• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GTA V Launching Spring 2013 On Xbox 360/PS3 [Officially Confirmed By Rockstar]

Status
Not open for further replies.

hatchx

Banned
It's not on Wii U. I'm shocked people are still acting like this doesn't make sense or is some big surprise.



I'm moreso disappointed. I wanted to play GTAV on the tablet screen. I can't imagine porting GTAV to WiiU is any more of a waste of time than porting Tekken or Mass Effect 3 or Assassins Creed.
 
About this Audience thing;

I only got into GTA very recently downloaded them on my powerbook from steam to see what the fuss has been about for so many years I just never had the chance to try one.
Being someone who played RPGs, Marios, and Zeldas most of my gaming life I wanted to expand what I played not that I am in my late 30s.

I found I really enjoyed Vice City a whole lot. Loved the music and it reminded me of the 80s and Miami. Also downloaded the other mac versions from Steam and played them for months.

The point being the only reason it took me so long to discover what GTA was about was because I never owned a platform it was being published on. Not because I am not a member of an audience that could enjoy it if I had access to it.

The Audience is not there because the GAME has never been there. Never been expected to be there, so people like me went shrug it does not look like my type of game anyway and did not bother to pick up a new platform that had it. This is the old what came first the chicken or the egg.

Rockstar built its audience and core following. These are built not existing, you don't know you are a fan of something until you experience it. If you cannot experience it, it matters very little to you and you cannot make a judgement of liking or disliking it.

If you guys are saying the audience is not there, you have to remember those who helped spilt the audience in the first place and the only one that can repair it or build it has no reason to bother.

This is why a PC port of this game is taken so lightly and Wii U is a joke, Rockstar knows where they built their home.

I agree with all this.

I think it would benefit Rockstar to port it to the Wii U, especially so close to launch. Perhaps a little blame can be placed at Nintendo's (Reggie's) feet for not providing a large enough incentive, but I think Rockstar is being a little short-sighted. I think there is a large enough audience that would justify the port.

It is a little weird that there is no PC port either. With no PC/WiiU support and my 360 in disrepair (and I have no intent of buying a new one this close to the next gen), I guess I won't be buying GTAV.
 

GQman2121

Banned
I'm moreso disappointed. I wanted to play GTAV on the tablet screen. I can't imagine porting GTAV to WiiU is any more of a waste of time than porting Tekken or Mass Effect 3 or Assassins Creed.

You know who doesn't want to play it on a tablet? Rockstar Games.

The point and reasons have been made and they make perfect sense. It could still appear down the line, but for launch, it doesn't make much financial sense.
 

Squire

Banned
I'm moreso disappointed. I wanted to play GTAV on the tablet screen. I can't imagine porting GTAV to WiiU is any more of a waste of time than porting Tekken or Mass Effect 3 or Assassins Creed.

The difference is in GTAs status and how it sells. GTA4 alone sold twice the entire Tekken Franchise combined.

They don't need Wii U. They don't to support an unproven console that won't have a very large fanbase when the game launches. It'd be a waste of time.
 

UrbanRats

Member
They're not porting it (on WiiU) at launch, just like they're not porting it on PC, but it doesn't mean they won't release it on it, later on, if the installed base grows up.
 
I agree with all this.

I think it would benefit Rockstar to port it to the Wii U, especially so close to launch. Perhaps a little blame can be placed at Nintendo's (Reggie's) feet for not providing a large enough incentive, but I think Rockstar is being a little short-sighted. I think there is a large enough audience that would justify the port.

It is a little weird that there is no PC port either. With no PC/WiiU support and my 360 in disrepair (and I have no intent of buying a new one this close to the next gen), I guess I won't be buying GTAV.

What audience? The people that are most likely to buy a Wii U at launch are diehard gamers and casuals who ride the hype train like they did on the Wii. One of those groups is likely to already have a system capable of playing GTA5 and the other most likely has no interest in GTA5.

Rockstar is all about install bases, especially with GTA games.
 

Squire

Banned
They're not porting it (on WiiU) at launch, just like they're not porting it on PC, but it doesn't mean they won't release it on it, later on, if the installed base grows up.

