a lot better and allow for a more open play space.

Likewise and I'm seeing a lot of new assets there. There is nothing in the trailer that suggests they are simply re-using old assets throughout. Sharing some animations and the like is expected, but it's clearly not a lazy expansion.

How is this any different from Crysis 1 to Warhead? At least Warhead was 30 dollars. Warhead had plenty of new assets, weapons, and enemies as well.

I see absolutely NOTHING I didnt get with dx11 C2. And C2 is still INFERIOR to Crysis vanillla and Warhead, by the way.

It's not inferior to vanilla in terms of effects since DX11 gives it the edge, although it is vastly inferior in terms of the assets and physics engine. Modded Crysis blows Crysis 2 and likely Crysis 3 away though.
 

sTeLioSco

Banned

what a magnificent argument.especially from someone that likes the crysis2 story.........


The story in Crysis 2 is actually a nice step up from the Uwe Boll-level schlock of the earlier games. It’s muddled, occasionally contrived, predictable, and poorly paced, but worse stories have been told about space marines. Of course, you don’t play Crytek games for the story, so it’s not fair to pick it apart. Let’s talk about the graphics.

Just kidding. Let’s talk about the story. I’ve never understood the, “They weren’t trying so you’re not allowed to criticize it,” defense. It’s true that it would be foolishly optimistic to fire up a Crytek game hoping for a tale full of deep truths, emotional high notes, and thematic profundities. These are games about shooting dudes and blowing stuff up. But the story is there and you spend some hours watching it, so it’s a worthy topic of discussion. Moreover, I think they were trying to tell a good story here, which makes me happy. I’d rather see a developer try and fail than see a developer fail to try.

Crysis 2 suffers from an overstuffed cast of underdeveloped characters. Actually, I guess the number of characters is fine, it’s that the story never has them do anything besides bicker with each other. You’ve got scientist conspiracy-nut Nathan Gould. You’ve also got 2D bad guy commander Dominic Lockhart, Ex-Navy SEAL Tara Strickland, Illuminati-esque leader Jacob Hargreave, and beleaguered Marine Colonel Barclay. Each of these characters represents their own side or faction in the conflict and are frequently at odds with one another. You bounce from the service of one faction to another, pretty much with no explanation.

The game commits the horrible sin of having characters harangue your silent protagonist. Valve discovered in Half-Life 2 that no matter how fun or interesting you make an NPC, the player can quickly come to hate them if they badger the player or hurry them forward. (They fixed this in the subsequent episodes, and it made the characters much more endearing.) Hurry up Gordon. This way Gordon. Over here Dr. Freeman. We need to get moving Gordon. C’mon Gordon. We need to get out of here, Gordon. Hey GordSHUT UP. SHUT YOUR PIE HOLE YOU STUPID NPC. I’M TRYING TO FIGURE OUT HOW TO OPEN THIS SECRET DOOR.

Every taskmaster in Crysis 2 spends their time screaming in your ear about how you need to hurry. If you take a drink every time someone utters a variant of “time is running out”, you’ll be unconscious before the end of the first act. (Which is good, because the endgame would kill you.) At one point near the end you have two different characters telling you to hurry and and demanding to know what’s taking so long – right in the middle of a firefight. It’s hard to believe these characters are so stupid they need to ask what might be delaying you in an alien-packed, crumbling, flooded city, which is also brimming with mercenaries who lust your blood.

Their endless pestering became a constantly ringing phone that I couldn’t answer. It also led to a bad case of intensity fatigue. We spend so much of the game in THE LAST POSSIBLE MOMENT mode that it becomes commonplace and boring to hear about how little time we have left. By the end I no longer felt a sense of urgency. I just felt like the idiots bossing me around were prone to anxiety and didn’t have anything better to do than to irritate me. A little modulation of intensity would have helped a lot.

The problem is not with concept or theme, but with pacing and clarity. One character is telling you that the fate of the world hinges on you doing something or getting somewhere. Then another one comes along and gives you a series of completely unrelated objectives. Your character is mute, so you can’t clear up any of the confusion that’s going on, or tell people you have more pressing business to attend to. You just do whatever people shout at you. The characters argue with each other about what you should be doing, like parents fighting over custody. But despite the fact that you’re an indestructible superman, you never get any say in the matter. You just stand there and wait to be told to do something. Gordon Freeman lacks a voice, but Alcatraz doesn’t have his own will.

....

