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Before playing RE6, know these mechanics since Capcom don't teach poop

Neiteio

Member
There are zombies (or Javas or whatever the fuck they're called) driving tanks now
The zombies and J'avo are two different things. The zombies are in Leon's campaign, shambling corpses like the olden days. They might clumsily swing a weapon at you, and the rare policeman zombie might fire a gun in a random direction (you're never in danger of actually being shot by them, though, or at least I never was hit), but they're mindless and not capable of piloting vehicles.

The J'avo, on the other hand, are sentient -- terrorists that consciously chose to inject themselves with C-virus. In the fictitious Eastern European country of Edonia, they're insurgents using the C-virus for their cause (only to become more monster than man), and during the rest of the game they're thugs in the employ of various shadow organizations. The whole series has been heading to global chaos for some time, and this is the first game to make good on the threat. These are men using the viruses for what they were originally intended: war. :)
 

Dance Inferno

Unconfirmed Member
Yeah, with their tanks and their bombs and their bombs and their guns.

Ay29K.jpg
 

hamchan

Member
It amazes me that the game didn't explain most of this. I knew most of it but I didn't know about the quick recover before this thread, so thanks OP. These extra moves really make a difference in the game and I think it's the best controlling RE so far with these moves.
 

Neiteio

Member
It amazes me that the game didn't explain most of this. I knew most of it but I didn't know about the quick recover before this thread, so thanks OP. These extra moves really make a difference in the game and I think it's the best controlling RE so far with these moves.
Thanks! I do what Capcan't. ;)
 

Ninjimbo

Member
I didn't know you could counter. Thanks to this thread, I'm now countering left and right and having more fun. I was already digging the game, but now it's going into a weird, sick kind of love.
 

dark10x

Digital Foundry pixel pusher
No offense, but if it isnt spelled out in the manual or the game never makes it explicitly known that these options are available, well, then the game has really messed up. These instructions are at such a level of complexity that it makes the likes of Blaze Blue blush, and it comes from one of the pioneers in the realm of the third person shooter genre, Capcom. Such a shame.
Oh come on, it never used to be that way. Your attitude is precisely why so many games hold your hand.
 
For supporters of the game, how did you feel the demo compares to the complete game?

Since even ignoring the controls it left a pretty terrible impression on me, though I could at least see Leon's chapter getting better.
 

dark10x

Digital Foundry pixel pusher
For supporters of the game, how did you feel the demo compares to the complete game?

Since even ignoring the controls it left a pretty terrible impression on me, though I could at least see Leon's chapter getting better.
I hated it at first. Eventually grew on me and I love the full game. It's definitely a slow burn.
 

Neiteio

Member
This video ends with some awesome examples of Leon's quick shot. The video also celebrates the delightful absurdity of RE6 in general, probably my favorite quality about the game and one of the reasons I'm smiling the whole time I play it. :)

For supporters of the game, how did you feel the demo compares to the complete game?

Since even ignoring the controls it left a pretty terrible impression on me, though I could at least see Leon's chapter getting better.
I love RE6 now but hated the demo the first time I tried it, and more or less thought I'd skip the game. I felt like the character moved too fast and the camera was too close and it was hard to navigate the environment and fight enemies. But then I dialed back the camera, increased the aiming, switched to laser sight, upped the brightness from 20 to 30, and slowed the fuck down until I started learning the new mechanics and all the intricacies therein. At that point everything started to "click" and make sense -- the attack patterns and swarm tendencies of enemies, the slide-friendly level design, the progression of setpieces, the ebb and flow of combat, etc. The camera no longer makes me nauseous since I dialed back the speed, and the FOV (pulled out more in most scenes anyway) maintains tension since an enemy may be in your blind spot -- monsters can wander from the other side of the level (or may be another player in Agent Hunt), and there's no music to give away their presence. Now everything gels wonderfully, and it's spectacular. :)
 

Eurocult

Member
Sliding: Dash with Action button (X on PS3), then hit L1 to slide. To spin 180 degrees mid-slide, pull back while sliding. To shoot while sliding, tap R1: Sliding is a brilliant new mechanic that frankly makes the previous REs feel stiff by comparison. Just the other night, in Jake's Chapter 4, I was repeatedly sliding under an enemy's near-fatal swing; others have even slid under incoming projectiles like busses thrown by giants! But sliding is more than simply dashing with the Action button and hitting L1. You can do a 180-degree turn while sliding by pulling back on the analog stick, and you can fire (or swipe) to daze and kill while sliding toward or under enemies. Sliding into enemies can also trip them.

