Cyberquake
Member
Only if it's for HD consoles... DQ VIII is already awesome as it is.Next to remake after this is... DQ8?DDD
Only if it's for HD consoles... DQ VIII is already awesome as it is.Next to remake after this is... DQ8?DDD
8 was on PS2, which isn't just terribly far from 3DS levels, so there wouldn't be much of an up-port. HD remake would seem best, but with DQXI likely going on 3DS, I'd imagine DQXI would be the next game. They could always go back and re-make DQ1/2/3 again, though.![]()
Smart move. My white 3DS LL is my favorite handheld ever. Be sure to pick up Bravely Default to tide you over until DQVII hits - it is a fantastic old school JRPG.
Never played DQVII. Is it any good? How does it compare to 8?
I really enjoyed it. It has an infamously slow start, but once it gets going, it usually wins you over. I found 8's weapon/skill system to be too limiting/slow, and alchemy was a huge pain in the ass. Jobs in DQ7 are great, and there are a bunch of monsters you can advance/combine job-wise as well. It's a very deep and rewarding system. Combat is also much, much faster than 8's (similar to the DS games). 8's main party characters are stronger and have more distinctive personalities, though.Never played DQVII. Is it any good? How does it compare to 8?
People cannot actually be playing games like IX: Sentinel Of The Starry Sky and VII: Warriors Of Eden on the move. These are at-home-for-weeks-to-complete-never-mind-100-percent-complete titles.
Anyway, it's my 2nd favorite. Enjoy!
SHUT UP SHUT UP SHUT UP NOT TRUE. (I did buy Slime Of Gusto, but I want English puns!)
8 is worlds better than 7. There's no comparison.
Fixed.
Though really DQ7 is not at all bad. Sloooooowww to get going. Really slow. Still a pleasantly charming game that carries many of the same positives and negatives of any other DQ game.
Also, the PS2 original had a big problem with the "hub" wherein it became downright aggravating not having the warp points labeled properly for warping to the many islands and maps. Extended breaks from the game can result in a complete guessing game on which pedestal you need to use to get to your intended destination.
There is a triforce-esque hunt in the lategame that involves LOTS of backtracking and revisiting dozens of old locations as well. The problem I mentioned above makes this chore a compounded problem.
All told though, its a massive game with the usual DQ vignettes and light humor. Assuming some adjustmens are made, this will be a solid portable release that any jRPG fan should not miss.
Yeah dq7 has a slow start.. But what are 2 hours of pain in comparison to 70hours plus of a addicting jrpg?Fixed.
Though really DQ7 is not at all bad. Sloooooowww to get going. Really slow. Still a pleasantly charming game that carries many of the same positives and negatives of any other DQ game.
Also, the PS2 original had a big problem with the "hub" wherein it became downright aggravating not having the warp points labeled properly for warping to the many islands and maps. Extended breaks from the game can result in a complete guessing game on which pedestal you need to use to get to your intended destination.
There is a triforce-esque hunt in the lategame that involves LOTS of backtracking and revisiting dozens of old locations as well. The problem I mentioned above makes this chore a compounded problem.
All told though, its a massive game with the usual DQ vignettes and light humor. Assuming some adjustmens are made, this will be a solid portable release that any jRPG fan should not miss.
I was assuming he's a Dragon Quest fan.
The best parts of DQVIII are very much not like the rest of the series, which holds it back.
DQVII is far superior.
I can't help feeling that if DQVIII didn't have the graphical polish it does it would have been largely ignored. Without the job system, tons of characters, monster recruiting, it kinda feels like bare bones DQ with pretty graphics.
I mean come on, it was fun, but even the dungeon design was bad. Plus the battle speed had to be slowed way down to encompass load times.
A great RPG? Hell yeah. A great DQ game? Ehh...
DQ8 is one of the few rpgs {maybe the only?} where I felt like I was going on a genuine adventure in a world that felt so well crafted. The graphics were a part of that, but also because it felt like a well crafted world with charming characters and an overworld rather than a traditional worldmap.
Not to mention, it's not like DQ7 was without its flaws. I thought they could have done a better job of progression if they thought of something else other than shard collecting. fucking hated that shit. If you didn't kn,ow what you were doing beforehand that job system could screw you up badly, oh and in certain areas you won't get counted for job level ups if you're too high. bah.
