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Halo 4 launch trailer (David Fincher, Tim Miller) premiering Oct. 18th

GrizzNKev

Banned
I've lurked on various forums for years now, so I know the origin of the Chief (taken away as a child etc.) so it wasn't hard to connect with the trailer, because I knew what they were showing. The "issue" is that I don't know if I wanted to see it, if you know what I mean. If you read about it, you imagine it. I think I'll give it a rest, it really hard to describe.

Ha, yeah now you've lost me. There was really nothing new in there that could ruin my perspective on John.
 

Gui_PT

Member
I'm not gonna say that I hate, but it is at least my least favorite trailer from Halo series.
The armor reacts weird, looks just like some cosplaying thing. And it looks cheesy as hell.

Halo 3 had the best ads with the Believe thing.

It's ok man. Opinions can be wrong.
 

JdFoX187

Banned
Elites were just as fun to fight in Halo 2 and Reach as for SP campaigns , ODST and Reach were every bit as good (in some ways better than) CE. the weekest SP was Halo 2 campaign by far. I've replayed Reach's campaign almost as much as i have CE.

Reach's campaign committed the first sin a video game can make -- it was boring. The only memorable part of the whole campaign was the Saber fight. It was extremely competent and well put together, just not fun, which is what I look for in campaigns. I admit, I loved ODST campaign and consider it second to CE, but it still doesn't have the level of polish as CE.

Not really in the mood to have a giant discussion about your overall points, but this is pure bullshit. Halo 3's brutes are the single best enemy "combat sandbox"-wise. They are the most varied species. They fight as a group, they have a go-for-broke attitude when in danger, and the chieftan is always a badass.

Say what you want about prefering the design and aesthetics of the elites, but combat-wise, the Brutes from Halo 3 are the most fully fleshed out enemies in the entire Halo sandbox.

They were boring as hell to fight. Most fully fleshed out enemy? How? They fight like a lesser intelligent group of elites and when you strip their armor, they go into full berserk mode. Rinse and repeat. Hell, I prefer the Reach brutes because there, at least, they're used as shock troops and are trying to be pigeonholed into another role. Terrible, terrible enemy.
 

bdrob

Member
Thought it was a different invasion. Harvest maybe? It is showing the old Noble 6. Proof can be seen in that Kat still has her arm.

Ah, that would indeed make far more sense!

I always figured it was a jumble of non-specific engagements from Reach, but it being a different invasion explains Kat getting blown up and 6 taking his sweet time.

Halo always manages to suck me in as it gets close to the launch window, at which point MS also manages to wangle another year of Gold out of me, just got the expiration warning e-mail >_>
 

abadguy

Banned
Reach's campaign committed the first sin a video game can make -- it was boring. The only memorable part of the whole campaign was the Saber fight. It was extremely competent and well put together, just not fun, which is what I look for in campaigns. I admit, I loved ODST campaign and consider it second to CE, but it still doesn't have the level of polish as CE.

There was nothing remotely boring about Reach's campaign, the Saber fight was great as was levels like "Tip of the spear" "Nightfall" ,"Oni:Swordbase" and especially "New Alexandria" which was up there with "Assault on the Control Room" for me.
 

TheOddOne

Member
There was nothing remotely boring about Reach's campaign, the Saber fight was great as was levels like "Tip of the spear" "Nightfall" ,"Oni:Swordbase" and especially "New Alexandria" which was up there with "Assault on the Control Room" for me.
Yes, it was boring. There was a whole planet being overtaken and attacked by the Covenant, but the game instead focuses on an intimate squad story. It was more about the squad then what was actually happening outside, which baffles my mind as to why I should care about them but not about the planet being glassed. Reach as a planet was hugely significant, but the game barely even scratches on how important it was.

Bungie tried the squad story already with ODST and did a much better job with that game. It made more sense and actually contributed to the overall story.
 

Kinyou

Member
Yeah how? Everything that happened is accurate.

Is it because he was ugly as a kid?
To be honest I felt like showing the complete backside and the back of his head might have been a little too much. There isn't that much left to your imagination.

I for example always imagined him to be buff, but not that buff.
 

KdoubleA

Member
he's not supposed to be white

He's always been white. Here's the illustrations of him from the comic book based on Fall of Reach:

Boot_Camp_1_cover.jpg


John-117_fighting_ODST_team.png
 

JdFoX187

Banned
There was nothing remotely boring about Reach's campaign, the Saber fight was great as was levels like "Tip of the spear" "Nightfall" ,"Oni:Swordbase" and especially "New Alexandria" which was up there with "Assault on the Control Room" for me.

