what a magnificent argument.especially from someone that likes the crysis2 story.........
The story in Crysis 2 is actually a nice step up from the Uwe Boll-level schlock of the earlier games. Its muddled, occasionally contrived, predictable, and poorly paced, but worse stories have been told about space marines. Of course, you dont play Crytek games for the story, so its not fair to pick it apart. Lets talk about the graphics.
Just kidding. Lets talk about the story. Ive never understood the, They werent trying so youre not allowed to criticize it, defense. Its true that it would be foolishly optimistic to fire up a Crytek game hoping for a tale full of deep truths, emotional high notes, and thematic profundities. These are games about shooting dudes and blowing stuff up. But the story is there and you spend some hours watching it, so its a worthy topic of discussion. Moreover, I think they were trying to tell a good story here, which makes me happy. Id rather see a developer try and fail than see a developer fail to try.
Crysis 2 suffers from an overstuffed cast of underdeveloped characters. Actually, I guess the number of characters is fine, its that the story never has them do anything besides bicker with each other. Youve got scientist conspiracy-nut Nathan Gould. Youve also got 2D bad guy commander Dominic Lockhart, Ex-Navy SEAL Tara Strickland, Illuminati-esque leader Jacob Hargreave, and beleaguered Marine Colonel Barclay. Each of these characters represents their own side or faction in the conflict and are frequently at odds with one another. You bounce from the service of one faction to another, pretty much with no explanation.
The game commits the horrible sin of having characters harangue your silent protagonist. Valve discovered in Half-Life 2 that no matter how fun or interesting you make an NPC, the player can quickly come to hate them if they badger the player or hurry them forward. (They fixed this in the subsequent episodes, and it made the characters much more endearing.) Hurry up Gordon. This way Gordon. Over here Dr. Freeman. We need to get moving Gordon. Cmon Gordon. We need to get out of here, Gordon. Hey GordSHUT UP. SHUT YOUR PIE HOLE YOU STUPID NPC. IM TRYING TO FIGURE OUT HOW TO OPEN THIS SECRET DOOR.
Every taskmaster in Crysis 2 spends their time screaming in your ear about how you need to hurry. If you take a drink every time someone utters a variant of time is running out, youll be unconscious before the end of the first act. (Which is good, because the endgame would kill you.) At one point near the end you have two different characters telling you to hurry and and demanding to know whats taking so long right in the middle of a firefight. Its hard to believe these characters are so stupid they need to ask what might be delaying you in an alien-packed, crumbling, flooded city, which is also brimming with mercenaries who lust your blood.
Their endless pestering became a constantly ringing phone that I couldnt answer. It also led to a bad case of intensity fatigue. We spend so much of the game in THE LAST POSSIBLE MOMENT mode that it becomes commonplace and boring to hear about how little time we have left. By the end I no longer felt a sense of urgency. I just felt like the idiots bossing me around were prone to anxiety and didnt have anything better to do than to irritate me. A little modulation of intensity would have helped a lot.
The problem is not with concept or theme, but with pacing and clarity. One character is telling you that the fate of the world hinges on you doing something or getting somewhere. Then another one comes along and gives you a series of completely unrelated objectives. Your character is mute, so you cant clear up any of the confusion thats going on, or tell people you have more pressing business to attend to. You just do whatever people shout at you. The characters argue with each other about what you should be doing, like parents fighting over custody. But despite the fact that youre an indestructible superman, you never get any say in the matter. You just stand there and wait to be told to do something. Gordon Freeman lacks a voice, but Alcatraz doesnt have his own will.
....
The game concepts are similar. So similar that I suspect the guys at Crytek are trying to capture the magic of Valve. Youve got a city besieged by aliens. NPCs with personal rivalries. A silent protagonist in a super-suit. Some mumbo-jumbo science to elevate the story above Find alien boss. Shoot Boss until dead. A self-serving guy who is acquiring lots of power with the alleged goal of helping humanity. An eccentric scientist who delivers incomprehensible techno-babble exposition. A tough woman who isnt afraid to get her hands dirty.
http://www.shamusyoung.com/twentysidedtale/?p=11097
game is great. story it typical nonsense.
noone cares about the story.its not a masseffect,halo,halflife,uncharted.