The N64's ability to output 2d graphics isn't any worse than the Playstation's. So no. And also, Yoshi's Story is a completely diffrent game from Yoshi's Island, in both graphics (storybook-style, now) and gameplay. I don't think liking one says all that much about liking the other, really... Yoshi's Story is a collectathon, not a go-to-the-right game. Super easy if you just go straight through, super hard if you try for all melons in every level. Gameplay-wise it's okay but has some issues (I will never go for all melons, it's too crazy-hard unless you just use a walkthrough for the whole thing), but graphically it's outstanding. It really looks like a moving picture book, they did a very good job.Yoshi's Island is my favourite game of all time. I never played Yoshi's Story, so I gave it a shot a few years ago on VC. I had to stop less than an hour in, wasn't enjoying any of it.
Also I will admit I think the visuals are hurt by the N64s poor ability to output good 2D graphics.
It's not my fault that most Dreamcast games don't go beyond N64 levels of polygons-per-frame.No offense to A Black Falcon but, while the N64 is factually faster and a more advanced 3D system than the PSone (even with its share of limitations), he just loves the system a little bit too much sometimes (and making long ass posts while he's at it!).
Vagrant Story - The poster boy of how good art direction can go a very, VERY long way towards making your game look amazing, despite any tech limitations you are working with. On PSP / VITA, this is still pleasant to look at
Several sources said 60 but either way it's amazing.
How did Sega Saturn fare on this, same trouble as PS1?
This... That was the first generation of games where I had all three home consoles... N64 rocked me Golden Eye and Perfect Dark, two hardcore games that PS1 had ZERO competition for. PSX was master of RPGs, giving me my final fantasy's and Lunar series (RIP Lunar, someday some company with money and class will do something good with you.... someday), while Sega Saturn gave me.... uummm... Saturn gave me.... errr... Oh! Dragon Force! That is seriously one of my favorite games to this day! And also.... uuuuuhhhhmmmm.... I guess panzer dragoon was cool?
After ragging the crap out of Mario 64 and Turok i was pretty much thinking "that's it for the PS1" but... yeah... 64.99 POUNDS per game? lol - no - hell, turok was 74.99 !!! It wasn't going to happen. Given that PS1 games were already pushing 49.99 , Nintendo -royally- took the piss, especially with a 249 gbp console (that they slashed pretty quickly)
Ultimately here is the bottom line : the N64 was not significantly more powerful than the PS1 that it made a difference. 1.xx? "more powerful" but 1.xx more expensive - and that's how it fizzled out.
The Saturn really is the odd man out here, as the architecture is different from the PSx or N64. The Saturn couldn't even render polygon based triangles. It did everything in quadrilaterals which is a four sided flat surface (The Panasonic 3DO also used quad rendering). Quad rendering actually caused a headache for modelers, because it was generally much harder to make specific shapes with four sided polygons that would generally be easy to do with triangle polygons. The developers at Core complained about this a lot when developing Tomb Raider.
The Saturn really was a 2D machine with extra chips thrown into the box to compete with the PS1. From what I understand most hardware features that were built into the PS1 had to be emulated through software on the Sega Saturn, making it much harder to develop for, as well as making 3D quite a bit slower.
Very few developers also took advantage of both CPU's on the Saturn, though the few that did take advantage of the full hardware actually came up with some really impressive results. AM2, Lobotomy, Travelers Tales, Game Arts, Treasure (with Grandia) and some of Sega's other teams showed some pretty nice things on the Saturn.
Interesting fact: Nvidias first videocard, the NV1 was entirely based on the Sega Saturn and rendered games completely in quads. The first games that supported the NV1 were ports of Saturn games. The NV1 even had a port for Sega Saturn controllers on it. Though outside of Sega, practically nobody supported the Nvidia NV1. The NV2 was actually being developed for Sega's Blackbelt (AKA the Dreamcast) console but never saw the light of day, it almost brought Nvidia to bankruptcy. Though they did bounce back with the NV3 (Rivia 128) which was a true polygon based GPU and supported OpenGL. It was the card that saved their company.
Rakuga Kids wasn't impressive but I thought it was really stylish:This has always interested me, were there any other 2D games on the N64 that are noteworthy? I always thought the console was bad at 2D. Looking back, they should have made a Donkey Kong in the sort of pre-rendered cgi look that Yosh's Story had on the N64.
Hey, now you are just being mean to the poor DC!It's not my fault that most Dreamcast games don't go beyond N64 levels of polygons-per-frame.
???ps1 great library? Wtfs man, wtfs
The N64's ability to output 2d graphics isn't any worse than the Playstation's. So no.
Well, it runs at 60FPS interlaced. Which is really just 30FPS interlacing two frames together at once to give it the illusion of a smooth 60FPS.
Virtua Fighter 2 on the Saturn also ran at 480i as well. VF2 was also the only Saturn game to run at 704x480, and it looked pretty amazing for its day.
well its subjective, but I cant think of a single psone game that I wanna play. I think most would agree that N64 has a far superior library
PS1 games looked good enough for me back in the day, nowadays you can use Petes plugin and they'll look like launch ps2 games.
