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Digital Foundry: Trine 2 (PS3/360/PC/Wii U) [Up: Mid-Dec patch for gamma bug]

Donnie

Member
I'm unable to go deeper in the argument, but I'll tries: I assure to you CPU is not well suited to share its task with the edram. It's too slow. At least, reading the last leaks in the net.

Well you're basing this all on something you heard on the net, and frankly your comments don't actually make any sense. So I'm definitely not assured.
 

omonimo

Banned
So you're basing this all on something you heard on the net, and from you're comments I'm not sure you understand it correctly. That's definitely not enough to assure me of anything.

The specs hacked recently. I can post some leak from beyond3d forum, if you want.
 

joesiv

Member
Not really.

GPU Physx only works for effects that do not affect objects that are controlled by the CPU (like the player), games like Trine2 (which use Physx) have to do it on the CPU if they want the effects to interact with the world.

I think what he means is that if the game could have used the GPGPU abilities of the GPU to offload physics calculations. In this case the physics could affect gameplay (collission mesh).

Really though, one reason why these physics addon's don't affect gameplay is because not everyone has the hardware to support it, and as a game designer you don't want to have critical gameplay to be dependant on hardware that people won't have (in the PC market). This is why dedicated physics cards were never going to take off, and why advanced physics simulations are relegated to just for flare.

On the technical side, passing data to and from the CPU/GPU might be a bottleneck for most architechures (PC for example), so having gameplay affected by physics calculated on the GPU would be troublesome. However, given the architecture of the Wii U, (the CPU/GPU being on the same MCM), maybe nintendo has designed the two to talk very quickly, making the sharing of data for things like GPGPU processing more feasible.
 

Donnie

Member
The specs hacked recently. I can post some leak from beyond3d forum, if you want.

You're making all these claims just from Marcans info?

Did you also read his conclusion on the CPU:

Marcan said:
So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't

Seems like you should listen to him because that's exactly what you're doing.
 

KageMaru

Member
Thanks for the posts Joel. Hope the game is a great success for you guys on the Wii-U. =) looking forward to seeing your next game.

Proof (if needed) that even with multi-platforms engines, if the devs take the time to tweek the engine to adapt to the machine, good things can come out of it.
Hope Epic and other engines developers will invest to take into considerations the WiiU specifications.

It looks like you're overlooking the individual demands of games. For example, Epic could optimize their engine for the system but a game running on the engine could still perform poorly.
 

AzaK

Member
Thanks for the comments Joel.

He mentioned Aus/NZ, so is it up on our store now? Hurry up Nintendo and release your MiiVerse/Wii U app!
 

omonimo

Banned
You're making all these claims just from Marcans info?

Did you also read his conclusion on the CPU:



Seems like you should listen to him because that's exactly what you're doing.

There are developers who has claimed that, with specific reasons, they have explained why, but I'm not insist, I'm not interested to change the others convictions. Keep in mind the last porting aren't approximate or rushed how someone think but everyone it's free to think what want. Will see how much I'm wrong in the next future.
 

omonimo

Banned
DF did a comparison, it has frame rate issues and other issues on PS3.

Where? I know just ps360frames on youtube did a comparison, but I repeat, ps2 version not run better to the ps3 version. Keep in mind, HD porting are in HD on ps3, subhd on ps2, I don't understand how can be comparable to the wiiU porting situations :|
 
There are developers who has claimed that, with specific reasons, they have explained why, but I'm not insist, I'm not interested to change the others convictions. Keep in mind the last porting aren't approximate or rushed how someone think but everyone it's free to think what want. Will see how much I'm wrong in the next future.

If by developers you mean a developer that didn't even make make a Wii u version of their game (so they dont have any vested interest in people not buying Wii u do they) then yes you are right
 
Where? I know just ps360frames on youtube did a comparison, but I repeat, ps2 version not run better to the ps3 version. Keep in mind, HD porting are in HD on ps3, subhd on ps2, I don't understand how can be comparable to the wiiU porting situations :|

Sorry it wasn't DF it was some one else but here's a whole thread on how the PS3 version suffers slow down and frame rate issues that the 360 version and PS2 version don't suffer from.

http://www.neogaf.com/forum/showthread.php?t=497415&highlight=zone+of+the+enders+hd

You asked if a PS2 game ever ran worse when being ported to PS3, myself and some one else showed examples of that happening. Then you move the goalposts and come up with excuses.
 

