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Edge 249: Dark Souls II. To be more "direct," "straightforward," and "understandable"

Grief.exe

Member
I think you severely overestimate the market for this type of game. It could probably do a bit better than Dark Souls did, but nowhere near the almost Skyrim type sales you're thinking of. You're right that From is the only AAA developer doing it, but there's only so many people who want that "it."

Hes talking about franchise sales, which will be easily doable with DSII
 
Looks like Namco-Bandai will have a big year for RPGs next year; Dark Souls II, Ni No Kuni: Wrath of the White Witch, Tales of Xillia, and possibly Tales of Xillia 2 (though unlikely; that's probably 2014).
 

Tilian

Banned
Well, dedicated servers is a plus ("summoning failed" is now etched permanently on my retinas), though I'm confused about the "multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others" mentioned in the press release.
 
Both games got close to about 90% average across the board. Dark Souls sold more than Demon's Souls too. There is no reason to believe the trend would not continue, had they just continued along the same path. Increasing accessibility would allow the numbers to grow, but the core game can or even must remain the same for it to get those reviews. Pretty sure a lot of reviewers would be upset by a more dumbed down experience too.

*smacks the Kool-aid out of Midou's hand*

Come back to us in reality, where this design decision is a gamble, and many games have lost installment-over-installment sales/subscriptions when this measure happens.
 

Hindle

Banned
I really can't see Namco telling them to dumb it down. They are the publisher that releases games like NI NO Kuni in the west etc.
 

Wallach

Member
Hes talking about franchise sales, which will be easily doable with DSII

Easily doable? It isn't easily doable for any entry of any franchise in the video game industry.

Edit - Unless you mean 5+ million across the whole franchise once DS2 launches. That should happen.
 

Orayn

Member
Easily doable? It isn't easily doable for any entry of any franchise in the video game industry.

Total franchise sales for Souls breaking 5 million is achievable with DaS II, seeing as Demon's and Dark have sold in excess of 1 million and 1.5 million respectively.
 

jyx

Member
"direct," "straightforward," and "understandable" in the context of Dark Souls these words sicken me.

Same feeling here. I know its to early to judge, but what I have read so far really upset me. Demon Souls and Dark Souls is in my opinion by far the best games this generation. Please dont ruin the third one!! (Yeah From/Namco, Im looking at you!!!!)
 

dosh

Member
Also this game seriously does not need any marketing at this point as all the fans will know exactly when the game comes out and from there the new comers will too basically from word of mouth. Anyone whos too new to even know any of those things wouldnt be buying the game anyways most likely. So they might as well put all resources just to development and skip the whole marketing dick wagging as once again its not needed. This game will sell itself and has no need for some dumbshit in a suit with a piece of paper saying he knows what hes talking about and how to sell it to people (that dont even want it)

I think you underestimate the role of marketing in Dark Souls' sales figures. Namco/Bandai did manage to sell the game to a larger audience. And in the process, they made a lot of people interested in the series, people who had never played DeS, and who now talk about the Souls games as their games of the generation.
It strikes me as pretty elitist and selfish to think that nobody outside the current roster of Souls players could be interested in a new Dark Souls.
 

Kusagari

Member
Let's be serious here with what Scamco risks if they interfere with what made Dark Souls popular to begin with.

What the hell was their last game to chart on the NPD before Dark Souls? Tekken Tag sure didn't chart, Soulcalibur V didn't.

Dark Souls is basically their most popular property in North America at this point.
 

Izick

Member
1.) Game gets noticed
2.) Game sells moderately well
3.) Publisher/Developer tries to take advantage of this and latches all hopes unto it
4.) Publisher/Developer forces changes unto the game that "streamline" it to go after larger market
5.) Game loses all sense of direction
6.) Game loses fans that made it popular in the first place due to it becoming a homogenized mess, and receives to gain any new fans
7.) Bankruptcy
 

QaaQer

Member
I think you severely overestimate the market for this type of game. It could probably do a bit better than Dark Souls did, but nowhere near the almost Skyrim type sales you're thinking of. You're right that From is the only AAA developer doing it, but there's only so many people who want that "it."

Exactly. You look at all the big games with single player, and almost all of them are easy, have a tiny learning curve, and go to great pains not to frustrate the player in anyway. Games that require patience, learning, and dealing with frustration are pretty damn rare.

