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MLG: Halo 4 War Games/Spartan Ops Full Match Videos

Regarding "movement-gate," I honestly don't know what the final build will be like, but in the latest builds around the office you can move after the match ends. I think you're frozen momentarily while the game attempts to upload a bunch of data for dev purposes.

halo is saved
 

Rigest

Neo Member
We now have a better grasp of what the multiplayer is going to be like. I'm pretty impressed with the gameplay, but I do think there are some issues that need to be adressed.

At Gamersuggestions they have added Halo 4 for suggestions. You can post your suggestions and the community can rank the suggestions so that 343 knows which issues we are most concerned about. I've already made a suggestion for promethean vision and a good ranking system.
 
Man, another totally pointless use of Promethean Vision. I love your gifs, OddOne, but the actual gameplay is driving me nuts. Elamite was using it to locate enemies right in front of his face, when he could have just as easily glanced at radar. He even has the enhanced radar in that gif (I think)!

As some one mentioned, PV can be used to know the exact location of a player as opposed to the radar. It also seemed like he used PV there because he didn't expect the red team player to come back up the ramp but rather retreat.
 

TheOddOne

Member
As some one mentioned, PV can be used to know the exact location of a player as opposed to the radar. It also seemed like he used PV there because he didn't expect the red team player to come back up the ramp but rather retreat.
I highlighted these gifs in the community thread:

ipLC25J3MIHiY.gif


i5nbjKqU0m5u8.gif


ip2yRL6Ib12ZW.gif


Notice that in many of these situations the use of PV is useless, it’s either being spammed or the player is just not paying attention to the radar (which gives out the same information).

However, PV could be used in situation where a player is camping in a corner and crouched (the radar does not display the enemy player when he does that).

The recharge speed of PV needs to be nerfed, it’s too fast and that is the reason it is being spammed.

Overshield needs to be nerfed too, 10 seconds god mode is worse than unlimited PV in my opinion.
 

Stinkles

Clothed, sober, cooperative
Notice that in many of these situations the use of PV is useless, it’s either being spammed or the player is just not paying attention to the radar (which gives out the same information).
.

Remember that the Pros had one single practice session that morning, then had to go to the event that evening and basically play and record. You're looking at their second or third games EVER, in some cases. Using PV with the kind of situational awareness those guys, and honestly, even half-assed players like me have, is a waste of another potential ability, IMO. However, it follows the pattern we see in testing, which is that initially, it's the easiest to "master" since it's incredibly obvious how it works. If they follow the pattern the way it's expressed in testing, they will VERY quickly move on to use different abilities.

As you rightly point out, almost all of the information PV is giving them is replicated in their motion tracker and for obvious reasons, Hologram "fools" PV.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Remember that the Pros had one single practice session that morning, then had to go to the event that evening and basically play and record. You're looking at their second or third games EVER, in some cases. Using PV with the kind of situational awareness those guys, and honestly, even half-assed players like me have, is a waste of another potential ability, IMO. However, it follows the pattern we see in testing, which is that initially, it's the easiest to "master" since it's incredibly obvious how it works. If they follow the pattern the way it's expressed in testing, they will VERY quickly move on to use different abilities.

As you rightly point out, almost all of the information PV is giving them is replicated in their motion tracker and for obvious reasons, Hologram "fools" PV.

This is some awesome insight. Thank you.
 

dalVlatko

Member
For the P-Vision, why not make it so it's not active? Instead of completely changing your visor mode, it just sends out the pulse and shows you the position of the enemy at the time they were detected.
 

TheOddOne

Member
Remember that the Pros had one single practice session that morning, then had to go to the event that evening and basically play and record. You're looking at their second or third games EVER, in some cases. Using PV with the kind of situational awareness those guys, and honestly, even half-assed players like me have, is a waste of another potential ability, IMO. However, it follows the pattern we see in testing, which is that initially, it's the easiest to "master" since it's incredibly obvious how it works. If they follow the pattern the way it's expressed in testing, they will VERY quickly move on to use different abilities.

As you rightly point out, almost all of the information PV is giving them is replicated in their motion tracker and for obvious reasons, Hologram "fools" PV.
Looking at it from that perspective, then it makes a lot of sense. The newness factor and also a bit of nostalgia (the overuse of BR) played a role.
 
Even though PV appears to be overpowered in those videos I do like the audio/visual effects when you use it, and the sound it makes to others when you're nearby. Leads to Aliens-like encounters where a few spartans hear that approaching beep and know a PV user is near, but not exactly where. I like it but have no good ideas myself on how I would balance it further.
 

Bombadil

Banned
Regarding "movement-gate," I honestly don't know what the final build will be like, but in the latest builds around the office you can move after the match ends. I think you're frozen momentarily while the game attempts to upload a bunch of data for dev purposes.

Yes! Good.

Why aren't they showing off the Guardian remake?

