look at everyone afraid lol
Tbh I'm going to keep my excitement in check. For all we know this could just be something to do with their TV's and nothing else
Laggy games that you can only play if you're connected online? Cool, count me in.I mean out
Sony buying either OnLive or Gaikai has major implications for both of those companies in addition to what was already discussed about Sony Customers:
OnLive:
What will happen to current OnLive customers and their game catalog?
Will Sony help OnLive with content acquisition from major publishers (EA, Activision, Bethesda)?
Will OnLive still be featured on Google TV?
Will OnLive be renamed to be under Sony umbrella?
What will Microsoft think since OnLive (and other cloud gaming services) is heavily dependant on Microsoft Windows?
Will OnLive now stream Playstation exlusives to non-Playstation equipment (PC, microconsole, TV) or just Sony equipment?
Will OnLive radically expand datacenters to combat lag and the heavy load that will come as part of this buyout?
Gaikai:
What will happen to current Gaikai partnerships with their customers: publishers/developers/retailers and TV manaufacturers like LG?
Will this interupt Gaikai's current deals with casinos and the military?
Will Sony help Gaikai with content acquisition?
Will Gaikai still be allowed to creat white-labelled services for retailers and TV manufacturers?
Will Gaikai be renamed to be under Sony umbrella?
What will Microsoft think since Gaikai (and other cloud gaming services) is heavily dependant on Microsoft Windows?
Will Gaikai now stream Playstation exclusives to non-Playstation equipment (PC, microconsole, TV) or just Sony equipment?
Will Gaikai expand to even more datacenters to combat lag and the heavy load that will come as part of this buyout?
Worked for Blizzard
The real question is can Sony afford for thing to fail (if the rumor is true that is)
6 months? No. Try a few years. As I said, I can see a feature where you buy a game from the PSN and you are able to stream it to other formats like a TV/PC/Vita/Cell phone.
Your tag. Bow.
Sony has already spoken many a times about unifying everything. It'll probably for TV...and consoles....and tablets....and everything that can possibly run it.Tbh I'm going to keep my excitement in check. For all we know this could just be something to do with their TV's and nothing else
Sony Corp. considered but ultimately rejected a download-only scheme for its next videogame console, people familiar with the matter said, opting to include optical disk drives rather than break with a decades-old model in the industry.
The Japanese electronics maker's flirtation with dropping optical drives underscores the rising importance of online networks in the videogame industry, which allow console users to download games, television shows and music without the need for disks or cartridges.
Sony is targeting a 2013 release for the successor of its PlayStation 3 console, people familiar with the matter said.
Consoles without optical drives would likely add to pressures on brick-and-mortar and online retailers that sell game disks. But Sony decided against a download-only model for other reasons, largely because Internet connectivity is too inconsistent around the world, a person familiar with Sony's thinking said. Because game files are large, customers in countries where Internet connections are relatively slow would be hobbled by a requirement to download games, the person said.
A Sony spokesman declined to comment.
Sony buying either OnLive or Gaikai has major implications for both of those companies in addition to what was already discussed about Sony Customers:
OnLive:
What will happen to current OnLive customers and their game catalog?
Will Sony help OnLive with content acquisition from major publishers (EA, Activision, Bethesda)?
Will OnLive still be featured on Google TV?
Will OnLive be renamed to be under Sony umbrella?
What will Microsoft think since OnLive (and other cloud gaming services) is heavily dependant on Microsoft Windows?
Will OnLive now stream Playstation exlusives to non-Playstation equipment (PC, microconsole, TV) or just Sony equipment?
Will OnLive radically expand datacenters to combat lag and the heavy load that will come as part of this buyout?
Gaikai:
What will happen to current Gaikai partnerships with their customers: publishers/developers/retailers and TV manaufacturers like LG?
Will this interupt Gaikai's current deals with casinos and the military?
Will Sony help Gaikai with content acquisition?
Will Gaikai still be allowed to creat white-labelled services for retailers and TV manufacturers?
Will Gaikai be renamed to be under Sony umbrella?
What will Microsoft think since Gaikai (and other cloud gaming services) is heavily dependant on Microsoft Windows?
Will Gaikai now stream Playstation exclusives to non-Playstation equipment (PC, microconsole, TV) or just Sony equipment?