Slogging through boring, repetitive firefights against uninspired enemies that simply just jump back and forth causing you to waste your ammunition if the definition of boring.
 
Yes, it was boring. There was a whole planet being overtaken and attacked by the Covenant, but the game instead focuses on an intimate squad story.

That is because it was about getting Cortana off of Reach. Master chief and his team was busy with defending the planet.
 

wwm0nkey

Member
Yes, it was boring. There was a whole planet being overtaken and attacked by the Covenant, but the game instead focuses on an intimate squad story. It was more about the squad then what was actually happening outside, which baffles my mind as to why I should care about them but not about the planet being glassed. Reach as a planet was hugely significant, but the game barely even scratches on how important it was.

Bungie tried the squad story already with ODST and did a much better job with that game. It made more sense and actually contributed to the overall story.

Again best way to describe Halo: Reach is the awfully delivered line "The Covenant are on Reach".

Knowing how important Reach was the the UNSC/Humanity in general made me so disappointed with Halo: Reach. Not once did I think I was on a human colony that was the biggest asset to the UNSC, some times I felt like the covenant were already here and that we were invading. I love Bungie and all but they did not make it apparent of how big a deal loosing Reach was, instead we got a lame story about a squad that we already had done better the year before in ODST (like you said)

There was also no build up to the reveal of the Covenant and when they came everything was just "meh whatever" they should have made the reveal much more menacing and they needed/should have showed more brutality like those civilians you just saw seconds ago getting killed or just something to make me know that shit is about to get real. The only time we experienced this was in the flying mission when we saw ships destroy entire cities.

That is because it was about getting Cortana off of Reach. Master chief and his team was busy with defending the planet.

Which is bull shit since Bungie apparently didn't read the book they commissioned because Cortana was already off planet and the POA NEVER landed on Reach. They had to rewrite parts of the books because of that major fuck up.
 

Kinyou

Member
Which is bull shit since Bungie apparently didn't read the book they commissioned because Cortana was already off planet and the POA NEVER landed on Reach. They had to rewrite parts of the books because of that major fuck up.
It wasn't really a fuck up. It was just that Bungie decided that they wanted it to be this way. (giving the player actually something crucial to the Halo storyline to do) Basically everything that wasn't directly in the games is only "sub-canon"

The Chief could have even been black if 343 had wanted to.
 

abadguy

Banned
Slogging through boring, repetitive firefights against uninspired enemies that simply just jump back and forth causing you to waste your ammunition if the definition of boring.

Whatever you say, the Elites pretty much behave as they have in previous games and they did a hell of a lot more than just jump back and forth when i play. Don't remember wasting all that much ammo either.
 

wwm0nkey

Member
It wasn't really a fuck up. It was just that Bungie decided that they wanted it to be this way. (giving the player actually something crucial to the Halo storyline to do) Basically everything that wasn't directly in the games is only "sub-canon"

So the Chief could have been black if 343 had wanted so.

Still really hate it, I feel like if you have an established canon you should keep it. Hell I have a better idea for Reach, that Forerunner structure that Halsey's team found? How about there is another Forerunner crystal that has a pretty critical location on it and the Covenant beat your team to it and you have to make sure that they don't get off the planet with it.

That would have worked and not fucked up a single thing.
 

JdFoX187

Banned
Whatever you say, the Elites pretty much behave as they have in previous games and they did a hell of a lot more than just jump back and forth when i play. Don't remember wasting all that much ammo either.

Well I could go into more detailed arguments about the boring "defend this position" moments, the endless waves of Brutes in the slogfest that is Pillar of Autumn, the horrible on rails segments with random instant-deaths on Legendary, the utterly mind-numbing level that is Exodus. And then there's the story aspects that others have already touched upon. But yeah, I know you'll just say "whatever you say..." so I'll leave it at that.
 

Kinyou

Member
Still really hate it, I feel like if you have an established canon you should keep it. Hell I have a better idea for Reach, that Forerunner structure that Halsey's team found? How about there is another Forerunner crystal that has a pretty critical location on it and the Covenant beat your team to it and you have to make sure that they don't get off the planet with it.

That would have worked and not fucked a single thing.
Oh I agree. There could have been lots of ways to make the game interesting without screwing with the canon.
 
Which is bull shit since Bungie apparently didn't read the book they commissioned because Cortana was already off planet and the POA NEVER landed on Reach. They had to rewrite parts of the books because of that major fuck up.

You are getting a fragment of Cortana, not Cortana in her entirety. The scene takes place between events in the novel.
 