The other thing that is really annoying is that AAA games do everything they can to stroke a players ego. Many gamers will only play a game on the hardest setting because they see themselves as a badass gamer. So to avoid the "ragequit followed by badmouthing of the game" phenomena, devs either have to have the hardest level be an unlock, or they just make the hardest level fairly easy.

Big time games have to be FUN FUN FUN. And if From is trying to make the jump from 1-2 million sales to 10 million+ skyrim/gta sales, they are going to have to change the game to make it fun.

And it isn't like we havent seen this before. The most recent example was Hitman. The developers were all saying crap like "oh we know what makes hitman hitman, and we totally respect the core audience. we are definately making a hitman game that will satisfy them. But we are also adding some other great stuff for people new to hitman" I'll be watch the marketing carefully of DSII to see if namco is going to follow this pattern of lying to the core while making a game for the masses.
 

Grief.exe

Member
Exactly. You look at all the big games with single player, and almost all of them are easy, have a tiny learning curve, and go to great pains not to frustrate the player in anyway. Games that require patience, learning, and dealing with frustration are pretty damn rare.

The other thing that is really annoying is that AAA games do everything they can to stroke a players ego. Many gamers will only play a game on the hardest setting because they see themselves as a badass gamer. So to avoid the "ragequit followed by badmouthing of the game" phenomena, devs either have to have the hardest level be an unlock, or they just make the hardest level fairly easy.

Big time games have to be FUN FUN FUN. And if From is trying to make the jump from 1-2 million sales to 10 million+ skyrim/gta sales, they are going to have to change the game to make it fun.

And it isn't like we havent seen this before. The most recent example was Hitman. The developers were all saying crap like "oh we know what makes hitman hitman, and we totally respect the core audience. we are definately making a hitman game that will satisfy them. But we are also adding some other great stuff for people new to hitman" I'll be watch the marketing carefully of DSII to see if namco is going to follow this pattern of lying to the core while making a game for the masses.

Gotta love the lowest common denominator.

I think its particularly funny reading people complaining about The Walking Dead winning game of the year awards since its, "Not a game."

Well go play the majority of modern AAA games. You will essentially be placed in a hallway, where you can only accomplish one objective, no need for rational thought, and combat is usually as simple as point and click.

Modern Military Shooters like Call of Duty or Medal of Honor are the best examples of this. But even Skyrim is a great example as well, dungeons are just a straight line, and the combat and RPG elements are so 'streamlined' to require no need for rational thought.

Point, click, win, walk forward, repeat. They may doctor it up with visual effects, sounds, and maybe some alternate variables, like enemies throwing grenades in CoD, but you are essentially playing a visual novel if you break it down far enough.
 

Foffy

Banned
Gotta love the lowest common denominator.

I think its particularly funny reading people complaining about The Walking Dead winning game of the year awards since its, "Not a game."

Well go play the majority of modern AAA games. You will essentially be placed in a hallway, where you can only accomplish one objective, no need for rational thought, and combat is usually as simple as point and click.

Modern Military Shooters like Call of Duty or Medal of Honor are the best examples of this. But even Skyrim is a great example as well, dungeons are just a straight line, and the combat and RPG elements are so 'streamlined' to require no need for rational thought.

Point, click, win, walk forward, repeat. They may doctor it up with visual effects, sounds, and maybe some alternate variables, like enemies throwing grenades in CoD, but you are essentially playing a visual novel if you break it down far enough.

Is this what we get having an industry trying to follow Hollywood in terms of experiences and "cinematic" scope?

I don't want any of that anymore. It's just like every summer blockbuster now. Same shit, different skin.
 

mxgt

Banned
Gotta love the lowest common denominator.

I think its particularly funny reading people complaining about The Walking Dead winning game of the year awards since its, "Not a game."

Well go play the majority of modern AAA games. You will essentially be placed in a hallway, where you can only accomplish one objective, no need for rational thought, and combat is usually as simple as point and click.

Modern Military Shooters like Call of Duty or Medal of Honor are the best examples of this. But even Skyrim is a great example as well, dungeons are just a straight line, and the combat and RPG elements are so 'streamlined' to require no need for rational thought.

Point, click, win, walk forward, repeat. They may doctor it up with visual effects, sounds, and maybe some alternate variables, like enemies throwing grenades in CoD, but you are essentially playing a visual novel if you break it down far enough.

