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Nintendo's Press Site: Wii U Assets Galore!

This is the best launch lineup I've ever seen for a console since the SNES. (Mind you, the SNES already a year old when it launched in NA, so it's not really a fair comparrison). There's probably six or seven games in the launch window that are day one purchases for me, and I'll almost certainly end up with over a dozen of these games eventually. There's probably another six or seven games beyond that which could end up being surprisingly awesome. It's really quite amazing.
 
Don't know if this has been said already but you can tell that Tekken Tag Tournament 2 is upscaled to 720p even on Wii U by looking at the screenshots. :(
 
The Wii Sports case is classy and clearly shows "this is a mini game compilation focused on these sports"

Nintendoland cover is just a busy, ugly mess.

Just like the actual game hub.

The design menu of that game is messy and horrendous. I said it before, I dont know what the designers were trying with this game. It doesnt look like a fucking theme park.

The only good design choice of this game for me is the mascot design for the "theme park"
 
B

bomb

Unconfirmed Member
Could Nintendo have the most launch title rated M games?
 

Shion

Member
Pikmin looks like an iOS game.

Nintendo should really stop being lazy when it comes to graphics in their internal productions.
 

zroid

Banned
What? I think you need glasses...

I'm starting to think I need glasses (well... stronger glasses :p)

All these people saying Pikmin 3 looks terrible, and the only reaction I've had so far is GORGEOUS!!! Particularly the citrus and many of the plants.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Pikmin looks like an iOS game.

Nintendo should really stop being lazy when it comes to graphics in their internal productions.

guy30du1e.gif
 

Roo

Member
I'm probably printing my own version cover of ZombiU
both the US and the EU cover are ugly as fuck.
idk why they didn't use this one instead.
it looks better that the official ones

R4vOU.png
 

Holy Wars

Banned
I looked back at the titles published in the launch windows. I agree with you about the Gamecube launch portfolio but not the Wii, Twilight Princess included into the equation.

I love Twilight Princess so I openly admit my bias in the situation.

Pikmin looks like an iOS game.

Nintendo should really stop being lazy when it comes to graphics in their internal productions.

I can't stand the "it started on Wii" defence. Nintendo really should have done more with that game graphically, because Pikmin's art style has the opportunity to be really impressive if they try.
 

Riposte

Member
Can someone point towards a list of release dates (mainly in 2012), as WiiU's "launch window" is fucking gigantic and useless.
 

Jacobi

Banned
Pikmin looks like an iOS game.

Nintendo should really stop being lazy when it comes to graphics in their internal productions.

Eh, that's too much but the screenshots do look lackluster, which is disappointing because I look forward to P3 the most of all WiiU games. I hope they postpone the release and rework the graphics. There's definitely a lot more possible on the WiiU. Also most of the screenshots were already in the E3 presskit...
 
Medalion said:
Those Pikmin shots are from E3... and there was literally nothing talked abou this game at this latest reveal, which suggests a delay well into 2013
Pikmin does seem to have been pushed into 2013 as its now just a launch window title.
Since the E3 software list it's been listed as "Launch Window" rather than "Holiday".
 

Shion

Member
I can't stand the "it started on Wii" defence. Nintendo really should have done more with that game graphically, because Pikmin's art style has the opportunity to be really impressive if they try.
I can't stand the "it started as a Wii game" argument either, especially when a 5 person team with no recourses (Shin'en), managed to make an eShop game that looks a lot better than Pikmin.
 
What's this monster hunter 3 ultimate, seriously, this is the first I've heard of it

It's Monster Hunter 3G which was released in Japan on the 3DS, now being released in the west on both 3DS and Wii U. It's also being released in Japan as MH3G HD Ver.
 
GAFfer 1: Could Wii U have one of the best launch line-ups?

GAFfer 2: No way is it the best!
Yeah, some people need to pay more attention. On the internet...

Also, oh my god, I just now discovered the meaning behind your user name and avatar, after noticing your posts from well into my lurker days. I feel so stupid now :(
 
Fucking love this shot, looks like it could make great artwork, but that's in-game I think (the blur is what's throwing me off of seeing it as in-game).

I will so use this shot for my custom cover art when I have this game.

I really wanna know the box sizes of Wii U games right now. I somehow thing they're as tall as DVD cases but as thin as BluRay cases.
 

Kai Dracon

Writing a dinosaur space opera symphony
I can't stand the "it started as a Wii game" argument either, especially when a 5 person team with no recourses (Shin'en), managed to make an eShop game that looks a lot better than Pikmin.

Shin'en's game is a glossy shader heavy shooter with a few levels. Pikim is a retail game with a large world. Like all Shin'en games, it's basically a "look what we can do" tech demo. Note that I'm not implying this as a negative point about Shin'en.

Besides that point, the "it started on Wii" shit goes the other way. Pikmen 3doesn't look like an upscaled Wii game. That's raw trolling. There's no need to qualify or defend how the game looks. It uses a lot of effects and runs at 60fps. It has very attractive design and art direction. It looks rich. Pixel counters turn around and march off to buy a new video card for their PC, this nonsense is not needed here.

The "Nintendo is lazy when it comes to internal productions" is old, trite, and tired. Whether anyone likes it or not, this is what Nintendo does: apply an appropriate amount of production value to make a game look nice. Whether that's a little or a lot. They do not play the game of "let us sell games based on graphics and impressing a thin slice of geeks by advertising our game has the most expensive audio-visual production to date in gaming."

When a game can use heavy investment in visuals, they readily go there. But the truth is, if you're a pixel counter and all that matters to you is feeling reassured that every game you lay eyes on pushes technology to be bleeding edge without regard for the return on it, Nintendo is going to confound and frustrate you with their sensible and reasonable approach to game development that allows them to enjoy remaining profitable on the software they release.
 
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