Rival Schools
Tekken 3
Not even close.Lots of late N64 games looked like dreamcast games to me back in the day.
well its subjective, but I cant think of a single psone game that I wanna play. I think most would agree that N64 has a far superior library
The videos of Dew Prism on PS1 look nice as fuck.
What the fuck am I reading? It's not like the N64 didn't have good games, but the PS1 is generally considered to have a far better library than the N64, simply because it had a far bigger library than the N64.
I haven't seen one PS1 game that looks as good as Mario 64 and that's a lunch title
Is there a source on this? I've seen opinions flying back and forth but nothing that suggests that one opinion is more adhered to than another.
And I'm saying that as someone who likely agrees that the PS1 had a bigger, broader and richer library than the N64.
Lol oh man. That was the first game I purchased with my PSX based purely on the Toriyama artwork on the case. The FF7 demo didn't hurt either.
My take -> N64 had the very best titles of the generation on it. The PS1 had more great games the N64, of such broad range and experience, that they trumped the N64's lineup. Does that make sense?
My take -> N64 had the very best titles of the generation on it. The PS1 had more great games the N64, of such broad range and experience, that they trumped the N64's lineup. Does that make sense?
It makes sense, though I'd never agree with it. I feel like there are a lot of PSX games I'd put over N64's best.
Wow, Jett. You actually tried to argue against RR64's graphics. Sure, you may not like some of the changes RR64 brought to the series, the graphics were a clear improvement over the original PS1 titles.
It was in a league above when games of the same type by competent developers were compared.If it was more powerful it wasn't in an obvious or jaw dropping sort of way.
ps1 great library? Wtfs man, wtfs
What the flying fuck?well its subjective, but I cant think of a single psone game that I wanna play. I think most would agree that N64 has a far superior library
Man, the late 90's were all a blur.
I hated the N64. HATED. Like, seriously, out of all of the systems I've owned in my lifetime, it might be the system I disliked the most. It was all due to the texture blue issue. Just something about those classic N64 textures that, for me, made the games way, way uglier than any PS1 game I ever played. I bought an N64 and Mario 64 on day one, hated Mario, and for the rest of the time that I owned the system, the only things I bought for it were Harvest Moon 64 and the Aki WWF wrestling games.
Just thinking about the N64's graphics almost makes me want to vomit. I take nothing away from the system as a gaming experience, nor its library, as I know a lot of people loved it and loved a lot of its games. In terms of what a system presented graphically for the time period it inhabited, however, I'd really have to give some thought to if I could think of any other hardware that I thought produced uglier results than the N64.
So, in my mind, the N64 was barely above the PS1. Of course, that because I could find so few games that I could stand to look at, so I never gave the hardware an honest chance.
You can't be serious. My collection is 3:1 in PS1's favor and while I own every possible N64 game I could ever want (including imports) I don't own all the PS1 titles I want to. And if not for the factDjRoomba said:well its subjective, but I cant think of a single psone game that I wanna play. I think most would agree that N64 has a far superior library
Mario 64 remains one of the best looking games on the system as well.I haven't seen one PS1 game that looks as good as Mario 64 and that's a lunch title
You are incorrect. Tekken 3 on PSX *IS* 60 fps.T3 for PSX is 30 FPS, not 60.Compared to arcade version, polygons are fewer and the backgrounds are paralax and not 3D.
What exactly could the N64 handle in terms of 2D?
There was the pre-rendered stuff like KI:Gold and Yoshi's Story, but i was disappointed in those visuals overall, cause like the 3D stuff, they had the vaseline effect. Was there a reason it was like that?
It really ruined what was otherwise nice art (Yoshi's Story anyway).
DKC on SNES still looked nicer to my eye cause of that vaseline.
Was it impossible to do something crisp like you'd see in a Capcom fighter on Saturn?
I think SF3 was rumoured for N64 at one point (before it hit arcades IIRC) - would it have been able to handle it i wonder.
Einhander
Not the most impressive part of the game, but God this was soooooo smooth looking in motion.
No offense to A Black Falcon but, while the N64 is factually faster and a more advanced 3D system than the PSone (even with its share of limitations), he just loves the system a little bit too much sometimes (and making long ass posts while he's at it!).
Mischief Makers is hideously ugly, I think. I recently bought that as well and, man, it's just terrible looking. I believe it mixes 3D into the game as well.Well, Treasure did do Bangaioh and Mischief Makers (at 60FPS) on it and those were extremely nice 2D at the time, I thought. Dunno about 2D fighters and how it would deal with many frames of animation, but if a SNES could handle SFA2 with some loading and a good chunk of its animation frames intact, I imagine the N64 could manage better with more and faster memory. As for the Vaseline effect, I remember it being said that bilinear filtering was pretty cheap to implement and helped out with a lot of low-res textures in most N64 3D games.
This is what I've always wondered about. Why on earth do PS1 models do that freaky jig when they move/the camera moves compared to the N64?