Will Gaikai expand to even more datacenters to combat lag and the heavy load that will come as part of this buyout?
How many times does this have to be said? Blizzard is a special case. It didn't work for Ubisoft since they're no longer requiring always on DRM for many of their games. Just because it worked for Blizzard games doesn't mean its working for everyone else and its not.
I think a lot of people had the idea to suddenly sign up for PS+. I couldn't find a 3 month card anywhere this last weekend.
And yeah, the general naysaying is predictable. One moment we want a DD future, then a company takes a step towards that, and suddenly Cloud is awful, joke, etc all because it isn't someone's corporation of choice. Meh.
I prefer retail too, but it isn't a one or the other thing. In the long run, Cloud gaming catching on benefits everyone. I'll be surprised if MS with their service fetish doesn't already have some plans.
This is why I think that the rumour of this being an acquisition is a little too far out. There are just far too many implications for any acquisition of either of these companies for it to be feasible at this point in time.
I think that if anything this is a "strategic partnership" with one of the two. The amount of unique contracts that GaiKai is working on would be huge for Sony should they somehow acquire the company, but I see GaiKai being fairly firmly planted in a position of independence because of those very same contracts. I suspect the deal will be GaiKai because they can actually provide the tools to Sony for streaming, but at the same time, I see OnLive struggling against GaiKai and Sony could have seen that as a chance to purchase and integrate into the PlayStation.
I think at E3, with the partnership of either OnLive or GaiKai, we'll see two models of Plus (that I would like to see only differ in price and streaming options) should they revamp assuming the rumour is true.
PlayStation Plus... $59.99 - Play any game at any time for as long as you want for the length of the duration of the subscription.
PlayStation Plus... $19.99 - Play any game at any time for a length of one hour with the option to purchase and download directly to your console for the duration of the subscription. Once purchased, the game is yours forever.
Of course, I see each game having a demo now that you can simply stream over the Store or download as is the usual right now for everyone.I think depending on how things go, any partnership or acquisition for either OnLive or GaiKai is huge for Sony going forward. No other console can provide that type of streaming, so it would at least differentiate Sony. Although I would be surprised if it was an acquisition given Sony's recent business trouble, but perhaps a purchase is exactly what they need.
RPS: Is there any conflict of interest, between you as a developer and you as the provider of this service? Is MDK going to be at the front of every grey-labelled store?
Perry: No, as the only games that are appearing are the ones someone’s paying for. I’m not going to be paying to run demos of my old stuff. And if I did, it would stand alongside the rest. That’s been the hardest thing, to stay Switzerland. We’ve had multiple retailers, publishers, offer to fund us from the game industry. We can’t accept the money. It’s the most difficult conversation to say “you can’t invest”. We don’t want any publisher to think… it’s very challenging.
I'm jumping on PS+ for three months in case this is true.
I'm jumping on PS+ for three months in case this is true.
But it means it *can* work.
Maybe i'm optimist, but i think that nothing (too)bad will happen to them, here's what i think:Sony buying either OnLive or Gaikai has major implications for both of those companies in addition to what was already discussed about Sony Customers:
OnLive:
What will happen to current OnLive customers and their game catalog?
What will happen to OnLive desktop and their customers (individual users and buinesses)?
Will Sony help OnLive with content acquisition from major publishers (EA, Activision, Bethesda)?
Will OnLive still be featured on Google TV?
Will OnLive be renamed to be under Sony umbrella?
What will Microsoft think since OnLive (and other cloud gaming services) is heavily dependant on Microsoft Windows?
Will OnLive now stream Playstation exlusives to non-Playstation equipment (PC, microconsole, TV) or just Sony equipment?
Will OnLive radically expand datacenters to combat lag and the heavy load that will come as part of this buyout?
Gaikai:
What will happen to current Gaikai partnerships with their customers: publishers/developers/retailers and TV manaufacturers like LG?
What will happen to deals with Gaikai affiliate websites that currently host demos?
Will this interupt Gaikai's current deals with casinos and the military?
Will Sony help Gaikai with content acquisition?
Will Gaikai still be allowed to create white-labelled cloud gaming services for retailers and TV manufacturers?
Will Gaikai be renamed to be under Sony umbrella?
What will Microsoft think since Gaikai (and other cloud gaming services) is heavily dependant on Microsoft Windows?