The second someone says adventure games like TWD or Visual Novels aren't games then I deduce that their opinion is worthless

Definitely one of the more annoying things posted around here
 

Arjen

Member
As someone who loves Skyrim and held off playing Dark Souls for a year because the fear of it being to difficult.
Please don't change a goddamn thing. Figuring out all the mechanics was really part of the fun for me, if you use your brains you can figure almsot everything out yourself. I don't need a map because the map is in my head, i don't need a questlog because the stuff i want to do is in my head.
 
I hate dark souls because of its ridiculous difficulty and I applaud them for attempting to make the game more accessible to me.

I consider myself a hardcore gamer but I see NO reward for constantly sitting in a "you died" screen. I don't play games to be challenged I play for escapism and as long as they can leave the masochist mode intact I see no issue with them trying to appeal to a broader audience.

The way they implemented co-op is straight up garbage though. if I want to play through with a friend then for fucksake just let me don't make me jump through a bunch of goddam hoops to do so.
 

Serra

Member
I hate dark souls because of its ridiculous difficulty and I applaud them for attempting to make the game more accessible to me.

I consider myself a hardcore gamer but I see NO reward for constantly sitting in a "you died" screen. I don't play games to be challenged I play for escapism and as long as they can leave the masochist mode intact I see no issue with them trying to appeal to a broader audience.

The way they implemented co-op is straight up garbage though. if I want to play through with a friend then for fucksake just let me don't make me jump through a bunch of goddam hoops to do so.

Dark Souls is not for you. Get the fuck out. 99% of games are catered to your more casual interests.
 

TheMink

Member
I hate dark souls because of its ridiculous difficulty and I applaud them for attempting to make the game more accessible to me.

I consider myself a hardcore gamer but I see NO reward for constantly sitting in a "you died" screen. I don't play games to be challenged I play for escapism and as long as they can leave the masochist mode intact I see no issue with them trying to appeal to a broader audience.

The way they implemented co-op is straight up garbage though. if I want to play through with a friend then for fucksake just let me don't make me jump through a bunch of goddam hoops to do so.

Play a different game then
 

TUSR

Banned
I hate dark souls because of its ridiculous difficulty and I applaud them for attempting to make the game more accessible to me.

I consider myself a hardcore gamer but I see NO reward for constantly sitting in a "you died" screen. I don't play games to be challenged I play for escapism and as long as they can leave the masochist mode intact I see no issue with them trying to appeal to a broader audience.

The way they implemented co-op is straight up garbage though. if I want to play through with a friend then for fucksake just let me don't make me jump through a bunch of goddam hoops to do so.

I consider you a bad gamer.

You missed the whole point of Dark Souls, and I hope they dont cater to your "hardcore" way.
 

duckroll

Member
I consider myself a hardcore gamer
I don't play games to be challenged I play for escapism

4xLI9.jpg
 

Yagharek

Member
If someone new to the Souls games were to pick one, what is the better start point? Demons or Dark?

I ask this knowing full well I will suck at the game, but sometimes I see people calling Mario hard so I doubtmy gaming prowess or lack thereof has ever really been tested.
 

NEO0MJ

Member
Damn, Gaf crushed the poor chap.

If someone new to the Souls games were to pick one, what is the better start point? Demons or Dark?

I ask this knowing full well I will suck at the game, but sometimes I see people calling Mario hard so I doubtmy gaming prowess or lack thereof has ever really been tested.

Personally I think Dark is a better starting point.
 

linko9

Member
If someone new to the Souls games were to pick one, what is the better start point? Demons or Dark?

I ask this knowing full well I will suck at the game, but sometimes I see people calling Mario hard so I doubtmy gaming prowess or lack thereof has ever really been tested.

I say start with demon's, if only because it may be hard going back to demon's if you've already played Dark (especially because of the carry weight). But you should absolutely play them both.
 
Ahaha oh man the number of times I've heard people say something along these lines in the context of the Souls games...

Why do you want our game though? There's plenty of easy stuff for you out there.

It's not "your" game though, it's Namco/Bandai's game and clearly they see no benefit of exclusively catering to a small niche crowd of gamers.

I dont see why they can't leave the masochist mode intact while making a mode that's not quite so relentlessly punishing for players like me. I do like the fact that he game punishes you for entering areas you're too inexperienced for unfortunately the game punishes you for going the correct way also.