This x1000. Do you want to rule at this game? Learn this!
 

Papercuts

fired zero bullets in the orphanage.
For supporters of the game, how did you feel the demo compares to the complete game?

Since even ignoring the controls it left a pretty terrible impression on me, though I could at least see Leon's chapter getting better.

I thought the demo was pretty shitty, especially Chris. His campaign in the end may be my favorite.
 
The zombies and J'avo are two different things. The zombies are in Leon's campaign, shambling corpses like the olden days. They might clumsily swing a weapon at you, and the rare policeman zombie might fire a gun in a random direction (you're never in danger of actually being shot by them, though, or at least I never was hit), but they're mindless and not capable of piloting vehicles.

The J'avo, on the other hand, are sentient -- terrorists that consciously chose to inject themselves with C-virus. In the fictitious Eastern European country of Edonia, they're insurgents using the C-virus for their cause (only to become more monster than man), and during the rest of the game they're thugs in the employ of various shadow organizations. The whole series has been heading to global chaos for some time, and this is the first game to make good on the threat. These are men using the viruses for what they were originally intended: war. :)

Thanks for the explanation but the problem is that I really couldn't give less of a shit; sentient semi-zombie terrorists who drive tanks and paradrop look stupid as fuck and I hate them.
 
I already figured out stuff like quick shooting, refilling health and crawling around pretty quickly, so when I say I had 'control issues' playing the demo, I mean less that I was confused as to how to play and more just found it janky as fuck. Even regular shooting feels like it's a lot twitchier than it was in RE4 and 5, though does the stamina system also factor into that?

Either way it's definitely nowhere near the smoothness of Vanquish's controls (which I keep seeing brought up here), though I have no clue how far the game lets you muck about with the controller preferences. I wasn't aware you could fix the super zoomed in camera for instance before this thread.
 

Antiwhippy

the holder of the trombone
RE6 does actually look pretty fun in action, though from the videos I've seen the camera and shooting still looks terrible. Might catch up with resident evil 5 and 6 one day. Probably when Resi 6 comes on PC.
 
This game has some of the deepest and most satisfying combat in any third person shooter.

So much more fun than the boring cover shooting in most western games.
 

Papercuts

fired zero bullets in the orphanage.
I already figured out stuff like quick shooting, refilling health and crawling around pretty quickly, so when I say I had 'control issues' playing the demo, I mean less that I was confused as to how to play and more just found it janky as fuck. Even regular shooting feels like it's a lot twitchier than it was in RE4 and 5, though does the stamina system also factor into that?

Either way it's definitely nowhere near the smoothness of Vanquish's controls (which I keep seeing brought up here), though I have no clue how far the game lets you muck about with the controller preferences. I wasn't aware you could fix the super zoomed in camera for instance before this thread.

The shooting is a lot different from RE4/5 and takes time to adjust, but you can still get into the same type of battle flow where you stagger and melee. Here's a video of me in Mercenaries using quickshot a lot. This was one of the first times I played Mercs so it's already pretty outdated, but it was one of the things I was most worried about going into it.
 

beastmode

Member
You know most of this stuff is really easy to figure out on your own. Stuff like sliding, dodging and ducking. Do people experiment with the controls at all? I realize RE6 is stupid for not telling you and explaining it but c'mon some of this stuff is borderline Gamepro "Pro" tips.
Reminds me of the guy who didn't go in the building in Dishonored because the guard told him he wasn't allowed.
Snipers? In a RE game? Series has jumped the shark, I give up.
image.jpg
I already figured out stuff like quick shooting, refilling health and crawling around pretty quickly, so when I say I had 'control issues' playing the demo, I mean less that I was confused as to how to play and more just found it janky as fuck. Even regular shooting feels like it's a lot twitchier than it was in RE4 and 5, though does the stamina system also factor into that?
There are skills that increase your accuracy.
 

