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Kickstarter Thread -2013 Edition- List of gaming Kickstarts & other related projects

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Found this kickstarter project for an interesting strategy game, through a tweet from Harvey Smith.

Unwritten: That Which Happened

http://www.kickstarter.com/projects/1599677835/unwritten-that-which-happened

  • Delve into a turn based strategy game with meaningful, permanent decisions
  • Play as successive generations of a nomadic clan, passing stories and legends down through the ages
  • Experience infinite novelty through randomly generated maps, units, abilities, and enemies
  • Make decisions that become a part of your personal "story", affecting your ability to barter and ally with rival clans
  • Make the trek to "God Mountain", a place of final judgement and potential glory
  • Experience a rich, exotic world inspired by international traditions of story-telling
  • Make your own game modules using the same tools the developer used to make the game
 

dmr87

Member
Wildman: An "Evolutionary" Action RPG
by Gas Powered Games

Wildman delivers a thrilling mix of action-role-playing and real-time strategy that only a developer like Gas Powered Games can deliver.

In brief, this is what Wildman is all about:

Going to War: Build your army and fight against opposing champions armies for great rewards in hand-crafted War Zones.

Exploring the World: Go on RPG Adventures in amazing and epic environments; discover secret dungeons; fight battles against rampaging hordes of monsters; find and equip new weapons and armor.

Evolving or Dying: Steal technology from your defeated opponents and use it against them in future battles.

Smashing and Destroying: Advanced physics and destructible environments deliver highly visceral (and bloody) combat.

http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg
 
I added both Wildman and Unwritten to the OP.

And I also added this one here; which was posted in the old Kickstarted thread and was lost in the shuffle:

- Soul Gambler - solo RPG adventure (Ends Jan 15th 2013) RPG Adventure Funding Met. Ongoing.

I just found it now, but It ends in 30 hours.


Also This one ends in 6 hours:

- Pathfinder Online: A Fantasy Sandbox MMO (Ends Jan 14th 2013) MMORPG Ongoing.

I can't believe it, but they are only $29,383 away from their goal of $1,000,000. I didn't think this one would make it, but they actually might succeed. This is actually their second Kickstarter, the first one hit its goal at $307,843.
 
Forgive me if I missed it, but I was hoping to find a list of kickstarted games that are scheduled to come out this year as well.
 

DiscoJer

Member
I was surprised as well, but if you look at the kicktraq chart they managed to over 1400 backers in one day!

Pathfinder is a very popular pen & paper RPG, basically as popular as D&D is (it basically is D&D, when Hasbro moved to 4th edition, Paizo made Pathfinder for people who wanted to stay on 3rd edition).

Of course, the MMORPG doesn't use the Pathfinder rules and likely won't be anything like the RPG, but most of the pledges give away a lot of RPG stuff. I think far more people are pledging for that than the actual game...
 

epmode

Member
Now all they need is a $3M post-Kickstarter Kickstarter and maybe they'll be able to build the infrastructure required for an actual MMO!
 
Pathfinder is a very popular pen & paper RPG, basically as popular as D&D is (it basically is D&D, when Hasbro moved to 4th edition, Paizo made Pathfinder for people who wanted to stay on 3rd edition).

Of course, the MMORPG doesn't use the Pathfinder rules and likely won't be anything like the RPG, but most of the pledges give away a lot of RPG stuff. I think far more people are pledging for that than the actual game...

Well that explains a lot. I never knew that Pathfinder was based on a Pen and Paper tabletop series. Then again, I am not into tabletop or the pen and paper genre at all. But when you look at it on Kickstarter, there is a huge demand for these types of games. Some even fetch up to 3 million in funding. Look at some of these here that I just randomly selected:

http://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-an-evolution-of-gaming-min
http://www.kickstarter.com/projects/poots/kingdom-death-monster?ref=category
http://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster?ref=category
http://www.kickstarter.com/projects...e-apocalypse-20th-anniversary-ed?ref=category
http://www.kickstarter.com/projects...roleplaying-game-from-monte-cook?ref=category
http://www.kickstarter.com/projects/trammel/the-official-settlers-of-catan-gaming-board?ref=category
http://www.kickstarter.com/projects/1744629938/kings-of-war?ref=category
http://www.kickstarter.com/projects/traveller5/traveller-5th-edition?ref=category
http://www.kickstarter.com/projects...ion-of-indines-a-dueling-card-ga?ref=category
http://www.kickstarter.com/projects...ion-of-indines-a-dueling-card-ga?ref=category

Attaching this game to a P&P franchise is almost like giving it a safety net to insure that it won't be a failure. Hmm....