And obviously they need a Last Resort remake as well. They gotta keep that map going forever, because I love it.
 

hao chi

Member
Not sold on Promethean Vision/AA's in general or Ordinances, but overall looks much better than Reach and Halo 3.

It bothers me more than it should that the scoreboard is based on intervals of 10. It doesn't make a difference, but unless I'm missing something it seems like such a pointless thing to carry over from CoD.


Isn't grenade on X now in bumper jumper? He's probably trying to sprint. :-\

Wait, what!?! Depending on the other control options that could be a deal breaker for me. I need my Bumper Jumper. :(
 
It bothers me more than it should that the scoreboard is based on intervals of 10. It doesn't make a difference, but unless I'm missing something it seems like such a pointless thing to carry over from CoD.

Well, getting 0,5 points for an assist would look kinda awkward, wouldn't it?

Speaking of the UI, I love that they added an indicator to show me that my hit registered. Such a small thing, but absolutely useful.
 

Bombadil

Banned
Yes and the BR is hitscan again unlike the Halo 3 BR.

Hitscan? I looked it up on wikipedia.

So, basically if you aim at a target and shoot, it's going to register as a hit because it disregards fancy calculations that would account for parabolic shots or wind resistance and all that?

That's pretty old school.
 

wwm0nkey

Member
Hitscan? I looked it up on wikipedia.

So, basically if you aim at a target and shoot, it's going to register as a hit because it disregards fancy calculations that would account for parabolic shots or wind resistance and all that?

That's pretty old school.

Halo 2 BR was hitscan and it was glorious
 

Bombadil

Banned
Halo 2 BR was hitscan and it was glorious

I don't remember it so much. The only immediate differences I noticed between Halo 2 and 3 were jumping was restricted in 3 and grenade physics were also very different.

I always chalked up the lack of hitscan effects in 3 to shitty netcode. I had no idea it was intentional.
 

hao chi

Member
Well, getting 0,5 points for an assist would look kinda awkward, wouldn't it?

Speaking of the UI, I love that they added an indicator to show me that my hit registered. Such a small thing, but absolutely useful.

I was looking though, and I never noticed 5 points being added to the scoreboard. All I noticed was kills being added.

For the Ordinance counter, yeah, five points makes sense, but I don't see why the scoreboard needs to be in intervals of 10.

It's not a big issue, just seems pointless.
 

Recarpo

Member
I was looking though, and I never noticed 5 points being added to the scoreboard. All I noticed was kills being added.

For the Ordinance counter, yeah, five points makes sense, but I don't see why the scoreboard needs to be in intervals of 10.

It's not a big issue, just seems pointless.

There might be gametypes that use those points, assists etc, toward the total score and I imagine it's just easier to have all scores in intervals of 10 rather than having some in intervals of one and some in 10.
 

Werhil

Member
Way too early to be so concerned about PV I think. Yeah everyone was using it, but in those videos at least 90% of it seemed pointless to me... a quick glance at radar would give you the same information. Have to wait and see how the other AA's are, but from what was shown its nowhere close to being overpowered.
 

Booshka

Member
Need to remember that these guys play MLG settings all the time, and there is no radar in those settings, so they don't have the habit of looking at it often. That is probably why there was so much PV spam when most players would just look at the radar.
 

Bombadil

Banned
ip2yRL6Ib12ZW.gif


The player activated PV for no reason that I can see in this gif. None whatsoever. I think PV seems really annoying to me as I'm watching it but it definitely won't be a problem when I'm playing because I won't use it.
 

Bombadil

Banned
Let's do an experiment with your post and see how it works

Uh Oh

They're not similar.

When opponents used armor lock in Reach it affected my playstyle because I love sticking with plasma grenades.

PV is not nearly as annoying. At worst, it's going to prevent me from camping a little bit to recover or hiding flatout. I admit, I did that a lot in Halo 3 because the maps seemed to be designed to allow people to hide (remember the little crawlspace in High Ground or the diagonal protrusions on Narrows that allowed players to crouch and climb up until hidden).

If PV ends up sucking big time, I think 343 will get rid of it or tweak it. They got rid of a lot of equipment pick-ups in Halo 3, such as the radar jammer.
 

Not a Jellyfish

but I am a sheep
ip2yRL6Ib12ZW.gif


The player activated PV for no reason that I can see in this gif. None whatsoever. I think PV seems really annoying to me as I'm watching it but it definitely won't be a problem when I'm playing because I won't use it.

Activated it to make sure that when going down the stairs there was still only the single enemy remaining, it was almost like turning a corner. Just trying to get a heads up of what is there.
 

Bombadil

Banned
Activated it to make sure that when going down the stairs there was still only the single enemy remaining, it was almost like turning a corner. Just trying to get a heads up of what is there.

But he has radar. The radar showed two enemies in the vicinity. He killed one. That left the guy who backed away. These pros are extra careful, I guess.