Korigama

Member
they were in 4 and 5 too if i remember correctly o.o
There were no snipers in RE4. The worst offenders in that game were the JJs, which the game only threw one of at you at a time and had plenty of start-up before they began shooting (and were relatively easy to shut down, even as enemies designed to tank). Bowgun Ganados were a non-issue thanks to being able to shoot down their bolts.
It's actually a lot like God Hand, just with better controls.
The difference in how evading works alone makes the controls far worse than God Hand, which handled fine.
 

Papercuts

fired zero bullets in the orphanage.
There were no snipers in RE4. The worst offenders in that game were the JJs, which the game only threw one of at you at a time and had plenty of start-up before they began shooting (and were relatively easy to shut down, even as enemies designed to tank). Bowgun Ganados were a non-issue thanks to being able to shoot down their bolts.

The difference in how evading works alone makes the controls far worse than God Hand, which handled fine.

Why does it matter if snipers were in RE4 or not? In RE6 you have the means to dodge them. They hold the laser over you and you can dive out of the way. The enemies are designed around the combat abilities at your disposal, just like the RE4 set was.
 
There are skills that increase your accuracy.
So there's an RPG/level-up system in the game?

... Jesus christ this is a terrible demo. I mean, I'm still not sold this game isn't deserving of at least some of the flak it's getting, but I'm slowly beginning to entertain the notion it's simply a polarizing game with awfully explained mechanics.* I've loved similar critically-torn to pieces games like Madness Returns before, so I guess the same could probably happen here?

I'll probably pick the game up on the PC so I can play it without having to worry about chugging FPS's at high-action moments (unless somebody's willing to debate the reviews saying that as well, since I found RE5 on the 360 acceptable enough) if it's cheaper than the console versions. Have Capcom said when that versions coming out?



*No offense to the game's fans mind you, SLIDE TO COVER guy who got banned a few days ago aside you been helpful in explaining whats up with the game without getting overly snarky to people who rightly hated the demo.
 

Korigama

Member
Why does it matter if snipers were in RE4 or not? In RE6 you have the means to dodge them. They hold the laser over you and you can dive out of the way. The enemies are designed around the combat abilities at your disposal, just like the RE4 set was.
I simply don't care for the idea of such enemies being in RE to begin with. Knowing how to deal with them doesn't make it any more fun than it is for me in this game. In general, I felt that the slower, more deliberate gameplay in RE4 worked much better than what they were going for with RE6.

If anything, the Vanquish comparisons are only superficial because the controls, mechanics, and general flow of that game were far more cohesive. If people enjoyed RE6, then fine. It's just not what I want from the series.
 

T-0800

Member
No offense, but if it isnt spelled out in the manual or the game never makes it explicitly known that these options are available, well, then the game has really messed up. These instructions are at such a level of complexity that it makes the likes of Blaze Blue blush, and it comes from one of the pioneers in the realm of the third person shooter genre, Capcom. Such a shame.

These golf clubs are broken. When I try to hit the ball it curves to the right.
 

beastmode

Member
So there's an RPG/level-up system in the game?

... Jesus christ this is a terrible demo. I mean, I'm still not sold this game isn't deserving of at least some of the flak it's getting, but I'm slowly beginning to entertain the notion it's simply a polarizing game with awfully explained mechanics.* I've loved similar critically-torn to pieces games like Madness Returns before, so I guess the same could probably happen here?

