• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New DmC: Devil May Cry preview, pretty positive

GuardianE

Santa May Claus
I'm very excited for it just because I don't mind going back to DMC4 if the combat is not good enough, I wasn't really expecting DMC5 before they announced DmC, so that may be the reason I wasn't upset about it, I was ready to keep playing DMC4 for a LOOOONG time lol

I don't see why. DMC is one of Capcom's top five selling franchises. This is also why I don't believe all the supporters saying "if you don't buy this game, Capcom won't make a DMC5 or DmC2!" Capcom might take a short break, re-evaluate their strategy, but they won't abandon what is largely a Western appealing title.

The next DMC is coming. It is very likely that they will use the sales of DmC as a means of gauging interest and seeing if they are going to abandon the old series. Capcom's PR statements about keeping both series alive read like damage control to me, in order to encourage people to buy DmC.
 

Gbraga

Member
FYI, Capcom said they were open to continuing both games in some past interviews. So if this game does well, and I'm sure it will, that doesn't necessarily mean that the old series is dead. They could possibly switch off between the two.

http://www.destructoid.com/sdcc-capcom-stands-behind-dmc-but-the-future-is-open-231395.phtml

One of the reasons why they said they wanted to try a game like this is because of how DMC4 turned out. They felt like the series had become stagnant and that they were in a rut. So if they did make DMC5, they probably would've just phoned it. So I'm glad to see something a change of pace for this next game.

What's funny about it is how they started pursuing this reboot by a western dev because they wanted something fresh, they though the series were dry, stagnant, and then they proceed to keep saying about elements that are still the same and how they made sure that it was still the same (even though it really isn't).

If the plan was always to have the same combat with different art style, story and characters, why not just hire western artists? Or hire NT just for the art, story and this kind of stuff and keep the gameplay with Capcom JP, on MT Framework, 60fps and that tight control <3

Don't get me wrong, I'm glad a lot of things are similar, specially when it comes to gameplay, I just don't understand why they did this...
 

.la1n

Member
FYI, Capcom said they were open to continuing both games in some past interviews. So if this game does well, and I'm sure it will, that doesn't necessarily mean that the old series is dead. They could possibly switch off between the two.

http://www.destructoid.com/sdcc-capcom-stands-behind-dmc-but-the-future-is-open-231395.phtml

One of the reasons why they said they wanted to try a game like this is because of how DMC4 turned out. They felt like the series had become stagnant and that they were in a rut. So if they did make DMC5, they probably would've just phoned it. So I'm glad to see something a change of pace for this next game.

There is where I see a problem, if anything DMC4 proved that the fan base will shell out the cash for more of what they love with refinements here and there. I do not know what their mindset was for choosing to go a different direction that wouldn't guarantee success like a DMC5 would. Capcom has been phoning in sequels since the dawn of time, DMC is where they chose to draw the line? Let's hope RE is next then.

Does anyone honestly believe that Capcom will have both series co-existing? Really? PR bullshit as plain as day.

edit: Gbraga beat me to it and said it better.
 

Gbraga

Member
I don't see why. DMC is one of Capcom's top five selling franchises. This is also why I don't believe all the supporters saying "if you don't buy this game, Capcom won't make a DMC5 or DmC2!" Capcom might take a short break, re-evaluate their strategy, but they won't abandon what is largely a Western appealing title.

Makes sense, I just wasn't expecting it anymore...

Like I wasn't expecting RE6 at all even after RE5 became one of their most successful games ever.
 
holding R1 + Triangle and back on the stick for a launcher in DMC3 is a contortion of your fingers for a simple attack? Did anyone complain to capcom about this...that the manual dexterity required for simple attacks was too high?

"bububu I can't launch summoned swords with vergil while doing funny combos without changing the control scheme ggs Capcom"
 

ezekial45

Banned
There is where I see a problem, if anything DMC4 proved that the fan base will shell out the cash for more of what they love with refinements here and there. I do not know what their mindset was for choosing to go a different direction that wouldn't guarantee success like a DMC5 would. Capcom has been phoning in sequels since the dawn of time, DMC is where they chose to draw the line, let's hope RE is next.

Does anyone honestly believe that Capcom will have both series co-existing? Really? PR bullshit as plain as day.

DMC4 had some refinements, sure, but it still had substantially less content than the previous game (as a whole). If anything, it just proved how simple it was for them to create a new DMC game. As long as they had the basics in place, then they had you guys. It's that simple, and it was easy for them to do. Making the MT Framework engine was a larger undertaking than the game itself.