DQ VII wasn't without its flaws, but I mean it's still the best realization of the series.
Like I said, I can't help feeling that 8 Was the entry in the series not aimed at fans of the series. When you tear down the polish you have something on par with Dragon Quest II But more deep. Still lacking in comparison to even 3 though. It was kinda a de-evolution of the series.
Dragon Quest VIII was basically a kinder, more forgiving entry in the series for the sole intent of attracting fans of the RPG genre.
Loved the world map though.
Thjis post to me screams "DQ elitism". i've played all the mainline games {cept for DQX}, and outside of DQII nes it doesn't feel much "kinder" if by saying that you meant harder and less forgiving, or a does it feel like a step back.
also, DQ8 doesn't have a world map. It has a to-scale world, like the elder scrolls or zelda.
No elitism. I feel 8 gives you less in the way of strategic options and more in the way of pretty graphics and eased difficulty than 7.
8 Feels easier to me in that it gives you less options.
I mean can someone actually argue that the skill system actually gives you more options than the job system of VII? Really? REALLY?
Perhaps not, but that job system wasn't very much fun if you wanted to get the higher classes. and to get those classes, you had to know exactly where your level would allow you to battle so that you would be able to rank up, what order of jobs to do if you wanted the good skills {unless you were playing with a guide you wouldn't know}.
The job system in 7 was a good idea but had extremely poor execution.
So I assume you actually used skills in DQ 8?
I didn't.
I really did like the post game content though.
um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.
The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards bosses
The heroes various sword skills were definitely useful.
Angelo with falcon blade and falcon slash was incredibly useful.
They mention a traditional retail release only.Does the site indicate whether this will also be an eShop release? Thanks in advance.
um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.
The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards bosses
The heroes various sword skills were definitely useful.
Angelo with falcon blade and falcon slash was incredibly useful.
ttp://www.famitsu.com/news/201210/31023590.html
> also orchestra sound from Tokyo Metropolitan Symphony Orchestra will be used as the BGM this time
8 was on PS2, which isn't just terribly far from 3DS levels, so there wouldn't be much of an up-port. HD remake would seem best, but with DQXI likely going on 3DS, I'd imagine DQXI would be the next game. They could always go back and re-make DQ1/2/3 again, though.![]()
Wow awesome! DQVII seems to be getting the proper remake treatment.ttp://www.famitsu.com/news/201210/31023590.html
> also orchestra sound from Tokyo Metropolitan Symphony Orchestra will be used as the BGM this time
All of this opposed to choosing how to raise characters in 6, 7, and 9 which I am still confused how people can consider on the same scale.
Felt more hand fed in 8 rather than being allowed to figure it out for myself.
I'd like to see them bring DQ1/2/3 into 3d.
The original. If you go to the valley by Falrish, she's set up down there and she'll give you hints about the locations of shards you're missing.
As a single package.
DQ1 certainly doesn't merit a full-price release these days, unless it was vastly expanded. *Possibly* DQ1+2 is sufficient, but I'm thinking the whole Erdrick trilogy in one pack works nicely.
I doubt they would pack all three in one. DQ3 is a pretty big game.
If they ever do this (which I'm sure is just a matter of time), then it would be cool to see them re-imagine the first game with added areas and characters (not necessarily party members, just more fleshed out world and scenarios).
I doubt they would pack all three in one. DQ3 is a pretty big game.
If they ever do this (which I'm sure is just a matter of time), then it would be cool to see them re-imagine the first game with added areas and characters (not necessarily party members, just more fleshed out world and scenarios).
um, yeah? A lot of Yangus's axe skills were very helpful, the attack that lowered defense was good against bosses and harder enemies and the ones that raised critical chance were great against slimes.
The double lash for Jessicas whip made her viable for physical attacks and were extremely useful towards boobs
The heroes various sword skills were definitely useful.
Angelo with falcon blade and falcon slash was incredibly useful.
I believe that all mainline DQ games receive a complete remake, before any of the porting happens.Wonder if they'll port 8 next.
The GBC release of DQ3 was a remake. A very good one, too, considering the platform.I've wanted a DQ3 remake in English for so long =(