Forgive me if I missed it, but I was hoping to find a list of kickstarted games that are scheduled to come out this year as well.

Hmm... trying to compile a list would be a pretty big undertaking. A lot of the games in my successfully funded list for 2012 are scheduled for this year. But finding specific dates on most are a bit of a problem.
 

DiscoJer

Member
Attaching this game to a P&P game is almost like giving it a safety net to unsure that it won't be a failure. Hmm....

I think that's one reason that inXile picked Monte Cook's Numenera as the setting for the new Torment game - it did half a million on KS, so it's already got a fanbase to piggy back off, and yet probably isn't too expensive to license, since it's not actually out yet. (On top of Monte Cook's ties to Planescape and the Torment team)
 

dinopoke

Member
For fans of stealth games and/or Dishonored, Sneaky Bastards are Kickstarting a one off physical and digital magazine revolving around Dishonored. They've already meet the target with 24 days to go but it's worth checking out for some of the later tiers, if you are a massive fan of Dishonored, as well as the possibility for more issues in the future.

http://www.kickstarter.com/projects/dhindes/sneaky-bastards-the-stealth-gaming-magazine

a6421b59f63279d40ad9b4391ec5d6dd_large.jpg
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
Hey everyone. This isn't a gaming Kickstarter so apologies if this shouldn't be posted here. I recently launched the Kickstarter for my film project "Superhuman".

BFdRJ.png


The Kickstarter is here: http://www.kickstarter.com/projects/536134562/superhuman-0

It would be cool if some of you could take a look. I'm not asking for pledges specifically but constructive feedback on the pitch itself would be great. I would love to hear some feedback on this. The first ten pages of the screenplay are there too if you're interested. Just click the banner under the header image.

Again apologies if this isn't the thread for this. Happy reading.
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
No video is pretty poor form.

Kickstarter gave me constant reminders about that. I'm aware that the pitch is weakened by the lack of a video. The issue is that I lacked the resources to create one. It was honestly impossible. The reason I launched the Kickstarter is because I'm so limited in my ability to elevate the project beyond what it is; an unproduced screenplay. I relied upon my writing skills for the most part; attempting to write the most compelling pitch I possibly could. I believe I succeeded on that front but I agree; the pitch would have been far superior with a video.

Do you think the lack of a video will kill its chances? I hope it can succeed without one.
 
Just how bad off are you that you can't point a camera at yourself and talk about your project?

It definitely doesn't inspire confidence that you'd turn that target money into a successful screenplay if you don't even have enough money of your own for a webcam.
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
Just how bad off are you that you can't point a camera at yourself and talk about your project?

It definitely doesn't inspire confidence that you'd turn that target money into a successful screenplay if you don't even have enough money of your own for a webcam.

Kickstarter explicitly states in their vast documentation not to do that. They state that a video must be professionally made and shooting a webcam video like that is not recommended. Your second point holds no logic. People turn to Kickstarter precisely for the reason that they need funding; funding required to realise a project; and funding they currently don't have that Kickstarter could potentially remedy. It sounds like you really didn't think that reply through.

Even so the Kickstarter is currently bombing and I have no idea how to successfully turn it around. I'm thinking of getting some sleep (spent all night finishing the Kickstarter pitch) and looking at this again with a fresh mind tomorrow. Anyone have any ideas on how to promote the Kickstarter? The best idea I have is to fire off a barrage of emails to screenwriting and film blogs to get some press coverage. Could that work? Anyone have any better ideas?
 
I don't care what the hell kickstarter says, a video of any kind gives a better idea of the product than no video at all.