Also, why wouldn't they have two co-existing series? I'm sure Capcom has been looking for a way to diversify the DMC series for years. All they ever released were the main entries and an iOS title. Granted this game does well, which will create a new audience of it's own, then they can go back to the original series and get you guys back. They can switch off between the two, and they won't step on each others toes, since clearly everyone can tell the difference between the two. It sounds like a wonderful idea to me. On the business side, anyway.
 

Yuterald

Member
Cycling weapons on the D-pad? Barf...I feel bad for the people who are interested in this game and intend on picking up the 360 version. It was bad enough with styles mapped to the D-pad in DMC4.

I've got a few question for the supporters. Are you guys seriously impressed by the enemy design in this game? From what we've seen, the bestiary looks like it was ripped straight out of a 3rd rate horror game. Are you not disappointed by the lack of proper enemy introductions? Are you not concerned about the misuse (or lack) of the divinity statue theme? In old DMC games you could check your surroundings and receive cool text detailing the environment. What about all of the interesting keys and puzzle artifacts you could collect in those games? Their descriptions were always awesome. Will DmC even have this shit? That's what I want to know about! DMC had that Resident Evil-like detail at times and I loved the series for that.

All of the little details matter to me and I find it hard to believe long time fans aren't concerned about such things. Is the combat system the only thing that matters to you guys because that's all everyone is focused on. And yeah, I get it, the combat is the essence of these games, but everything else is just as important.
 

Chamber

love on your sleeve
DMC4 had some refinements, sure, but it still had substantially less content than the previous game (as a whole). If anything, it just proved how simple it was for them to create a new DMC game. As long as they had the basics in place, then they had you guys. It's that simple, and it was easy for them to do. Making the MT Framework engine was a larger undertaking than the game itself.

Also, why wouldn't they have two co-existing series? I'm sure Capcom has been looking for a way to diversify the DMC series for years. All they ever released were the main entries and an iOS title. Granted this game does well, which will create a new audience of it's own, then they can go back to the original series and get you guys back. They can switch off between the two, and they won't step on each others toes, since clearly everyone can tell the difference between the two. It sounds like a wonderful idea to me. On the business side, anyway.

I don't really see how DmC and DMC are different enough for both to continue successfully. The main problem I have with DmC in the first place is that it isn't different enough to justify it's existence. What new audience is this game hitting?
 

.la1n

Member
DMC4 had some refinements, sure, but it still had substantially less content than the previous game (as a whole). If anything, it just proved how simple it was for them to create a new DMC game. As long as they had the basics in place, then they had you guys. It's that simple, and it was easy for them to do. Making the MT Framework engine was a larger undertaking than the game itself.

Also, why wouldn't they have two co-existing series? I'm sure Capcom has been looking for a way to diversify the DMC series for years. All they ever released were the main entries and an iOS title. Granted this game does well, which will create a new audience of it's own, then they can go back to the original series and get you guys back. They can switch off between the two, and they won't step on each others toes, since clearly everyone can tell the difference between the two. It sounds like a wonderful idea to me. On the business side, anyway.

I understand where you are coming from and I'm not intending to be antagonistic at all but I honestly do not see Capcom in it's present state having two Devil May Cry series in rotation or continuing at the same time.

it will some people are ready to hate on it and chump its bones even if it turns out great

I will be the first to admit (and have shown in previous threads) that the game does look like a fun action game, it just does not look like a Devil May Cry game. I am not going to hate on a game if it's good, that's just ridiculous. Since they decided to attach the DMC name to it I will, however, judge it based on the past series merits. Did the same with Resident Evil, it's been crap after 4. Still waiting for a game to live up to that game and the ones before it.
 
Can we just let people enjoy what they enjoy? No one is gonna change their opinion on this game at this point... So why bother bashing your heads against the wall?

I agree but it sure does suck when people accuss you of "huffing" just because your interested in a game. Feels like I'm dealing with middle school children sometimes.
 

ezekial45

Banned
I'll bite.

I've got a few question for the supporters. Are you guys seriously impressed by the enemy design in this game?
- I will agree that the enemy designs look reserved in this game, I was hoping for something more out there. But then again, we are seeing the basic fodder enemies. Which always had some consistency in the past games. I do like the death knight and ravager, now that we got a proper look at them. However, we still haven't seen all this game has to offer. So I'm hoping there more.

Are you not disappointed by the lack of proper enemy introductions?
- They seemed fine to me. We still haven't seen the other introductions.

Are you not concerned about the misuse (or lack) of the divinity statue theme?
- ? we still haven't seen any of them actually use the divinity statue to know if there is a unique theme or not.

