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GameInformer Oct WiiU Info (NSMBU/NintendoLand) [Don't Post Scans, Even Digital Ones]

Nintendo Land should have been one fully fleshed out level from every major Nintendo franchise running at 1080p, with a promise to flesh out each popular level into it's own Wii U game.

16 major Nintendo Franchises, all headed to the Wii U in 1080p as fully fleshed out games.

A full F Zero race. A full Star Fox stage. A full Smash Bros level with one stage, A full Mario Kart race, etc all in 1080p. That would have sold a shit ton of Wii U consoles and hype up upcoming games for it.

Instead of 16 good, competitive, fun minigames, we are getting 12 games that are each the equivalent of a Wii Play minigame but skinned with some Nintendo costumes on them.

Nintendo Land for all it's hype is basically just Wii Play, but with some skins on it.
 

Jetku

Member
The NSMB series gets a ton of crap on gaf for being retreads. Just because a few people in this thread are excited for NSMBU doesn't mean the majority opinion has changed. In fact I'm pretty sure the overwhelming opinion on gaf is that the NSMB series has gotten stale especially once you factor in people who don't actually play the games and just criticize them based on the visuals and music.

I'd say it's hard to generalize, even GAF. I personally think that NSMB2 is a stale rehash, but am stoked for NSMBU. World design, power ups, MiiVerse integration, map, and being able to play on the controller all have me excited. I downloaded the latest game informer, and everything about this game screams that it's a proper sequel.
 
Nintendo Land should have been one fully fleshed out level from every major Nintendo franchise running at 1080p, with a promise to flesh out each popular level into it's own Wii U game.

16 major Nintendo Franchises, all headed to the Wii U in 1080p as fully fleshed out games.

A full F Zero race. A full Star Fox stage. A full Smash Bros level with one stage, A full Mario Kart race, etc all in 1080p. That would have sold a shit ton of Wii U consoles and hype up upcoming games for it.

Thats more a demo pack though and I don't think it would have sold well at all.
 

watershed

Banned
I'd say it's hard to generalize, even GAF. I personally think that NSMB2 is a stale rehash, but am stoked for NSMBU. World design, power ups, MiiVerse integration, map, and being able to play on the controller all have me excited. I downloaded the latest game informer, and everything about this game screams that it's a proper sequel.
You are right about generalizing but what I was trying to say is that the NSMB series is in no way immune from or excluded from the same criticism of rehash that gaf makes of the COD games. That criticism is a popular one for both NSMB and COD on gaf.
 
The NSMB series gets a ton of crap on gaf for being retreads. Just because a few people in this thread are excited for NSMBU doesn't mean the majority opinion has changed. In fact I'm pretty sure the overwhelming opinion on gaf is that the NSMB series has gotten stale especially once you factor in people who don't actually play the games and just criticize them based on the visuals and music.
My inclination is to say that most of those people don't play the games at all. This is only our second 2D console Mario in the last decade. It's not like the series is getting milked. The handheld games are a really different experience compared to this.
 

JimboJones

Member
Those problems aren't solved by Motion+ as it still uses the sensor bar for recentering. Thus if you point at another light source, the pointer still recenters to this light source and all is off-target. Also, you need much larger movements and it's not as precise as direct pointing.

It does help somewhat, like I said RedSteel 2 uses it to help keep track of the cursor when it points off screen, though it's still heavily IR based rather than Skywards Swords mainly gyro based pointer.
 

RagnarokX

Member
Those problems aren't solved by Motion+ as it still uses the sensor bar for recentering. Thus if you point at another light source, the pointer still recenters to this light source and all is off-target. Also, you need much larger movements and it's not as precise as direct pointing.

It's not as precise, but as it was used in Skyward Sword I prefered it because I could play the entire game from a fairly comfortable position. You just had to make sure the wiimote was pointing the way you wanted to be center before you activated the item that used it.
 

Berordn

Member
Maybe it is a section in a forest of illusion inspired level?

My money's on it being the stock background for the ghost houses, just so everyone who's been showing it off as a counterpoint for the games being tired and uninspired become bored of it by the 8th time.
 

Floex

Member
My inclination is to say that most of those people don't play the games at all. This is only our second 2D console Mario in the last decade. It's not like the series is getting milked. The handheld games are a really different experience compared to this.

