as long as we're going crazy..
updated wiimotes anyone?
You totally got the point
It's better than spoon-feeding the thread by revealing all that i know in 5 lines, it's more fun, better entertainment, more hype-building for E3, and above all, more interesting to see the ideas and reasoning developed.
Or just have the game use Wii Remote, and not use the tablet controller at all. Not all gameplay benefits from a tablet, and the combat in Skyward Sword was so awesome that it'd be a huge step back to replace that with button presses. I sure as heck hope developers don't use the tablet where it doesn't make any sense.
It's scary how much this post describes me and who I was when I watched E3 2006. My most hyped event for weeks. I knew Nintendo was going to blow the doors off and they didn't disappoint in any way, shape or form.
And yeah, it sucks nothing like that will ever happen again, if only because of who I was back then. Too cynical nowadays. I remember being extremely happy with their 2010 conference though, that one easily came the closest to 2006 IMO. 3DS hype and reveal, Kid Icarus, DKCR, Kirby Epic Yarn, Skyward Sword. That one was great too.
Last year fell short because of how muddled the Wii U stuff was. Half of it was tech demos, half of it was M-rated third party ports, both were great but I was looking forward to actual Nintendo games.
The 3DS part delivered though, Luigi's Mansion 2 announcement made my day.
I'm calling USB 3.0 support or voice recognition similar to Siri. It's been done before but a lot of people will like it.
I guess it depends on how complex the scenes are and the what console is rendering. If it's a expanded view of a game, or any type of asymmetric stuff going on it could very well be taxing to being rendering a 720p image on TV, and a four 480p images on controllers. Add to that touch screen functions, background OS/overlay (that also relies on some streaming), and any potential features and services running in the background. I mean it could be done on four screens, but it's certainly a lot more complexity to take into account than the N64/GCN did.
For simple games I don't think it would be a issue, but for simultaneous MP on four screens for say Crysis 3 or Doom
4, probably not. I'd even go so far as to say the more taxing the game is visually or service-wise (consistent
background stuff) the less novel the DRC usages will be. It
might be rare to see a game with bleeding edge
visual/aesthetic tech use the DRC extensively and in heavy
ways. But at this point all we can do is speculate because
we know nothing about what the OS/overlay will be, how
resource heavy it might be, and most importantly how
taxing it will be on the GPU/CPU to stream complex scenes
and retain advanced functions on the DRC.
Maybe it's the inter-console streaming thing so you can watch another player beat a level you can't. That's one of those "so cool it won't happen" features -- I think Tom was particularly hot on the idea.
A wifi/cpu/dsp thingy that does what the 3DS does with wifi.
Custom GPU is finally in.
Physics/lighting processing unit
support for 2 pads
USB 3.0
larger internal flash storage 32GB
Haptic feedback is in
Otherwise not good news.
I just want 4 DRC support for Mario Kart. Simple graphics and just a 2D map on the tv. If they can pull that off for that one game, I will be satisfied.
What information have I missed.
A news concerning the dev kits (models, availability to developers, etc.)
One month and half ago, i told you that big third-parties were noticed by Nintendo that they should receive the development kits following the V4 ones that they used since late last year/start of january, at the end of march/beginning of april. These "V5" dev kits seemed to be tagged final or near final, and see a slight increase in their performances.
Here's the message which i'm referring to
Nearly all this post's infos are STILL relevant, except the time schedule. It appears third-parties were waiting for these dev kits during all april. There has been a delay of at least one month in the supply of this equipment by Nintendo.
But finally, they just received them
Another important news: they are the mass produced dev kits.
_________________________
Here's some bits of my previous message in regard to this subject, but updated:
- Except maybe big japanese studios (like Capcom), i doubt that other third-parties received these dev kits (much) earlier. It's likely that my sources are one of the firsts to be granted of the latest revisions. This means that all the declarations, the news, from foreign developers, that you've read until now, were certainly in a V4 dev kit framework, before the release of these newest ones.
- A previous post of lherre indicated that Nintendo guys were testing an engine and saw slightly improved results on the "V5" compare to V4.