In old DMC games you could check your surroundings and receive cool text detailing the environment. What about all of the interesting keys and puzzle artifacts you could collect in those games? Their descriptions were always awesome. Will DmC even have this shit?
- In the pause menu there are slots for keys and artifacts. I don't know about a encyclopedia. Just because it hasn't been shown, doesn't mean it's not there.

All of the little details matter to me and I find it hard to believe long time fans aren't concerned about such things. Is the combat system the only thing that matters to you guys because that's all everyone is focused on. And yeah, I get it, the combat is the essence of these games, but everything else is just as important.
I do like them too, so it would cool to have them back in this game. Especially with the greater context and narrative this game has, compared to the previous ones

I don't really see how DmC and DMC are different enough for both to continue successfully. The main problem I have with DmC in the first place is that it isn't different enough to justify it's existence. What new audience is this game hitting?

So now it's not different enough? Really?

And to answer your question, it's playing to the action/adventure gamer crowd. The same groups that played Castlevania, Ninja Gaiden, GoW, and any other good action/adventure game that has a sizable player base. The hardcore DMC fans aren't the be all end all of the audience, despite what you all want to believe.

If that answers your question, anyway.
 

.la1n

Member
I agree on all points, we really won't know much about the game until it's in our hands. I don't want to damn the game right out of the gate. I just think it's fun to discuss the back and forth changes between the old series and what NT is attempting to do with this game.
 
Honestly, I don't even care about platforming, I'm actually worried that there's too much focus on it and everything I've seen involving the platforming in DmC looks incredibly easy. Not saying that earlier DMC games had good platforming but I was able to ignore them cause they weren't really heavily focused. Maybe I'll just have to play for myself.
 

ezekial45

Banned
I understand where you are coming from and I'm not intending to be antagonistic at all but I honestly do not see Capcom in it's present state having two Devil May Cry series in rotation or continuing at the same time.

Why not? It certainly works for the Resident Evil series. We got three major RE games just this year. Even though only two of them were good and made by Capcom themselves, ORC sold extremely well (over 2 million) despite being a poor game. Much more so than other past RE spinoff games. My point is, diversifying the franchise is doable for Capcom.

I'm sure they can pull off something like that for DMC. The difference being the newer game is actually going to be good.
 

Yuterald

Member
The enemies remind me of Alice: Madness return

Ugh, see. That's what I'm talking about. The oil manikin's they've been showing all the time look like complete ass. The flying cherubs could quite possibly be the most uninspired enemy design of all time too. When I think about DMC I don't want to think about American McGee's Alice. The more I think about DmC the more I feel like it parallels DMC2. The enemy design is just as shitty, in my opinion. I mean, they both have giant face bosses...

300px-Nefasturris.JPG


DMC_Devil_May_Cry_PC_PS3_X360_01.jpg


The only enemy/boss they've show that I can dig is the one above. I'm partial (obsessed, lol!) with giant face bosses so no matter how generic/standard it may look I can't hate on it. A giant face boss is reason enough for me to check this out. My brother and I exchange joke gifts for birthday presents and he's already decided to make this joke my gift next April. By then the game will be completely ripe for dumpster pickings too!
 

AlexBasch

Member
It's funny how every thread about this goes the same.

"This looks good haters be damned"

"No it doesn't but ill be called a hater"

"We'll you are a hater"

" no I don't like shitty games"

"Oh now you think you are better than me? Elitist"

" Heavenly Sword sucked and so will this"

" I thought it was pretty ok"

"See you do like crap"

" well you suck"

" no you suck"

Can we just let people enjoy what they enjoy? No one is gonna change their opinion on this game at this point... So why bother bashing your heads against the wall?
I should have that neogaf.gif handy for moments like this.
 

Dahbomb

Member
I've got a few question for the supporters. Are you guys seriously impressed by the enemy design in this game? From what we've seen, the bestiary looks like it was ripped straight out of a 3rd rate horror game. Are you not disappointed by the lack of proper enemy introductions?
While I don't consider myself a full on supporter, my interest is vested enough in the game to answer the questions. The reason why the "hardcore" fans like myself haven't talked much about the enemies designs is because until recently they didn't show many new enemies. By now they have shown like 3 bosses, 2 sub bosses and about 7 regular enemy types. I believe this is enough of a pool to make a solid opinion on the enemy designs. I think the enemy designs are extremely lackluster and I made a point about it in the previous thread. They remind me of DMC2's enemy design only even DMC2 had some oddball enemies that were well designed. A lot of the regular enemies are just the fodder enemy with a different "gimmick" to it (give it wings, a chain saw, a giant weapon, a shield or switch its colors up to make it vulnerable to a particular weapon). The only enemy that breaks the mold is that twin rat enemy which even though has an interesting mechanic... is just a giant rat that looks generic as hell.