And it's not like I'm saying shoot in 240p. But come on... you don't know a soul with a decent resolution webcam, digital camera, cell phone camera...

And it's not like you have a complex product that is hard to show in video form. You have yourself and your movie idea. What "professional" shooting do you need beyond a camera and the ability to comfortably speak in front of it?
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
I don't care what the hell kickstarter says, a video of any kind gives a better idea of the product than no video at all.

And it's not like I'm saying shoot in 240p. But come on... you don't know a soul with a decent resolution webcam, digital camera, cell phone camera...

And it's not like you have a complex product that is hard to show in video form. You have yourself and your movie idea. What "professional" shooting do you need beyond a camera and the ability to comfortably speak in front of it?

Fair enough. I guess shooting a video may have been a good idea and potentially a missed opportunity. One thing that Kickstarter does say that backs you up is that videos do dramatically increase the success rate of Kickstarter projects (I believe their statistics say it bumps it up from 30% to 50%) so you do have an important point there.

The issue now though is that it's far too late to shoot a video (I would have had to have created one for the launch) and the Kickstarter is bombing. I really want to try to turn this around but I don't have any powerful ideas that I think might achieve this. A friend of mine launched a Kickstarter with zero promotion (though he did have a video; a trailer for his game) and destroyed his funding goal in less than 10 hours.

I'm happy for him but it does kind of make me feel terrible that my Kickstarter; a Kickstarter I spent almost a week writing; redrafting and perfecting appears as though it will now fail. If you read the Kickstarter pitch you'll see that the project has a long history of me spending years and years trying to get it off the ground. I honestly believed that Kickstarter could have been something extremely positive to energise the project; and I feel disappointed that this just doesn't seem to be happening.

I need some ideas on how to turn this around; and fast. Anyone?
 

ebbybeh

Neo Member
Fair enough. I guess shooting a video may have been a good idea and potentially a missed opportunity. One thing that Kickstarter does say that backs you up is that videos do dramatically increase the success rate of Kickstarter projects (I believe their statistics say it bumps it up from 30% to 50%) so you do have an important point there.

The issue now though is that it's far too late to shoot a video (I would have had to have created one for the launch) and the Kickstarter is bombing. I really want to try to turn this around but I don't have any powerful ideas that I think might achieve this. A friend of mine launched a Kickstarter with zero promotion (though he did have a video; a trailer for his game) and destroyed his funding goal in less than 10 hours.

I'm happy for him but it does kind of make me feel terrible that my Kickstarter; a Kickstarter I spent almost a week writing; redrafting and perfecting appears as though it will now fail. If you read the Kickstarter pitch you'll see that the project has a long history of me spending years and years trying to get it off the ground. I honestly believed that Kickstarter could have been something extremely positive to energise the project; and I feel disappointed that this just doesn't seem to be happening.

I need some ideas on how to turn this around; and fast. Anyone?

I'm really confused. You are saying that your KS project is failing, but you just posted it yesterday and it has 29 days left. So hasn't it just begun? My project didn't gain traction until 20 days later. I would also agree with HadesGigas, you should make a video even if it is late. Another thing I would recommend is to link you account to Facebook and back a project. I think backing a project is a really good idea since it gives you an idea of what your backers will have to do to when they decide to back your project.
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
I'm really confused. You are saying that your KS project is failing, but you just posted it yesterday and it has 29 days left. So hasn't it just begun? My project didn't gain traction until 20 days later. I would also agree with HadesGigas, you should make a video even if it is late. Another thing I would recommend is to link you account to Facebook and back a project. I think backing a project is a really good idea since it gives you an idea of what your backers will have to do to when they decide to back your project.

Sounds like you have an interesting story to tell. So your Kickstarter only gained momentum towards the end? Intriguing. Could you expand on what happened? In terms of how the Kickstarter gained momentum and what you did in terms of promotion? I'm generating a new marketing plan that I plan to execute tomorrow so any information on the subject would be deeply appreciated. Thank you though. You have lifted my spirits and given me some hope that this project could eventually succeed.

