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Primordia: The latest adventure from Wadjet Eye

Fjordson

Member
Yeah, I recently played Discworld Noir (older) and The Immortals of Terra (newer) on my POS PC. It's really not about the capabilities of it is about my preferred stance when playing these games. I enjoy being on the couch or even lying down with a text/speech heavy game, instead of in a shitty chair (my fault for having a shitty chair) in front of a computer.
Ah, my bad. I can understand that. I loved playing the Monkey Island games on iOS in bed :lol so relaxing.
 

discoalucard

i am a butthurt babby that can only drool in wonder at shiney objects
This is not port begging, but why isnt the iPad a standard platform for these games? It just seems like the genre in which touch controls are perfect. I haven't turned on my my low-end PC in months but I want old schooley adventure games.

The reasons are largely technical. These are all built with Adventure Game Studio, which is very old. While it has been ported to Android, there's nothing currently out for iOS. Why this is, I don't know. The Android port is generally okay, but only seems to work with low-res 320x200 games - Gemini Rue works fine, as does the game I'm developing, but it choked on Metal Dead since that's 800x600.

The issue stems from the fact that most of the people making these games aren't typical software developers; you don't need to be to use AGS. But, Dave's wife Janet IS a professional programmer, and has been working to port the system to iOS for awhile, so it seems like it would happen in the future.
 
Thanks for the good news!



Yeah, I recently played Discworld Noir (older) and The Immortals of Terra (newer) on my POS PC. It's really not about the capabilities of it, it is about my preferred stance when playing these games. I enjoy being on the couch or even lying down with a text/speech heavy game, instead of in a shitty chair (my fault for having a shitty chair) in front of a computer.

Did you play Immortals of Terra on Windows 7? I can't get my copy to boot. just crashes after the introduction.
 

MBison

Member
In the point and click thread there was talk about running this with filters or direct3d vs directdraw. How is this done? Educate me please. Although the graphics are fine I'd love to tinker. Thanks!
 

Despera

Banned
In the point and click thread there was talk about running this with filters or direct3d vs directdraw. How is this done? Educate me please. Although the graphics are fine I'd love to tinker. Thanks!
In the game's main directory, you'll find a file labeled "winsetup.exe". Open that and tinker away.

btw, these are my settings...

ib1bx2Y5sKgebl.JPG
 
lol "99 problems but a glitch ain't one". Pretty cool so far, definitely amazing music. I love the dialogue too, very dialogue between the two main characters.
 

jgminto

Member
Really enjoyed it. I love the style of the game. it's got a fantastic aesthetic with some really cool and creepy designs.
"MEM OOOR EEEEEEE" was unsettling, Primer and Ever-Faithful were really cool and the mystery of Man and their demise was a genuinely interesting side-story.
I thought the relationship between Horatio and Crispin was great. There's a pretty strong comparison to Foster and Joey from "Beneath a Steel Sky" although I feel Primordia went for a slightly more serious relationship than BASS. While Crispin and Horatio have their bickering and jokes at times, I don't think it ever reaches the levels of Joey when it came to snark.

The puzzles were good and satisfying and I felt Crispin gave decent hints but a few segments were definitely very "pixel-hunty", specifically the battery segment early in the game. It's definitely a great adventure game with a fantastic style. I don't know if I'd place it over Gemini Rue but it's pretty close.

Also one other thing, this isn't exclusive to Primordia, but basically every game Wadget Eye produces that isn't a Blackwell game. Abe Goldfarb, the voice actor of Joey Mallone in the Blackwell series is really off-putting. He's certainly not bad but in both Gemini Rue and Primordia, the games of theirs I've played so far outside of Blackwell, it's so obviously him and I instantly think of Joey Mallone. It's just weird.
 
Really enjoyed it. I love the style of the game. it's got a fantastic aesthetic with some really cool and creepy designs.
"MEM OOOR EEEEEEE" was unsettling, Primer and Ever-Faithful were really cool and the mystery of Man and their demise was a genuinely interesting side-story.
I thought the relationship between Horatio and Crispin was great. There's a pretty strong comparison to Foster and Joey from "Beneath a Steel Sky" although I feel Primordia went for a slightly more serious relationship than BASS. While Crispin and Horatio have their bickering and jokes at times, I don't think it ever reaches the levels of Joey when it came to snark.

The puzzles were good and satisfying and I felt Crispin gave decent hints but a few segments were definitely very "pixel-hunty", specifically the battery segment early in the game. It's definitely a great adventure game with a fantastic style. I don't know if I'd place it over Gemini Rue but it's pretty close.

Also one other thing, this isn't exclusive to Primordia, but basically every game Wadget Eye produces that isn't a Blackwell game. Abe Goldfarb, the voice actor of Joey Mallone in the Blackwell series is really off-putting. He's certainly not bad but in both Gemini Rue and Primordia, the games of theirs I've played so far outside of Blackwell, it's so obviously him and I instantly think of Joey Mallone. It's just weird.
How long it take you to beat?
 