Are you not concerned about the misuse (or lack) of the divinity statue theme?
We haven't really heard the Divinity statue theme but it IS in the game so you can probably look forward to that.

In old DMC games you could check your surroundings and receive cool text detailing the environment. What about all of the interesting keys and puzzle artifacts you could collect in those games? Their descriptions were always awesome. Will DmC even have this shit? That's what I want to know about! DMC had that Resident Evil-like detail at times and I loved the series for that.
Honestly speaking DMC has been toning down on these RE influences after the first one. There were some in DMC4 but they are far and few in between. DmC will probably be similar, there might be a few but not too many I would think. Certainly not many shown in the footage thus far.

All of the little details matter to me and I find it hard to believe long time fans aren't concerned about such things. Is the combat system the only thing that matters to you guys because that's all everyone is focused on. And yeah, I get it, the combat is the essence of these games, but everything else is just as important.
We have usually discussed other aspects of DmC too. We have discussed the story, the art style, the environments, the characters and small touches as well. You should probably ask specifically about them to get your answers. These stuff isn't ignored by the hardcore but it's not something that is usually discussed on general forums like GAF.


This image is interesting... possible first glimpse at Heaven (or the equivalent limbo) in a DMC game?

394094_422640424468661_1932899782_n.jpg
 

Yuterald

Member
ezekial45's post

Well, I guess I'm expecting the worst when it comes to things like enemy design and the divinity statue theme. There isn't enough information about the minor details yet so I admit that I'm being somewhat presumptuous. I'd have to agree with Dahbomb about the enemies to some extent though. They have shown a decent amount of the bestiary and I think most veteran players can just assume what's going to be there by looking at what's been shown. The thing is, Ninja Theory hasn't deserved my respect yet to give them a benefit of the doubt.

Are you really satisfied with those enemy introductions ? Seriously? Come on, dude. We got THIS 2 years ago! While I'm using Bayonetta as an example, it was still the original DMC creator's attention to detail that paved the way for proper enemy introductions. Here's DMC4! Look at all that personality and style! This shit makes me want to boot up DMC4, like right now. DmC's enemy intros look like super amateurish and cheap. They certainly don't like "fine" or "good enough".
 

JoeFenix

Member
Can this even be considered a Preview? It reads like an infomercial and a fluff piece, no substance and no facts.

This game is pretty much done at this point, what you see is what you get. It looks REALLY questionable but I guess it will be playable enough for most people.

I could deal with some jank and bad design if the game did anything interesting gameplay wise but there really isn't anything unique or interesting here. Just a slowed down, dumbed down, worse feeling/looking version of the gameplay from past games in the series.

Is there ANYTHING new as far as mechanics in this thing? Like the Devil Bringer or Royal Guard mechanics, stuff to get excited about?

Still can't get over how completely terrible the weapons look and feel, the character used to have fun with his toys, they were pretty unique in past games and had alot of character.

Now it's just generic scythe, generic axe and shitty hulk hands with no fun or style. Are people really EXCITED for this? There just doesn't seem to be any hook in terms of gameplay, nothing to look forward to!
 

Nyoro SF

Member
Can this even be considered a Preview? It reads like an infomercial and a fluff piece, no substance and no facts.

Seeing this reminds me of when they released a trailer for the game, and it had around 2.5 minutes of cutscenes and around 10 seconds of gameplay, meanwhile everyone in here was saying "LOOKS LIKE A GREAT GAME!"

I'm not sure where the good game is coming from if people aren't actually looking at gameplay. I guess this is how NT sold copies of Heavenly Sword?
 
The worst thing are the enemy introductions. They used to be a pretty big deal, now it's just like "oh yeah and uh here's another enemy, he's got a shield"
 

Dahbomb

Member
Seeing this reminds me of when they released a trailer for the game, and it had around 2.5 minutes of cutscenes and around 10 seconds of gameplay, meanwhile everyone in here was saying "LOOKS LIKE A GREAT GAME!"

I'm not sure where the good game is coming from if people aren't actually looking at gameplay. I guess this is how NT sold copies of Heavenly Sword?
To be fair they have shown a great deal of game play and streamed footage. The first real trailer of DmC (not the CG crap) was 100% all game play. There has been more than enough transparency with the game.