I'll probably pick the game up on the PC so I can play it without having to worry about chugging FPS's at high-action moments (unless somebody's willing to debate the reviews saying that as well, since I found RE5 on the 360 acceptable enough) if it's cheaper than the console versions. Have Capcom said when that versions coming out?



*No offense to the game's fans mind you, SLIDE TO COVER guy who got banned a few days ago aside you been helpful in explaining whats up with the game without getting overly snarky to people who rightly hated the demo.
Yeah. Skill points are littered around all three demo levels, IIRC.

I think if you mess around in the Jake demo a few times you can get a pretty good feel for the game. I wouldn't recommend playing RE6 by yourself, though.

The PC version isn't coming out until 2013 according to Steam. For shame.
 

Neiteio

Member
So there's an RPG/level-up system in the game?

... Jesus christ this is a terrible demo. I mean, I'm still not sold this game isn't deserving of at least some of the flak it's getting, but I'm slowly beginning to entertain the notion it's simply a polarizing game with awfully explained mechanics.* I've loved similar critically-torn to pieces games like Madness Returns before, so I guess the same could probably happen here?
There are, oh, about 10,000 variables in RE6 that could rub any player one way or another. :) The game is simply so immense, with so many parts to it. And even then, a player's mileage will vary between the first time they encounter something and the second time, like replaying a chapter (I.E. a QTE that may frustrate at first becomes easy and even fun once learned).

Personally, I hated the demo at first. Then, days later I tried it again on a whim (I was too lazy to load a disk game, lol) and when I dialed down the camera and upped the aiming sensitivity and brightness, it just -clicked.- Switching to laser sight helps too, and simply slowing down your pace to drink up the environments makes for a more balanced experience. Once the fighting breaks out, don't hesitate to throw yourself into the thick of things -- slide past zombies or J'avo to throw them off guard; get up close and wail on them with the melee button until the takedown prompt appears; shoot them once in the head to daze them and slide in for the finishing blow; and quick-shoot your way out of tight situations, rolling past attacking enemies.

After awhile it just feels so natural. But my first impression was terrible -- it's amazing how much my view on the game has changed for the better. :)

I'll probably pick the game up on the PC so I can play it without having to worry about chugging FPS's at high-action moments (unless somebody's willing to debate the reviews saying that as well, since I found RE5 on the 360 acceptable enough) if it's cheaper than the console versions. Have Capcom said when that versions coming out?
I'm being 100 percent honest when I say that in my experience with the PS3 version, I haven't noticed any frame drops. I do most of my gaming on PC, so I think I would notice. Maybe the semi-frequent explosions and oppressively dark environments conceal the slowdown, lol. :)

*No offense to the game's fans mind you, SLIDE TO COVER guy who got banned a few days ago aside you been helpful in explaining whats up with the game without getting overly snarky to people who rightly hated the demo.
That's awfully polite of you, but you don't have to worry about airing concerns or criticisms in here. All viewpoints are welcome. :)
 

Shinta

Banned
Here's a cool 150-combo S Rank Mercenaries video I found that has time stamps for some cool moves the guy did while playing. The time stamps are a few seconds late so you'll have to rewind it a little to see what he's talking about. He does some cool stuff like dropping mines while sliding, counter-attacking a zombie out of the air, and rolling around on the ground while shotgun blasting a super-fat zombie.

Just picked it up on the way home from work. So pumped. That video looks amazing! I really didn't have a clue how to play in the demo. I mean damnnnnnn. He counter attacks a jumping crimson head thing, then does a slide while dropping a grenade behind him. That is just sick.

Quick question, can you still hit the knee for stuns and follow it up with a melee?
 

Neiteio

Member
Just picked it up on the way home from work. So pumped. That video looks amazing! I really didn't have a clue how to play in the demo. I mean damnnnnnn. He counter attacks a jumping crimson head thing, then does a slide while dropping a grenade behind him. That is just sick.