omonimo

Banned
If by developers you mean a developer that didn't even make make a Wii u version of their game (so they dont have any vested interest in people not buying Wii u do they) then yes you are right

We are too much ot, but I'm really curious where it comes so much faith in the wiiU specs, technically speaking. From what I know, with an edram is very important to associate a proper cpu to split the others task. wii U cpu is not to the same level of the gpu, the difference is quite remarkable.
 

omonimo

Banned
Sorry it wasn't DF it was some one else but here's a whole thread on how the PS3 version suffers slow down and frame rate issues that the 360 version and PS2 version don't suffer from.

http://www.neogaf.com/forum/showthread.php?t=497415&highlight=zone+of+the+enders+hd

You asked if a PS2 game ever ran worse when being ported to PS3, myself and some one else showed examples of that happening. Then you move the goalposts and come up with excuses.

My excuse for what? :| Where is the ps2 version analysis? Where it come from your assumption to say it run better? Keep in mind ps2 run at quarter of the resolution, in the case, of course it run better.
 

Donnie

Member
There are developers who has claimed that, with specific reasons, they have explained why, but I'm not insist, I'm not interested to change the others convictions. Keep in mind the last porting aren't approximate or rushed how someone think but everyone it's free to think what want. Will see how much I'm wrong in the next future.

I haven't seen any and I take a lot of notice of any WiiU hardware info. Also you have no more info than anyone else on how rushed any WiiU ports are.

We are too much ot, but I'm really curious where it comes so much faith in the wiiU specs, technically speaking. From what I know, with an edram is very important to associate a proper cpu to split the others task. wii U cpu is not to the same level of the gpu, the difference is quite remarkable.

I've seen you mention the CPU and eDRAM a few times now and to be honest not once has it made a bit of sense. I'm not trying to insult you, but I don't think you understand the info you read.
 

TheD

The Detective
I think what he means is that if the game could have used the GPGPU abilities of the GPU to offload physics calculations. In this case the physics could affect gameplay (collission mesh).

Really though, one reason why these physics addon's don't affect gameplay is because not everyone has the hardware to support it, and as a game designer you don't want to have critical gameplay to be dependant on hardware that people won't have (in the PC market). This is why dedicated physics cards were never going to take off, and why advanced physics simulations are relegated to just for flare.

On the technical side, passing data to and from the CPU/GPU might be a bottleneck for most architechures (PC for example), so having gameplay affected by physics calculated on the GPU would be troublesome. However, given the architecture of the Wii U, (the CPU/GPU being on the same MCM), maybe nintendo has designed the two to talk very quickly, making the sharing of data for things like GPGPU processing more feasible.

As I said, Physx does not support that and havok has avoid GPU physics processing all together.

The fact havok abandoned doing the full thing on the GPU says a lot due it not being Nvidia only like Physx so it is not hardware support limited.

The transfer of data is a problem, but looking at how much a performance hit running Physx effect physics is on a GPU, it is not likely to be worth it.

Think of it like this, A GTX 570 is rated at 1405 GFLOPs vs a 4.4Ghz i5 CPU with 100 GFLOPs, yet the CPU handles effect physx not hugely slower than when it is on the GPU (the game I tested is using the older, crap version that is single threaded only and lacks SSE support)
 
well decided to bite the bullet and buy it but keep getting errors constantly on the eshop, anyone else having similar problems? (im in the uk)
 

AlStrong

Member
Think of it like this, A GTX 570 is rated at 1405 GFLOPs vs a 4.4Ghz i5 CPU with 100 GFLOPs, yet the CPU handles effect physx not hugely slower than when it is on the GPU (the game I tested is using the older, crap version that is single threaded only and lacks SSE support)

Dat x87.
 

TUROK

Member
Not sure what you mean... It looks fine/the same? For example 09:20: http://www.youtube.com/watch?v=UinkHKJhZgM (ignoring the washed out colors) We're not particularly proud of the snake though, it's not a high point of the game...

WiiU_019.png


Look at the snake's head in the WiiU version. The mesh is screwed up. Must be a glitch.
 

Hiltz

Member
I didn't even notice that the skulls in the foreground and background are different between the 360 and Wii U versions.
 

shibbs

Member
Is anyone else having issues with wiimote (orginal) + nunchuck control? Sometimes the games thinks I'm holding the "B" button causing me to constantly walk with an arrow ready or shield up.
 