Context: it was posted 2 month and half ago, when lherre decided to come out of his lair in answer to my very first message to confirm that Wii U was clearly closer to "2x than 5x xbox360". And he basically added that the expected more advanced dev kit in Nintendo headquarters at the time that i've talked about will not change dramatically the Wii U power status. So he surely knew of these engine benchmarks before my intervention, maybe some days, maybe some weeks.
Assumption: considering the at least 3 months interval between these internal tests and the V5 delivery to third-parties (minus the dev kits assembly and shipping), there's a good chance that the V5 dev kits in the hands of foreign studios have received even more hardware refinements and optimizations than the models used for these Nintendo tests some time before. More about that in this following message.
__________________
Additional infos:
- Third-parties have one month to adapt to these new dev kits and to what they bring (in terms of performances increase, hardware modifications, and new features) until E3.
- As they are tagged "Mass Production", they are final. Maybe there will be later revisions with small refinements here and there, but nothing drastic, except changes of plans from Nintendo. So the hardware is stable now.
- One of the dev kit aspect (in comparison to the v4 ones) is... original
- Teasing part: besides possible improvement of the system power (slight to moderate though), there is at least one additional good news that come with them. It's not necessarily the obvious ones
Still interesting to know that they are the mass produced models, and are supplied to third-parties just now.
The main screen should be like a tv broadcast showing the most interesting parts of the race. so people in the party can be interested in watching what is going on. However I liked 4 way splitscreen and watching all the mayhem on the other peoples screens when they get griefed.
IM should become a member in just a few days.
Also, guys, it's not Oban. The chances of an SI GPU and six-core CPU in Wii U are less than zero.
Marvel vs Tekken lookin' kinda one-sided.
A broadcast mode while you see what's going on with the sub-screen, is a really cool idea I haven't even thought of before. The same could go for some sports games.
Or shooters, for that matter. Would look much more interesting to onlookers with a nice cinematic view on the TV screen.A broadcast mode while you see what's going on with the sub-screen, is a really cool idea I haven't even thought of before. The same could go for some sports games.
Less than 30 days and nothing big yet?
six core or six threads? I didn't know it was six cores as it was not mentioned in the original semi accurate article
Could it be something like Wii chips being confirmed in there for perfect BC? Wii U games having access to these chips outside of BC? Or is that too obvious?
Could it be something like Wii chips being confirmed in there for perfect BC? Wii U games having access to these chips outside of BC? Or is that too obvious?
Oh, shit, that's a good one!
so's the one under it, but IM said it isn't something on the controller
Or shooters, for that matter. Would look much more interesting to onlookers with a nice cinematic view on the TV screen.
Unreal Engine 4.0 support would make everyone happy & would definitely be new thread worthy..hmmm.
Yeah, it would, although the other thread has a quote that says the intended platforms for UE 4.0 haven't been announced yet.
Let's be fair here
My post of the day is 90% of facts & explanations, 10% of a final teasing. Why the teasing ? Because i'm talking about something big that worth its own thread, and it's fun speculating about it
Oh, shit, that's a good one!
so's the one under it, but IM said it isn't something on the controller
Less than 30 days and nothing big yet?
So did bgassassin "accidentally" confirm 32 CPU? Sorry if this was already clarified but I'm eating in between trying to keep up.
I believe he said no. Just used for his speculation.
six core or six threads? I didn't know it was six cores as it was not mentioned in the original semi accurate article
When you become a full member, you should be given jett's 'Mr. Negativity' tag. Or maybe 'Mr. Bitterness' would be more accurate.yeah, just E3 itself in less than 30 days...*smh*
On the other hand it could be scalable enough for everything down to mobile games so they can sell to everyone rather than limiting themselves to the high end.Epic want to focus UE4 around very high-end hardware and features the current consoles are incapable of so that they can sell a bunch of new licenses to studios that would otherwise be happy with UE3. Wii U was never going to be a big priority for them. It doesn't align with their business model.
Epic want to focus UE4 around very high-end hardware and features the current consoles are incapable of so that they can sell a bunch of new licenses to studios that would otherwise be happy with UE3. Wii U was never going to be a big priority for them. It doesn't align with their business model.