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can Mario U's music be patched?

thirty

Banned
SM3DL is the best Mario game in a decade. There, I said it.

3d land was really good. What I'm getting with nsmb is it seems like most give it a pass because the series isn't "mainstream" Mario. But is it really not? Wouldn't we have seen another style 2d Mario over the years? Is this what we're now stuck with? Getting nsmb u, a new 3d Mario and a more classic 2d Mario, say Mario world 3 would in 1 generation would seem like too much. I think were stuck with nsmb for one more outting :-(
 

smr00

Banned
Still don't understand the hatred the music gets, i actually enjoy it :-/

And i am totally ok with the Wah's and find the dancing turtles pretty funny. Guess i am a terrible, terrible person.
 

Currygan

at last, for christ's sake
3d land was really good. What I'm getting with nsmb is it seems like most give it a pass because the series isn't "mainstream" Mario. But is it really not? Wouldn't we have seen another style 2d Mario over the years? Is this what we're now stuck with? Getting nsmb u, a new 3d Mario and a more classic 2d Mario, say Mario world 3 would in 1 generation would seem like too much. I think were stuck with nsmb for one more outting :-(


NSMBU2 is probably going to happen, but SM3DL 2 is practically a given
 

thirty

Banned
Still don't understand the hatred the music gets, i actually enjoy it :-/

And i am totally ok with the Wah's and find the dancing turtles pretty funny. Guess i am a terrible, terrible person.

Like many said, the dancing actually affects gameplay due to the timing. Why would they allow the music to affect the gameplay? I blame guitar hero.

NSMBU2 is probably going to happen, but SM3DL 2 is practically a given

It would be nice to see a REAL 2d Mario before the Wii U Is done with but I doubt we will. I'd even take a classic Mario compilation ala sonic generations.
 

jluedtke

Member
Still don't understand the hatred the music gets, i actually enjoy it :-/

And i am totally ok with the Wah's and find the dancing turtles pretty funny. Guess i am a terrible, terrible person.

WITCH! WITCH! Burn the WITCH!

I couldn't agree with you more. Shh! Don't tell anybody.
 

zroid

Banned
I don't know why people hate the dancing enemies. They're awesome.

I think, for many, it's just become inextricably associated with the "BAH"s in their neural pathways. There is no other explanation.
 

smr00

Banned
WITCH! WITCH! Burn the WITCH!

I couldn't agree with you more. Shh! Don't tell anybody.
Good luck burning someone that has a +100 fire resist amulet! WAH-WAH.

I don't know why people hate the dancing enemies. They're awesome.

I think, for many, it's just become inextricably associated with the "BAH"s in their neural pathways. There is no other explanation.
I think the dancing enemies are absolutely adorable.

Then again i am a huge Nintendo fan so my opinions towards things are biased i suppose :-/
 

Somnid

Member
The problem isn't the quality, it's that they recycle a lot. The desert, castle, underwater themes are reused and very similar through the games. NSMBU has a new main theme that's fantastic but everything else is disappointingly the same.
 

Chaplain

Member
When the title of the game is called "New Super Mario Bros. U", shouldn't all of the music be new remixed versions of existing tracks or brand new tracks?
 
Everyone with exposure to the last 4 NSMBs sick of this shit they once tolerated?

This is the series that gave us SMB1, SMBW, Yoshi's Island, SM64, SMG, and SMG2. This is...subpar.

Well the NSMB series in relative terms seems like some assembly line crap with lack of ambition, and the music is the most glaring indicator of that. That's why I LOL'd whenever anyone made a big deal of NSMBU like it was going to be some great system seller type Mario game on the level of SMB1, SMW, SM64 and SMG.
 

Bisnic

Really Really Exciting Member!
Well the NSMB series in relative terms seems like some assembly line crap with lack of ambition, and the music is the most glaring indicator of that. That's why I LOL'd whenever anyone made a big deal of NSMBU like it was going to be some great system seller type Mario game on the level of SMB1, SMW, SM64 and SMG.

Hm... they might have gotten lazy on the soundtrack, but the game is still going to be a great system seller. Probably more than SMG. SMG wasn't really a system seller, not a big one at least. NSMBWii was.
 

Davey Cakes

Member
People seriously go overboard with this whole NSMB music thing.

I don't particularly enjoy the use of recycled music either (it's lazy and unimaginative) but the tunes themselves are fine, and fitting to the nature of the "New" series.

One of the most overblown "issues" of all time. It's really not something to get fed up with, at least to the point of not playing the game out of protest.

The dancing enemies are extremely charming, too. People need to chill out.
 
People seriously go overboard with this whole NSMB music thing.