Nobody's denying that, but porting it out of the gate doesn't make sense. So coming into the thread like, "No Wii U port I'm so surprised!!" makes me think the people saying that are kind of ignorantly excited for that system. They want it, but their expectations for how it will likely be supported and by who are unrealistic.
 
We've been through this before; there are 101 real, tangible reasons why it makes absolutely no sense for it to be on WiiU but irrational Nintendo fans consistently cite some sort of imaginary sky dollars.

If it's there, it'll be there late, but it's highly unlikely that it will at all.

Gets tiresome.
 

iNvid02

Member
We've been through this before; there are 101 real, tangible reasons why it makes absolutely no sense for it to be on WiiU but irrational Nintendo fans consistently cite some sort of imaginary sky dollars.

If it's there, it'll be there late, but it's highly unlikely that it will at all.

Gets tiresome.

sky dollars, i like it
KuGsj.gif
 
The difference is in GTAs status and how it sells. GTA4 alone sold twice the entire Tekken Franchise combined.

They don't need Wii U. They don't to support an unproven console that won't have a very large fanbase when the game launches. It'd be a waste of time.

Because GTA sells more than Tekken, Rockstar doesn't need even more money from other ports...?

The only argument that makes sense is, "There wouldn't be any new sales, only displaced sales", suggesting that PC/WiiU sales would be from players that 1) Already have a PS3 or 360, and 2) Would be guaranteed to purchase the game on PS3/360 in absence of a PC/WiiU port. And I don't buy that argument. I think there is a large enough audience in the gaps of those two assumptions to justify the cost of a port.

But I don't know the teams/resources of Rockstar, maybe they think those resources would be better placed elsewhere for an even greater profit margin. I doubt that's the case, but it's an argument they could make.
 
What audience? The people that are most likely to buy a Wii U at launch are diehard gamers and casuals who ride the hype train like they did on the Wii. One of those groups is likely to already have a system capable of playing GTA5 and the other most likely has no interest in GTA5.

Rockstar is all about install bases, especially with GTA games.

sure just ignore me and his point of view, we are not part of this audience you speak of.

Me: PC

Him: PC/Broken 360

What audience is a bullshit point, you can only see one where the game is being published at. If I can't own a copy I am not part of this so called audience am I?

If the game is on PC I am there and he is there

If the game is on Wii U I am there and maybe he wants a Wii U or is waiting for next year to get the next box to replace his broken 360. We are the audience you and Rockstar are ignoring. So what audience is a bullshit point to us.
 
The only argument that makes sense is, "There wouldn't be any new sales, only displaced sales", suggesting that PC/WiiU sales would be from players that 1) Already have a PS3 or 360, and 2) Would be guaranteed to purchase the game in absence of a PC/WiiU port. And I don't buy that argument. I think there is a large enough audience in the gaps of those two assumptions to justify the cost of a port.

I'm sure Rockstar has marketing teams that have done research on this and have come to the complete opposite conclusion. What are you basing it on?


sure just ignore me and his point of view, we are not part of this audience you speak of.

Me: PC

Him: PC/Broken 360

What audience is a bullshit point, you can only see one where the game is being published at. If I can't own a copy I am not part of this so called audience am I?

If the game is on PC I am there and he is there

If the game is on Wii U I am there and maybe he wants a Wii U or is waiting for next year to get the next box to replace his broken 360. We are the audience you and Rockstar are ignoring. So what audience is a bullshit point to us.

You are one person. The world does not revolve around you. If there were a huge amount of people in your position, there would be a Wii U version of GTA5. What is there to show that millions of people like you exist?
 

Squire

Banned
Because GTA sells more than Tekken, Rockstar doesn't need even more money from other ports...?

The only argument that makes sense is, "There wouldn't be any new sales, only displaced sales", suggesting that PC/WiiU sales would be from players that 1) Already have a PS3 or 360, and 2) Would be guaranteed to purchase the game on PS3/360 in absence of a PC/WiiU port. And I don't buy that argument. I think there is a large enough audience in the gaps of those two assumptions to justify the cost of a port.

