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Halo |OT5| Believe, Again

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Maybe it was just me but I thought the videos looked very fast paced, compared to Reach. Maybe it was just because everyone was sprinting everywhere, but it looked so much easier to move around. That first commentary video especially.

Who knows.

Yeah, the thing that I found slow about it was how long of pauses inbetween action there were. Like I mentioned above, there was a point from 6:55-7:55 on Haven with Neighbor where he only got into two encounters.

It looked like it improved as player's learned the maps though in the last series. So we'll just have to see.
 
Well, I enjoyed the footage. Like, a lot.

Still watching actually. I do agree it looks a little like Reach, if Reach played more like Halo. So yeah, its kinda like Halo 3 meets Reach, but I liked it. Movement looked nice and slick (kinda wish it were a pinch faster), gunplay looked fantastic.

Im bummed that we have seen nothing at all of Longbow. =(
 

Deadly Cyclone

Pride of Iowa State
Yeah, the thing that I found slow about it was how long of pauses inbetween action there were. Like I mentioned above, there was a point from 6:55-7:55 on Haven with Neighbor where he only got into two encounters.

It looked like it improved as player's learned the maps though in the last series. So we'll just have to see.

Ah, that makes more sense. I agree there. I think 343 wanted all of this testing to help finalize the little tidbits that we're all discussing, so I can't wait to see what the final game plays like.

I wonder what the other 7 maps are like. I'm really hoping for a jungle map.
 

CyReN

Member
One minor gripe from me is when you get shot and you move it tells you the angle and points to who shot you. I prefer it classic, adds a bigger skill gap.
 
I'm sold, it looks like a lot of fun. I just have some minor concerns that could improve the overall experience if they were fixed.

But like they've said, this isn't anywhere near final build.

I'm still extremely pumped for November, i just want to blain kids.
 

Brolic Gaoler

formerly Alienshogun
I know it's a bit hard to hear the audio in game, but I"m already noticing you can't really hear player movement, bummer. I hope that's not final.
 
So is it only Infinite Slayer that uses a COD based scoring system to win the game, or is that universal through all gametypes/playlists? Trying to understand how it works. It doesn't look like the overall performance of the team (say, 230-170) correlates to kills. I see there's a separate number next to kills on the death screen ("125" next to 7 kills for example), but tallying any of those numbers up doesn't equate to the overall score.
As far as I could tell from the videos, everything you do that gives you points (Assists, Kills, Distractions, etc.) counts towards the entire team's score in Infinity Slayer.

My impressions is that team score is only 10 points added for a kill in BOTH infinity slayer and regular slayer. I only saw the score go up by 10 at a time even if a played got +5 for an assist or +15 or +20.

So it's just like COD in that scoring system. 10 points for a kill is the only thing that adds to the team score, but you get individual scores as well, and that's where you get all your bonus points for assists, headshots, double kills, killing sprees, etc.
 
At the risk of getting persecuted, I've always been bored to tears watching Halo multiplayer, even on the highest, most pro level (this applies to virtually any shooter though). So these videos don't really do a whole lot for me, but they did alleviate some fears I had about the ordnance drops.
 
Im worried about promethean vision, in the video im watching right now the dude is able to dominate people because he can turn it on and knows where to run, it does not seem like it gives any sort of indication to people that you have been spotted and that was confirmed by the 343 dude. Apparently the visual cue will be a light coming out of the visor? That wont be enough if people abuse it by hiding behind walls with it.
 
Im worried about promethean vision, in the video im watching right now the dude is able to dominate people because he can turn it on and knows where to run, it does not seem like it gives any sort of indication to people that you have been spotted and that was confirmed by the 343 dude. Apparently the visual cue will be a light coming out of the visor? That wont be enough if people abuse it by hiding behind walls with it.

Right, a lot of things they said are in the game aren't in this build which puzzles me.

I wish we could've got a glimpse of an objective game, those can sometimes be more fast-paced than slayer because they force players into certain areas.
 

daedalius

Member
Infinity slayer certainly looks like a lot of FUN.

Best mode for competitive play? perhaps not, but definitely a fun mode.

Don't see how people can complain about kill times when I've seen people getting face melted by the carbine a few times in these.

Strafe looks really fast, dev comm #3 6:20~
 
I wonder how Promethean vision would work if it blurred as you move or rotate.
The ability to fully fight someone while in p-vision is kinda rediculous.
 

Deadly Cyclone

Pride of Iowa State
I wonder how Promethean vision would work if it blurred as you move or rotate.
The ability to fully fight someone while in p-vision is kinda rediculous.

It almost seemed like a hindrance in the video to fight with it on. Kind of like Batman AA and the Batvision.

I wonder if it would work better as one pulse, as opposed to a vision mode. Where you hit it, it pulses out and you can see people, then it shuts off. Have a quicker cooldown, but then people using it couldn't track movements, they could see where enemies were though.
 
Shooting looked good

Personal randomized ordinance drops looked terrible

Love the new speedboost powerup

Carbine looked awesome

Good to see the pro's miss, hopefully the AA is about in line with Halo 3.

Magnum looked like a tasty little sidearm, even at full bloom.
 
Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.

I hear the sound of pennies being thrown at metal window blinds.

I see overshield that made dude like invulnerable...

I see bad kids who are supposed to be good...

and whys it so slow?!

oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.
 

daedalius

Member
Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.

I hear the sound of pennies being thrown at metal window blinds.