I don't particularly enjoy the use of recycled music either (it's lazy and unimaginative) but the tunes themselves are fine, and fitting to the nature of the "New" series.

One of the most overblown "issues" of all time. It's really not something to get fed up with, at least to the point of not playing the game out of protest.

The dancing enemies are extremely charming, too. People need to chill out.

To those of us who are used to having very well done music in our Mario games going all the way back to the first one with such quality music being a hallmark of the series, it is not an overblown issue.
 

Chaplain

Member
One of the most overblown "issues" of all time. It's really not something to get fed up with, at least to the point of not playing the game out of protest.

The dancing enemies are extremely charming, too. People need to chill out.

I think many people know Nintendo likes to raise the bar. People do not like it when Nintendo purposely lowers it, and asks customers to pay for it.
 
Well the NSMB series in relative terms seems like some assembly line crap with lack of ambition, and the music is the most glaring indicator of that. That's why I LOL'd whenever anyone made a big deal of NSMBU like it was going to be some great system seller type Mario game on the level of SMB1, SMW, SM64 and SMG.

Grrr. I meant the music, not the gameplay or total package, as per OP. Editted.
 

Balb

Member
People seriously go overboard with this whole NSMB music thing.

I don't particularly enjoy the use of recycled music either (it's lazy and unimaginative) but the tunes themselves are fine, and fitting to the nature of the "New" series.

One of the most overblown "issues" of all time. It's really not something to get fed up with, at least to the point of not playing the game out of protest.

The dancing enemies are extremely charming, too. People need to chill out.

Mario games have always been about the small details. It's completely fair to criticize Nintendo for this stuff.
 

Davey Cakes

Member
To those of us who are used to having very well done music in our Mario games going all the way back to the first one with such quality music being a hallmark of the series, it is not an overblown issue.
It is when the NEW series is doing its own thing, and you're still getting great music in other current Mario games.

Have we played different Mario games or something? I played SMB, SMB2, SMB3, World, Yoshi's Island, and all of the 3D Mario games including 3D Land, as well as the NEW games (minus NSMB2)

Saying that the NEW series, especially with NSMBU, is the Mario franchise's low point of music isn't necessarily off base and wrong. The tunes are catchy and have a quality of their own, but obviously the recycled nature of the soundtrack is getting a bit annoying. The criticism is sound, so in general peoples' complaints might not be entirely overblown, but the act of protesting and basically boycotting NSMBU because of the music? Yeah, that's overblowing it, big time.
 
Well the NSMB series in relative terms seems like some assembly line crap with lack of ambition, and the music is the most glaring indicator of that. That's why I LOL'd whenever anyone made a big deal of NSMBU like it was going to be some great system seller type Mario game on the level of SMB1, SMW, SM64 and SMG.

You do know what a system seller is? A game that makes a visible dent in the sales chart. As good as Mario Galaxy was, NSMBW was a much bigger system seller than that, and I think NSMBU will be the same.

What I don't like is the reuse of the same tracks in this game, but I don't mind the BAHs nor the style.
 

Stumpokapow

listen to the mad man
To me, the main offense is the castle music. It blows. And SMW has the most awesome castle music in the history of castle music. If I owned a castle, I would have that shit on loop.

The problem is that they insist on using that "organ" synth, which sounds more like human organs being ground up than an actual pipe organ.
 

thirty

Banned
How is it overblowning it? It would be completely unacceptable if it were any other game but Mario. And again we have to pay full price for it. What part of the budget went into the music? None. What to the graphics? Not much. Could you imagine if the original nes Mario had released, then lost levels was released here, then instead of Mario 3 we get MORE lost levels with the same music? Mario would be nowhere near where he is today. I would honestly have a Wii U today if it weren't for the music. Call it extreme but again why should I invest my money in the system or game when they haven't? When the price comes down to match the quality I will but for now screw it. BAW on that nintendo.
 

Dr.Hadji

Member
Mario games have always been about the small details. It's completely fair to criticize Nintendo for this stuff.

Eh. I wouldn't say the small things is what separated Mario from it's platforming competitors. I'd say the things that the New Marios excel in are the important things that make Mario Mario. The small details are the things a smaller and smaller amount of people find important in these games.

*edit* nm
 
Music is a facet of a game (far larger than most assume or realize) and is therefore a purchasing criteria for some, so if they're on the fence about purchasing it, the music may push the money back in their wallets.

Not to mention the catchy remixes and theming of classic SMB melodies (Underground, Athletic, etc), one per game shot new life into those melodies, giving them interesting new ways of hearing them.