But I don't know the teams/resources of Rockstar, maybe they think those resources would be better placed elsewhere for an even greater profit margin. I doubt that's the case, but it's an argument they could make.

Both my point and the "audience" point are valid. You think there's an audience on a console that hasn't even launched yet? What?
 

AzaK

Member
Because it doesn't benefit Rockstar. A sale on the Wii U which removes a sale on PS3 or 360 is worthless.

Good point however I can see them possibly still making several million on it. That said, the Take Two CEO I think has mentioned somewhere that they go for big and typically don't do stuff for small gains. This could be the deciding factor even if a Wii U version could make money. My train of thought was this (Full of assumptions of course, just spitballing here):

1) Wii U sells 5 million units by release of GTA V
2) 5% of those want GTA (250,000, and I think it could be higher given the "enthusiast gamer" slant during console launch periods"
3) CoD on Wii sold pretty well (Several hundred K to 1 million depending on version and who you listen to)
4) R* both dev and publish GTA, which basically means they get $27ish bucks per $60 unit based on breakdowns I've seen.

This means that they could get $6.5-7 million on the Wii U. A port may very well cost them 1/2 of that. Leaving them with say $3 million profit. Nintendo may provide additional marketting incentives which we have heard they are doing with third parties.

Now $3 mill is pretty much chump change I know, but if they GTA buying based is 10% then double it, and it's still greater than 0. Something companies typically like. They can then sell DLC, or game of the year editions and whatnot to Wii U owners and make even more.

Anyway, I guess all I'm saying is that I think there is some profit in there. But profits alone can't get passed pig headedness or just plain unwillingness to release a version. All the lost $$ from the Wii shows us this.
 

Squire

Banned
Good point however I can see them possibly still making several million on it. That said, the Take Two CEO I think has mentioned somewhere that they go for big and typically don't do stuff for small gains. This could be the deciding factor even if a Wii U version could make money. My train of thought was this (Full of assumptions of course, just spitballing here):

1) Wii U sells 5 million units by release of GTA V
2) 5% of those want GTA (250,000, and I think it could be higher given the "enthusiast gamer" slant during console launch periods"
3) CoD on Wii sold pretty well (Several hundred K to 1 million depending on version and who you listen to)
4) R* both dev and publish GTA, which basically means they get $27ish bucks per $60 unit based on breakdowns I've seen.

This means that they could get $6.5-7 million on the Wii U. A port may very well cost them 1/2 of that. Leaving them with say $3 million profit. Nintendo may provide additional marketting incentives which we have heard they are doing with third parties.

Now $3 mill is pretty much chump change I know, but if they GTA buying based is 10% then double it, and it's still greater than 0. Something companies typically like. They can then sell DLC, or game of the year editions and whatnot to Wii U owners and make even more.

Anyway, I guess all I'm saying is that I think there is some profit in there. But profits alone can't get passed pig headedness or just plain unwillingness to release a version. All the lost $$ from the Wii shows us this.

I'll just use one if your points:

AzaK said:
That said, the Take Two CEO I think has mentioned somewhere that they go for big and typically don't do stuff for small gains.

.
 

FACE

Banned
If you read one of their newswire posts (or was it someone else), they said it was a mess technically and surprised they got it working on consoles.

Here's what they had to say about it:

“Amazing news, I'm buying L.A. Noire [for PC] day one! But why no plans for Red Dead Redemption? I would buy that too… and I have a looot of friends who would do the same!” - Andysk8
“Has Rockstar abandoned the PC platform???” - Simbala

We hope that with the announcement that L.A. Noire is coming to PC this fall, and the knowledge that our next big game Max Payne 3 will have a PC release (plus that we’ve released both Grand Theft Auto IV and the Episodes from Liberty City for PC), we can finally put to rest any misconceptions that we’ve ‘abandoned the PC platform’. We do know that, yes, there is just one title absent from our PC release plans – that game of course being Red Dead Redemption, and of course we’re well aware that some fans have been asking for it. All we can say is that whenever it is viable (technically, developmentally and business-wise) for us to release a game for PC (or any other particular platform) – we will and we usually do; unfortunately, that is just not the case 100% of the time for all platforms. To PC gamers, we hope that between the Grand Theft Auto titles, and the forthcoming L.A. Noire and Max Payne 3, you’ll have plenty of great Rockstar action to enjoy.

