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Dragon Quest VII coming to Japanese 3DS' [February 7th, 2013]

8 was on PS2, which isn't just terribly far from 3DS levels, so there wouldn't be much of an up-port. HD remake would seem best, but with DQXI likely going on 3DS, I'd imagine DQXI would be the next game. They could always go back and re-make DQ1/2/3 again, though. :)

I'd like to see them bring DQ1/2/3 into 3d.
 

urfe

Member
I'd love a portable version of DQVIII. I never play consoles these days, and it'd be great to be able to play it on the go.

Wouldn't care if a downgrade was necessary.
 

Bearpowers

Neo Member
Smart move. My white 3DS LL is my favorite handheld ever. Be sure to pick up Bravely Default to tide you over until DQVII hits - it is a fantastic old school JRPG.

It looks too difficult to a non Japanese speaker, I haven't started learning Japanese yet.

I have however played both DQ7 and DQM for thousands of hours on their original platforms, literally thousands of hours.

So I can probably play those without needing to read.

I plan to start my Japanese lessons this Spring.
 

Velcro Fly

Member
Also I just got DQIV and DQVI on the cheap used from Best Buy. Guess now is as good a time as ever to play through them and finally get around to playing IX in anticipation for VII coming out in the west!
 

ghibli99

Member
Never played DQVII. Is it any good? How does it compare to 8?
I really enjoyed it. It has an infamously slow start, but once it gets going, it usually wins you over. I found 8's weapon/skill system to be too limiting/slow, and alchemy was a huge pain in the ass. Jobs in DQ7 are great, and there are a bunch of monsters you can advance/combine job-wise as well. It's a very deep and rewarding system. Combat is also much, much faster than 8's (similar to the DS games). 8's main party characters are stronger and have more distinctive personalities, though.
 

randomkid

Member
Hmm my relationship with DQ7 is ... fraught. The news though is pushing my DQ5 ps2 buttons, which is a very good thing. Is it worth giving a game a second chance when you've already spent 100 hours with it?

Also, the slow intro is great people. It's the other stuff that leads to, erm, issues.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Full 3D remake... Orchestral score...
Just from these two details, it seems to me this game is VERY different from the last DS remakes, and also much better to sell for Western audiences too.
 

bluemax

Banned
People cannot actually be playing games like IX: Sentinel Of The Starry Sky and VII: Warriors Of Eden on the move. These are at-home-for-weeks-to-complete-never-mind-100-percent-complete titles.

Anyway, it's my 2nd favorite. Enjoy!





SHUT UP SHUT UP SHUT UP NOT TRUE. (I did buy Slime Of Gusto, but I want English puns!)

Eh, I actually find Dragon Quest to be infinitely more playable in portable form, mostly because modern portables let me suspend at any moment and I don't have to rush to a save point.
 
I love the job system in this so much, even if there's like 5 useful skills in a sea of hundreds. And even if it takes 20 hours to even get to it. So much.

First time I played it I just stopped to grind skills after getting to the temple, which was incredibly stupid in retrospect.
 

Brandon F

Well congratulations! You got yourself caught!
8 is worlds better than 7. There's no comparison.

Fixed.

Though really DQ7 is not at all bad. Sloooooowww to get going. Really slow. Still a pleasantly charming game that carries many of the same positives and negatives of any other DQ game.

Also, the PS2 original had a big problem with the "hub" wherein it became downright aggravating not having the warp points labeled properly for warping to the many islands and maps. Extended breaks from the game can result in a complete guessing game on which pedestal you need to use to get to your intended destination.

There is a triforce-esque hunt in the lategame that involves LOTS of backtracking and revisiting dozens of old locations as well. The problem I mentioned above makes this chore a compounded problem.

All told though, its a massive game with the usual DQ vignettes and light humor. Assuming some adjustmens are made, this will be a solid portable release that any jRPG fan should not miss.
 

jeremy1456

Junior Member
Fixed.

Though really DQ7 is not at all bad. Sloooooowww to get going. Really slow. Still a pleasantly charming game that carries many of the same positives and negatives of any other DQ game.