You say completely different, how? I'm not talking about Super Mario Land but the NSMB series. As much as I like a world map I find it hard to drop my pants and jizz over the screen to it. I'm looking at pictures of super Mario world 2 and it just walks all over the NSMB series in terms of style and gameplay. What is this new doing different to what has come before?
 

RagnarokX

Member
My inclination is to say that most of those people don't play the games at all. This is only our second 2D console Mario in the last decade. It's not like the series is getting milked. The handheld games are a really different experience compared to this.

Have YOU played NSMB2? It has more in common with NSMBWii than it does NSMB. It's great, more along the lines of SMB3 compared to NSMBWii, but great.

The games, apart from the first, are great and there is no reason to shit on them as rehashes as people have. It's particularly telling when people look at footage of this game and see fresh new ideas where the only real difference in the footage they are lauding over previous games in the series is that the art style is better and HD. Very very superficial reasoning. It's the same kind of reasoning where people thought NSMBWii was a port of the DS game, even years after it released, just because it used the same art style.
 
Have YOU played NSMB2? It has more in common with NSMBWii than it does NSMB. It's great, more along the lines of SMB3 compared to NSMBWii, but great.

The games, apart from the first, are great and there is no reason to shit on them as rehashes as people have. It's particularly telling when people look at footage of this game and see fresh new ideas where the only real difference in the footage they are lauding over previous games in the series is that the art style is better and HD. Very very superficial reasoning. It's the same kind of reasoning where people thought NSMBWii was a port of the DS game, even years after it released, just because it used the same art style.

NSMB Wii is a boring, repetitive game. It's not just the shitty art style and music.
 
You say completely different, how? I'm not talking about Super Mario Land but the NSMB series. As much as I like a world map I find it hard to drop my pants and jizz over the screen to it. I'm looking at pictures of super Mario world 2 and it just walks all over the NSMB series in terms of style and gameplay. What is this new doing different to what has come before?
Multiplayer. I find that most of the people who think NSMBWii was mediocre to poor played it alone.

Have YOU played NSMB2? It has more in common with NSMBWii than it does NSMB. It's great, more along the lines of SMB3 compared to NSMBWii, but great.

The games, apart from the first, are great and there is no reason to shit on them as rehashes as people have. It's particularly telling when people look at footage of this game and see fresh new ideas where the only real difference in the footage they are lauding over previous games in the series is that the art style is better and HD. Very very superficial reasoning. It's the same kind of reasoning where people thought NSMBWii was a port of the DS game, even years after it released, just because it used the same art style.
I'm not sure why you quoted me and said all of this.

NSMB Wii is a boring, repetitive game. It's not just the shitty art style and music.
Playing through NSMBWii with my wife, sister, and her husband over Christmas vacation is one of this generation's highlights for me. The chaos, the love, the yelling, the panic bubbles...brilliant.

imo, NSMBW is a worse game when played multiplayer. slows everything down too much.
You also think Kid Icarus is a bad game.
 

Yawnier

Banned
If I get a Wii U this fall/winter I am definitely going to buy NSMBU with it, it is looking excellent right now.
 
Because you lumped NSMB2 in with NSMB. The second paragraph has nothing to do with you.

I played NSMBWii alone. It's the best 2D Mario game since SMB3.
No, I didn't.

My inclination is to say that most of those people don't play the games at all. This is only our second 2D console Mario in the last decade. It's not like the series is getting milked. The handheld games are a really different experience compared to this.
I assume you're referring to this sentence. I said the handhelds are a different experience compared to NSMBWii. I did not say the handhelds are a similar experience to each other. There is a notable difference between the two sentiments.
 

Data West

coaches in the WNBA
Really does puzzle me why people are hyped for this Mario. I just can't get behind the art style, awful lifeless style. Would it kill Nintendo to add a new enemy type? There seems zero personality, zero innovation and takes far too much from yesteryear. COD gets crap from being the same game, so should this

IT ALSO PUZZLES ME WHEN PEOPLE LIKE THINGS THAT I DON'T!
 

EloquentM

aka Mannny
We don't know if there is online multiplayer or not, but there is some kind of achievement type feature shown in a video where it tells you that someone on miiverse beat a level in under 100 seconds.

sVp6k.jpg

so awesome, I hope the whole world map leaks prior to release.
 