I see overshield that made dude like invulnerable...

I see bad kids who are supposed to be good...

and whys it so slow?!

oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.

What? First time I've heard quick and agile be used in the same sentence as Reach.

h2 and h3 foot-speeds are almost the same if you actually test it.

Not sold on the BR sound, maybe it is getting weirdly compressed since its online video; missing bass, etc. All the other weapons sound great.
 

789shadow

Banned
Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.

I hear the sound of pennies being thrown at metal window blinds.

I see overshield that made dude like invulnerable...

I see bad kids who are supposed to be good...

and whys it so slow?!

oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.
What video were you watching?
 
Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.

I hear the sound of pennies being thrown at metal window blinds.

I see overshield that made dude like invulnerable...

I see bad kids who are supposed to be good...

and whys it so slow?!

oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.

Sounds about right.

Idk, my biggest qualm is it doesn't "look" like shots are hitting, it's hard to describe.
 

Fracas

#fuckonami
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.
 
What? First time I've heard quick and agile be used in the same sentence as Reach.

h2 and h3 foot-speeds are almost the same if you actually test it.

foot speed isnt necessarily the same thing as gameplay speed. its like the time actions take. makes the gameplay speed fast or slow. H2 everything was agile quick. Reach wasnt as bad as a culprit. H3 was the worst culprit. This game appears to be in between Reach and 3.
 
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.

Exactly, it looks like it never lands or something. It's strange.

The carbine/DMR combo looks like it's going to be my loadout with firepower tactical package.
 

Holiday

Banned
LOL. These slayer games are taking 9+ minutes, even with the extra points they are getting from medals. That's what happens when you pair sprint with slow kill times and giant 4v4 maps.
 
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.

I concur with TS x Massacre on that, and the slow kill speed does it no favorites. I probably wouldn't use the BR in it's current state outside nostalgia.

The Carbine looked sweet, though.
 

Woorloog

Banned
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.

Yeah, there's something wrong with the BR, it misses way too often, seemingly anyway.
Which is a shame, i really love how the BR looks in Halo 4 and would like to use it. Hopefully this is fixed for the final build
And hopefully the Carbine is truly a viable alternative for it in the final build, unlike in Halo 3 (where it was effect in CQB but BR was overall a lot better).
 

daedalius

Member
foot speed isnt necessarily the same thing as gameplay speed. its like the time actions take. makes the gameplay speed fast or slow. H2 everything was agile quick. Reach wasnt as bad as a culprit. H3 was the worst culprit. This game appears to be in between Reach and 3.

Understandable. Kill times in H2 were very fast; but it also had massive amounts of aim assist and magnetism on the BR; and the sniper shot about as fast as you could pull the trigger.

H4 stuff looks pretty fast to me so far, these guys aren't super familiar with the game or the weapons; I can only imagine they would be much faster and better after a short while.

That should be the default speed.

That's like faster than quake 3 speed. You think kill times are slow now? lol.
 
From what I can tell it looks like there's way less auto-aim and that's part of why the're missing so many shots. I mean, I know a couple people who had impressions from E3 said there was noticeably less auto-aim.
 

Fracas

#fuckonami
And also, looks like the DMR's bloom isn't just to indicate rate of fire. It appears that you can fire when the reticle's expanded to the outer circle. Still not nearly as much as Reach's.

Looks the same for the pistol as well.
From what I can tell it looks like there's way less auto-aim and that's part of why the're missing so many shots. I mean, I know a couple people who had impressions from E3 said there was noticeably less auto-aim.
I definitely bet it gets upped before launch. These guys playing are pros, and they're missing a ton.
 

TheOddOne

Member
From what I can tell it looks like there's way less auto-aim and that's part of why the're missing so many shots. I mean, I know a couple people who had impressions from E3 said there was noticeably less auto-aim.
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Louis Wu

Member
With a blast radius of 3 inches.
I got my hands on a Rocket Launcher exactly once, on Longbow.

I managed to pull 4 kills with it - it's definitely a slower-moving projectile than Reach, but it's still pretty powerful. ;)

This needs to be addressed, Stinkles.
David Ellis explained that the E3 build didn't have it, but that it would be in the final product. (Blueblur's comment was in reference to the fact that only the primary weapon was showing in the hud.)

I worried about the weapons on the map. Is it really just that one random weapon every few minutes? Can sword and rockets not spawn at the same time at the beginning of a match?
I watched several games on Longbow - Sniper and Rockets both spawned at the start of the game. I'm pretty sure this is completely configurable.
 
Well everyone knows less auto aim = better on consoles. Not like were restricted to shitty controllers anymo....oh wait yes we still are...yes we still cant use keyboard/mouses on a microsoft console...
 
I'll tell you what though, I'm pretty ok with Infinity gametypes. Maybe not the most balanced, competitive gametype in the world, but I think it's gonna be a lot of fun, and if it becomes the standard for Halo 4 playlists, I think I can adapt.

My biggest complaint is still the mismatch of big maps with 4v4 encounters. Pray to Frankie there's a 5v5/Squad Slayer variant at launch so I can shoot people more then just every 20 odd seconds.
 

Fracas

#fuckonami
Would it really be a bad thing if a 5sk was a difficult thing to achieve?

If professional videogame players are taking 6, 7, or 8 bursts to kill with it, I'd say there's some kind of problem.

edit: Then again, that could easily be because they're not used to the game overall. I can't really say obviously, lol.
 
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