Also, the PS2 original had a big problem with the "hub" wherein it became downright aggravating not having the warp points labeled properly for warping to the many islands and maps. Extended breaks from the game can result in a complete guessing game on which pedestal you need to use to get to your intended destination.

There is a triforce-esque hunt in the lategame that involves LOTS of backtracking and revisiting dozens of old locations as well. The problem I mentioned above makes this chore a compounded problem.

All told though, its a massive game with the usual DQ vignettes and light humor. Assuming some adjustmens are made, this will be a solid portable release that any jRPG fan should not miss.

I was assuming he's a Dragon Quest fan.

The best parts of DQVIII are very much not like the rest of the series, which holds it back.

DQVII is far superior.

I can't help feeling that if DQVIII didn't have the graphical polish it does it would have been largely ignored. Without the job system, tons of characters, monster recruiting, it kinda feels like bare bones DQ with pretty graphics.

I mean come on, it was fun, but even the dungeon design was bad. Plus the battle speed had to be slowed way down to encompass load times.

A great RPG? Hell yeah. A great DQ game? Ehh...
 

farnham

Banned
Fixed.

Though really DQ7 is not at all bad. Sloooooowww to get going. Really slow. Still a pleasantly charming game that carries many of the same positives and negatives of any other DQ game.

Also, the PS2 original had a big problem with the "hub" wherein it became downright aggravating not having the warp points labeled properly for warping to the many islands and maps. Extended breaks from the game can result in a complete guessing game on which pedestal you need to use to get to your intended destination.

There is a triforce-esque hunt in the lategame that involves LOTS of backtracking and revisiting dozens of old locations as well. The problem I mentioned above makes this chore a compounded problem.

All told though, its a massive game with the usual DQ vignettes and light humor. Assuming some adjustmens are made, this will be a solid portable release that any jRPG fan should not miss.
Yeah dq7 has a slow start.. But what are 2 hours of pain in comparison to 70hours plus of a addicting jrpg?
 

Salsa

Member
I dont like this DQ much but mostly cause it was super rough and it came out at a terrible time, so an update will probably do much more for it than for the previous remakes.
 

Conan-san

Member
See, I'll buy this just to round out my DQ Collection (I still Need DQ 1-2 GBC though) but it ain't geting in any console untill DQ VIII happens.

Edit: or homebrew that defeats region locking is a thing, ether or.
 

TEJ

Member
I was assuming he's a Dragon Quest fan.

The best parts of DQVIII are very much not like the rest of the series, which holds it back.

DQVII is far superior.

I can't help feeling that if DQVIII didn't have the graphical polish it does it would have been largely ignored. Without the job system, tons of characters, monster recruiting, it kinda feels like bare bones DQ with pretty graphics.

I mean come on, it was fun, but even the dungeon design was bad. Plus the battle speed had to be slowed way down to encompass load times.

A great RPG? Hell yeah. A great DQ game? Ehh...

DQ8 is one of the few rpgs {maybe the only?} where I felt like I was going on a genuine adventure in a world that felt so well crafted. The graphics were a part of that, but also because it felt like a well crafted world with charming characters and an overworld rather than a traditional worldmap.

Not to mention, it's not like DQ7 was without its flaws. I thought they could have done a better job of progression if they thought of something else other than shard collecting. fucking hated that shit. If you didn't know what you were doing beforehand that job system could screw you up badly, oh and in certain areas you won't get counted for job level ups if you're too high. bah.
 

jeremy1456

Junior Member
DQ8 is one of the few rpgs {maybe the only?} where I felt like I was going on a genuine adventure in a world that felt so well crafted. The graphics were a part of that, but also because it felt like a well crafted world with charming characters and an overworld rather than a traditional worldmap.

Not to mention, it's not like DQ7 was without its flaws. I thought they could have done a better job of progression if they thought of something else other than shard collecting. fucking hated that shit. If you didn't kn,ow what you were doing beforehand that job system could screw you up badly, oh and in certain areas you won't get counted for job level ups if you're too high. bah.

DQ VII wasn't without its flaws, but I mean it's still the best realization of the series.

