F-Zero. On the 3DS. With Online Play. Improved Death Race mode included. That would just be a dream come true for me and I can't even see the 3D effects! :S
Better yet, crossplay, just like MH3G, Ultimate HD.
F-Zero. On the 3DS. With Online Play. Improved Death Race mode included. That would just be a dream come true for me and I can't even see the 3D effects! :S
F-Zero. On the 3DS. With Online Play. Improved Death Race mode included. That would just be a dream come true for me and I can't even see the 3D effects! :S
In other words do not expect a F-Zero game anytime soon
Ok I got it
Miyamoto: :eyes open wide: I am really pleased to hear Twitter's opinion, because since the first episode on SNES many games have been made but the series has little evolved.
I thought people had grown weary of it. I'd like to say: Thank you very much and try to wait by playing Nintendoland's FZero minigame.
I am also very curious and I'd like to ask those people: Why FZero? What do you want that we haven't done before?
What's "F-Zero"? NintendoLand has an attraction called Captain Falcon's Twister Race, if that's what you mean. You know, like from Super Smash Bros!
- Link sprite was designed by Takashi Tezuka. Like Mario, they wanted a character that would be recognizable from his sword and shield so they thought of a long hat and long ears and went into the direction of an elf. At the time, when you said long ears you thought of Peter Pan and as he's a Disney fan, they drew inspiration from it.
Why so many people want F-Zero, and still ends up selling badly? There's a reason why they are cautious of making them.
Suspected this for ages. I think 1986 was the last year Shigeru Miyamoto physically designed anything. This year birthed the era of dictator Miyamoto. Each couple of years the torch passing to another generation. Miyamoto---->Tezuka---->Konno, Eguchi, Yoichi Yamada ---> Aonuma, Usui, Koizumi -----> New Gen.
It's weird that he feels F-Zero has hit this creative slump and as opposed to what. The Animal Crossing series? New Super Mario Bros. series? What is his reasoning.
If it makes you feel better, the article equally implies a new metroid is in the works (and a beautiful one at that).
Except for Pikmin I guess.
It's scary that he/Nintendo don't know what they have, Nintendo have so many AAA games/franchises that its like they don't know what to do with them. Other companies would dream of having just one of the AAA games at their disposal (and on a different note would maybe whore the shit out of them...) and Nintendo/Miyamoto seem to leave the fans in the dark by leaving them on the shelf!
How can one interview reflect the views of the gaming community/fanbase?
You know my weakness
A new glorious HD Metroid
My body is ready Miyamoto. It is fucking ready!!!
F-Zero is not a AAA franchise. Not even close. Most publishers wouldn't even think of making a game like it in today's market.
When was the last it time he touched the series? Has he EVER? I'm honestly clueless. I don't know much about the series before the N64 era.I'll be damned, that and Octopus Dance are the lone attractions that don't refer to their respective franchise by name. Perhaps Takamaru's Ninja Castle too. This doesn't necessarily have to be indicative of anything, but it is odd now that you mention it.
Let's look at Miyamoto's response taking CaVaYeRo's uploaded interview from not long ago. There he unveiled his philosophy regarding game-makin'. What does Miyamoto look at when deciding what game to focus on next?
1) Something no one's ever done before.
2) Something that is going to sell a lot at the time.
3) Something that failed in the past, and wants to give a second chance to.
From his perspective, F-Zero's been done before, and we know it hasn't turned the world on fire sales-wise.
The third option would be the closest for Miyamoto to consider revisiting the series, but it doesn't seem his heart's on it.
F Zero GX was sterling. It might not of sold like a AAA franchise but there's no denying the quality of that game.
F Zero GX was sterling. It might not of sold like a AAA franchise but there's no denying the quality of that game.
It's Other M 2.
Miyamoto: I am also very curious and I'd like to ask those people: Why FZero? What do you want that we haven't done before?
Snakeyes said:30-man races at 1080p/60 FPS with leaderboards would already outclass anything done on consoles so far.
Then you've got all the creative potential of the Wii U controller; custom tracks, custom racer logos, even custom cars could be molded to the player's liking and give everyone a sense of identity that has only been seen in WRPGs.
If the game really takes off, the community could even organize an annual F-Zero Grand Prix with a mix of official and custom tracks that have been approved by a committee of sorts.