Reiko

Banned
Where? I know just ps360frames on youtube did a comparison, but I repeat, ps2 version not run better to the ps3 version. Keep in mind, HD porting are in HD on ps3, subhd on ps2, I don't understand how can be comparable to the wiiU porting situations :|

Is this a joke post? ZOE2 ran best on the PS2.
 

Fafalada

Fafracer forever
omonimo said:
Keep in mind ps2 run at quarter of the resolution, in the case, of course it run better.
Given the delta between 360/PS3 and PS2 gpus, this really isn't any excuse. And ZOE2 was not so terribly complex game in the first place - its main showcase was a lot of instanced entities&particles which was more a reflection of VU(geometry) power of PS2 - not fillrate throughput.
And I'd be willing to bet that's where the bottlenecks are in the ports too.
 

omonimo

Banned
Given the delta between 360/PS3 and PS2 gpus, this really isn't any excuse. And ZOE2 was not so terribly complex game in the first place - its main showcase was a lot of instanced entities&particles which was more a reflection of VU(geometry) power of PS2 - not fillrate throughput.
And I'd be willing to bet that's where the bottlenecks are in the ports too.

IT seem you don't know what fillrate means then, because ZOE2 is a fillrate fest.
 

omonimo

Banned
Is this a joke post? ZOE2 ran best on the PS2.

Are you sure about this? You have some video analysis to prove it? I don't know it run at 60 fps on ps2. Honestly, I don't remember so, but I could wrong. From what I have read on beyond3d & from my personal experience, ZOE2 was 30 fps on ps2 & drops too in the chaotic scene, but I will be happy to be correct.
 

Reiko

Banned
Are you sure about this? You have some video analysis to prove it? Is it confirmed 60 fps on ps2? Honestly, I don't remember so, but I could wrong.


It's always been 60fps on ZOE2 PS2 with framedrops here and there.

Only difference is the PS3 version stays at a locked 30fps during the big fight between other mechs.
 

omonimo

Banned
It's always been 60fps on ZOE2 PS2 with framedrops here and there.

Only difference is the PS3 version stays at a locked 30fps during the big fight between other mechs.

I repeat, are you so sure about it? Do you have some video to confirm it? I have some serious doubt that ZOE2 was 60 fps on ps2. Maybe the first.
 

omonimo

Banned
Let me reassure you. ZOE2 was 60fps on PS2. I own the game and played it recently.

Forgive me, but I lean to doubt to personal perception; but I accept a concrete statement about this (developers report, video etc etc).
In any case I have some quote from a user of beyond3d tech forum:
http://forum.beyond3d.com/showpost.php?p=1675947&postcount=1563
PS2 version runs like a slide show from time to time.
Could be even it run 60 fps on ps2, but definitely is not as smooth as you remember.
 

Reiko

Banned
It was at times, but "framedrops here and there" is a huge understatement.

About as similar to a Call of Duty experience.

The huge understatement is primarily with the huge battle sequence which can drop in the teens.

The transparency effects from Anubis' attacks also lead to massive framedrops on PS2.
 

Kai Dracon

Writing a dinosaur space opera symphony
ZOE2 has been famous for years for the very fact that it ran at a beautiful 60fps but tragically moved in slow motion due to game logic slowing down when there was serious fighting going on, plus actually dropped to a lower frame rate when a lot of individual objects were on screen.

So yes, ZOE2 runs at 60fps. Just with a wild inconsistency about it.
 

omonimo

Banned
It was at times, but "framedrops here and there" is a huge understatement.

So basically it run at 60 fps but with evident drop. Sound like to the ps3 version, but obviously without a proper analysis it's easy to say ps3 run worse. But I suspect the performance are quite similar if not better in the drop, on ps3.
 

JoelFB

Vice President, Frozenbyte
i know you cannot give us the actual amount of sales numbers, but did they meet or exceed your expectation?
are you going to consider making other games for Wii U?

