I recall Silent Hill HD had worse frame rates than the original.
Silent hill HD was ported with a partial code, konami seems has missed the whole original code. This is what they said the developers responsible of the porting.
I recall Silent Hill HD had worse frame rates than the original.
I'm unable to go deeper in the argument, but I'll tries: I assure to you CPU is not well suited to share its task with the edram. It's too slow. At least, reading the last leaks in the net.
So you're basing this all on something you heard on the net, and from you're comments I'm not sure you understand it correctly. That's definitely not enough to assure me of anything.
Not really.
GPU Physx only works for effects that do not affect objects that are controlled by the CPU (like the player), games like Trine2 (which use Physx) have to do it on the CPU if they want the effects to interact with the world.
The specs hacked recently. I can post some leak from beyond3d forum, if you want.
Marcan said:So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't
Proof (if needed) that even with multi-platforms engines, if the devs take the time to tweek the engine to adapt to the machine, good things can come out of it.
Hope Epic and other engines developers will invest to take into considerations the WiiU specifications.
Is it ever happened? Keep in mind wiiU & ps360 is not exactly like ps2 - ps3.
You're making all these claims just from Marcans info?
Did you also read his conclusion on the CPU:
Seems like you should listen to him because that's exactly what you're doing.
A couple of HD ports from the PS2 - PS3 have had issues, most recently Zone of the Enders HD.
ZOE run even better to the ps2 counterpart, probably people forget how run it on ps2.
DF did a comparison, it has frame rate issues and other issues on PS3.
There are developers who has claimed that, with specific reasons, they have explained why, but I'm not insist, I'm not interested to change the others convictions. Keep in mind the last porting aren't approximate or rushed how someone think but everyone it's free to think what want. Will see how much I'm wrong in the next future.
Where? I know just ps360frames on youtube did a comparison, but I repeat, ps2 version not run better to the ps3 version. Keep in mind, HD porting are in HD on ps3, subhd on ps2, I don't understand how can be comparable to the wiiU porting situations :|
If by developers you mean a developer that didn't even make make a Wii u version of their game (so they dont have any vested interest in people not buying Wii u do they) then yes you are right
Sorry it wasn't DF it was some one else but here's a whole thread on how the PS3 version suffers slow down and frame rate issues that the 360 version and PS2 version don't suffer from.
http://www.neogaf.com/forum/showthread.php?t=497415&highlight=zone+of+the+enders+hd
You asked if a PS2 game ever ran worse when being ported to PS3, myself and some one else showed examples of that happening. Then you move the goalposts and come up with excuses.
There are developers who has claimed that, with specific reasons, they have explained why, but I'm not insist, I'm not interested to change the others convictions. Keep in mind the last porting aren't approximate or rushed how someone think but everyone it's free to think what want. Will see how much I'm wrong in the next future.
We are too much ot, but I'm really curious where it comes so much faith in the wiiU specs, technically speaking. From what I know, with an edram is very important to associate a proper cpu to split the others task. wii U cpu is not to the same level of the gpu, the difference is quite remarkable.
I think what he means is that if the game could have used the GPGPU abilities of the GPU to offload physics calculations. In this case the physics could affect gameplay (collission mesh).
Really though, one reason why these physics addon's don't affect gameplay is because not everyone has the hardware to support it, and as a game designer you don't want to have critical gameplay to be dependant on hardware that people won't have (in the PC market). This is why dedicated physics cards were never going to take off, and why advanced physics simulations are relegated to just for flare.
On the technical side, passing data to and from the CPU/GPU might be a bottleneck for most architechures (PC for example), so having gameplay affected by physics calculated on the GPU would be troublesome. However, given the architecture of the Wii U, (the CPU/GPU being on the same MCM), maybe nintendo has designed the two to talk very quickly, making the sharing of data for things like GPGPU processing more feasible.
Yep, happened to me as well - shop maintenance, heavy load maybe?well decided to bite the bullet and buy it but keep getting errors constantly on the eshop, anyone else having similar problems? (im in the uk)
Think of it like this, A GTX 570 is rated at 1405 GFLOPs vs a 4.4Ghz i5 CPU with 100 GFLOPs, yet the CPU handles effect physx not hugely slower than when it is on the GPU (the game I tested is using the older, crap version that is single threaded only and lacks SSE support)
Not sure what you mean... It looks fine/the same? For example 09:20: http://www.youtube.com/watch?v=UinkHKJhZgM (ignoring the washed out colors) We're not particularly proud of the snake though, it's not a high point of the game...