Source.
 
What are you basing it on?

Michael Pachter predicting the Wii U will do poorly. ;)

Both my point and the "audience" point are valid. You think there's an audience on a console that hasn't even launched yet? What?

Your point is not valid. More money is always better. The audience argument suggests there is not more money.

And yes, I think there is always a huge opportunity at any console launch. There is less competition, and people are always wanting to buy new games for their shiny new console. Rockstar could make a large impression on the Wii U, which might also help them down the line with future titles.

I see you don't agree, but I think WiiU (and certainly PC) ports would be worthwhile. Or, again, at least enough to make it profitable.
 
looks like a pass for me until as pc or wii u release. GTAIV was barely playable on the ps3/360. I have little faith in V being different.
 

Squire

Banned
Michael Pachter predicting the Wii U will do poorly. ;)



Your point is not valid. More money is always better. The audience argument suggests there is not more money.

And yes, I think there is always a huge opportunity at any console launch. There is less competition, and people are always wanting to buy new games for their shiny new console. Rockstar could make a large impression on the Wii U, which might also help them down the line with future titles.

I see you don't agree, but I think WiiU (and certainly PC) ports would be worthwhile. Or, again, at least enough to make it profitable.


More is always better when you don't have shit to start. Again Tekken as a franchise it at 10m units, GTA4 alone did 20. Namco isn't in a position to turn down any money, but 2K? They don't want or need to go after chimp change and that's what Wii U profits would be. It's not about whether I agree or what you think. It is, from s financial standpoint, not worth it and my point is valid.
 
I'm sure Rockstar has marketing teams that have done research on this and have come to the complete opposite conclusion. What are you basing it on?




You are one person. The world does not revolve around you. If there were a huge amount of people in your position, there would be a Wii U version of GTA5. What is there to show that millions of people like you exist?

And YOU are ONE person too, If Rockstar did not put GTAV on a platform you owned you would not be counted as a member of this audience. You keep denying that Rockstar is the one who builds its audience. To know I even exist as part of millions they have to give me and a million others like me the game on the platform I own so if am force to buy a new platform for it I become a member of another audience that already exist because I can only be counted where the game is at. I don't see no PC or Wii U logos on that OP image, Rockstar is telling me I don't exist just like you are.

The audience only exist where the game is published and marketed. Wii U being said to have no audience is not reasonable logic when the choice has not been given to this core you talked about, they will just go ahead and pick it up where they can.

You want GTAV bad enough as a core gamer you are going to get it on the platform you see it marketed on and end up being counted as a member of that market. If the Wii U logo was on this image in the OP you would see there are many others like me stepping up and being counted on Wii U, we can only be visible if we have that choice. The audience does not exist where the game is non-existant. This is Rockstar's choice to built the core where they want it but it does not mean people like me would not have gotten it for Wii U or PC if given the choice. This is not hard to understand.
 
And YOU are ONE person too, If Rockstar did not put GTAV on a platform you owned you would not be counted as a member of this audience. You keep denying that Rockstar is the one who builds its audience. To know I even exist as part of millions they have to give me and a million others like me the game on the platform I own so if am force to buy a new platform for it I become a member of another audience that already exist because I can only be counted where the game is at. I don't see no PC or Wii U logos on that OP image, Rockstar is telling me I don't exist just like you are.

The audience only exist where the game is published and marketed. Wii U being said to have no audience is not reasonable logic when the choice has not been given to this core you talked about, they will just go ahead and pick it up where they can.

You want GTAV bad enough as a core gamer you are going to get it on the platform you see it marketed on and end up being counted as a member of that market. If the Wii U logo was on this image in the OP you would see there are many others like me stepping up and being counted on Wii U, we can only be visible if we have that choice. The audience does not exist where the game is non-existant. This is Rockstar's choice to built the core where they want it but it does not mean people like me would not have gotten it for Wii U or PC if given the choice. This is not hard to understand.