Perhaps I'm admitting defeat far too soon. You are correct. The Kickstarter only just launched. For reference I was comparing my Kickstarter to one that launched around the same time that destroyed its funding goal in a matter of hours. I guess because I couldn't equate to the same level of success I prematurely considered my Kickstarter a failure.

I have extremely high standards I set for myself. Even so could you elaborate on your story?
 

ebbybeh

Neo Member
Sounds like you have an interesting story to tell. So your Kickstarter only gained momentum towards the end? Intriguing. Could you expand on what happened? In terms of how the Kickstarter gained momentum and what you did in terms of promotion? I'm generating a new marketing plan that I plan to execute tomorrow so any information on the subject would be deeply appreciated. Thank you though. You have lifted my spirits and given me some hope that this project could eventually succeed.

Perhaps I'm admitting defeat far too soon. You are correct. The Kickstarter only just launched. For reference I was comparing my Kickstarter to one that launched around the same time that destroyed its funding goal in a matter of hours. I guess because I couldn't equate to the same level of success I prematurely considered my Kickstarter a failure.

I have extremely high standards I set for myself. Even so could you elaborate on your story?

There are many factors why our KS project didn't take off right at the beginning. The major one being that we had not told anyone about the project until we had started the KS project.
The second major factor was poor communication, which arguably still exists on the project. We received a bunch of questions about the details on our project (mainly how is it unique), which I later tried to address in the FAQ. I don't think that was the best solution, but the information was there for people who were more curious. I also created some videos and audio recording where I tried to explain the project about midway through the project.
As for advertising, I went to game development forums and posted the project where ever it made sense. I also created a tutorial using the engine that we are using in our project, which got several 100 views. In general you should inform people who are interested in the subject matter of the project. Most of the pledges did not come from external sources though, but actually came from KS discovery.

Here is the chart for our project. You can see that after day 20 it picks up. Also, there is no guarantee that your project is successful. As crowd sourcing implies, your success depends on the tastes of the crowd you attract.

I should also warn you that I am no expert and this is just based on my own experience. There are probably more qualified people here that could give you advice.
 

Corto

Member
Just to add that Unwritten appears to have huge potential. The art inspired in chinese shadow theatre and the story inspired on world traditional oral story telling are just the surface of what seems to be a huge TBS game in scope. Really promising!
 
Freedom Planet, a Multimedia Fusion 2 game that made a pretty big splash at last year's Sonic Amateur Gaming Expo, recently hit Kickstarter (and Steam Greenlight), and was fully-funded within a few hours (to be fair, $2000 wasn't much to ask).

Basically, it's an original game featuring Sonic-like physics, Rocket Knight Adventures-like pinball bouncing and Mega Man X-style combat (like Zero, specifically). If you can get past how the cast look like Sonic fan-characters, you'll find it's actually really fun (seriously, try the demo out, it's better than you'd think, based on the concept).
 

MajorGravy

Neo Member
Freedom Planet, a Multimedia Fusion 2 game that made a pretty big splash at last year's Sonic Amateur Gaming Expo, recently hit Kickstarter (and Steam Greenlight), and was fully-funded within a few hours (to be fair, $2000 wasn't much to ask).

Basically, it's an original game featuring Sonic-like physics, Rocket Knight Adventures-like pinball bouncing and Mega Man X-style combat (like Zero, specifically). If you can get past how the cast look like Sonic fan-characters, you'll find it's actually really fun (seriously, try the demo out, it's better than you'd think, based on the concept).


Just tried out the demo. It's pretty polished and fun but could use more work. Feels similar to Sonic 1. :)
 
Just tried out the demo. It's pretty polished and fun but could use more work. Feels similar to Sonic 1. :)

Yeah, I tried the Demo too. Not bad at all to be honest. I'm not sure about the purple circular springboards, that's getting a little too close to Sonic territory. But oh well. Added to the OP.

I also added Anima to the OP, even though funding has already been completed. I'm not sure how I missed this one? As well as these other successfully funded games:

- Legends Of Dawn ($46,536)
- EvoCreo™ - A monster collection RPG for mobile devices ($2,683)




And Scroll Ninja ends in less than three hours, but looks dead in the water unfortunately.
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
And Scroll Ninja ends in less than three hours, but looks dead in the water unfortunately.