The News however, have dipped back into this well 3 more times. Even if one doesn't make a judgment on the first New's music, by now it is very stale by franchise standards, and is, like I stated before, very dissappointing consdering the great tuuuuuuuuunes that have came from Mario games.
 

Lindsay

Dot Hacked
Same bland music, same bland graphics, same gameplay, same getting hit by an enemy cause they stop ta dance??? When I someday get a 3DS I guess I oughta avoid NSMB2?


Title Theme: alright (title)
Athletic: worst music ever (level)
Yoshi's Island: boring (map)
Donut Plains: boring (map)
Vanilla Dome: cool! (map)
Forest of Illusion: dreamy (map)
Valley of Bowser: to short a loop (map)
Star Road: yuck (map)
Overworld: sucks (level)
Underground: ambient crap (level)
Swimming: I can dig it (level)
Ghost House: annoying (level)
Castle: THIS IS A CASTLE *dismantles speakers* (level)

SMW's music is vastly superior to the bullshit in NSMBU. Sorry.

Ahhh good ol' SMW! 96 levels, 6 mostly bad tunes to listen to throughout 'em!
 

Y2Kev

TLG Fan Caretaker Est. 2009
*Dismantles speakers* to get closer to the original source of the amazing, I'm assuming?
 
Same bland music, same bland graphics, same gameplay, same getting hit by an enemy cause they stop ta dance??? When I someday get a 3DS I guess I oughta avoid NSMB2?




Ahhh good ol' SMW! 96 levels, 6 mostly bad tunes to listen to throughout 'em!
The fact that you think SMW has 96 levels say all that needs to be said.
 
I honestly don't mind the music at all when I'm actually playing. The fact that they kept the same music is more offensive to me. It does seem very lazy.

I also like classic themes better, but nostalgia probably plays a role there.

Even so, New Super Mario Bros. U does a lot of things right. Challenge Mode is a fantastic addition to the series, and some secrets are extremely well-hidden. It really does remind me of Super Mario World outside of the overworld design. I honestly have the same feelings playing the game that I have when reminiscing about how awesome Super Mario World was.
 

Lindsay

Dot Hacked
*Dismantles speakers* to get closer to the original source of the amazing, I'm assuming?
No ways!

Mario 3s soundtrack tramples Worlds just by way of having the Airship Theme!

https://www.youtube.com/watch?v=0YxoDsAfL0M

The fact that you think SMW has 96 levels say all that needs to be said.
Its kinda been forever since I last played it an 96 seemed like a nice rounded guess!

edit: Oh ya theres 96 /exits/ or whatevers. Games still got a terrible level ta music ratio!
 

Sciz

Member
The composition of the music isn't bad, but the straight recycling is getting obnoxious and Nintendo's sound team seems hellbent on giving Mario the most boring MIDI arrangements imaginable. That whole department needs a shakeup.
 

Appleman

Member
I don't get it. I don't mind the music at all and I feel that there are enough variation (baby Yoshi) and new themes for it to not be a completely offensive soundtrack for a NSMB game which, for better or for worse, has had the BAHs ingrained in the series since the beginning.

The level design is outstanding for any Mario fan, why would they change the presentation (the least important part of the core game in my opinion) and deviate from familiarity for their highest selling franchise? NSMB is its own brand as mentioned and considered a separate entity from the rest of the franchise, artstyle and music comes with it.

Top 3 Mario games ever by sales:
Super Mario Bros.
New Super Mario Bros.
New Super Mario Bros. Wii

Anyone who thinks this isn't a system seller at all is out of their minds.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I wish they'd get rid of all the voice acting while they're at it. Sorry, Charles Martinet. Same goes for Zelda.

Why does it he say, "It's a-Mario time!" after you beat a level? He should say that before you beat a level. Charles Martinet is so confused.
 
An epic original soundtrack would have changed this game dramatically. As it is now, New Mario U can hardly hold my attention over ZombiU, Nintendoland or Miiverse. When I play it, I'm just going through the motions. Nothing terribly fresh or exciting unfortunately. But, much of my criticism could have been alleviated with a great soundtrack.
 

Kokonoe

Banned
Could have at least did something like this.

Sonic 4: Episode II Sky Fortress 2 [ Music ]

This was a sequel to the first Sonic 4 (which already has better graphics than NSMB) but they also got rid of that weird plastic 2D style and went full 3D. Game is 15$ in comparison to this title which is 60$ and doesn't use the same enemies/level designs and music like NSMB does.
While this game is also a 2D platformer and has co-op online.

ibj8mTn4AJhqn8.png
 

Jarsonot

Member
If it wasn't for neogaf I wouldn't even have known people gave a shit about music in Mario. Or games in general. And to not play a game because you don't like the song is crazy, to me.
 
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