The more recent trailers have been cutscene heavy but that was at the fans request as most of us were tired of seeing the same old game play footage rehashed as new footage.
 

JoeFenix

Member
Seeing this reminds me of when they released a trailer for the game, and it had around 2.5 minutes of cutscenes and around 10 seconds of gameplay, meanwhile everyone in here was saying "LOOKS LIKE A GREAT GAME!"

I'm not sure where the good game is coming from if people aren't actually looking at gameplay. I guess this is how NT sold copies of Heavenly Sword?

I hear ya, to be honest though, the gameplay seems competent now. No doubt because of the input from Itsuno and the guys in Japan but they can only do so much considering the framework that they have to work with.

And people excited for the story and style.... I just don't get it, the character is so awful looking and the game has fucking DUBSTEP in it! Think about that for a second.... Ugh!

I'm disappointed that the game seems to fall in this weird place quality wise, where it will satisfy the casual DMC crowd and reel in new people who never gave a shit about the series in the first place, but leave a really shitty taste in more hardcore DMC players mouths.

I'm fine with this being a one off tangent for the series but I really don't want this to become the new standard. It's just not good enough, sorry.
 

Dahbomb

Member
FYI on the DmC Facebook page they did a poll on what aspect of DmC people were looking forward to the most.

The number 1 on that poll wasn't game play, it was the story that people are looking forward to the most.
 
FYI on the DmC Facebook page they did a poll on what aspect of DmC people were looking forward to the most.

The number 1 on that poll wasn't game play, it was the story that people are looking forward to the most.


And if that's any indication that Capcom/NT has struck a chord with their customers...which make the change even more sense business wise
 

Dahbomb

Member
And if that's any indication that Capcom/NT has struck a chord with their customers...which make the change even more sense business wise
Well I wouldn't put that much stock in the poll. Most of the people following the DmC FB page are most likely NT fans and NT fans are more interested in the interactive story telling aspect of DmC. The solid game play would be a nice bonus for them.

Personally I think this should be NTs best game yet unless something ends up being really messed up about the game.
 

Yuterald

Member
I'd say wait and see. You're posting some of the best parts of the previous games, and we still haven't seen all this game has to offer. I will say that the introduction to the Bob Barbas boss fight was pretty good.

But I think just seeing ONE of their enemy/weapon introductions shows us their attention to detail (or lack there of). All DMC games (excluding 2) had awesome enemy/boss/weapon introductions. It just wasn't a scene here or there. The polish, the detail, and most importantly, the care, was apparent across the board. As most have said, the game is done and they've shown enough for veteran players to "see where this is going". I guess you're just hopelessly optimistic.
 

GuardianE

Santa May Claus
And if that's any indication that Capcom/NT has struck a chord with their customers...which make the change even more sense business wise

I think it's more of an indication of the priorities of people actually interested in DmC, more than it is a statement about the direction itself.
 
Well I wouldn't put that much stock in the poll. Most of the people following the DmC FB page are most likely NT fans and NT fans are more interested in the interactive story telling aspect of DmC. The solid game play would be a nice bonus for them.

Personally I think this should be NTs best game yet unless something ends up being really messed up about the game.


Yeah just from the latest gameplay video alone the overa graphics look sharp, 30 fps or not. And as long as there are variations and depth for gameplay, which this game will, people in general I think will welcome it.

And like you said the demo can't come soon enough


Edit: Guardian I agree with you. Actually what you said is what I meant to say
 

JoeFenix

Member
Personally I think this should be NTs best game yet unless something ends up being really messed up about the game.

By default it's their best game, I mean look at their track record...

Heavenly Sword ran at 20 fps with frame tearing everywhere, legendary input lag, terribly shallow combat system, no variety in gameplay. Just a turd all around, but it did have nice cutscenes!

And Enslaved consisted of collecting glowing orbs and using the same staff combo on the same robots for 10 hours. But it did have nice cutscenes, when the textures actualy loaded on the characters face.

This has a competent fighting system, by default it wins.
 

Ken

Member
Anyone know if Dante still has Devil Trigger in this? And if Vergil is playable? Haven't been following this game at all.
 

Yuterald

Member
He gets his new axe on his back, which he doesn't even LOOK at and he's like HELL YEAH!

Good stuff right there! Really exciting! I can feel the passion!

Followed by a really canned, "Not so tough now." When Dante turns around he makes the biggest barf face too, lol! I guess it's that Unreal Engine chunk-look. He does just look like the biggest boner.
 
Top Bottom