Boerseun

Banned
Honestly, this Nintendo Land thing sounds like a super idea. Just imagine - a collection of bite-sized gaming experiences based on your favourite Nintendo franchises. I guarantee these games will get you hyped for the eventual full retail releases, which I can see all being released within the next two to three years.
 

Bumhead

Banned
Honestly, this Nintendo Land thing sounds like a super idea. Just imagine - a collection of bite-sized gaming experiences based on your favourite Nintendo franchises. I guarantee these games will get you hyped for the eventual full retail releases, which I can see all being released within the next two to three years.

Yeah, I think Nintendo Land is a pretty good idea and will prove to be a pretty fun collection of games. I think it gets a lot of shit for how long Nintendo spent talking about it at E3, but it's not a bad idea in itself.

I still want it packed in though, or at least a budget price point if we absolutely have to buy it separately.
 
Have you guys watched gameplay videos of this game ? It does not in any way feel like a sequel to Super Mario World. It feels like every other New Super Mario games, but in HD; I don't care how they spin it. Those games felt like extensions of the original Super Mario Bros. and its sequel, The Lost Levels. Even SMB3 had more developed, complex and elaborate gameplay than every NSMB games. This one does not seem any different.

Don't be fooled. It will still be a fun game, but do not call this Super Mario World. It's not.


pretty sure it runs at 45fps, as they wanted to have the benefits of cinematic gaming at 30 fps and smooth gaming at 60.

Games are not more "cinematic" by running at 30fps.
 
What do you mean by this?

The NSMB levels are more similar to the first two Mario games than Mario 3. By that, I mean they are all on one giant horizontal plane with practicaly no verticality or organic feeling. You just run to the right, jump over chasms and stomp enemies. Castles were the same, except that some of them had you climb upwards instead of running to the right; but it's still very... linear. Less organic.

Compare the level design of the first two Mario games (1 + Lost Levels) to that of 3 and then to that of World. I don't quite know how to put it, but the later games had levels that just had more to them. The had less 90 degrees angles and were just more organic. I wished I could convey my thoughts better than this, but I hope someone can understand what I'm trying to say. I feel that the New games are more in line with the first two games rather than either 3 or World. Everything I've seen of New Super Mario Bros. U tells me that it is not any different.
 

Blasty

Member
Nintendo Land should have been one fully fleshed out level from every major Nintendo franchise running at 1080p, with a promise to flesh out each popular level into it's own Wii U game.

16 major Nintendo Franchises, all headed to the Wii U in 1080p as fully fleshed out games.

A full F Zero race. A full Star Fox stage. A full Smash Bros level with one stage, A full Mario Kart race, etc all in 1080p. That would have sold a shit ton of Wii U consoles and hype up upcoming games for it.

Why would anyone want to pay for demos?
 
Nintendoland should have been a lot more like Thrillville: Off the Rails. One gigantic explorable theme park with Nintendo themed rides and mini-games, and a few really fleshed out games.

You get together with other Miis and walk around and just have fun with your friends.
 

Dr.Hadji

Member
imo, NSMBW is a worse game when played multiplayer. slows everything down too much.

Multiplayer Mario might be the best Mario. And it doesn't have to slow the game down. That's just the way you choose to play it.

The NSMB levels are more similar to the first two Mario games than Mario 3. By that, I mean they are all on one giant horizontal plane with practicaly no verticality or organic feeling. You just run to the right, jump over chasms and stomp enemies. Castles were the same, except that some of them had you climb upwards instead of running to the right; but it's still very... linear. Less organic.

This is nonsense. Makes it sound like you didn't even play the games. NSMBWii has plenty of vertical to have 4 player comfortably play in. And New2 has to vert because it also has the raccoon tail. And organic feeling? I would love to how you to define that term for a Mario game.
 

Gravijah

Member
Multiplayer Mario might be the best Mario. And it doesn't have to slow the game down. That's just the way you choose to play it.

you can't help who you play with. it's too cramped, things slow down way too much, always hitting other players, etc.

SP NSMBW is much better.
 