Midou

Member
I'm stuck at a point now and I am kind of at a loss, any help would be appreciated, not sure how far I am, so general spoiler warning, I have 5 dots on my map if that helps:

I broke the robot at the giant robot map location, got the bomb from ever-faithful, placed it on the door of the dome, but I have no idea how to blow it up from a distance. The only way I can consider doing anything from far away is with the telescope, but there is no way for me to get the co-ordinates for each map location again.

Thanks.
 
I'm getting pretty frustrated with this game. I'm in
Metropol
, and I just can't build up any momentum. I'm struggling with every step of every puzzle; make a bit of headway and then straight back to trying everything on everything again. I've played almost all the Wadjet Eye games, and I really like them because they usually feel extremely well thought-out and logical in their puzzles. There's never any rubber-duck-clamp nonsense; I'm always able to figure out problems if I just take the time to think about them. I think the three shorter Blackwell games, Gemini Rue and Resonance were all excellent, but The Blackwell Deception gave me this same feeling of struggling to make progress all the time.

I guess this one's just not for me. I really like the way the story's unfolding, but having Abe Goldfarb play another floating, wisecracking sidekick who I flip distant switches with makes me think I'd rather be playing another Blackwell game. Primordia's interface is kind of terrible, too, and am I imagining things or could you skip walking animations in Gemini Rue? I know you couldn't in Resonance, but I'm sure I remember it being possible in one of these games.

I'm stuck at a point now and I am kind of at a loss, any help would be appreciated, not sure how far I am, so general spoiler warning, I have 5 dots on my map if that helps:

Do you have the radio transmitter? I can't actually remember where I got it, but it was in my inventory at that point. You need to use it on the bomb, and it needs a 4-digit code. Alpha and Beta give you a 'detonation prefix' and there's a 3-digit code on the bomb when you pull it out of the shrine. I had to put in '6325', but it might be randomized.
 

Midou

Member
Do you have the radio transmitter? I can't actually remember where I got it, but it was in my inventory at that point. You need to use it on the bomb, and it needs a 4-digit code. Alpha and Beta give you a 'detonation prefix' and there's a 3-digit code on the bomb when you pull it out of the shrine. I had to put in '6325', but it might be randomized.

I do have it, got it from
the body next to the dome door. When I try to use the transmitter on anything though, they say it's out of batteries, and I haven't found anything to fix that
 
I do have it, got it from
the body next to the dome door. When I try to use the transmitter on anything though, they say it's out of batteries, and I haven't found anything to fix that

Oh, OK. Do you have the mobile energy scanner? To get the battery you have to go to the spot on your map marked 'Junk' and wave it around until you fine a power source. It lights up when it detects energy, and the spot you're looking for is a pipe looking thing above the train
 

Midou

Member
Oh, OK. Do you have the mobile energy scanner? To get the battery you have to go to the spot on your map marked 'Junk' and wave it around until you fine a power source. It lights up when it detects energy, and the spot you're looking for is a pipe looking thing above the train

I must have clicked every damn pixel in the
junk area except for that, it would be nice if the floating tin can gave more useful hints at times like this

I love adventure games, but getting stuck at every other puzzle is usually exponentially demotivating to me. Especially when pixel hunting is involved.
 

Despera

Banned
So this seems to be one of THOSE adventure games then eh?

Will play with a guide :(
Well I got really stuck a total of 2 times. Not the worst case compared to some other adventure titles.

Make sure you click on everything and everyone! Prepare for frustration otherwise.
 
So this seems to be one of THOSE adventure games then eh?

Ah, it's not too bad. Compared to something like The Longest Journey it's a triumph of clever, logical design, it just doesn't measure up so well to some other Wadjet Eye games (which I hold in pretty high regard). I finished it today and ended up having to consult a guide a couple of times, and once it was just because I didn't recognise that one of the areas had another path leading off to the right.

It took me about seven hours and change, which is on par with Gemini Rue and Resonance. My problem with building up momentum stayed throughout the whole game, though. I was reduced to trying everything on everything more often than I'd like, and when I stumbled onto the solution it never really felt obvious in retrospect. I didn't have any 'Oh of course!' moments, y'know? But it's probably a subjective thing, and I know people would breeze through things I couldn't figure out.
 

sykoex

Lost all credibility.
Played the demo and I pretty much loved everything about it. But after seeing the impressions here I'm going to check out the Gemini Rue demo also and see if I want to play through that instead. I kind of doubt it because I'm really liking the post-human story happening here and the revelations that are hinted at like
finding the astronaut skeleton and your character thinking it's just another robot
.
 

nny

Member
Finally managed to finish the game; loved the environments, characters (<3 Crispin), story and mythos...well, the overall world. I also got strong Beneath a Steel Sky vibes, which is always very good in my book. Wish I had more locations to visit though.

Btw, received today confirmation of shipping of the physical edition. )
 

Despera

Banned
Finally managed to finish the game; loved the environments, characters (<3 Crispin), story and mythos...well, the overall world. I also got strong Beneath a Steel Sky vibes, which is always very good in my book. Wish I had more locations to visit though.

Btw, received today confirmation of shipping of the physical edition. )
Yeah, I really wish the game had more locations, and perhaps more than one major city to explore. I really loved the setting. The story itself was great, but felt rushed near the end.
 
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