Speaking of dead in the water my Kickstarter is going nowhere too. I have shifted into marketing mode and am currently firing out a barrage of emails to screenwriting and film websites asking for press coverage. I'm doing everything I can to revive the Kickstarter though am yet to see any visible results.

I don't have thread creating privileges yet. I don't suppose anyone here would be up for creating a thread in the OT forum if I provide the text?
 

Aselith

Member
Kickstarter explicitly states in their vast documentation not to do that. They state that a video must be professionally made and shooting a webcam video like that is not recommended. Your second point holds no logic. People turn to Kickstarter precisely for the reason that they need funding; funding required to realise a project; and funding they currently don't have that Kickstarter could potentially remedy. It sounds like you really didn't think that reply through.

Even so the Kickstarter is currently bombing and I have no idea how to successfully turn it around. I'm thinking of getting some sleep (spent all night finishing the Kickstarter pitch) and looking at this again with a fresh mind tomorrow. Anyone have any ideas on how to promote the Kickstarter? The best idea I have is to fire off a barrage of emails to screenwriting and film blogs to get some press coverage. Could that work? Anyone have any better ideas?

Is it within your power to make some concept arts? Like some early storyboards or something? As it is, you have a lot of words so unless it's going to be a book, you need to get something up to show your vision a little bit.
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
Is it within your power to make some concept arts? Like some early storyboards or something? As it is, you have a lot of words so unless it's going to be a book, you need to get something up to show your vision a little bit.

Fantastic idea. I actually have something going in regards to this. I have a concept artist whom I met on another forum who is going to be producing some concept art this weekend. I'm going to update the page when he fires over the work. That's some good constructive feedback though. The pitch is very word heavy and I think people might overlooking it just because there's so much to read. Thanks for the positive feedback. You've reinforced the idea that updating the page with concept art might give the Kickstarter a boost.

Would you be willing to help me out by making a thread on NeoGAF in the OT forum? If I were to write the post myself and PM you the details? You would be doing me a favour. Any chance?
 
Is it within your power to make some concept arts? Like some early storyboards or something? As it is, you have a lot of words so unless it's going to be a book, you need to get something up to show your vision a little bit.

Indeed, it's easy to promise something through words, but showing that ThreeSixty is capable of being able to produce this movie is a whole other thing entirely. He definitely seems to show more credentials that he is capable of managing/ producing this film from start to finish. Also, a pitch video would be kind of nice, as well as some storyboards or a proof of concept that this movie would work.
 

PaulLFC

Member
For fans of stealth games and/or Dishonored, Sneaky Bastards are Kickstarting a one off physical and digital magazine revolving around Dishonored. They've already meet the target with 24 days to go but it's worth checking out for some of the later tiers, if you are a massive fan of Dishonored, as well as the possibility for more issues in the future.

http://www.kickstarter.com/projects/dhindes/sneaky-bastards-the-stealth-gaming-magazine

a6421b59f63279d40ad9b4391ec5d6dd_large.jpg
This is a great idea but the prices seem high - £15 for a PDF? Maybe I'm just used to UK magazine prices and am comparing it to that, I don't know.
 
Just a quick update for OP:


Successfully Funded:

- Coming Out On Top($38,601) Dating Sim


Unsuccessfully Funded:


- GameTron 1000 (Ends Jan 21st 2013 | Thread) Assorted Game Generator Unsuccessful.

Recently Added:

- The 90's Arcade Racer (Ends February 17th 2013 | Thread) Inspired by Sega Model 2/3 Arcade Racers Ongoing.
- Small World 2(Ends February 15th 2013) Digital Fantasy Board Game for iOS and Android Ongoing.


Ending Soon:

- Radio the Universe (Ends Jan 23rd 2013 | Thread) 2D Action RPG Funding Met. Ongoing.
- SKYJACKER: Starship Constructor (Ends Jan 25th 2013) Game modding tools Ongoing.
 

Mejilan

Running off of Custom Firmware
Not really sure where to post this, but...
I've got 3x 25% off coupons for Strike Suit Zero if anyone here is interested in buying but was on the fence re: price.