RagnarokX

Member
The NSMB levels are more similar to the first two Mario games than Mario 3. By that, I mean they are all on one giant horizontal plane with practicaly no verticality or organic feeling. You just run to the right, jump over chasms and stomp enemies. Castles were the same, except that some of them had you climb upwards instead of running to the right; but it's still very... linear. Less organic.

Compare the level design of the first two Mario games (1 + Lost Levels) to that of 3 and then to that of World. I don't quite know how to put it, but the later games had levels that just had more to them. The had less 90 degrees angles and were just more organic. I wished I could convey my thoughts better than this, but I hope someone can understand what I'm trying to say. I feel that the New games are more in line with the first two games rather than either 3 or World. Everything I've seen of New Super Mario Bros. U tells me that it is not any different.

It sounds like you've just played the DS game and are making huge wrong assumptions about NSMBWii and 2.
 

JimboJones

Member
you can't help who you play with. it's too cramped, things slow down way too much, always hitting other players, etc.

SP NSMBW is much better.

Never really associated Mario with fast speedy gameplay anyway so I usally like the plodding nature when playing in 2 player, deciding who will sacrafice their life to grab the hard to reach big coin.
More than 2 players though gets too hectic but it can be fun it's own chaotic way.
 
I don't know how much this has been discussed, but according to the magazine, Nintendo has said that it will be up to developers whether or not to require the use of Wii MotionPlus for their games. It seems that Nintendo won't be phasing out the original Wii Remote after all.

On one hand, making Wii MotionPlus the standard could eliminate the need for the "Requires Wii MotionPlus" tag on every game that uses it. Consumers could be less confused if all Wii U games required Wii MotionPlus. Additionally, developers would be forced to use Wii MotionPlus for all of their games if they wish to use Wii Remotes, which would only be beneficial for those games.

On the other hand, consumers could potentially be more confused if they can't use their original Wii Remotes, especially with a game like New Super Mario Bros. U. People also have many more Wii Remotes than Wii MotionPluses.
 

zroid

Banned
I don't know how much this has been discussed, but according to the magazine, Nintendo has said that it will be up to developers whether or not to require the use of Wii MotionPlus for their games. It seems that Nintendo won't be phasing out the original Wii Remote after all.

They've already phased it out. There may still be some lingering in stores, but I'm pretty sure they are only producing Wii Remote Plus now.

Of course plenty of people still only have OG Wiimotes so...
 

JimboJones

Member
I don't know how much this has been discussed, but according to the magazine, Nintendo has said that it will be up to developers whether or not to require the use of Wii MotionPlus for their games. It seems that Nintendo won't be phasing out the original Wii Remote after all.

On one hand, making Wii MotionPlus the standard could eliminate the need for the "Requires Wii MotionPlus" tag on every game that uses it. Consumers could be less confused if all Wii U games required Wii MotionPlus. Additionally, developers would be forced to use Wii MotionPlus for all of their games if they wish to use Wii Remotes, which would only be beneficial for those games.

On the other hand, consumers could potentially be more confused if they can't use their original Wii Remotes, especially with a game like New Super Mario Bros. U. People also have many more Wii Remotes than Wii MotionPluses.

If they include one as standard then at the very least single player WiiU games could get away with requiring motion plus.
 
They've already phased it out. There may still be some lingering in stores, but I'm pretty sure they are only producing Wii Remote Plus now.

Of course plenty of people still only have OG Wiimotes so...
That's true, but Nintendo hasn't stopped supporting the original Wii Remotes. Many people bought multiple Wii Remotes before the debut of Wii MotionPlus, and these people haven't had a reason to upgrade to four Wii MotionPluses because so few games support it.
 

kunonabi

Member
you can't help who you play with. it's too cramped, things slow down way too much, always hitting other players, etc.

SP NSMBW is much better.

I've play NSMBW with experienced players and unexperienced ones and I never ran into that issue.
 
IT ALSO PUZZLES ME WHEN PEOPLE LIKE THINGS THAT I DON'T!

This is the incorrect response. He told you what he didnt like about the game with reasons. Undermining his critical points by acting as if he doesnt understand how opinions differ is cliche on the internet.

If someone hates something, and makes a point to say why, the very least you could do is refute those points with points of your own. If the game doesnt look generic to you, say why. If the game looks fun to you, say why. No one ever convinced anyone of anything by undermining them. Try selling them on your opinion rather than undermining theirs.
 
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