Gui_PT

Member
If it's an opinion, how can it be wrong?

Just a joke

To be honest I felt like showing the complete backside and the back of his head might have been a little too much. There isn't that much left to your imagination.

I for example always imagined him to be buff, but not that buff.

I don't think they showed too much, but that's just my opinion, obviously.

And you're right he doesn't look that buff in the games.
 

JimmyRustler

Gold Member
POA never landed on Reach in the original Fall of Reach novel.
This.

The way I figure you either have to ignore the book Fall of Rech or the game Halo Reach as these two contradict each other in almost absurd ways. I'd really try to forget the game at because the story of the book was so much better but seeing how little respect the Nylund's books get from the developers side, I guess we are better off ignoring the books.

Shame, because it was Nylund's book that made me a Halo fan.
 
This.

The way I figure you either have to ignore the book Fall of Rech or the game Halo Reach as these two contradict each other in almost absurd ways. I'd really try to forget the game at because the story of the book was so much better but seeing how little respect the Nylund's books get from the developers side, I guess we are better off ignoring the books.

Shame, because it was Nylund's book that made me a Halo fan.

A.343 has shown they are treating Reach as canon
B.Fall of Reach was a sad excuse for literature.
 

wwm0nkey

Member
Just because it isn't mentioned in the novel doesn't mean it can't happen.

It didn't happen in the original novel, they had to go back and rewrite the novel so it could make sense and to why it landed there in the first place among other things. Again I just feel that they should have done something with that Forerunner relic rather than with Cortana who should not have been there anyways.

A.343 has shown they are treating Reach as canon
B.Fall of Reach was a sad excuse for literature.

The hell? The Fall of Reach was great!
 
It didn't happen in the original novel, they had to go back and rewrite the novel so it could make sense and to why it landed there in the first place among other things. Again I just feel that they should have done something with that Forerunner relic rather than with Cortana who should not have been there anyways.



The hell? The Fall of Reach was great!

It didn't happen in the novel, but it doesn't actually contradict anything. They didn't actually rewrite Fall of Reach. Cortana wasn't there, it was a fragment of Cortana.

Fall of Reach was extremely poorly written, one of the driest books I have ever read. The only people I know who like the book are people who like Halo and don't read many books. You can't really completely blame Nylund though, he wrote the book in like what, two weeks?
 

BearPawB

Banned
Anyone have a link to a "the story so far" That accounts for ALL of the lore (videogame wise) prior to 4?

I have played them all...but honestly i remember almost nothing about what actually went on outside of CE.
 

abadguy

Banned
Well I could go into more detailed arguments about the boring "defend this position" moments, the endless waves of Brutes in the slogfest that is Pillar of Autumn, the horrible on rails segments with random instant-deaths on Legendary, the utterly mind-numbing level that is Exodus. And then there's the story aspects that others have already touched upon. But yeah, I know you'll just say "whatever you say..." so I'll leave it at that.

There were like two on rails segments and they were fairly short at that, the Brutes in the last level weren't that hard to take down and were hardly an endless wave. You make it sound like something akin to COD's constantly respawning enemies, i had more trouble taking down the Elites at the end of that level than i did fighting the Brutes . What exactly was so mind-numbing about Exodus? From taking out the brutes and helping the evacs to fighting along side the ODST's with the jet pack, it was a fairly solid level IMO.

As for the "story aspects" people complain about, i haven't read FOR but I can appreciate that it may havetold the story better than the game but i wasn't commenting on the story when i said Reach wasn't boring, i was talking about gameplay and gameplay wise i found it every bit as compelling as CE and evey other Halo game.
 

wwm0nkey

Member
It didn't happen in the novel, but it doesn't actually contradict anything. They didn't actually rewrite Fall of Reach. Cortana wasn't there, it was a fragment of Cortana.

Fall of Reach was extremely poorly written, one of the driest books I have ever read. The only people I know who like the book are people who like Halo and don't read many books. You can't really completely blame Nylund though, he wrote the book in like what, two weeks?

They did rewrite The Fall of Reach, that is a FACT, they had to because of differences in the book and in the game.

Also I read a decent chunk of books and The Fall of Reach was great and I loved the way it was essentially a script in the form of a book, everything was very easy to visualize and it had a very nice pace. Really wish 343 would get Nylund back though because The Fall of Reach, First Strike and Ghost of Onyx were all great reads.
 