Quick question, can you still hit the knee for stuns and follow it up with a melee?
I think dazing is all done with headshots now -- one bullet is all you need. You can also do a standard melee (simply hitting R2) twice or thrice to daze them, at which point you can also do a context-sensitive takedown. This is especially useful against weapon-wielding enemies, allowing you to wrench the weapon out of their hands and kill them with it! And don't forget you can daze enemies by meleeing them when they're behind you -- your character will hit the enemy in the face, dazing them for another takedown. :)

That's a great Mercs video, btw, and I've gone and added it to the end of the OP since it features many examples of what I was talking about. :)
 
The controls aren't complex, and certainly not complex like a fighting game. Boot up the demo and give them a try: at most you're aiming and while aiming, tapping the Action button and a direction. That's how you do the tactical roll, for example. :)

This game has fantastic combat mechanics. The problem is the game does not articulate these core mechanics anywhere in the game outside of brief Loading screen tips -- and the game doesn't even come with a physical manual! But man is this game addictive when you learn its major new additions (sliding, rolling, etc) and learn all the nuanced ways you can use them. The battles are ever-evolving and you have the tricks to approach each situation in numerous ways.

It's a shooter with melee, when you're comparing it to a fighting game then the game is basically bordering on being overly complicated for the kind of game it is.

These golf clubs are broken. When I try to hit the ball it curves to the right.

You shouldn't need a hundred different clubs to hit fucking putt, you just need a putter.
 

Neiteio

Member
It's a shooter, when you're comparing it to a fighting game then the game is basically bordering on being overly complicated for the kind of game it is.
Reread what I wrote: I said it's NOT like a fighting game. :) And these mechanics are not hard to do at all. The most complicated thing you'll do is rolling, which is simply a matter of aiming, and then the action button and the direction you want to roll. That's it. If you actually read the OP, you'll see the inputs are incredibly simple. Don't mistake the sheer variety of options at your disposal as making things "complicated." They're not complicated at all; on the contrary, they're incredibly elegant in execution. Any given trick is easy to do -- it's simply a matter of learning when and where to use each one. Easy to do, deep to master. :)
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Reread what I wrote: I said it's NOT like a fighting game. :) And it's not hard to do at all -- the most complicated thing you do is rolling, which is simply aim, and then the action button and the direction you want to roll. That's it. If you actually read the OP, you'll see the inputs are incredibly simple. Don't mistake the sheer variety of options at your disposal as making things complicated. Any given trick is easy to do; it's simply a matter of learning when and where to use each one. :)

Reread his user name. :)
 

Eusis

Member
The idea is similar, but RE6 is actually a good game.
Plus it sounds like RE6's main problem is not properly documenting and conveying controls to the player, not having a stupid, poorly thought control method forced on a game.

Man, I wonder if they'd have still screwed it up even if they had a manual like they did during the 32-bit days (... or interestingly enough on the 3DS itself), hopefully if they're not going to provide good print manuals then at least they can step up digital manuals to be comparable to the better console manuals of the prior generations.
 

george_us

Member
The main problem with the game is that the mechanics just aren't good regardless of how convoluted they are. This isn't a Dragon's Dogma or Lost Planet here. Plus you have the fact that the level and encounter design is mostly dogshit.
 

Neiteio

Member
The main problem with the game is that the mechanics just aren't good regardless of how convoluted they are. This isn't a Dragon's Dogma or Lost Planet here. Plus you have the fact that the level and encounter design is mostly dogshit.
This is simply not true. Watch the Mercs vid in the OP. Pulling off that stuff in-game is totally doable and tons of fun. And the enemies are well-tailored to the combat, with mutations even stacking and their swarm tendencies making for some tight fixes where rolling, sliding, counters and quick shots are essential to coming out clean. :)
 

Dance Inferno

Unconfirmed Member
So there's an RPG/level-up system in the game?

... Jesus christ this is a terrible demo. I mean, I'm still not sold this game isn't deserving of at least some of the flak it's getting, but I'm slowly beginning to entertain the notion it's simply a polarizing game with awfully explained mechanics.* I've loved similar critically-torn to pieces games like Madness Returns before, so I guess the same could probably happen here?

