Exactly. Until noted otherwise, it's a troll.They ban 60fps-ers but not cheaters? Yeah, GFWL is bad, but could it be that bad?
Trainers quite literally, disable GFWL's cheating features. the 60fps mod does sort of the same thing.
Exactly. Until noted otherwise, it's a troll.They ban 60fps-ers but not cheaters? Yeah, GFWL is bad, but could it be that bad?
Exactly. Until noted otherwise, it's a troll.
Trainers quite literally, disable GFWL's cheating features. the 60fps mod does sort of the same thing.
While this does indicate I was incorrect in my last post, this is honestly even more bothersome as it indicates that if MS were to ever clean up the online in the game they'd have be banning the legit users who used the 60fps mod as well as the cheaters as they both use the same exploit to function.
But I don't think that's the case.
Ultimately neither do I, heh. While it's disheartening that this means we likely won't ever see the game's online be up to par, I think preserving the 60fps fix for a later generation of hardware for when most will be able to brute force 60fps with no problem is arguably more important. Mostly because I don't foresee the cheaters sticking around that long
Trainers would not be able to run unless they injected (i dont know exactly how it works, granted) into the same memory pointer location an "all is well, please ignore" type of data so that way the info does not trigger when it does a check every couple seconds to see if you've cheated.
Another way is it could be injecting null info into the data gfwl uses to store if you're cheating or not, or into the areas of ram the actual cheat protection is stored, thereby going "well I'm running, and I'm sending my anti cheat info and I'm not hearing anything back, it must be working!"
I get a stable 60fps (56-60 round about) in the opening areas, as soon as I go to New Londo or Blighttown the framerate gets very sporadic. Dropping as low as 27-30 frequently, SMAA/SSAO at mid settings @1080p native and set, so even though I'd kill to play at a solid 57-60 at all times, for serious gameplay it's staying at 30fps. But damn does it feel good to play at 60fps all the way through to Firelink and Undead Burg, got my hopes up it would remain steady!
Specs were:
i7 2600k 4.4GHz
GTX 690 (stock)
Edit: And yes, I get the same frame drops around Darkroot Basin as previously mentioned. One of the most jarring areas.
I'm having trouble keeping my FPS at 30 when fighting Sif. Everything else in the game so far ran smooth. I already diabled SMAA and SSAO, but it doesn't help. Is this common?
i5 2500 k @ 4,2 GHz
560 Ti
Sif (and other furry enemies), fog gates, bonfires, and boss spell effects slow down the game because of large amounts of alpha blending. It's a direct fill rate / memory bandwidth limitation, and the only way to prevent it is reducing the rendering resolution. SMAA and SSAO are a rather fixed cost per frame, they don't really matter in that regard.I'm having trouble keeping my FPS at 30 when fighting Sif. Everything else in the game so far ran smooth. I already diabled SMAA and SSAO, but it doesn't help. Is this common?
i5 2500 k @ 4,2 GHz
560 Ti
Sif (and other furry enemies), fog gates, bonfires, and boss spell effects slow down the game because of large amounts of alpha blending. It's a direct fill rate / memory bandwidth limitation, and the only way to prevent it is reducing the rendering resolution. SMAA and SSAO are a rather fixed cost per frame, they don't really matter in that regard.
So with the new patch (1.5) we don't need the 60FPS previous thing right?
So with the new patch (1.5) we don't need the 60FPS previous thing right?
finally bought this game last night and got the latest DSFix version:
i'm getting a weird issue where when i talk to NPCs, there's a weird transparent gray overlay and the subtitles are only partially visible. anyone know how to fix this?
i tried messing with the HUD options and even changing them to default but no dice.
please help
edit: here's a screencap
The overlay is normal, it comes up everytime there are subtitles.
The fact that is broken in ahalf is not.
You can set a button to toggle the improved HUD. So you can turn it off easily for when you talk to NPCs, then turn it back on when you're done talking to them.the overlay covers the whole screen tho.
actually, gonna disable HUDOptions and see if it fixes anything. i merely changed the values to default before.
You can set a button to toggle the improved HUD. So you can turn it off easily for when you talk to NPCs, then turn it back on when you're done talking to them.
Open DsfixKeys.ini, and set toggleHUDChanges to any key you want, and make sure to remove the # sign before the line of each thing you want.oh snap, how do i do that?
Open DsfixKeys.ini, and set toggleHUDChanges to any key you want, and make sure to remove the # sign before the line of each thing you want.
i'm getting a weird issue where when i talk to NPCs, there's a weird transparent gray overlay and the subtitles are only partially visible. anyone know how to fix this?
DSfix readme said:Are there known issues?
=======================
- At vertical resolutions higher than 720 the sun may not be rendered correctly under some circumstances. This is under investigation, any insight is appreciated.
- When using custom HUD settings damage numbers and subtitles are not handled correctly
Also, your screenshot tells me that you should get this:
http://darksouls.nexusmods.com/mods/21/
(Most essential texture replacement mod currently available IMHO)
I don't know, for me it isn't working. I need the old fix. Changing 30 to 60 does nothing in the DSFix file.
What is the internal resolution set to and what is your native resolution?
I don't know, for me it isn't working. I need the old fix. Changing 30 to 60 does nothing in the DSFix file.
major improvement. i dont think i'll grab that mod tho. gonna be using a helm that covers the face anyway.
One other thing. Went down to Demon Ruins now and in a lot of places fps drops to 15. I checked cpu and gpu utilization, both are under 40%, so I don't understand why performance is this bad. Any ideas?
(I have all power mngmnt options set to max performance)
Is the giant fog gate up? I get the same performance drop in the Demon Ruins until I beat the boss. As soon as the fog clears I get 30 fps again.
It's funny how such a simple looking effect can cause performance problems.
If you mean the fog gate before Ceaseless Discharge, then no, it's not up. Btw, when you defeat the boss, a lot of the lava disappears, so it might not be the fog gate itself that is causing problems for you, but all the lava.
Anyway, my problem is really not with this specific area, my problem is that I get performance drops even though my system is running at a very low utilization.
Any idea why enabling the 60 FPS setting in the ini file doesn't change anything?
I assumed that was Live struggling to make the connection.Does anyone get fog walls and unactive bonfires, but without the accompanying invasion?
This happens to me all the time. It gets cured by reloading the game, but it is still annoying.