The game concepts are similar. So similar that I suspect the guys at Crytek are trying to capture the magic of Valve. You’ve got a city besieged by aliens. NPC’s with personal rivalries. A silent protagonist in a super-suit. Some mumbo-jumbo science to elevate the story above “Find alien boss. Shoot Boss until dead.” A self-serving guy who is acquiring lots of power with the alleged goal of helping humanity. An eccentric scientist who delivers incomprehensible techno-babble exposition. A tough woman who isn’t afraid to get her hands dirty.

http://www.shamusyoung.com/twentysidedtale/?p=11097

game is great. story it typical nonsense.

noone cares about the story.its not a masseffect,halo,halflife,uncharted.
 
Watched about half the trailer and zoned out from all the quick cut1/2 second gameplay footage. Decided it would be better just to come to the thread and watch the trailer in gif form. I knew derFeef wouldn't let us down.

So, besides the general shittyness of the story in Crysis 2, let us not forget that Crysis 3 is 20 years in the future. That puts Prophet at around the age of 60. Also, dead from a self inflicted gunshot at the beginning of Crysis 2.

Probably give the game a shot depending on how the gameplay turns out. But I don't see how it can be possible that Crytek doesn't realize just how fucking dumb their story is. Got to be the absolute dumbest shit in videogames. Not fun popcorn movie dumb like a COD game, just flat out dumb.

Cryteks writing is about on par with this.

Today Now! Interviews The 5-Year-Old Screenwriter Of "Fast Five"
 

dark10x

Digital Foundry pixel pusher
How is this any different from Crysis 1 to Warhead? At least Warhead was 30 dollars. Warhead had plenty of new assets, weapons, and enemies as well.
Warhead was set on the exact same island using the same visual style and cues.

This is clearly a very different New York in that it has been completely ruined and the game takes places within various spheres. The visuals in this trailer show a lot of new scenery and some new weapons...just as you'd expect from a Halo or Call of Duty sequel.

Unlike Warhead I would assume this is going to be a full length game. Warhead had inferior production values to Crysis 1 and was *MUCH* shorter. It could have been a proper sequel if more attention was giving to presentation and the game were longer, however. Its short length is the only thing that really made it seem like an expansion.

Then again, Crysis was much longer than your standard shooter and Warhead was really no shorter than a modern Call of Duty so it seems that people have their expectations of what is a sequel and what is an expansion all screwed up.

I expect Crysis 3 to be at least as lengthy as Crysis 2 and to offer a lot of new scenarios based on the new type of terrain on offer.

Crysis 2 suffers from an overstuffed cast of underdeveloped characters. Actually, I guess the number of characters is fine, it’s that the story never has them do anything besides bicker with each other.
Exactly. The story could have been somewhat interesting but its presentation was half baked and failed to seem meaningful as a result. Characters had little to no development and would just jump in and out of the narrative at random. They obviously TRIED with the story else they would not have hired a professional writer to pen the script. Between the two of them, however, something was lost and we ended up with a pretty poor telling of a convoluted story.
 

Alxjn

Member
So, besides the general shittyness of the story in Crysis 2, let us not forget that Crysis 3 is 20 years in the future. That puts Prophet at around the age of 60. Also, dead from a self inflicted gunshot at the beginning of Crysis 2.

So you never finished Crysis 2 or...what?
 
what a magnificent argument.especially from someone that likes the crysis2 story.........


The story in Crysis 2 is actually a nice step up from the Uwe Boll-level schlock of the earlier games. It’s muddled, occasionally contrived, predictable, and poorly paced, but worse stories have been told about space marines. Of course, you don’t play Crytek games for the story, so it’s not fair to pick it apart. Let’s talk about the graphics.

Just kidding. Let’s talk about the story. I’ve never understood the, “They weren’t trying so you’re not allowed to criticize it,” defense. It’s true that it would be foolishly optimistic to fire up a Crytek game hoping for a tale full of deep truths, emotional high notes, and thematic profundities. These are games about shooting dudes and blowing stuff up. But the story is there and you spend some hours watching it, so it’s a worthy topic of discussion. Moreover, I think they were trying to tell a good story here, which makes me happy. I’d rather see a developer try and fail than see a developer fail to try.

Crysis 2 suffers from an overstuffed cast of underdeveloped characters. Actually, I guess the number of characters is fine, it’s that the story never has them do anything besides bicker with each other. You’ve got scientist conspiracy-nut Nathan Gould. You’ve also got 2D bad guy commander Dominic Lockhart, Ex-Navy SEAL Tara Strickland, Illuminati-esque leader Jacob Hargreave, and beleaguered Marine Colonel Barclay. Each of these characters represents their own side or faction in the conflict and are frequently at odds with one another. You bounce from the service of one faction to another, pretty much with no explanation.

