First is E3, second is the new one.
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Seems that it was toned down at E3 after comparing them.
http://www.giantbomb.com/e3-2012-the-last-of-us-interview/17-6197/
At around 8:06 they show the face/head shot.
So it's not scripted but the same exact thing happened in two different demonstrations? Or am I reading into this wrong.
PS3 redeemed. May just have to pick up one used to play this.
That's the thing... The footage they used in that interview was the same as E3 as you can see when they show the other scenes, but for some reason, the E3 headshot didn't seem as explicit. I even see brain matter in the interview video and in the E3 footage he seems to keep his head in place.
I'm confused.
omg ellen page reads gaf!
Hrmm...So it's not scripted but the same exact thing happened in two different demonstrations? Or am I reading into this wrong.
No chance in hell it has no trophies.
First is E3, second is the new one.
![]()
Seems that it was toned down at E3 after comparing them.
http://www.giantbomb.com/e3-2012-the-last-of-us-interview/17-6197/
At around 8:06 they show the face/head shot.
Ideally hidden or delayed trophy messages.
the realism in those graphics, stunning.we have a fan
https://twitter.com/TheVulcanSalute/...23337432567810
Ashley Johnson ‏@TheVulcanSalute
Exclusive screenshot of the behind-closed-doors demo. ‪#thelastofus‬ ‪#insidescoop‬ #<3gaf pic.twitter.com/s5mrZVUF
And by the end of the game she has learned all of Joel's abilities, and Joel dies.
The Last of Us.
Watched the last "the last of us" closed door demo with Kagari today. My impressions pretty much mirror m0dus'. Loved the possibilities of actions you can take to manuever yourself through danger while balancing the hunter/hunted feeling.
I kept thinking it'd be amazing if multiplayer was kinda like the DayZ mod where everyone is a survivor of some sorts in Pittsburgh and just allow the world to be influenced in the same way.
LAST OF US 2:
Ellie's a grown-up badass now and she takes a little kid under her wing.
Rinse and repear for the Last of US 3.
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Watched the last "the last of us" closed door demo with Kagari today. My impressions pretty much mirror m0dus'. Loved the possibilities of actions you can take to manuever yourself through danger while balancing the hunter/hunted feeling.
I kept thinking it'd be amazing if multiplayer was kinda like the DayZ mod where everyone is a survivor of some sorts in Pittsburgh and just allow the world to be influenced in the same way.
Got into the last screening (hi Arne!). Way more interesting than Uncharted. Has a more captivating tone, but the main thing that does it for me is the scarcity of resources and the hard decisions made there in terms of how to approach the combat. It also allows for bullets to be important and deadly, which is an important change from ak47 bullet sponge uncharted crap.
Holy shit, how did I not see you? I was the last one running into the room and sat on the side next to Kagari before it started, lol.Got into the last screening (hi Arne!).
LAST OF US 2:
Ellie's a grown-up badass now and she takes a little kid under her wing.
Rinse and repear for the Last of US 3.
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http://www.giantbomb.com/e3-2012-the-last-of-us-interview/17-6197/
-The game is describe as wide-linear
-You will have a wide variety choices and places you can in terms of combat scenarios and places you can go.
-Ellie will fine stuff for you and offer you bullets
Some great details
Sounds fucking amazing but:
Come on...Uncharted is crap now? Let's not get carried away.
I have no idea what are you doing here, I'm seeing the same gore and brain matter splatter in the press conference footage, and in the official direct feed footage Sony released. The first screen is just a few frames away from the full gore showing up.
RE Girl Laura Winning gives her impression of the game too. Must watch:
http://www.youtube.com/watch?NR=1&feature=endscreen&v=nhbFZyVbuZQ
http://www.eurogamer.net/articles/2...ellen-page-in-beyond-are-complete-coincidence"We didn't event know what was going on with that," The Last of Us' game director, Bruce Straley, told Eurogamer at E3. "We don't know what's going on with other games."
Straley said the suggestion that Ellie looked like Page came as a surprise to the Santa Monica developer - and not even a pleasant one. "We hear what people are saying - we didn't realise that ourselves, because we just try to push for the characters that we want. And when we see the reactions we're like, OK, we don't like that... We want our characters to stand on their own two feet."
Straley also pointed out that Ellie's new look more closely resembles the actor that plays her, Ashley Johnson. "We went a little bit younger, and we think that we got a little bit more Ashley inside of there, which we like. And we really want to respect Ashley for the great performance that she's giving us."
I honestly don't even see Ellen Page in the game anymore.
Yeah, looks like it's just a different frame in the sprite animation.
Tenuous item management, low ammo counts and static health bars. GOTY.
I have my money in hand, where do I put it?
But they have different ammo counts so it is clearly taken from different play throughs.I have no idea what are you doing here, I'm seeing the same gore and brain matter splatter in the press conference footage, and in the official direct feed footage Sony released. The first screen is just a few frames away from the full gore showing up.
This is from the 17 minute behind closed door demo that ND showed off at E3
http://www.vg247.com/2012/06/08/e3-2012-the-last-of-us-highlights-value-of-companionship/
http://www.ign.com/articles/2012/06/07/e3-2012-the-17-minute-last-of-us-demo
http://www.theverge.com/2012/6/7/3071389/the-last-of-us-isnt-about-monsters-but-humanity
http://www.destructoid.com/e3-player-choice-completely-changes-the-last-of-us-229028.phtml
http://www.gamespot.com/special-feature/best-of-e3-2012-edit/image-gallery/index.html
Interview with the lead designer:
http://www.giantbomb.com/e3-2012-the-last-of-us-interview/17-6197/
Interview with the creative director:
http://revision3.com/rev3gamesoriginals/the-last-of-us-interview
Wait... what?
OK. Is this for real? Because often times developers love to toss these kind of things around to try and fool people into thinking their gameplay has some kind of depth. The whole "stealth or action" are equally valid is always a red flag for this kind of thing.
I want to see someone actually have the balls to build a good modern survival game. Only 50 handgun rounds in the game? Hell yeah.
Never forget.This is the game I and many others have been waiting for.
We started with a crazy Kuturagi promise of pleasure from the 4th dimension coupled with a badly formatted System Clock on the XMB... and end up here at "Last of us" (and also likely Beyond).
What a strange evolution the PS3 has had. Can't hardly wait though!
Backpack inventory also doesn't pause the game, which is sooo gooooood.From the demo yeah. Health didn't regen as far as I noticed. Ammo was severely limited. The character had to pull of a backpack and fiddle inside of it. Getting things out like a Molotov must be properly prepared it seemed. Things don't just pop into your hand.