These coupons are good for orders through their own store.
 

Nabs

Member
It looks like this is going to get funded in no time: Cryamore (Action RPG) (Jan. 26 - Feb 26 / 60k goal)

The soundtrack is pretty nice so far. I had to post it up for that alone.
 
Small World shot themselves a couple of days ago. Cancelled.

We will be launching a new, redesigned campaign on Kickstarter on Tuesday March 12, 2013. In addition to offering things of interest to iPad and board game players, this campaign will focus on developing the game on Android Tablets and Steam PC.

Looks like they will be restarting their Kickstarter campaign, which is a bit odd considering they were actually doing quite well. Also the Kickstarter projects for 'Run for Money' and '3 Step Studios' were cancelled too.

I also added Cryamore to the OP and...

- SKYJACKER: Starship Constructor ($36,131)

and

- Dim Sum Robot #1 - mecha food cart action! ($2,335)

Completed funding too.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
It looks like this is going to get funded in no time: Cryamore (Action RPG) (Jan. 26 - Feb 26 / 60k goal)

The soundtrack is pretty nice so far. I had to post it up for that alone.

Wow, way to go namedropping my favorite RPG of all time, Legend of Mana, and then shooting yourself in the foot by covering it in steampunk AND Skull Girls art. So close, yet so far away.

Internet seems to be eating that crap up though, so congrats on getting your game funded, but YUCK.
 

Fisico

Member
Homesick - A Myst/Amnesia like adventure, already reached 78% of its goal in a few days, will probably make it in the coming week.

It really looks promising, the only thing worrying me is that for a game like this which is supposed to be released in less than half a year, they really haven't showed much.
 

Rafy

Member
There is also a game development tool that still has about a month to go that makes 2d game animations. The software's named Spine and it has $ 10.727 pledged already and needs $12.000 to be funded. Kickstarter Page

Spine is a 2D skeletal animation tool for game development and other animation projects. It features an intuitive workflow to rig and animate skeletons, a multiple-timeline dopesheet for retiming and tweaking animations, and powerful exporting capabilities.


Spine currently has all the features necessary to use it in production, except for loading and using the data in your games. For each game toolkit, we need to write a runtime library that loads the animation data and draws the animations. Currently this is only done for libgdx, and this is where we need your help.

We set out to build games, but instead we’ve been working full time on Spine for many months. We would love to add Spine runtimes for Unity, cocos2d, Corona, and others, but we also need to move on and build our own games. Funding this KickStarter will allow us to postpone our games a little longer to add support for additional toolkits and enable Spine to be used in all kinds of games. With your help, we can build the runtimes to match the same level of quality as the rest of Spine, and official runtimes will be kept up to date as Spine evolves.


If our Kickstarter is funded, we will implement Spine runtimes for these game toolkits:

Unity: Futile and 2D Toolkit

cocos2d

Corona

If you would like us to develop a Spine runtime for a specific toolkit, please see the last pledge on the right. Otherwise, if we exceed our Kickstarter goal then we will continue to add additional runtimes. Potential candidates are:

Flash AS3

MonoGame

GameMaker

SFML

LÖVE

pyglet

ImpactJS

three.js

...and others


You can download Spine and give it a try right now for Windows, Mac, and Linux. All of the most important features have already been implemented and hopefully this gives you confidence that we can deliver the runtimes we promise.
 
Spine looks pretty similar to the UbiArt Framework engine. Not bad at all. Homesick doesn't look bad either. I added both to the OP.
 
Sorry for two bumps in a row. But this:

- GCW-Zero: Open Source Gaming Handheld ($238,498| Thread)

Already completed funding.

And I also added:

Artizens:
photo-full.jpg

- Artizens (Ends February 18th 2013) 2D Action Adventure, Multiplayer Ongoing.

Which seems to be a bit of a cross between Shadow of the Colossus and Terraria

And:

Seize The Day:
photo-full.jpg

-Seize the Day - A Modern FMV Game (Ends February 24th 2013) FMV Adventure Game Ongoing.

Which is an FMV Adventure that was being pitched by a fellow NeoGAF member in December. So check that one out too.
 
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