I don't see it as a case of either or. They can do both.
 

NEO0MJ

Member
It's not "your" game though, it's Namco/Bandai's game and clearly they see no benefit of exclusively catering to a small niche crowd of gamers.

I dont see why they can't leave the masochist mode intact while making a mode that's not quite so relentlessly punishing for players like me. I do like the fact that he game punishes you for entering areas you're too inexperienced for unfortunately the game punishes you for going the correct way also.

I don't see it as a case of either or. They can do both.

But the only reason the series got the recognition and fanbase it has now is because it cater to the niche masochist crowd.
 

deviljho

Member
It's not "your" game though, it's Namco/Bandai's game and clearly they see no benefit of exclusively catering to a small niche crowd of gamers.

Look at Ninja Gaiden 3 for a rough comparison. Hell, even look at ME3. You don't seem to understand how markets work.
 
But Dark Souls isn't even that difficult. The summoning interface will take a few minutes of reading the wiki to understand but it makes pretty much every challenge in the game trivial. Plus the backstab technique wastes the majority of enemies in the game with minimal effort. All that's left it to be a little patient.

Machochist is not the word I would use to describe Dark Souls. Go play some Expert tracks in Trials.
 

NinjaBoiX

Member
This is good news. I've just given up on Dark Souls, it's just too damned hard, I haven't got the time. Same with Demons souls, I get the appeal, but I don't have the time, or the skill apparently.

Edit: why do people say, "it's not even difficult". I mean, it just is! I don't know what to tell you, it's one of the hardest games you can buy. It's incredibly punishing, obtuse and about as transparent as a block of wood. Not bashing the game, it's fantastic, but this ludicrous notion that it isn't even hard is crazy.
 

JoeInky

Member
I dont see why they can't leave the masochist mode intact while making a mode that's not quite so relentlessly punishing for players like me. I do like the fact that he game punishes you for entering areas you're too inexperienced for unfortunately the game punishes you for going the correct way also.

I don't see it as a case of either or. They can do both.

This post has been in every page of this thread multiple times and often debunked multiple times with long walls of text.

There is no way of adding an "easy" mode to appease people who can't be bothered to learn how to play the game without it impacting the default game mode for the rest of us.
 

pvpness

Member
This thread is a microcosm for the video game industry as a whole. "Hardcore" game, moving into the "mainstream", (maybe) sacrificing the hardcore audience that got it to the mainstream in the first place.

I'm sure even the new guy will be able to deliver a game that we all love and are deeply challenged by. Hopefully without the technical issues this time. Straight up co-op would be nice this time too. Or 4p co-op! That would be awesome.
 

Eusis

Member
It's not "your" game though, it's Namco/Bandai's game and clearly they see no benefit of exclusively catering to a small niche crowd of gamers.

I dont see why they can't leave the masochist mode intact while making a mode that's not quite so relentlessly punishing for players like me. I do like the fact that he game punishes you for entering areas you're too inexperienced for unfortunately the game punishes you for going the correct way also.

I don't see it as a case of either or. They can do both.
Actually, it looks to me that it is at the very least a shared copyright between FromSoftware and Namco Bandai, unlike Demon's Souls, so it probably is possible for From to freeze things if they aren't given enough control. Anyways, I think the bigger problem with including separate modes is that they divide the playerbase, in this case TOOLS within a single mode will do more good. And we did see Dark Souls go further than Demon's Souls there: you got bonfires that served as checkpoints and made it more convenient to reach bosses from, you can summon AI help if there's no one to play with or you're offline, and you can stay Hollowed at no penalty beyond looking ugly and being unable to summon help unlike Demon's Souls.

What may work is improving the AI to be good enough to go a whole level through, making Humanity (I assume they're keeping that) more reliable to acquire, and erring on the side of being too easy if they can't put in the proper polish for an area so we don't get more cases like Lost Izalith. Doing something similar to King's Field with maps as mentioned earlier would be good too, you'd have a map to follow, but need to take the time to actually process where you are in it.