It's scary that he/Nintendo don't know what they have, Nintendo have so many AAA games/franchises that its like they don't know what to do with them. Other companies would dream of having just one of the AAA games at their disposal (and on a different note would maybe whore the shit out of them...) and Nintendo/Miyamoto seem to leave the fans in the dark by leaving them on the shelf!
How can one interview reflect the views of the gaming community/fanbase?
Ok, after my fanboy post about a captain falcon action adventure, here's a serious idea.
How about virtually endless customization, to the point where there emerges a kind of sandbox meta-game about finding new combinations of parts and creative, crazy designs that push the meaning of an F-zero "racer" to its limit?
All the while discovering bizarre designs that can achieve greater and greater speed, acceleration, etc.
Anybody play the game Kerbal Space Program?
Imagine a mode where you design the craziest tracks you can imagine and upload them online, challenging others to design racers that can beat your track in a certain time, and then they can upload their victory laps to the network and so on, creating a sort of "cat and mouse" dynamic between racers and track designers.
It would be like the early days of aviation where everyone was trying to get a piece of the pie, with glorious and ridiculous designs abound. Or the space race era, or the race to break the sound barrier.
This would basically distill F-Zero down to its very essence.
When was the last it time he touched the series? Has he EVER? I'm honestly clueless. I don't know much about the series before the N64 era.
F-zero, Waverace, 1080, Excitebike, they all seem like low risk, low cost games that would show off HD beautifully and grab the hardcore gamer they keep talking about wanting back.
It's Other M 2.
I actually wouldn't mind that. Other M had a lot of problems but it was absolutely great in other departments as well. A sequel could have potential for epicness.
The game was to be set in both the past and the future and as the main character would travel between both and be the link between them, they called him Link.
Now that's something I can get behind.new FZero should be FZero X on steroids. I want 100 vehicle races.
I understand him basically saying that F-Zero GX is already perfection - but sometimes gamers just want more of a good thing.
Nintendoland F-Zero looks like a fucking disgrace.
http://www.youtube.com/watch?v=jrW8Q-Cf2l0 :cry
F-Zero - Whether Nintendo realizes it or not, F-Zero is very unique in today's racing landscape. Futuristic arcade racers don't exist anymore. In fact, quality arcade racers are almost non-existant. I know a lot of people will probably disagree with me on that, but there's a reason the genre has seen a decline in sales. It's because most arcade racers suck. Just give me a car, give me a track and decent sense of progression and let me go race. There are too many gimmicks in todays racers imo.It's in French:
http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html
- About FZero, he's surprised players want more of this series.
Gamekult: After a quick survey on Twitter, one of the game French gamers miss the most is F Zero. Nobody really understands why Nintendo hasn't made a new one since 2004. Is there a chance we can see it back on Wii U?
Miyamoto: :eyes open wide: I am really pleased to hear Twitter's opinion, because since the first episode on SNES many games have been made but the series has little evolved.
I thought people had grown weary of it. I'd like to say: Thank you very much and try to wait by playing Nintendoland's FZero minigame.
I am also very curious and I'd like to ask those people: Why FZero? What do you want that we haven't done before?
- Link sprite was designed by Takashi Tezuka. Like Mario, they wanted a character that would be recognizable from his sword and shield so they thought of a long hat and long ears and went into the direction of an elf. At the time, when you said long ears you thought of Peter Pan and as he's a Disney fan, they drew inspiration from it.
Link's name come from the fact that originally, the fragments of the Triforce were supposed to be electronic chips. The game was to be set in both the past and the future and as the main character would travel between both and be the link between them, they called him Link.
Edit:
- Not a confirmation or anything but here's what he answered to the question: what do you see for the Metroid franchise on Wii U: something like Metroid Prime, Metroid Other M or a third way?
Since Wii U is a HD console with more hardware power, what we can naturally think about is a beautiful HD action game (Huge smile, meaning he won't say more).
Names, names, names
F-ZeroUX looks great and feels hardcore, little bit console ref..S
If Miyamoto is all about Zelda, can Fierce Deity get a game pls?
I actually wouldn't mind that. Other M had a lot of problems but it was absolutely great in other departments as well. A sequel could have potential for epicness.