There were like two on rails segments and they were fairly short at that, the Brutes in the last level weren't that hard to take down and were hardly an endless wave. You make it sound like something akin to COD's constantly respawning enemies, i had more trouble taking down the Elites at the end of that level than i did fighting the Brutes . What exactly was so mind-numbing about Exodus? From taking out the brutes and helping the evacs to fighting along side the ODST's with the jet pack, it was a fairly solid level IMO.

As for the "story aspects" people complain about, i haven't read FOR but I can appreciate that it may havetold the story better than the game but i wasn't commenting on the story when i said Reach wasn't boring, i was talking about gameplay and gameplay wise i found it every bit as compelling as CE and evey other Halo game.

It isn't that the Brutes are hard to fight, they are just not fun to fight. To me Exodus is mind-numbing because of that and the poor level design, something most Reach missions suffer from.
They did rewrite The Fall of Reach, that is a FACT, they had to because of differences in the book and in the game.

Also I read a decent chunk of books and The Fall of Reach was great and I loved the way it was essentially a script in the form of a book, everything was very easy to visualize and it had a very nice pace. Really wish 343 would get Nylund back though because The Fall of Reach, First Strike and Ghost of Onyx were all great reads.
LOL, maybe you should get your facts straight, they didn't rewrite the book, they republished it with a few sentences changed.

You also basically described what is wrong with FoR, it is just a script, not a novel. The setting and plot are all fine, but the writing is extremely dry and the descriptions of things are laughable.
 

BigTnaples

Todd Howard's Secret GAF Account
The FoR book and Reach can coexist just fine story wise. People really blew it out of proportion. There are perfectly feasible explanations for the PoA landing on Reach during the book.
 
A.343 has shown they are treating Reach as canon
B.Fall of Reach was a sad excuse for literature.

Sad excuse for literature? That honor would go to Glasslands. Such an awful book and storyline that 343 should be utterly ashamed of themselves that the thought of some of the shit that went down there even crossed their minds, let alone actually going through with it.
 
The FoR book and Reach can coexist just fine story wise. People really blew it out of proportion. There are perfectly feasible explanations for the PoA landing on Reach during the book.
It's not that it isn't feasible for the Pillar of Autumn to have landed on Reach during the events of the book, it's that in the book that just doesn't happen or at least isn't mentioned. Something that significant would probably be mentioned. It's a retcon for sure, we're just going to have to accept that kind of thing when you have SO MANY different people working on the same intellectual property.
 

wwm0nkey

Member
It isn't that the Brutes are hard to fight, they are just not fun to fight. To me Exodus is mind-numbing because of that and the poor level design, something most Reach missions suffer from.

LOL, maybe you should get your facts straight, they didn't rewrite the book, they republished it with a few sentences changed.

You also basically described what is wrong with FoR, it is just a script, not a novel. The setting and plot are all fine, but the writing is extremely dry and the descriptions of things are laughable.

Those few sentences did change a few things you know, I didn't mean they overhauled the book but they did make some changes.

Also I didn't mind it but yeah it really was pretty much a script and boggles my mind why they just wouldn't do a straight up adaption of that novel.
 

Kinyou

Member
It's not that it isn't feasible for the Pillar of Autumn to have landed on Reach during the events of the book, it's that in the book that just doesn't happen or at least isn't mentioned. Something that significant would probably be mentioned. It's a retcon for sure, we're just going to have to accept that kind of thing when you have SO MANY different people working on the same intellectual property.
Yep, the "there was a giant space battle going on, you just didn't see it" isn't enough for me.
 

BigTnaples

Todd Howard's Secret GAF Account
Yep, the "there was a giant space battle going on, you just didn't see it" isn't enough for me.

Are you referring to the space battle in the book that you don't see in the game?


If so, the entire planet is falling to the covenant, there are ground battles and space battles planet wide. Once you complete the Long Night of Solace mission in Reach it gives a pretty good implication that there will be a huge space battle...


Bungie was trying to tell the story of one group of Spartans, Noble Team in a reasonably intimate fashion. There are a ton of stories that happen during the Fall of Reach that we will never know about.
 

JimmyRustler

Gold Member
Correct me if I'm wrong but didn't the battle for Reach only last a dozend hours or so in the book? In the game it's more than a month.
 

BigTnaples

Todd Howard's Secret GAF Account
Correct me if I'm wrong but didn't the battle for Reach only last a dozend hours or so in the book? In the game it's more than a month.

The actual invasion is all that is covered in the book. Reach covers the Covie Recon teams, and stealth forces that were on Reach beforehand. The actual invasion does not really start until the end of Long Night of Solace/Start of Exodus.
 
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