EDIT: And it is worth considering just from a business standpoint that trying to aim for the wider market doesn't inherently work all the time. Ninja Gaiden 3's a great example there, it's not every time a game can do it as well (relatively) as something like Elder Scrolls did. That, and there's something to be said for diversity and targetting under served audiences, if the whole industry operated under the logic of ALWAYS hitting the largest crowd possible with successfully profiting off a smaller niche as a "failure" (and a relatively sizable one given Dark Souls sales!) we'd only have a very small handful of core games, some Nintendo titles, and a few casual games.
 
This thread is a microcosm for the video game industry as a whole. "Hardcore" game, moving into the "mainstream", (maybe) sacrificing the hardcore audience that got it to the mainstream in the first place.

I'm sure even the new guy will be able to deliver a game that we all love and are deeply challenged by. Hopefully without the technical issues this time. Straight up co-op would be nice this time too. Or 4p co-op! That would be awesome.

The only thing holding Dark Souls back from being mainstream is its poor explanation of systems. Summoning phantoms is basically the much hated super guide from NSMB only you don't have to die X number of times to use it.
 

Arjen

Member
Like i said, i held of playing Dark Souls because i thought it would be to hard.
But it's really not that hard, not like Ninja Gaiden or something where you need crazy reflexes and do difficult combos. You just need to be patient, look at the attack pattern of an enemy and just wait for an opening.
I play games like Bayonetta on easy, because normal is just to frustrating for me, but i didn't have much trouble save for a few bosses in Dark Souls
 
& how would you balance that?

Coop is already unbalanced with 3 players

If anything, easier ways to set up coop would make the game more challenging since inexperienced players would most likely play with their inexperienced friends instead of randomly getting matched up with godlike sunbros with uber weapons that kill bosses in like 3 hits.
 

Eusis

Member
The only thing holding Dark Souls back from being mainstream is its poor explanation of systems. Summoning phantoms is basically the much hated super guide from NSMB only you don't have to die X number of times to use it.
Yeah, giving a good, not-obnoxious way to properly explain mechanics would do a LOT of good to making it accessible without being overbearing, possibly a respec system too (although that probably has to come with a fairly heavy penalty; maybe you just straight up give up the levels with no compensation then have to earn them again?)
 

jimi_dini

Member
Edit: why do people say, "it's not even difficult". I mean, it just is! I don't know what to tell you, it's one of the hardest games you can buy. It's incredibly punishing, obtuse and about as transparent as a block of wood. Not bashing the game, it's fantastic, but this ludicrous notion that it isn't even hard is crazy.

It's not. It's fucking not.

You just need to LEARN the game. Learn the enemies. Learn the environments. Learn the combat. After you learned it properly, you will fly through it on your next playthrough. It's also not incredibly punishing. You play, you die somewhere, but you don't lose all the items you found. You also get a second chance to get your souls back.

Most people that say this have never played it at all. And because of such people it took me years till I played Demon's Souls, because I thought it would be Ninja Gaiden NES hard. It's not. It's not even Zelda II NES hard. It's difficult in comparison to the hand-holding, quest-log-having, grind-to-win, platformer-with-auto-jump games of the current generation.
 

pvpness

Member
The only thing holding Dark Souls back from being mainstream is its poor explanation of systems. Summoning phantoms is basically the much hated super guide from NSMB only you don't have to die X number of times to use it.

I don't entirely agree. Though I think a more thorough explanation of the systems and the ways they interact with each other would go a long way in helping a lot of people more easily understand the game, I still think the game would hand them their asses 90% of the time and in doing so turn off large, large numbers of players.

We've cultivated this attitude in the game industry throughout many many years so it's not entirely shocking that when a game that reminds people of the old days of challenge and difficulty is flat out "too hard" for many players of today.


Lol. It occurs to me that Felicia Day probably looks prettier killing things than I do in any genre.

& how would you balance that?

Fucked if I know, not really my area. I can tell you that I have the buy-and-play end on lock though.

Ninja Gaiden NES hard. It's not. It's not even Zelda II NES hard. It's difficult in comparison to the hand-holding, quest-log-having, grind-to-win, platformer-with-auto-jump games of the current generation.

Haha. This. When people first described Demon's Souls to me I expected this to be the case. Thankfully, it's not.
 
But the only reason the series got the recognition and fanbase it has now is because it cater to the niche masochist crowd.

I'm not suggesting the eliminate or modify what you guys love about the game/s. all I'm hoping they'll do is add an entirely separate mode that allows me to garner some modicum of enjoyment from the IP.
 
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