The sales are meeting our expectations, or even exceeding them. Truth be told we weren't sure what to expect, it's our first console launch and our first time working with Nintendo, so we didn't set any hard targets or such - but we have happy with the sales, user feedback and press reception. Especially the European launch has been great. We did spend some time and money developing the game for Wii U but at the moment it looks like it will be worth it financially too, so we are happy. :)

For new games, yes, we are at least going to bring our "mobile" game Splot to the eShop, in spring 2013 I hope (we just need to convert it to our "proper" tech first, it's now on our iOS/Android tech, and that may take a while). It's a perfect fit... but we'll talk more about that in early 2013. :)

With those 2 things said, is there a good chance that your new IP will make it to the Wii U as well? Totally understand if cause of NDAs and the like if you can't say anything, figured I'd ask though.
Well, we don't have any NDAs on it because we're self-funding, self-developing and self-publishing it. :) But it's hard to say yet - it's for the later part of 2013 or more likely even 2014, so we haven't really locked anything down yet. We are developing it with a PC focus though, and are not making any compromises at the moment. I cannot talk about the actual game but it's probably a concept that could work on consoles too, so there's some Wii U possibilities as well. But no promises at this point, it's too far off.

Maybe it's just in that screenshot, but there are some weird distortions there (Wii U on the left):
compq5rp4.jpg
Look at the snake's head in the WiiU version. The mesh is screwed up. Must be a glitch.
Hmm. We'll look into it. I have no idea at the moment. It does look a bit suspicious, could be a minor problem with the snake model.

I didn't even notice that the skulls in the foreground and background are different between the 360 and Wii U versions.
Another hmm. :) we'll investigate...

Is anyone else having issues with wiimote (orginal) + nunchuck control? Sometimes the games thinks I'm holding the "B" button causing me to constantly walk with an arrow ready or shield up.
Haven't heard any complaints about this but frankly I don't know how many people have played with Wiimotes + Nunchuks yet. We have some controller-related updates/fixes coming in the update (1-2 weeks) so it may help, or it's possible that it's something new. We'll try to check.

Re: Australia, I hope to have good news this week. We have received the rating so now it's just a question of getting the game up. We are currently waiting to hear from Nintendo and keeping our fingers crossed... :) (We did make a couple of mistakes along the way so it wasn't quite as easy as we had hoped, but still we hope that everything is now done and the game can be released soon.)

(Sorry for the bump, I meant to reply earlier but we had our independence day in Finland and all sorts of stuff got in the way.)

- Joel, Frozenbyte team, developers of Trine 2: Director's Cut
 
Just beat the Wii U version the other day, started over doing local co-op with my brother. Local co-op with the Gamepad + CC Pro is insanely fun.

Such an amazing game. Thanks for your efforts Joel, hope you guys do well sales wise. It deserves it.
 

HeySeuss

Member
My WiiU is under the tree for the kids and while this game was somewhat on my radar, but one of those games that "I might pick up someday" but never get around to buying.

But I have to say that because of this thread and Joels participation, this will be my first eshop purchase without question. Maybe that sounds stupid, but I really appreciate the interaction and genuine concern for making a quality game.
 
My WiiU is under the tree for the kids and while this game was somewhat on my radar, but one of those games that "I might pick up someday" but never get around to buying.

But I have to say that because of this thread and Joels participation, this will be my first eshop purchase without question. Maybe that sounds stupid, but I really appreciate the interaction and genuine concern for making a quality game.

Make sure you get it quickly, discounted price til the end of the month
 

freddy

Banned
We have considered it but came to the conclusion that it's probably not worthwhile. We're not all that interested in working on something so old, we rather work on something new to keep things exciting, and there's also a bunch of technical hurdles we'd need to overcome. Trine is based on our old tech.....

Bravo for this statement. Good luck on the next game.
 

JoelFB

Vice President, Frozenbyte
Thanks guys. :)

What? It's on sale until month end?
In Europe + AU/NZ at the moment. 20% discount. Might happen for North America in late December too but we don't know for sure yet...

Also update on the snake: We took a look at it and indeed there's a problem on Wii U, Mac and Linux. In fact the problem seems to have originated from the Mac and Linux release versions. The snake is a big and complex object/model, so looks like something's gone a bit wrong. We'll see what's causing it and if it's something we can fix...
 

AzaK

Member
Thanks guys. :)


In Europe + AU/NZ at the moment. 20% discount. Might happen for North America in late December too but we don't know for sure yet...

Also update on the snake: We took a look at it and indeed there's a problem on Wii U, Mac and Linux. In fact the problem seems to have originated from the Mac and Linux release versions. The snake is a big and complex object/model, so looks like something's gone a bit wrong. We'll see what's causing it and if it's something we can fix...

Thanks for the update. Joel, do you have a NNID you're happy to give out so we can follow?
 
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