Rockstar doesn't build the audience in this way. It makes no sense for them to try and "build" this audience on Wii U when it already exists in massive numbers on 360 and PS3.
 
I dunno. Initially I was thinking that it would make sense to do a Wii U version. However thinking about prospective sales makes me wonder if they will bother. If they do, then I imagine it will be another 'late to the party' version which Wii U seems to be getting a lot of. It's not good timing for Wii U's release over this upcoming blockbuster 6 months or so. Resources for a third platform will be limited.

Using Worldwide numbers are deciving in that way. People tend to lump in hardware numbers even if the game doesn't really sell in that region. It is better to look at the game first, see where it sells then look at the userbase it can sell to.

It makes sense to farm a WiiU port out to an outside team for an Xmas release while the main team keeps working on DLC and it doesn't cut into the PS3/360 sales.
 

AzaK

Member
Rockstar doesn't build the audience in this way. It makes no sense for them to try and "build" this audience on Wii U when it already exists in massive numbers on 360 and PS3.

Agreed, they don't build audiences. They wait to see if there is one. Of course it's a self fulfilling prophecy if everyone does this but I don't think R* gives a shit. They will make tonnes anyway.

Using Worldwide numbers are deciving in that way. People tend to lump in hardware numbers even if the game doesn't really sell in that region. It is better to look at the game first, see where it sells then look at the userbase it can sell to.

It makes sense to farm a WiiU port out to an outside team for an Xmas release while the main team keeps working on DLC and it doesn't cut into the PS3/360 sales.

Yeah I think this is the best we can hope for.
 

StuBurns

Banned
Good point however I can see them possibly still making several million on it. That said, the Take Two CEO I think has mentioned somewhere that they go for big and typically don't do stuff for small gains. This could be the deciding factor even if a Wii U version could make money. My train of thought was this (Full of assumptions of course, just spitballing here):

1) Wii U sells 5 million units by release of GTA V
2) 5% of those want GTA (250,000, and I think it could be higher given the "enthusiast gamer" slant during console launch periods"
3) CoD on Wii sold pretty well (Several hundred K to 1 million depending on version and who you listen to)
4) R* both dev and publish GTA, which basically means they get $27ish bucks per $60 unit based on breakdowns I've seen.

This means that they could get $6.5-7 million on the Wii U. A port may very well cost them 1/2 of that. Leaving them with say $3 million profit. Nintendo may provide additional marketting incentives which we have heard they are doing with third parties.

Now $3 mill is pretty much chump change I know, but if they GTA buying based is 10% then double it, and it's still greater than 0. Something companies typically like. They can then sell DLC, or game of the year editions and whatnot to Wii U owners and make even more.

Anyway, I guess all I'm saying is that I think there is some profit in there. But profits alone can't get passed pig headedness or just plain unwillingness to release a version. All the lost $$ from the Wii shows us this.
I certainly agree, in fact, I think you're low balling, I think it could realistically add 500k in sales, which is roughly eighteen million dollars, certainly not an insignificant amount of money, even for Rockstar. I won't be surprised if they do it, but I won't be surprised if they don't too. Instilling an attachment for the franchise creates expectation for future iterations. Rockstar are wholly focused on creating the most grand open world simulation they can, their games are so CPU tight that I could imagine just creating a Wii U version of this game might be problematic, and certainly any future games would be crippled by supporting the Wii U. Maybe we'll see a Bully 2 on Wii U/Vita along with the other higher end systems, something specifically designed for the lower CPU performance, but as long as Rockstar are dedicated to GTA being the industry standard production, the Wii U won't be getting any future entries, and they might feel that if that's the case, they shouldn't do it now either.
 
Agreed, they don't build audiences. They wait to see if there is one. Of course it's a self fulfilling prophecy if everyone does this but I don't think R* gives a shit. They will make tonnes anyway.

Rockstar doesn't build the audience in this way. It makes no sense for them to try and "build" this audience on Wii U when it already exists in massive numbers on 360 and PS3.

It is the console makers job to build an audience. Rockstar will just develop for where ever that audience is.
 
