I'm really impressed with how in just one generation Naughty Dog went from being a Nintendo Wannabee studio hardly worth of producing 2nd string Nintendo games to one of the top studios in the industry.
Jak & Daxter > Any 3D mario game in the PS2 era.I'm really impressed with how in just one generation Naughty Dog went from being a Nintendo Wannabee studio hardly worth of producing 2nd string Nintendo games to one of the top studios in the industry.
This is way, way underselling the quality of Crash and Jak.
Jak & Daxter > Any 3D mario game in the PS2 era.
Original Crash Bandicoot Series, each title sold heaps (6+ million per title).
And they have *always* been in the very forefront in technology on their respective platform.
The tech behind both those franchises are absolutely legendary (from their inhouse Goal LISP language to no-texturized Assembly Vertex PSOne magic).
They should just make this the boxart. Or a character in PS Battle Royale. Amazing.
Show attendees never stopped talking about this game. Naughty Dog's post-apocalyptic setting, gritty survival story, and the relationship between its two main characters, Joel and Ellie, have already made their way into the minds of gamers everywhere. This cross-country trip across a post-pandemic America looks to go far beyond their already excellent Uncharted series in both setting and gameplay, and we can't wait to see more of it.
TLoU won Destructoid's GotS
http://www.destructoid.com/destructoid-s-e3-2012-game-of-the-show-the-last-of-us-229107.phtml
They are definitely technically advanced. The crazy stuff nd managed to pull with the jak series on the ps2...They used every part of that console, even the ps1 parts to make a totally seamless world with no load times and a totally stable framerate.You can't seriously think that Jak and Crash Bandicoot entries were the most advanced games on the platforms during their times. MAYBE Crash 1. MAYBE. But other than that?it.
They are definitely technically advanced. The crazy stuff nd managed to pull with the jak series on the ps2...They used every part of that console, even the ps1 parts to make a totally seamless world with no load times and a totally stable framerate.
Sounds fucking amazing but:
Come on...Uncharted is crap now? Let's not get carried away.
Naughty Dog continues to embarrass all other developers in quality and quantity.
Basically, I'm wondering if there is even a spare lives option cause it'd make for much more interesting play. Much like how Mirror's Edge had an achievement for not killing anyone in the game. I'm also wondering if there is a way to make AI non-hostile. Or is everyone bad and I have to smash their face in?
I will say am glad that impressions show different events occurring and that the game is not as linear or scripted as it seems.
Ellie kills Joel because the player made him violent.So....You guys know one of these 2 has to die at the end of the game right?
Well here's hoping.Considering the emphasis they seem to be placing on giving the player choice, I'm guessing there has to be some type of mercy option.
Considering the emphasis they seem to be placing on giving the player choice, I'm guessing there has to be some type of mercy option.
So....You guys know one of these 2 has to die at the end of the game right?
My main issue with this game is that(based off the E3 showing) it comes off as very violent. Is this in an attempt for realism?
I was expecting more survival elements and not just another shootout. Or for instance when Joel held a hostage and had the gun pointed at his head and the other enemy told him to let the guy go. So Joel just used him as shieldbait to kill his friend and then cracked the hostages skull in.
Right after he smashes a dudes head across a desk and sets a guy on fire and at the end doesn't spare any mercy to the guy who begged for his life and just pulls the trigger. Basically, I'm wondering if there is even a spare lives option cause it'd make for much more interesting play. Much like how Mirror's Edge had an achievement for not killing anyone in the game. I'm also wondering if there is a way to make AI non-hostile. Or is everyone bad and I have to smash their face in?
I will say I am glad that impressions show different events occurring and that the game is not as linear or scripted as it seems.
I wonder if there will be a scene where an enemy tries to force himself on Ellie. I mean, like it or not, but the issue of rape always seems to come up in apocalyptic settings. Be it more openly like in "The Stand" or very subtle like in "The Road"
I also wonder if people will be similar upset like they are about Tomb Raider.
we have a fan
https://twitter.com/TheVulcanSalute/status/210923337432567810
Ashley Johnson ‏@TheVulcanSalute
Exclusive screenshot of the behind-closed-doors demo. ‪#thelastofus‬ ‪#insidescoop‬ #<3gaf pic.twitter.com/s5mrZVUF
Nintendo wouldn't make a game with characters like Jak & Daxter, the games in general are pretty far away from what Nintendo would do if you look at their outputI'm really impressed with how in just one generation Naughty Dog went from being a Nintendo Wannabee studio hardly worth of producing 2nd string Nintendo games to one of the top studios in the industry.
Could be, now that you mention it, I remember them saying that it's supposed to be a world still "worth living in." I guess a trauma doesn't really fit into that.The Last of Us will shy away from that I think. When you read The Road, it paints a very realistic picture, and realistically what would happen in the real world if civilization fell would be far from pretty. TLoU will be a gritty game, but it is still going to sugar coat the hell out it.
The Last of Us will shy away from that I think. When you read The Road, it paints a very realistic picture, and realistically what would happen in the real world if civilization fell would be far from pretty. TLoU will be a gritty game, but it is still going to sugar coat the hell out it.
Is there any footage of the more stealth take on the e3 demo level?
I found the e3 demo to be pretty scripted and oddly boring.
So....You guys know one of these 2 has to die at the end of the game right?
The Last of Us will shy away from that I think. When you read The Road, it paints a very realistic picture, and realistically what would happen in the real world if civilization fell would be far from pretty. TLoU will be a gritty game, but it is still going to sugar coat the hell out it.