I'm already imagining bars and strip clubs and other similarly seedy locations with an awesomely dark atmosphere and tons of dialogue-rich NPC's.cyberpunk is really my favourite scifi setting. Decadent, foggy, tarnished cities of metal with a 1960' flavour. I'm going to spend all my game time in some bar in Night City
I'm already imagining bars and strip clubs and other similarly seedy locations with an awesomely dark atmosphere and tons of dialogue-rich NPC's.
And it seems like the site is already mentioning a bar in the city. "3 rules at Afterlife: no firearms (except for the barkeep during bar fights), no grenades, and no killing waitresses."
Hmm, a comment on the PC Gamer news article
Something tells me Daft Punk would be a brilliant fit for composing music for games like these.
I mean even now:
Solar Sailer
Sea of Stimulation
Derezzed
The game has changed
Son of Flynn
ring true in my ear.
And then you've other awesome stuff like this that would feel right at home with Cyberpunk
Kuedo- Ant City (Blade Runner vibe, one of my favs)
Kuedo- Flight Path
Trifonic Parks on Fire
Haha! They know it as well as I do. It'd be daft not to have Daft Punk aid the game in soundtrack. Quoting myself for stealth brag!
As much as I love them, I'm pretty sure they are not exactly cheap.
I bet it'll be much more open than Human Revolution (though I still loved that game).I'm curious as to what CD Projekt Red's idea of open world is?
If its like DX HR then that would be a fail.
It needs to be comparable in size to Skyrim or FONV and still retain the depth and choice consequense of The Witcher 2,FONV, or Alpha Protocol.
I'm curious as to what CD Projekt Red's idea of open world is?
If its like DX HR then that would be a fail.
It needs to be comparable in size to Skyrim or FONV and still retain the depth and choice consequense of The Witcher 2,FONV, or Alpha Protocol.
This is from an interview with a Polish site, that was translated on the witcher forumI'm curious as to what CD Projekt Red's idea of open world is?
If its like DX HR then that would be a fail.
It needs to be comparable in size to Skyrim or FONV and still retain the depth and choice consequense of The Witcher 2,FONV, or Alpha Protocol.
the game is going to be a "sandbox" sandbox, so no chapters, no mission hubs, just total freedom, you can go wherever you want
So let me get this straight. The game never takes place in the day light? I know cyberpunk is about darkness and neon lights but as GITS has shown, you can still pull off the cyberpunk look in the day light.
Huh? Where did you read/ hear that?
I mean I would like it to be true as only the BEST games out there like Deus Ex and System Shock 2 never take place in the daylight.
The city is named Night City. It's to Cyberpunk what Seattle is to Shadowrun.Well either the city is called night city or the game will never see the light of day.
Either way I am super excited.
I must admit that I hate how every single time this argument comes out people seem to go in "full dichotomy mode" forgetting how many *glorious* RPG of the past were perfectly capable to offer both things: non-linearity and strong narrative.I hope they still focus on the story/narrative and don't go full on "quantity over quality" like Bethesda does with their games :/
The city is named Night City. It's to Cyberpunk what Seattle is to Shadowrun.
That's the cover of the Night City sourcebook.
We meant that in terms of open-world, basically, CD Projekts Agnieszka Szostak told RPS. But we wont just throw you in the open world and let go of the storytelling. The story and creating the main plot will still be very, very important for us. But the sandbox environment means that actually you wont be limited to this particular story. Youll just be able to enjoy the world all around you. Which is really, really challenging, because its very difficult to find the proper balance between the very immersive story we try to tell, the world we try to create, and the freedom we want to give gamers.
Just copy from Piranha Bytes and you'll be just fine.Cyberpunks A Sandbox, But What Does That Mean?
"Which is really, really challenging, because its very difficult to find the proper balance between the very immersive story we try to tell, the world we try to create, and the freedom we want to give gamers.
Soundtrack Dream Team:
Ed Harrison
Daft Punk
Michael McCann
Death Grips for the slums, clubs and backstreets
Cyberpunk exploration Risen style.
Soundtrack Dream Team:
Ed Harrison
Daft Punk
Michael McCann
Death Grips for the slums, clubs and backstreets
- Unnanounced dark fantasy title (Witcher 3?) is in more advanced stages than Cyberpunk 2077.
- Cyberpunk 2077 is the first in a series, both games are larger than The Witcher, both are multiplaform
- 2013 will be smaller stuff for CDP RED, no Witcher-caliber release
- Witcher for iPhone - too early to say anything, but not impossible
- no Witcher for PS3 next year, they want TW on Playstation, but not current gen
- both TW3 and CP2077 will appear on next gen consoles