Ah, was kinda hoping for a (simultaneous) Wii U release considering Nintendo seems serious about catering to the "core"/"mature" crowd and it would be cool to see tablet features.
To me it makes a lot more sense than releasing Manhunt 2 for the Wii, GTA iOS ports or developing a new GTA game for a Nintendo handheld.
If they decide to do a Wii U port further down the road, I think it will sell a lot less than if they did a simultaneous release on the Wii U, since "core" gamers will have already played it on PS360. This will only lead to a self fulfilling prophecy.
 

Squire

Banned
I have to tell you guys: a lot of Nintendo being supposedly "serious" about the hardcore is PR bullshit. Or it equals out to half-assed measures like locking up Bayonetta 2 (wow, what a coup). Not to derail the thread, but again: be realistic. Their latest ad campaign is "I am not a gamer" FFS. They know where their money is and has been for six years. Nintendo either doesn't actually give a shit about the core or cares much much less than many in this thread seem to suspect.
 
I certainly agree, in fact, I think you're low balling, I think it could realistically add 500k in sales, which is roughly eighteen million dollars, certainly not an insignificant amount of money, even for Rockstar. I won't be surprised if they do it, but I won't be surprised if they don't too. Instilling an attachment for the franchise creates expectation for future iterations. Rockstar are wholly focused on creating the most grand open world simulation they can, their games are so CPU tight that I could imagine just creating a Wii U version of this game might be problematic, and certainly any future games would be crippled by supporting the Wii U. Maybe we'll see a Bully 2 on Wii U/Vita along with the other higher end systems, something specifically designed for the lower CPU performance, but as long as Rockstar are dedicated to GTA being the industry standard production, the Wii U won't be getting any future entries, and they might feel that if that's the case, they shouldn't do it now either.

I'd argue 360/PS3 limit what GTAV could have been. PS2 certainly limited the original trilogy, and nobody seemed to mind.

Just a couple observations. (I personally don't care about power.)
 
Ridiculous statement.

Really? I owned the ps3 version and it would make me nauseous after playing for about 20 minutes. The IQ was so bad thanks to sub-hd and horrible contrast levels. Add the mediocre FPS and texture pop-up as well as already naturally sluggish controls and the game is near unplayable.
 
Rockstar doesn't build the audience in this way. It makes no sense for them to try and "build" this audience on Wii U when it already exists in massive numbers on 360 and PS3.
By the same token, Xbox ports of GTA3/VC/SA made no sense I guess. Maybe GTAIV should've stayed PS3 exclusive too, why split that finite audience in the first place?

It's not an all or nothing proposition. You'll transition some buyers, gain some others, but making your game available to a wider audience doesn't usually hurt anything and fledgling platforms are usually the best time to try and do that, so you can grow a fanbase as the platform itself does. That's pretty much how demographics are shaped.
 
Rockstar doesn't build the audience in this way. It makes no sense for them to try and "build" this audience on Wii U when it already exists in massive numbers on 360 and PS3.

Agreed... Then they are missing out on a few extra sales, no big deal for them shrug.

But this is not how they started out from game 1 and 2 they made the platform choices. They built this following.

I had friends telling me how great GTA was even felt peer pressure from many calling my love for Mario kiddy and I need to get on what was hot and cool. This is the thing that split the market. The cool guys went one direction while the geeks went another Rockstar marketed on top of this split. Rockstar banked on a platform then another. Because you cannot say that they did not have to build the Xbox audience when it came out, it went from Playstation exclusive to Xbox is cool too. So it is up to them, Wii U is not cool until you get our game is the logic here, you market it you build it. Now that they do have this large enough core home no reason to bother to expand or grow the market is what is being said here. Rockstar knows they still make huge money on GTA were it is at, maybe a few extra sales does not matter.
 
By the same token, Xbox ports of GTA3/VC/SA made no sense I guess. Maybe GTAIV should've stayed PS3 exclusive too, why split that finite audience in the first place?

It's not an all or nothing proposition. You'll transition some buyers, gain some others, but making your game available to a wider audience doesn't usually hurt anything and fledgling platforms are usually the best time to try and do that, so you can grow a fanbase as the platform itself does. That's pretty much how demographics are shaped.

Yup, definitely agree.