Like I said, I can't help feeling that 8 Was the entry in the series not aimed at fans of the series. When you tear down the polish you have something on par with Dragon Quest II But more deep. Still lacking in comparison to even 3 though. It was kinda a de-evolution of the series.

Dragon Quest VIII was basically a kinder, more forgiving entry in the series for the sole intent of attracting fans of the RPG genre.

Loved the world map though.
 

TEJ

Member
DQ VII wasn't without its flaws, but I mean it's still the best realization of the series.

Like I said, I can't help feeling that 8 Was the entry in the series not aimed at fans of the series. When you tear down the polish you have something on par with Dragon Quest II But more deep. Still lacking in comparison to even 3 though. It was kinda a de-evolution of the series.

Dragon Quest VIII was basically a kinder, more forgiving entry in the series for the sole intent of attracting fans of the RPG genre.

Loved the world map though.

Thjis post to me screams "DQ elitism". i've played all the mainline games {cept for DQX}, and outside of DQII nes it doesn't feel much "kinder" if by saying that you meant harder and less forgiving, or a does it feel like a step back.

also, DQ8 doesn't have a world map. It has a to-scale world, like the elder scrolls or zelda.
 

jeremy1456

Junior Member
Thjis post to me screams "DQ elitism". i've played all the mainline games {cept for DQX}, and outside of DQII nes it doesn't feel much "kinder" if by saying that you meant harder and less forgiving, or a does it feel like a step back.

also, DQ8 doesn't have a world map. It has a to-scale world, like the elder scrolls or zelda.

No elitism. I feel 8 gives you less in the way of strategic options and more in the way of pretty graphics and eased difficulty than 7.
 

jeremy1456

Junior Member
8 Feels easier to me in that it gives you less options.

I mean can someone actually argue that the skill system actually gives you more options than the job system of VII? Really? REALLY?

EDIT: I feel like it's the whole FFX invented the whole changing party members mid battle argument all over again.
 

TEJ

Member
8 Feels easier to me in that it gives you less options.

I mean can someone actually argue that the skill system actually gives you more options than the job system of VII? Really? REALLY?

Perhaps not, but that job system wasn't very much fun if you wanted to get the higher classes. and to get those classes, you had to know exactly where your level would allow you to battle so that you would be able to rank up, what order of jobs to do if you wanted the good skills {unless you were playing with a guide you wouldn't know}.

The job system in 7 was a good idea but had extremely poor execution.
 

jeremy1456

Junior Member
Perhaps not, but that job system wasn't very much fun if you wanted to get the higher classes. and to get those classes, you had to know exactly where your level would allow you to battle so that you would be able to rank up, what order of jobs to do if you wanted the good skills {unless you were playing with a guide you wouldn't know}.

The job system in 7 was a good idea but had extremely poor execution.

So I assume you actually used skills in DQ 8?

I didn't.

I really did like the post game content though.
 

TEJ

Member
So I assume you actually used skills in DQ 8?

I didn't.

I really did like the post game content though.

um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.

The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards bosses

The heroes various sword skills were definitely useful.

Angelo with falcon blade and falcon slash was incredibly useful.
 
um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.

The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards bosses

The heroes various sword skills were definitely useful.

Angelo with falcon blade and falcon slash was incredibly useful.

I remember using Thin Air a ton early-game with Yangus. Apart from his low MP, it was pretty useful.
 

jeremy1456

Junior Member
um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.

The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards bosses

The heroes various sword skills were definitely useful.

Angelo with falcon blade and falcon slash was incredibly useful.

All of this opposed to choosing how to raise characters in 6, 7, and 9 which I am still confused how people can consider on the same scale.

Felt more hand fed in 8 rather than being allowed to figure it out for myself.
 

speedpop

Has problems recognising girls
Quickly caught up with the thread in case I missed some things outside of Aeana schooling people.

ttp://www.famitsu.com/news/201210/31023590.html

> also orchestra sound from Tokyo Metropolitan Symphony Orchestra will be used as the BGM this time

Hooray. I take it'll be straight from the CD release rather than a re-recording? Unless Square Enix want to foot the bill for a new rendition that is, which is entirely plausible if they wanted to add new scenes or sections. Some very beautiful tracks on this soundtrack (Over the Horizon is beyond luscious - though this is the London Philharmonic version) and it'll be sublime to hear it filter through while playing.