I'll probably pick the game up on the PC so I can play it without having to worry about chugging FPS's at high-action moments (unless somebody's willing to debate the reviews saying that as well, since I found RE5 on the 360 acceptable enough) if it's cheaper than the console versions. Have Capcom said when that versions coming out?



*No offense to the game's fans mind you, SLIDE TO COVER guy who got banned a few days ago aside you been helpful in explaining whats up with the game without getting overly snarky to people who rightly hated the demo.

The framerate holds up fine under duress, and I'm playing the 360 version. The only time I've seen it chug in 20 hours was when I was trying to escape some oncoming water and I think the water effects made the game hitch a little. But that was like 2 minutes out of a total of 20 hours.

That's not to say it doesn't drop below 30 FPS, it just isn't noticeable.

Just picked it up on the way home from work. So pumped. That video looks amazing! I really didn't have a clue how to play in the demo. I mean damnnnnnn. He counter attacks a jumping crimson head thing, then does a slide while dropping a grenade behind him. That is just sick.

Quick question, can you still hit the knee for stuns and follow it up with a melee?

Yeah you can stun an enemy with the following shots:

Head: One shot will stun and set up a coup-de-grace attack
Arm or Shoulder: One shot will stun a zombie and turn the enemy around, setting up a melee attack
Leg: Two shots will stun a zombie and drop him to the ground

J'avo can only be stunned in the head as far as I know.
 

Riposte

Member
You don't need all of those tips (I don't really like using auto-mixing for herbs), however what I think is handy is the fact you recover stamina faster while prone or in cover. What this means is that if you are using a lot of quick-shots and melee, you'll want to take advantage of this after your next dodge and use your gun while prone instead of immediately getting up.

If you need this thread, then consider jumping into Mercenaries before starting any of the campaigns. Give it a few rounds, or maybe until you score well. At the same time you'll be collecting skill points, which I think makes the game feel better (damage up and aim steadiness).

The game is certainly better than many people seem to be giving it credit for (which is to say people think it is the worst thing ever). The combat system is nicely layered and works out to be something original, an advancement even (especially when considering the great enemies hand and hand). Sliding, rolling, and shooting while prone are all fantastic additions on the level of RE4's addition of hybrid shooting and melee to the series. I get a lot of satisfaction out of rolling out of the way of attacks and then retaliating while prone, all of this one smooth movement. Can't imagine RE without it now (and I don't feel like it is superfluous, on Professional anyway, which is the only way to play really). If you are wondering about comparisons to Vanquish, well the way you would shoot out of a dodge (ideally for activating slow-mo) isn't unlike RE6's evasive prone shooting.

Worst thing about the combat system is the camera, which is not an insurmountable thing to get accustomed to. Aside from that, I wish cover was better integrated (doesn't mesh well with the rest of the combat system, doesn't build on melee or dodging, Jake's charge is only somewhat an exception) and that the relationship between gunfire and dodges was as smooth as dodging melee attacks (to be fair it is not like Vanquish or Max Payne figured this out either, hence the reliance on slow-mo). There are certainly moments in this game where I wish it had a Riot Shield weapon (thanks for putting that into my head Binary Domain).
 

Neiteio

Member
Yeah you can stun an enemy with the following shots:

Head: One shot will stun and set up a coup-de-grace attack
Arm or Shoulder: One shot will stun a zombie and turn the enemy around, setting up a melee attack
Leg: Two shots will stun a zombie and drop him to the ground

J'avo can only be stunned in the head as far as I know.
This sounds about right. I'd forgotten for a moment how the zombies spin like a ballerina when shot in the shoulder, lol. On a side note, I love the way they disintegrate as they take shots, your bullets poking holes in them, and then when they die they melt while still walking, their heads tumbling off. So cool. :) Also, the new Crimson Heads (Bloodshot) are all kinds of badass. I have a thing for muscle mannequins!

EDIT: Riposte, I updated the OP with your tip about lying prone to quickly regain stamina. :)
 
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