Obviously, but that doesn't count, as the PC alone wouldn't be viable. PS480 and PC certainly will.

The point I'm getting at is that power is relative and isn't the most important factor at play. (And no addressing PS2...? :p)

Extending from this (and probably opening a can of worms), if the power difference of the Wii U and PS4/Durango is similar to that of PS2 vs Xbox, I think you could maintain an audience on both platforms.
 

Persona86

Banned
It will probably be very playable on PS3, but expect a lot of cars and buildings appearing out of nowhere while you drive fast. (probably because of limited ram)
 
It is the console makers job to build an audience. Rockstar will just develop for where ever that audience is.

If you wait for the hardware company to build your audience then be prepared for less sales on on that platform because you just sat back and allowed more competition for your title. This is not a smart move.

Are you saying Rockstar is waiting for a GTA clone from Retro and others to sell 10+ Million on the Wii U before they jump in?
 

Dance Inferno

Unconfirmed Member
Already pre-ordered for $48, I was kind of expecting this time frame too; Rockstar has been releasing games in spring for a while now and it seems to be doing well for them.
 

AzaK

Member
I certainly agree, in fact, I think you're low balling, I think it could realistically add 500k in sales, which is roughly eighteen million dollars, certainly not an insignificant amount of money, even for Rockstar. I won't be surprised if they do it, but I won't be surprised if they don't too. Instilling an attachment for the franchise creates expectation for future iterations. Rockstar are wholly focused on creating the most grand open world simulation they can, their games are so CPU tight that I could imagine just creating a Wii U version of this game might be problematic, and certainly any future games would be crippled by supporting the Wii U. Maybe we'll see a Bully 2 on Wii U/Vita along with the other higher end systems, something specifically designed for the lower CPU performance, but as long as Rockstar are dedicated to GTA being the industry standard production, the Wii U won't be getting any future entries, and they might feel that if that's the case, they shouldn't do it now either.

I know what you're getting at, and think it would be a major shame if R* thought that the Wii U wasn't powerful enough to support their franchises. However it just doesn't seem right for me to think that R* would only release games on platforms that are similar in power. If this was the case, why do a PC version?

All I can do is hope it comes at some point, hopefully close to the initial release.
 

StuBurns

Banned
Extending from this (and probably opening a can of worms), if the power difference of the Wii U and PS4/Durango is similar to that of PS2 vs Xbox, I think you could maintain an audience on both platforms.
The CPU is the limiting factor, and by some accounts, the Wii U's is even worse than the 360's, let alone Orbis/Durango.
 
I have to tell you guys: a lot of Nintendo being supposedly "serious" about the hardcore is PR bullshit. Or it equals out to half-assed measures like locking up Bayonetta 2 (wow, what a coup). Not to derail the thread, but again: be realistic. Their latest ad campaign is "I am not a gamer" FFS. They know where their money is and has been for six years. Nintendo either doesn't actually give a shit about the core or cares much much less than many in this thread seem to suspect.

That and Bayonetta is a Japanese game and NCL pulls all the strings. Lets see how NOA and NOE treats third parties. Having NCL control EVERYTHING has always been a critical flaw of Nintendo outside of Japan.
 
The CPU is the limiting factor, and by some accounts, the Wii U's is even worse than the 360's, let alone Orbis/Durango.

I'm not a tech person, but you mean lower clock speed, right? The CPU is not overall weaker from what I've heard.

There were some amazing sleuths in the Wii U thread, and I'm not convinced yet that the power margin will be devastating to the Wii U's viability. At least, again, not anymore than the PS2 vs Xbox.

This isn't the place to argue that, though, so I'll let it go if you disagree.
 

Squire

Banned
That and Bayonetta is a Japanese game and NCL pulls all the strings. Lets see how NOA and NOE treats third parties. Having NCL control EVERYTHING has always been a critical flaw of Nintendo outside of Japan.

So much this. This is what I'm talking about when I say people give Nintendo too much credit saying they expected them to pursue a Wii U port. Who would be telling Nintendo to do that? The figureheads of their western branches. Who does Nintendo not listen to? The figureheads of their western branches.
 
Status
Not open for further replies.
Top Bottom