The game commits the horrible sin of having characters harangue your silent protagonist. Valve discovered in Half-Life 2 that no matter how fun or interesting you make an NPC, the player can quickly come to hate them if they badger the player or hurry them forward. (They fixed this in the subsequent episodes, and it made the characters much more endearing.) Hurry up Gordon. This way Gordon. Over here Dr. Freeman. We need to get moving Gordon. C’mon Gordon. We need to get out of here, Gordon. Hey GordSHUT UP. SHUT YOUR PIE HOLE YOU STUPID NPC. I’M TRYING TO FIGURE OUT HOW TO OPEN THIS SECRET DOOR.

Every taskmaster in Crysis 2 spends their time screaming in your ear about how you need to hurry. If you take a drink every time someone utters a variant of “time is running out”, you’ll be unconscious before the end of the first act. (Which is good, because the endgame would kill you.) At one point near the end you have two different characters telling you to hurry and and demanding to know what’s taking so long – right in the middle of a firefight. It’s hard to believe these characters are so stupid they need to ask what might be delaying you in an alien-packed, crumbling, flooded city, which is also brimming with mercenaries who lust your blood.

Their endless pestering became a constantly ringing phone that I couldn’t answer. It also led to a bad case of intensity fatigue. We spend so much of the game in THE LAST POSSIBLE MOMENT mode that it becomes commonplace and boring to hear about how little time we have left. By the end I no longer felt a sense of urgency. I just felt like the idiots bossing me around were prone to anxiety and didn’t have anything better to do than to irritate me. A little modulation of intensity would have helped a lot.

The problem is not with concept or theme, but with pacing and clarity. One character is telling you that the fate of the world hinges on you doing something or getting somewhere. Then another one comes along and gives you a series of completely unrelated objectives. Your character is mute, so you can’t clear up any of the confusion that’s going on, or tell people you have more pressing business to attend to. You just do whatever people shout at you. The characters argue with each other about what you should be doing, like parents fighting over custody. But despite the fact that you’re an indestructible superman, you never get any say in the matter. You just stand there and wait to be told to do something. Gordon Freeman lacks a voice, but Alcatraz doesn’t have his own will.

....

The game concepts are similar. So similar that I suspect the guys at Crytek are trying to capture the magic of Valve. You’ve got a city besieged by aliens. NPC’s with personal rivalries. A silent protagonist in a super-suit. Some mumbo-jumbo science to elevate the story above “Find alien boss. Shoot Boss until dead.” A self-serving guy who is acquiring lots of power with the alleged goal of helping humanity. An eccentric scientist who delivers incomprehensible techno-babble exposition. A tough woman who isn’t afraid to get her hands dirty.

http://www.shamusyoung.com/twentysidedtale/?p=11097

game is great. story it typical nonsense.

noone cares about the story.its not a masseffect,halo,halflife,uncharted.

I was just expressing my disbelief at how awful that plot writing is. Too many writing sins to even count.
 

lilltias

Member
It's just sad when Crysis 1 is viewed upon as a tech demo just because it doesn't have a ton of scripted stuff going on. It's a big sandbox offering various ways to tackle a situation and that actually makes it more of a game than most FPS offerings nowadays.
 

Linkup

Member
Why didn't the trailer make hunting the aliens in a ruined NY a center focus? Why not show off some cool kills with the bow? New AI? Vastness of the jungle? What a mess.
 

squidyj

Member
Thanks for posting this, man. Interesting that he mentions you'll be able to fire weapons while cloaked. I would think that's a little overpowering. Using stealth in C1 and 2, there always felt like a risk where you had to pick shots carefully when you decloaked.

With the speed with which I could decloak, fire, and cloak back up, it never felt like a risk to me.


In other news CMON TIAGO, DROP SOME PAPERS GDI.
 
It's just sad when Crysis 1 is viewed upon as a tech demo just because it doesn't have a ton of scripted stuff going on. It's a big sandbox offering various ways to tackle a situation and that actually makes it more of a game than most FPS offerings nowadays.

The way I see it, this game is Crytek saying:

"People said crysis 1 was a tech demo, and complained about crysis 2 being linear and scripted. This is our main concern now. With crysis 3 we are going to balance the gameplay formula, and we are going to focus on that, but we are going to have to reuse assets from our last game."

I hope we see them experimenting new things, and taking risks. At least they don't have to worry about rewriting the engine again.
 
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