Edit: Oh, I just noticed his radar is limited to his cone of vision, so he wouldn't have seen new enemies behind and below him without PV. Is that new?

Problem is, this is what people said about Armor Lock before the game launched.

But you're right, Bungle did remove some of the problematic pickups in 3 or remove AA's on Reach. It only took them like 6 months or so to do it. So I guess we're safe.

I know what you mean. And Snowbound/Boundless and The Pit/Pitstop seemed to get worse with updates. We can only hope that the other loadout abilities in H4 are appealing enough to deter people from using PV so often.
 

Gui_PT

Member
They're not similar.

When opponents used armor lock in Reach it affected my playstyle because I love sticking with plasma grenades.

PV is not nearly as annoying. At worst, it's going to prevent me from camping a little bit to recover or hiding flatout. I admit, I did that a lot in Halo 3 because the maps seemed to be designed to allow people to hide (remember the little crawlspace in High Ground or the diagonal protrusions on Narrows that allowed players to crouch and climb up until hidden).

If PV ends up sucking big time, I think 343 will get rid of it or tweak it. They got rid of a lot of equipment pick-ups in Halo 3, such as the radar jammer.

Problem is, this is what people said about Armor Lock before the game launched.

But you're right, Bungle did remove some of the problematic pickups in 3 or remove AA's on Reach. It only took them like 6 months or so to do it. So I guess we're safe.
 

Booshka

Member
But he has radar. The radar showed two enemies in the vicinity. He killed one. That left the guy who backed away. These pros are extra careful, I guess.

I posted this earlier, but these Pro's aren't used to checking radar since they never play with it in MLG settings.
 
I was looking though, and I never noticed 5 points being added to the scoreboard. All I noticed was kills being added.

For the Ordinance counter, yeah, five points makes sense, but I don't see why the scoreboard needs to be in intervals of 10.

It's not a big issue, just seems pointless.

I was wondering about that too, actually. Could end up being confusing. But as someone else stated above, those points may be used in certain gametypes. But that should be made clear in some way.
 

Havok

Member
If PV ends up sucking big time, I think 343 will get rid of it or tweak it. They got rid of a lot of equipment pick-ups in Halo 3, such as the radar jammer.
That was not due to gameplay implications, there was a physics bug associated with that and the flare.
 

Bombadil

Banned
That was not due to gameplay implications, there was a physics bug associated with that and the flare.

Well, they also got rid of the camo on Snowbound and re-positioned the weapon spawns on Construct so they have made gameplay changes in the past. I can only hope that 343 has the pride to pull the plug on a major feature in the event that it simply doesn't work out or garners a lot of criticism. Bungie didn't do it with Armor Lock but then again I felt Bungie didn't really care about Reach's MP once they were done.

Oh and someone in the community thread mentioned the Flamethrower in 3. They need to bring it back. It was sorely missing in Reach. I don't care if it doesn't "fit into the canon." I really don't.

bnetweekly_flame.jpg
 
Well, they also got rid of the camo on Snowbound and re-positioned the weapon spawns on Construct so they have made gameplay changes in the past. I can only hope that 343 has the pride to pull the plug on a major feature in the event that it simply doesn't work out or garners a lot of criticism. Bungie didn't do it with Armor Lock but then again I felt Bungie didn't really care about Reach's MP once they were done.

Oh and someone in the community thread mentioned the Flamethrower in 3. They need to bring it back. It was sorely missing in Reach. I don't care if it doesn't "fit into the canon." I really don't.

bnetweekly_flame.jpg

Dam that armor looks so much better than the h4 one.
 
Why would you want that back? The only reason I can imagine is for certain custom games. In matchmaking it just felt stupid.

It worked as a power weapon, it had short ranger and made you super slow, but with some good planning you could use it in some fun ways. It also worked as a deterrent, throw some fore on the ground of a doorway to stop people from coming in for a few seconds.
 

Sojgat

Member
This really does look awful guys, I still don't understand this Halo 4 love. The maps couldn't look any more generic if thy tried and FarSight vision seems to be a total joke. Other than that something about the way the game plays just doesn't feel right (and yes I know game in development is still in development), lots of little things like the damage indicators being so large and so close to the crosshair (pick one or the other like every other FPS) and how they fade out slowly so you can see exactly where the player shooting you is while you turn (looks like it's not tracking the direction where the shots came from but actual current position of the player who fired them). This stuff doesn't belong in Halo it belongs in COD, but yay they kept the crosshair position below centre like all the lesser Halo games (yes I know the only exception is CE). The lighting and sound are the best parts, people complaining about the weapons not sounding "meaty" enough are just crazy/deaf.

Edit: Something about the perspective also really bothers me, for example other Spartans close to the player look way too small.

https://www.youtube.com/watch?v=8shCZb5zAW0&feature=player_detailpage#t=427s
 
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