Will Gaikai now stream Playstation exclusives to non-Playstation equipment (PC, microconsole, TV) or just Sony equipment?
Will Gaikai expand to even more datacenters to combat lag and the heavy load that will come as part of this buyout?
http://online.wsj.com/article/SB10001424052702303640104577436261084921778.html#
The fact they were considering it at this point in time makes me give more credence to something big like this actually happening.
Gaikai's library consists of about 10 demos. How is that better than a library of over 200 full games?No, they work better than Onlive lol
Gaikai's library consists of about 10 demos. How is that better than a library of over 200 full games?
http://online.wsj.com/article/SB10001424052702303640104577436261084921778.html#
The fact they were considering it at this point in time makes me give more credence to something big like this actually happening.
Why not wait for the announcement ?
obviously both services are going to improve. But this is like saying Nintedno network is looking to catch up with Live.Gaikai is expanding into full game streaming. They have over 30 demos now and about 30 additional games in testing.
obviously both services are going to improve. But this is like saying Nintedno network is looking to catch up with Live.
"There's a very big difference between the way we're doing it and the way OnLive is doing it. They have to modify the game, they have to get the source code to the game. Gaikai doesn't require modification of the game. To give you an example The Witcher II was given to us and them at the same time. We went live with Witcher II immediately and now four or five months later they still don't have that live, and that's because they have to touch the code. The whole structure of Gaikai is about not touching the code. When we show World of Warcraft it's the real thing, it's not like we had to go and tweak it to get it to work. That means that every game in history remains compatible with our solution."
Basically this.I don't do cloud stuff.
I hate the very concept.
It's great that they offer it for people, as long as i don't HAVE to use it.
I think a lot of people had the idea to suddenly sign up for PS+. I couldn't find a 3 month card anywhere this last weekend.
And yeah, the general naysaying is predictable. One moment we want a DD future, then a company takes a step towards that, and suddenly Cloud is awful, joke, etc all because it isn't someone's corporation of choice. Meh.
I prefer retail too, but it isn't a one or the other thing. In the long run, Cloud gaming catching on benefits everyone. I'll be surprised if MS with their service fetish doesn't already have some plans.
Honestly, the potential uses for this are endless. There's simply no telling what we might see as a result of this technology. You're replacing hardware with an Internet connection.
However, I expect it will be somewhat limited for the first ~2 years. People mentioning lag have a point, but it's a short-sighted one. It won't be long before we're in the right place to really start getting use out of something like this.
For PS3, it'll mean some neat new stuff (like streaming demos, BC, things in that vein). By the time PS4 rolls out, this technology will be offering a lot of nice features. Give it a couple of years of updates, and we won't be able to imagine coming back.
Basically this.
However, it could mean that Sony would start to sell PC games, but I don't know if it would make any sense.
what if most of the processing is done in the clouds but most of the rendering is done on the console.
so they wouldn't be streaming video over the internet but streaming small bits of data
I jumped in for 3 months as well, signs seem to be pointing to benefiting from the announcement by being a subcriber prior to it being made.
what if most of the processing is done in the clouds but most of the rendering is done on the console.
so they wouldn't be streaming video over the internet but streaming small bits of data
Sony going all out
Sony going all out
I guess we'll just have to wait and see. It's true that it hasn't been advancing as quickly as we'd expect, but I'm optimistic about fibre optic connections becoming more normal.It is going to be a LOT more than 2 years until the United States is in the "right place" to really take advantage of this, as the internet infrastructure isn't really advancing as quickly as we'd like.
not afraid, but not everything new and amazing in tech is automaticly better than what we had before.
of the gaming industry if this is true. If its only for the onlive stuff it would be a great gimmick. but for the ps4?...forget about it.
correct.It is going to be a LOT more than 2 years until the United States is in the "right place" to really take advantage of this, as the internet infrastructure isn't really advancing as quickly as we'd like.
Bingo.
This 'cloud gaming' stuff is really nothing more than a return to the days of 'dumb' terminals connected to a central mainframe that does all the actual computing. We abandoned that model decades ago, for good reason.
Why are some of you so gung-ho to put complete control over the games you own in the hands of a remote server somewhere, where outages, net congestion, and the streaming company closing shop and taking your games with them are all concerns?
It really wouldn't be a good thing for consumers in the long run if cloud-based apps and games became the new norm.