Was thinking about getting rid of my US 3DS but I'll keep it around just in case.
 

beril

Member
8 was on PS2, which isn't just terribly far from 3DS levels, so there wouldn't be much of an up-port. HD remake would seem best, but with DQXI likely going on 3DS, I'd imagine DQXI would be the next game. They could always go back and re-make DQ1/2/3 again, though. :)

Being able to play it on a handheld adds a lot more value than a resolution boost, even if it's just a port.
 
ttp://www.famitsu.com/news/201210/31023590.html

> also orchestra sound from Tokyo Metropolitan Symphony Orchestra will be used as the BGM this time
Wow awesome! DQVII seems to be getting the proper remake treatment.

All of this opposed to choosing how to raise characters in 6, 7, and 9 which I am still confused how people can consider on the same scale.

Felt more hand fed in 8 rather than being allowed to figure it out for myself.

True, but I still feel the skill system provided the bare minimum in streamlining the skills (so you don't get bloated skills a la[?i] VI/VII) and providing just enough flexibility with weapon specialty, but I would like to see an expanded version...IX provides a decent compromise (considering it was designed for both sp and mp balancing?) but I still hate how jobs were tied to character levels...it really discouraged experimenting with jobs.

I wonder what they're going to do with VII's class system here...surely they'll streamline it? But hopefully not with IX's system please. I also wonder if it'll have visible equipment since that seems to be a standard now with IX/X.
 

mclem

Member
I'd like to see them bring DQ1/2/3 into 3d.

As a single package.

DQ1 certainly doesn't merit a full-price release these days, unless it was vastly expanded. *Possibly* DQ1+2 is sufficient, but I'm thinking the whole Erdrick trilogy in one pack works nicely.
 

Pyrrhus

Member
The original. If you go to the valley by Falrish, she's set up down there and she'll give you hints about the locations of shards you're missing.

That's kind of clunky though. The remake should give you a Dragon Ball style radar or something.
 
As a single package.

DQ1 certainly doesn't merit a full-price release these days, unless it was vastly expanded. *Possibly* DQ1+2 is sufficient, but I'm thinking the whole Erdrick trilogy in one pack works nicely.

I doubt they would pack all three in one. DQ3 is a pretty big game.
If they ever do this (which I'm sure is just a matter of time), then it would be cool to see them re-imagine the first game with added areas and characters (not necessarily party members, just more fleshed out world and scenarios).
 

mclem

Member
I doubt they would pack all three in one. DQ3 is a pretty big game.
If they ever do this (which I'm sure is just a matter of time), then it would be cool to see them re-imagine the first game with added areas and characters (not necessarily party members, just more fleshed out world and scenarios).

Here's a crazy suggestion; taking into account the chronological order of the series:

Release a remake of DQ3
Release DQ1 as DLC
Release DQ2 as DLC

As a DLC package, DQ1 would be a reasonable deal if priced fairly (but, well, Square Enix); and, crucially, it's set after DQ3. DQ2 might be a little large for DLC, I admit, but is still approximately fits.

Alternatively, if you want to stick with the release order:

Release DQ1 as an eShop title.
Release DQ2 as an eShop title.
Release DQ3 as a full-price title. Allow it to recognise the earlier games and do something funky if it detects them on your SD.
 

Hobbun

Member
I doubt they would pack all three in one. DQ3 is a pretty big game.
If they ever do this (which I'm sure is just a matter of time), then it would be cool to see them re-imagine the first game with added areas and characters (not necessarily party members, just more fleshed out world and scenarios).

I would love to see this, even more than the DQ VII remake, as I have never played DQ II and the last time I played 1& 3 was when they first came out on the NES. It would be like playing three ‘new’ games for me.

If this is done, I just hope they would do the same for the west, as well.
 
um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.

The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards boobs

The heroes various sword skills were definitely useful.

Angelo with falcon blade and falcon slash was incredibly useful.

Jessica does her best puff puff.

Corleth is too stunned to move.
 
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