Where? I know just ps360frames on youtube did a comparison, but I repeat, ps2 version not run better to the ps3 version. Keep in mind, HD porting are in HD on ps3, subhd on ps2, I don't understand how can be comparable to the wiiU porting situations :|
Given the delta between 360/PS3 and PS2 gpus, this really isn't any excuse. And ZOE2 was not so terribly complex game in the first place - its main showcase was a lot of instanced entities&particles which was more a reflection of VU(geometry) power of PS2 - not fillrate throughput.omonimo said:Keep in mind ps2 run at quarter of the resolution, in the case, of course it run better.
Given the delta between 360/PS3 and PS2 gpus, this really isn't any excuse. And ZOE2 was not so terribly complex game in the first place - its main showcase was a lot of instanced entities&particles which was more a reflection of VU(geometry) power of PS2 - not fillrate throughput.
And I'd be willing to bet that's where the bottlenecks are in the ports too.
Is this a joke post? ZOE2 ran best on the PS2.
Are you sure about this? You have some video analysis to prove it? Is it confirmed 60 fps on ps2? Honestly, I don't remember so, but I could wrong.
It's always been 60fps on ZOE2 PS2 with framedrops here and there.
Only difference is the PS3 version stays at a locked 30fps during the big fight between other mechs.
I repeat, are you so sure about it? Do you have some video to confirm it? I doubt ZOE2 was 60 fps on ps2.
Let me reassure you. ZOE2 was 60fps on PS2. I own the game and played it recently.
Could be even it run 60 fps on ps2, but definitely is not as smooth as you remember.PS2 version runs like a slide show from time to time.
I repeat, are you so sure about it? Do you have some video to confirm it? I have some serious doubt that ZOE2 was 60 fps on ps2. Maybe the first.
It was at times, but "framedrops here and there" is a huge understatement.
Forgive me, but I lean to doubt to personal perception; but I accept a concrete statement about this (developers report, video etc etc).
A personal quote to a user of beyond3d tech forum:
http://forum.beyond3d.com/showpost.php?p=1675947&postcount=1563
Could be it run 60 fps on ps2, but definitely is not as smooth how you remember.
It was at times, but "framedrops here and there" is a huge understatement.
This isn't personal perception. ZOE2 is a 60fps title like MGS2 on PS2.
i know you cannot give us the actual amount of sales numbers, but did they meet or exceed your expectation?
are you going to consider making other games for Wii U?
Well, we don't have any NDAs on it because we're self-funding, self-developing and self-publishing it. But it's hard to say yet - it's for the later part of 2013 or more likely even 2014, so we haven't really locked anything down yet. We are developing it with a PC focus though, and are not making any compromises at the moment. I cannot talk about the actual game but it's probably a concept that could work on consoles too, so there's some Wii U possibilities as well. But no promises at this point, it's too far off.With those 2 things said, is there a good chance that your new IP will make it to the Wii U as well? Totally understand if cause of NDAs and the like if you can't say anything, figured I'd ask though.
Maybe it's just in that screenshot, but there are some weird distortions there (Wii U on the left):
Hmm. We'll look into it. I have no idea at the moment. It does look a bit suspicious, could be a minor problem with the snake model.Look at the snake's head in the WiiU version. The mesh is screwed up. Must be a glitch.
Another hmm. we'll investigate...I didn't even notice that the skulls in the foreground and background are different between the 360 and Wii U versions.
Haven't heard any complaints about this but frankly I don't know how many people have played with Wiimotes + Nunchuks yet. We have some controller-related updates/fixes coming in the update (1-2 weeks) so it may help, or it's possible that it's something new. We'll try to check.Is anyone else having issues with wiimote (orginal) + nunchuck control? Sometimes the games thinks I'm holding the "B" button causing me to constantly walk with an arrow ready or shield up.
My WiiU is under the tree for the kids and while this game was somewhat on my radar, but one of those games that "I might pick up someday" but never get around to buying.
But I have to say that because of this thread and Joels participation, this will be my first eshop purchase without question. Maybe that sounds stupid, but I really appreciate the interaction and genuine concern for making a quality game.
IT seem you don't know what fillrate means then, because ZOE2 is a fillrate fest.
Make sure you get it quickly, discounted price til the end of the month
What? It's on sale until month end?
We have considered it but came to the conclusion that it's probably not worthwhile. We're not all that interested in working on something so old, we rather work on something new to keep things exciting, and there's also a bunch of technical hurdles we'd need to overcome. Trine is based on our old tech.....
In Europe + AU/NZ at the moment. 20% discount. Might happen for North America in late December too but we don't know for sure yet...What? It's on sale until month end?
Thanks guys.
In Europe + AU/NZ at the moment. 20% discount. Might happen for North America in late December too but we don't know for sure yet...
Also update on the snake: We took a look at it and indeed there's a problem on Wii U, Mac and Linux. In fact the problem seems to have originated from the Mac and Linux release versions. The snake is a big and complex object/model, so looks like something's gone a bit wrong. We'll see what's causing it and if it's something we can fix...